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Updated HTML docs
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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
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<title>Connection Screen — Evennia 1.0-dev documentation</title>
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<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
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<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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<div class="bodywrapper">
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<div class="body" role="main">
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<div class="section" id="connection-screen">
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<section id="connection-screen">
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<h1>Connection Screen<a class="headerlink" href="#connection-screen" title="Permalink to this headline">¶</a></h1>
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<p>When you first connect to your game you are greeted by Evennia’s default connection screen.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span>==============================================================
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@ -63,15 +64,15 @@ your game. This is simple:</p>
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are used as the text in your connection screen and are shown to the user at startup. If more than
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one such string/screen is defined in the module, a <em>random</em> screen will be picked from among those
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available.</p>
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<div class="section" id="commands-available-at-the-connection-screen">
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<section id="commands-available-at-the-connection-screen">
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<h2>Commands available at the Connection Screen<a class="headerlink" href="#commands-available-at-the-connection-screen" title="Permalink to this headline">¶</a></h2>
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<p>You can also customize the <a class="reference internal" href="Commands.html"><span class="doc">Commands</span></a> available to use while the connection screen is
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shown (<code class="docutils literal notranslate"><span class="pre">connect</span></code>, <code class="docutils literal notranslate"><span class="pre">create</span></code> etc). These commands are a bit special since when the screen is running
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the account is not yet logged in. A command is made available at the login screen by adding them to
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<code class="docutils literal notranslate"><span class="pre">UnloggedinCmdSet</span></code> in <code class="docutils literal notranslate"><span class="pre">mygame/commands/default_cmdset.py</span></code>. See <a class="reference internal" href="Commands.html"><span class="doc">Commands</span></a> and the
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tutorial section on how to add new commands to a default command set.</p>
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</div>
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</div>
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</section>
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</section>
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<div class="clearer"></div>
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