Updated HTML docs

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Griatch 2021-05-16 00:06:01 +02:00
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<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
<title>Connection Screen &#8212; Evennia 1.0-dev documentation</title>
<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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<div class="bodywrapper">
<div class="body" role="main">
<div class="section" id="connection-screen">
<section id="connection-screen">
<h1>Connection Screen<a class="headerlink" href="#connection-screen" title="Permalink to this headline"></a></h1>
<p>When you first connect to your game you are greeted by Evennias default connection screen.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span>==============================================================
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are used as the text in your connection screen and are shown to the user at startup. If more than
one such string/screen is defined in the module, a <em>random</em> screen will be picked from among those
available.</p>
<div class="section" id="commands-available-at-the-connection-screen">
<section id="commands-available-at-the-connection-screen">
<h2>Commands available at the Connection Screen<a class="headerlink" href="#commands-available-at-the-connection-screen" title="Permalink to this headline"></a></h2>
<p>You can also customize the <a class="reference internal" href="Commands.html"><span class="doc">Commands</span></a> available to use while the connection screen is
shown (<code class="docutils literal notranslate"><span class="pre">connect</span></code>, <code class="docutils literal notranslate"><span class="pre">create</span></code> etc). These commands are a bit special since when the screen is running
the account is not yet logged in. A command is made available at the login screen by adding them to
<code class="docutils literal notranslate"><span class="pre">UnloggedinCmdSet</span></code> in <code class="docutils literal notranslate"><span class="pre">mygame/commands/default_cmdset.py</span></code>. See <a class="reference internal" href="Commands.html"><span class="doc">Commands</span></a> and the
tutorial section on how to add new commands to a default command set.</p>
</div>
</div>
</section>
</section>
<div class="clearer"></div>