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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
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<title>Coding Utils — Evennia 1.0-dev documentation</title>
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<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
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<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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@ -37,15 +38,15 @@
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<div class="bodywrapper">
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<div class="body" role="main">
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<div class="section" id="coding-utils">
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<section id="coding-utils">
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<h1>Coding Utils<a class="headerlink" href="#coding-utils" title="Permalink to this headline">¶</a></h1>
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<p>Evennia comes with many utilities to help with common coding tasks. Most are accessible directly
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from the flat API, otherwise you can find them in the <code class="docutils literal notranslate"><span class="pre">evennia/utils/</span></code> folder.</p>
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<div class="section" id="searching">
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<section id="searching">
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<h2>Searching<a class="headerlink" href="#searching" title="Permalink to this headline">¶</a></h2>
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<p>A common thing to do is to search for objects. There it’s easiest to use the <code class="docutils literal notranslate"><span class="pre">search</span></code> method defined
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on all objects. This will search for objects in the same location and inside the self object:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">obj</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">search</span><span class="p">(</span><span class="n">objname</span><span class="p">)</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">obj</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">search</span><span class="p">(</span><span class="n">objname</span><span class="p">)</span>
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</pre></div>
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</td></tr></table></div>
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<p>The most common time one needs to do this is inside a command body. <code class="docutils literal notranslate"><span class="pre">obj</span> <span class="pre">=</span> <span class="pre">self.caller.search(objname)</span></code> will search inside the caller’s (typically, the character that typed
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@ -55,8 +56,8 @@ also be matched by this search. You will find multiple examples of this function
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command set.</p>
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<p>If you need to search for objects in a code module you can use the functions in
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<code class="docutils literal notranslate"><span class="pre">evennia.utils.search</span></code>. You can access these as shortcuts <code class="docutils literal notranslate"><span class="pre">evennia.search_*</span></code>.</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
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2</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">search_object</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">2</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">search_object</span>
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<span class="n">obj</span> <span class="o">=</span> <span class="n">search_object</span><span class="p">(</span><span class="n">objname</span><span class="p">)</span>
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</pre></div>
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</td></tr></table></div>
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@ -71,14 +72,14 @@ command set.</p>
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</ul>
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<p>Note that these latter methods will always return a <code class="docutils literal notranslate"><span class="pre">list</span></code> of results, even if the list has one or
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zero entries.</p>
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</div>
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<div class="section" id="create">
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</section>
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<section id="create">
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<h2>Create<a class="headerlink" href="#create" title="Permalink to this headline">¶</a></h2>
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<p>Apart from the in-game build commands (<code class="docutils literal notranslate"><span class="pre">@create</span></code> etc), you can also build all of Evennia’s game
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entities directly in code (for example when defining new create commands).</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
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2
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3</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="kn">import</span> <span class="nn">evennia</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">2</span>
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<span class="normal">3</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="kn">import</span> <span class="nn">evennia</span>
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<span class="n">myobj</span> <span class="o">=</span> <span class="n">evennia</span><span class="o">.</span><span class="n">create_objects</span><span class="p">(</span><span class="s2">"game.gamesrc.objects.myobj.MyObj"</span><span class="p">,</span> <span class="n">key</span><span class="o">=</span><span class="s2">"MyObj"</span><span class="p">)</span>
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</pre></div>
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@ -93,18 +94,18 @@ entities directly in code (for example when defining new create commands).</p>
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</ul>
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<p>Each of these create-functions have a host of arguments to further customize the created entity. See
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<code class="docutils literal notranslate"><span class="pre">evennia/utils/create.py</span></code> for more information.</p>
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</div>
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<div class="section" id="logging">
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</section>
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<section id="logging">
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<h2>Logging<a class="headerlink" href="#logging" title="Permalink to this headline">¶</a></h2>
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<p>Normally you can use Python <code class="docutils literal notranslate"><span class="pre">print</span></code> statements to see output to the terminal/log. The <code class="docutils literal notranslate"><span class="pre">print</span></code>
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statement should only be used for debugging though. For producion output, use the <code class="docutils literal notranslate"><span class="pre">logger</span></code> which
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will create proper logs either to terminal or to file.</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
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||||
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6</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">logger</span>
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||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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||||
<span class="normal">2</span>
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||||
<span class="normal">3</span>
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<span class="normal">4</span>
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<span class="normal">5</span>
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<span class="normal">6</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">logger</span>
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<span class="c1">#</span>
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<span class="n">logger</span><span class="o">.</span><span class="n">log_err</span><span class="p">(</span><span class="s2">"This is an Error!"</span><span class="p">)</span>
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<span class="n">logger</span><span class="o">.</span><span class="n">log_warn</span><span class="p">(</span><span class="s2">"This is a Warning!"</span><span class="p">)</span>
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@ -115,10 +116,10 @@ will create proper logs either to terminal or to file.</p>
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|||
<p>There is a special log-message type, <code class="docutils literal notranslate"><span class="pre">log_trace()</span></code> that is intended to be called from inside a
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traceback - this can be very useful for relaying the traceback message back to log without having it
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kill the server.</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
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2
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||||
3
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||||
4</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="k">try</span><span class="p">:</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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||||
<span class="normal">2</span>
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||||
<span class="normal">3</span>
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<span class="normal">4</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="k">try</span><span class="p">:</span>
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<span class="c1"># [some code that may fail...]</span>
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<span class="k">except</span> <span class="ne">Exception</span><span class="p">:</span>
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<span class="n">logger</span><span class="o">.</span><span class="n">log_trace</span><span class="p">(</span><span class="s2">"This text will show beneath the traceback itself."</span><span class="p">)</span>
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@ -128,41 +129,41 @@ kill the server.</p>
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is a heavily optimized asynchronous log mechanism using
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<a class="reference external" href="https://en.wikipedia.org/wiki/Thread_%28computing%29">threads</a> to avoid overhead. You should be
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able to use it for very heavy custom logging without fearing disk-write delays.</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">logger</span><span class="o">.</span><span class="n">log_file</span><span class="p">(</span><span class="n">message</span><span class="p">,</span> <span class="n">filename</span><span class="o">=</span><span class="s2">"mylog.log"</span><span class="p">)</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">logger</span><span class="o">.</span><span class="n">log_file</span><span class="p">(</span><span class="n">message</span><span class="p">,</span> <span class="n">filename</span><span class="o">=</span><span class="s2">"mylog.log"</span><span class="p">)</span>
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</pre></div>
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</td></tr></table></div>
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<p>If not an absolute path is given, the log file will appear in the <code class="docutils literal notranslate"><span class="pre">mygame/server/logs/</span></code> directory.
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If the file already exists, it will be appended to. Timestamps on the same format as the normal
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Evennia logs will be automatically added to each entry. If a filename is not specified, output will
|
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be written to a file <code class="docutils literal notranslate"><span class="pre">game/logs/game.log</span></code>.</p>
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</div>
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<div class="section" id="time-utilities">
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</section>
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<section id="time-utilities">
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<h2>Time Utilities<a class="headerlink" href="#time-utilities" title="Permalink to this headline">¶</a></h2>
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<div class="section" id="game-time">
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<section id="game-time">
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<h3>Game time<a class="headerlink" href="#game-time" title="Permalink to this headline">¶</a></h3>
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<p>Evennia tracks the current server time. You can access this time via the <code class="docutils literal notranslate"><span class="pre">evennia.gametime</span></code>
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shortcut:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre> 1
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21</pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">gametime</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal"> 1</span>
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<span class="normal"> 2</span>
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<span class="normal"> 3</span>
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<span class="normal"> 4</span>
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<span class="normal">19</span>
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<span class="normal">20</span>
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<span class="normal">21</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">gametime</span>
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<span class="c1"># all the functions below return times in seconds).</span>
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@ -191,13 +192,13 @@ setting <code class="docutils literal notranslate"><span class="pre">TIME_GAME_E
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you desire for your game. You can use the <code class="docutils literal notranslate"><span class="pre">@time</span></code> command to view the server time info.</p>
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<p>You can also <em>schedule</em> things to happen at specific in-game times using the
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<a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia.utils.gametime#schedule">gametime.schedule</a> function:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
|
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2
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3
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4
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5
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6
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7</pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="kn">import</span> <span class="nn">evennia</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">2</span>
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<span class="normal">3</span>
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<span class="normal">4</span>
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<span class="normal">5</span>
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<span class="normal">6</span>
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<span class="normal">7</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="kn">import</span> <span class="nn">evennia</span>
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<span class="k">def</span> <span class="nf">church_clock</span><span class="p">:</span>
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<span class="n">limbo</span> <span class="o">=</span> <span class="n">evennia</span><span class="o">.</span><span class="n">search_object</span><span class="p">(</span><span class="n">key</span><span class="o">=</span><span class="s2">"Limbo"</span><span class="p">)</span>
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@ -206,8 +207,8 @@ you desire for your game. You can use the <code class="docutils literal notransl
|
|||
<span class="n">gametime</span><span class="o">.</span><span class="n">schedule</span><span class="p">(</span><span class="n">church_clock</span><span class="p">,</span> <span class="n">hour</span><span class="o">=</span><span class="mi">2</span><span class="p">)</span>
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</pre></div>
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</td></tr></table></div>
|
||||
</div>
|
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<div class="section" id="utils-time-format">
|
||||
</section>
|
||||
<section id="utils-time-format">
|
||||
<h3>utils.time_format()<a class="headerlink" href="#utils-time-format" title="Permalink to this headline">¶</a></h3>
|
||||
<p>This function takes a number of seconds as input (e.g. from the <code class="docutils literal notranslate"><span class="pre">gametime</span></code> module above) and
|
||||
converts it to a nice text output in days, hours etc. It’s useful when you want to show how old
|
||||
|
|
@ -218,18 +219,18 @@ something is. It converts to four different styles of output using the <em>style
|
|||
<li><p>style 2 - <code class="docutils literal notranslate"><span class="pre">5</span> <span class="pre">days,</span> <span class="pre">45</span> <span class="pre">minutes</span></code> (full format, ignores seconds)</p></li>
|
||||
<li><p>style 3 - <code class="docutils literal notranslate"><span class="pre">5</span> <span class="pre">days,</span> <span class="pre">45</span> <span class="pre">minutes,</span> <span class="pre">12</span> <span class="pre">seconds</span></code> (full format, with seconds)</p></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="section" id="utils-delay">
|
||||
</section>
|
||||
<section id="utils-delay">
|
||||
<h3>utils.delay()<a class="headerlink" href="#utils-delay" title="Permalink to this headline">¶</a></h3>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
|
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2
|
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3
|
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4
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||||
5
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6
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7
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||||
8
|
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9</pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">utils</span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">2</span>
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<span class="normal">3</span>
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||||
<span class="normal">4</span>
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<span class="normal">5</span>
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<span class="normal">6</span>
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<span class="normal">7</span>
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<span class="normal">8</span>
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<span class="normal">9</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">utils</span>
|
||||
|
||||
<span class="k">def</span> <span class="nf">_callback</span><span class="p">(</span><span class="n">obj</span><span class="p">,</span> <span class="n">text</span><span class="p">):</span>
|
||||
<span class="n">obj</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="n">text</span><span class="p">)</span>
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|
|
@ -256,11 +257,11 @@ tasks, see the <a class="reference internal" href="TickerHandler.html"><span cla
|
|||
if you have a trait that should recover a point every 5 seconds you might just need its value when
|
||||
it’s needed, but checking the current time and calculating on the fly what value it should have.</p>
|
||||
</div></blockquote>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="object-classes">
|
||||
</section>
|
||||
</section>
|
||||
<section id="object-classes">
|
||||
<h2>Object Classes<a class="headerlink" href="#object-classes" title="Permalink to this headline">¶</a></h2>
|
||||
<div class="section" id="utils-inherits-from">
|
||||
<section id="utils-inherits-from">
|
||||
<h3>utils.inherits_from()<a class="headerlink" href="#utils-inherits-from" title="Permalink to this headline">¶</a></h3>
|
||||
<p>This useful function takes two arguments - an object to check and a parent. It returns <code class="docutils literal notranslate"><span class="pre">True</span></code> if
|
||||
object inherits from parent <em>at any distance</em> (as opposed to Python’s in-built <code class="docutils literal notranslate"><span class="pre">is_instance()</span></code> that
|
||||
|
|
@ -272,41 +273,41 @@ to check if an object inherits from a given <a class="reference internal" href="
|
|||
for example that we have a typeclass <em>Animal</em>. This has a subclass <em>Felines</em> which in turn has a
|
||||
subclass <em>HouseCat</em>. Maybe there are a bunch of other animal types too, like horses and dogs. Using
|
||||
<code class="docutils literal notranslate"><span class="pre">inherits_from</span></code> will allow you to check for all animals in one go:</p>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
|
||||
2
|
||||
3</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">utils</span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
|
||||
<span class="normal">2</span>
|
||||
<span class="normal">3</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">utils</span>
|
||||
<span class="k">if</span> <span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">inherits_from</span><span class="p">(</span><span class="n">obj</span><span class="p">,</span> <span class="s2">"typeclasses.objects.animals.Animal"</span><span class="p">):</span>
|
||||
<span class="n">obj</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">"The bouncer stops you in the door. He says: 'No talking animals allowed.'"</span><span class="p">)</span>
|
||||
</pre></div>
|
||||
</td></tr></table></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="text-utilities">
|
||||
</section>
|
||||
</section>
|
||||
<section id="text-utilities">
|
||||
<h2>Text utilities<a class="headerlink" href="#text-utilities" title="Permalink to this headline">¶</a></h2>
|
||||
<p>In a text game, you are naturally doing a lot of work shuffling text back and forth. Here is a <em>non-
|
||||
complete</em> selection of text utilities found in <code class="docutils literal notranslate"><span class="pre">evennia/utils/utils.py</span></code> (shortcut <code class="docutils literal notranslate"><span class="pre">evennia.utils</span></code>).
|
||||
If nothing else it can be good to look here before starting to develop a solution of your own.</p>
|
||||
<div class="section" id="utils-fill">
|
||||
<section id="utils-fill">
|
||||
<h3>utils.fill()<a class="headerlink" href="#utils-fill" title="Permalink to this headline">¶</a></h3>
|
||||
<p>This flood-fills a text to a given width (shuffles the words to make each line evenly wide). It also
|
||||
indents as needed.</p>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">outtxt</span> <span class="o">=</span> <span class="n">fill</span><span class="p">(</span><span class="n">intxt</span><span class="p">,</span> <span class="n">width</span><span class="o">=</span><span class="mi">78</span><span class="p">,</span> <span class="n">indent</span><span class="o">=</span><span class="mi">4</span><span class="p">)</span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">outtxt</span> <span class="o">=</span> <span class="n">fill</span><span class="p">(</span><span class="n">intxt</span><span class="p">,</span> <span class="n">width</span><span class="o">=</span><span class="mi">78</span><span class="p">,</span> <span class="n">indent</span><span class="o">=</span><span class="mi">4</span><span class="p">)</span>
|
||||
</pre></div>
|
||||
</td></tr></table></div>
|
||||
</div>
|
||||
<div class="section" id="utils-crop">
|
||||
</section>
|
||||
<section id="utils-crop">
|
||||
<h3>utils.crop()<a class="headerlink" href="#utils-crop" title="Permalink to this headline">¶</a></h3>
|
||||
<p>This function will crop a very long line, adding a suffix to show the line actually continues. This
|
||||
can be useful in listings when showing multiple lines would mess up things.</p>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
|
||||
2
|
||||
3</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">intxt</span> <span class="o">=</span> <span class="s2">"This is a long text that we want to crop."</span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
|
||||
<span class="normal">2</span>
|
||||
<span class="normal">3</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">intxt</span> <span class="o">=</span> <span class="s2">"This is a long text that we want to crop."</span>
|
||||
<span class="n">outtxt</span> <span class="o">=</span> <span class="n">crop</span><span class="p">(</span><span class="n">intxt</span><span class="p">,</span> <span class="n">width</span><span class="o">=</span><span class="mi">19</span><span class="p">,</span> <span class="n">suffix</span><span class="o">=</span><span class="s2">"[...]"</span><span class="p">)</span>
|
||||
<span class="c1"># outtxt is now "This is a long text[...]"</span>
|
||||
</pre></div>
|
||||
</td></tr></table></div>
|
||||
</div>
|
||||
<div class="section" id="utils-dedent">
|
||||
</section>
|
||||
<section id="utils-dedent">
|
||||
<h3>utils.dedent()<a class="headerlink" href="#utils-dedent" title="Permalink to this headline">¶</a></h3>
|
||||
<p>This solves what may at first glance appear to be a trivial problem with text - removing
|
||||
indentations. It is used to shift entire paragraphs to the left, without disturbing any further
|
||||
|
|
@ -315,15 +316,15 @@ formatting they may have. A common case for this is when using Python triple-quo
|
|||
<li><p>they will retain whichever indentation they have in the code, and to make easily-readable source
|
||||
code one usually don’t want to shift the string to the left edge.</p></li>
|
||||
</ul>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
|
||||
2
|
||||
3
|
||||
4
|
||||
5
|
||||
6
|
||||
7
|
||||
8
|
||||
9</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="c1">#python code is entered at a given indentation</span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
|
||||
<span class="normal">2</span>
|
||||
<span class="normal">3</span>
|
||||
<span class="normal">4</span>
|
||||
<span class="normal">5</span>
|
||||
<span class="normal">6</span>
|
||||
<span class="normal">7</span>
|
||||
<span class="normal">8</span>
|
||||
<span class="normal">9</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="c1">#python code is entered at a given indentation</span>
|
||||
<span class="n">intxt</span> <span class="o">=</span> <span class="s2">"""</span>
|
||||
<span class="s2"> This is an example text that will end</span>
|
||||
<span class="s2"> up with a lot of whitespace on the left.</span>
|
||||
|
|
@ -336,8 +337,8 @@ code one usually don’t want to shift the string to the left edge.</p></li>
|
|||
</td></tr></table></div>
|
||||
<p>Normally you do the dedent in the display code (this is for example how the help system homogenizes
|
||||
help entries).</p>
|
||||
</div>
|
||||
<div class="section" id="to-str-and-to-bytes">
|
||||
</section>
|
||||
<section id="to-str-and-to-bytes">
|
||||
<h3>to_str() and to_bytes()<a class="headerlink" href="#to-str-and-to-bytes" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Evennia supplies two utility functions for converting text to the correct
|
||||
encodings. <code class="docutils literal notranslate"><span class="pre">to_str()</span></code> and <code class="docutils literal notranslate"><span class="pre">to_bytes()</span></code>. Unless you are adding a custom protocol and
|
||||
|
|
@ -346,17 +347,17 @@ need to send byte-data over the wire, <code class="docutils literal notranslate"
|
|||
the Evennia ones makes use of the <code class="docutils literal notranslate"><span class="pre">ENCODINGS</span></code> setting and will try very hard to
|
||||
never raise a traceback but instead echo errors through logging. See
|
||||
<a class="reference internal" href="../Concepts/Text-Encodings.html"><span class="doc">here</span></a> for more info.</p>
|
||||
</div>
|
||||
<div class="section" id="ansi-coloring-tools">
|
||||
</section>
|
||||
<section id="ansi-coloring-tools">
|
||||
<h3>Ansi Coloring Tools<a class="headerlink" href="#ansi-coloring-tools" title="Permalink to this headline">¶</a></h3>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference external" href="../api/evennia.utils.ansi.html">evennia.ansi</a></p></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="display-utilities">
|
||||
</section>
|
||||
</section>
|
||||
<section id="display-utilities">
|
||||
<h2>Display utilities<a class="headerlink" href="#display-utilities" title="Permalink to this headline">¶</a></h2>
|
||||
<div class="section" id="making-ascii-tables">
|
||||
<section id="making-ascii-tables">
|
||||
<h3>Making ascii tables<a class="headerlink" href="#making-ascii-tables" title="Permalink to this headline">¶</a></h3>
|
||||
<p>The <a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia.utils.evtable#evtable">EvTable</a> class (<code class="docutils literal notranslate"><span class="pre">evennia/utils/evtable.py</span></code>) can be used
|
||||
to create correctly formatted text tables. There is also
|
||||
|
|
@ -367,15 +368,15 @@ and evform have lots of options and inputs so see the header of each module for
|
|||
Evennia. PrettyTable is considered deprecated in favor of EvTable since PrettyTable cannot handle
|
||||
ANSI colour. PrettyTable can be found in <code class="docutils literal notranslate"><span class="pre">evennia/utils/prettytable/</span></code>. See its homepage above for
|
||||
instructions.</p>
|
||||
</div>
|
||||
<div class="section" id="menus">
|
||||
</section>
|
||||
<section id="menus">
|
||||
<h3>Menus<a class="headerlink" href="#menus" title="Permalink to this headline">¶</a></h3>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia.utils.evmenu#evmenu">evennia.EvMenu</a></p></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
|
||||
<div class="clearer"></div>
|
||||
|
|
|
|||
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