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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
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<title>Using Travis — Evennia 0.9.5 documentation</title>
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<link rel="stylesheet" href="_static/nature.css" type="text/css" />
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<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
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@ -45,7 +46,7 @@
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<div class="bodywrapper">
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<div class="body" role="main">
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<div class="section" id="using-travis">
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<section id="using-travis">
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<h1>Using Travis<a class="headerlink" href="#using-travis" title="Permalink to this headline">¶</a></h1>
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<p>Evennia uses <a class="reference external" href="http://travis-ci.org/">Travis CI</a> to check that it’s building successfully after every
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commit to its Github repository (you can for example see the <code class="docutils literal notranslate"><span class="pre">build:</span> <span class="pre">passing</span></code> badge at the top of
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@ -55,21 +56,21 @@ for how to get started.</p>
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<p>After logging in you need to point Travis to your repository on github. One further thing you need
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to set up yourself is a Travis config file named <code class="docutils literal notranslate"><span class="pre">.travis.yml</span></code> (note the initial period <code class="docutils literal notranslate"><span class="pre">.</span></code>). This
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should be created in the <em>root</em> of your game directory.</p>
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<div class="highlight-yaml notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre> 1
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15</pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="nt">dist</span><span class="p">:</span> <span class="l l-Scalar l-Scalar-Plain">xenial</span>
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<div class="highlight-yaml notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal"> 1</span>
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<span class="normal"> 2</span>
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<span class="normal"> 3</span>
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<span class="normal"> 4</span>
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<span class="normal"> 5</span>
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<span class="normal"> 6</span>
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<span class="normal"> 7</span>
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<span class="normal"> 8</span>
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<span class="normal"> 9</span>
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<span class="normal">10</span>
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<span class="normal">11</span>
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<span class="normal">12</span>
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<span class="normal">14</span>
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<span class="normal">15</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="nt">dist</span><span class="p">:</span> <span class="l l-Scalar l-Scalar-Plain">xenial</span>
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<span class="nt">language</span><span class="p">:</span> <span class="l l-Scalar l-Scalar-Plain">python</span>
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<span class="nt">cache</span><span class="p">:</span> <span class="l l-Scalar l-Scalar-Plain">pip</span>
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@ -92,7 +93,7 @@ your game dir (based on your <code class="docutils literal notranslate"><span cl
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<p>Running this will not actually do anything though, because there are no unit tests in your game dir
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yet. <a class="reference internal" href="Unit-Testing.html"><span class="doc">We have a page</span></a> on how we set those up for Evennia, you should be able to refer
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to that for making tests fitting your game.</p>
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</div>
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</section>
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<div class="clearer"></div>
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@ -143,7 +144,6 @@ to that for making tests fitting your game.</p>
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<li><a href="Using-Travis.html">0.9.5 (v0.9.5 branch)</a></li>
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</ul>
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</div>
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</div>
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<div class="clearer"></div>
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