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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
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<title>Using Travis — Evennia 1.0-dev documentation</title>
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<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
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<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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<div class="bodywrapper">
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<div class="body" role="main">
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<div class="section" id="using-travis">
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<section id="using-travis">
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<h1>Using Travis<a class="headerlink" href="#using-travis" title="Permalink to this headline">¶</a></h1>
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<p>Evennia uses <a class="reference external" href="http://travis-ci.org/">Travis CI</a> to check that it’s building successfully after every
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commit to its Github repository (you can for example see the <code class="docutils literal notranslate"><span class="pre">build:</span> <span class="pre">passing</span></code> badge at the top of
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@ -49,18 +50,18 @@ need to set up yourself is a Travis config file named <code class="docutils lite
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This should be created in the root of your game directory. The idea with this file is that it
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describes what Travis needs to import and build in order to create an instance of Evennia from
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scratch and then run validation tests on it. Here is an example:</p>
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<div class="highlight-yaml notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre> 1
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12</pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="nt">language</span><span class="p">:</span> <span class="l l-Scalar l-Scalar-Plain">python</span>
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<div class="highlight-yaml notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal"> 1</span>
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<span class="normal"> 2</span>
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<span class="normal"> 3</span>
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<span class="normal"> 4</span>
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<span class="normal">12</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="nt">language</span><span class="p">:</span> <span class="l l-Scalar l-Scalar-Plain">python</span>
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<span class="nt">python</span><span class="p">:</span>
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<span class="p p-Indicator">-</span> <span class="s">"2.7"</span>
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<span class="nt">install</span><span class="p">:</span>
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@ -81,7 +82,7 @@ will be able to see it.</p>
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<p>For properly testing your game you of course also need to write unittests. [We have a page](Unit-
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Testing) on how we set those up for Evennia, you should be able to refer to that for making tests
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fitting your game.</p>
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</div>
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</section>
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<div class="clearer"></div>
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