Updated HTML docs

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<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
<title>Tutorials &#8212; Evennia 0.9.5 documentation</title>
<link rel="stylesheet" href="_static/nature.css" type="text/css" />
<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
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<div class="bodywrapper">
<div class="body" role="main">
<div class="section" id="tutorials">
<section id="tutorials">
<h1>Tutorials<a class="headerlink" href="#tutorials" title="Permalink to this headline"></a></h1>
<p>Before continuing to read these tutorials (and especially before you start to code or build your
game in earnest) its strongly recommended that you read the [Evennia coding introduction](Coding-
@ -56,7 +57,7 @@ implementation and concepts. As such they give only brief explanations to use Ev
providing ample links to the relevant detailed documentation.</p>
<p>The main information resource for builders is the <a class="reference internal" href="Builder-Docs.html"><span class="doc">Builder Documentation</span></a>. Coders
should refer to the <a class="reference internal" href="Developer-Central.html"><span class="doc">Developer Central</span></a> for further information.</p>
<div class="section" id="building">
<section id="building">
<h2>Building<a class="headerlink" href="#building" title="Permalink to this headline"></a></h2>
<p><em>Help with populating your game world.</em></p>
<ul class="simple">
@ -70,8 +71,8 @@ of building and of coding.</p></li>
<li><p><a class="reference internal" href="Building-a-mech-tutorial.html"><span class="doc">Tutorial: Building a Giant Mech</span></a> - this starts as a building tutorial
and transitions into writing code.</p></li>
</ul>
</div>
<div class="section" id="general-development-tutorials">
</section>
<section id="general-development-tutorials">
<h2>General Development tutorials<a class="headerlink" href="#general-development-tutorials" title="Permalink to this headline"></a></h2>
<p><em>General code practices for newbie game developers.</em></p>
<p>To use Evennia, you will need basic understanding of Python
@ -95,8 +96,8 @@ Programming](https://ocw.mit.edu/courses/electrical-engineering-and-computer-sci
introduction-to-computer-science-and-programming-spring-2011/) uses Python as its language of
choice. Longer path, but more in-depth. Definitely worth a look.</p></li>
</ul>
</div>
<div class="section" id="coding-first-step-tutorials">
</section>
<section id="coding-first-step-tutorials">
<h2>Coding - First Step tutorials<a class="headerlink" href="#coding-first-step-tutorials" title="Permalink to this headline"></a></h2>
<p><em>Starting tutorials for you who are new to developing with Evennia.</em></p>
<ul class="simple">
@ -115,8 +116,8 @@ add new objects.</p></li>
<li><p><a class="reference internal" href="Tutorial-Searching-For-Objects.html"><span class="doc">Tutorial: Searching objects in the database</span></a> - how to find
existing objects so you can operate on them.</p></li>
</ul>
</div>
<div class="section" id="custom-objects-and-typeclasses">
</section>
<section id="custom-objects-and-typeclasses">
<h2>Custom objects and typeclasses<a class="headerlink" href="#custom-objects-and-typeclasses" title="Permalink to this headline"></a></h2>
<p><em>Examples of designing new objects for your game world</em></p>
<ul class="simple">
@ -130,8 +131,8 @@ Processor) usage)</p></li>
<li><p><a class="reference internal" href="Dynamic-In-Game-Map.html"><span class="doc">Tutorial: Implementing a Dynamic In Game Map</span></a></p></li>
<li><p><a class="reference external" href="Unit-Testing.html#testing-for-game-development-mini-tutorial">Tutorial: Writing your own unit tests</a></p></li>
</ul>
</div>
<div class="section" id="game-mechanics-tutorials">
</section>
<section id="game-mechanics-tutorials">
<h2>Game mechanics tutorials<a class="headerlink" href="#game-mechanics-tutorials" title="Permalink to this headline"></a></h2>
<p><em>Creating the underlying game mechanics of game play.</em></p>
<ul class="simple">
@ -139,8 +140,8 @@ Processor) usage)</p></li>
<li><p><a class="reference internal" href="Turn-based-Combat-System.html"><span class="doc">Tutorial: Implementing a Combat system</span></a></p></li>
<li><p><a class="reference internal" href="Evennia-for-roleplaying-sessions.html"><span class="doc">Tutorial: Evennia for running tabletop rpgs</span></a></p></li>
</ul>
</div>
<div class="section" id="miscellaneous-system-tutorials">
</section>
<section id="miscellaneous-system-tutorials">
<h2>Miscellaneous system tutorials<a class="headerlink" href="#miscellaneous-system-tutorials" title="Permalink to this headline"></a></h2>
<p><em>Design various game systems and achieve particular effects.</em></p>
<ul class="simple">
@ -161,8 +162,8 @@ Evennia.</p></li>
<li><p>[Tutorial: Adding unit tests to your game project](./Unit-Testing#testing-for-game-development-mini-
tutorial)</p></li>
</ul>
</div>
<div class="section" id="contrib">
</section>
<section id="contrib">
<h2>Contrib<a class="headerlink" href="#contrib" title="Permalink to this headline"></a></h2>
<p><em>This section contains tutorials linked with contribs. These contribs can be used in your game, but
youll need to install them explicitly. They add common features that can earn you time in
@ -172,8 +173,8 @@ implementation.</em></p>
<li><p><a class="reference internal" href="Dialogues-in-events.html"><span class="doc">In-game Python: dialogues with characters</span></a>.</p></li>
<li><p><a class="reference internal" href="A-voice-operated-elevator-using-events.html"><span class="doc">In-game Python: a voice-operated elevator</span></a>.</p></li>
</ul>
</div>
<div class="section" id="web-tutorials">
</section>
<section id="web-tutorials">
<h2>Web tutorials<a class="headerlink" href="#web-tutorials" title="Permalink to this headline"></a></h2>
<p><em>Expanding Evennias web presence.</em></p>
<ul class="simple">
@ -192,8 +193,8 @@ application form.</p></li>
<li><p><a class="reference internal" href="Bootstrap-Components-and-Utilities.html"><span class="doc">Tutorial: Bootstrap Components and Utilities</span></a> - Describes
some common Bootstrap Components and Utilities that might help in designing for Evennia</p></li>
</ul>
</div>
<div class="section" id="evennia-for-engine-users">
</section>
<section id="evennia-for-engine-users">
<h2>Evennia for [Engine]-Users<a class="headerlink" href="#evennia-for-engine-users" title="Permalink to this headline"></a></h2>
<p><em>Hints for new users more familiar with other game engines.</em></p>
<ul class="simple">
@ -204,8 +205,8 @@ to MUSH-style servers.</p></li>
</ul>
<div class="toctree-wrapper compound">
</div>
</div>
</div>
</section>
</section>
<div class="clearer"></div>
@ -272,7 +273,6 @@ to MUSH-style servers.</p></li>
<li><a href="Tutorials.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>
</div>
<div class="clearer"></div>