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<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
<title>Tutorial World Introduction &#8212; Evennia 0.9.5 documentation</title>
<link rel="stylesheet" href="_static/nature.css" type="text/css" />
<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
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<div class="bodywrapper">
<div class="body" role="main">
<div class="section" id="tutorial-world-introduction">
<section id="tutorial-world-introduction">
<h1>Tutorial World Introduction<a class="headerlink" href="#tutorial-world-introduction" title="Permalink to this headline"></a></h1>
<p>The <em>Tutorial World</em> is a small and functioning MUD-style game world. It is intended to be
deconstructed and used as a way to learn Evennia. The game consists of a single-player quest and
@ -69,11 +70,11 @@ has some 20 rooms that you can explore as you seek to discover the whereabouts o
<li><p>Object spawning</p></li>
<li><p>Teleporter trap rooms</p></li>
</ul>
<div class="section" id="install">
<section id="install">
<h2>Install<a class="headerlink" href="#install" title="Permalink to this headline"></a></h2>
<p>The tutorial world consists of a few modules in <code class="docutils literal notranslate"><span class="pre">evennia/contrib/tutorial_world/</span></code> containing custom
<a class="reference internal" href="Typeclasses.html"><span class="doc">Typeclasses</span></a> for <a class="reference internal" href="Objects.html"><span class="doc">rooms and objects</span></a> and associated <a class="reference internal" href="Commands.html"><span class="doc">Commands</span></a>.</p>
<p>These reusable bits and pieces are then put together into a functioning game area (world” is maybe
<p>These reusable bits and pieces are then put together into a functioning game area (world” is maybe
too big a word for such a small zone) using a <a class="reference internal" href="Batch-Processors.html"><span class="doc">batch script</span></a> called <code class="docutils literal notranslate"><span class="pre">build.ev</span></code>. To
install, log into the server as the superuser (user #1) and run:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="nd">@batchcommand</span> <span class="n">tutorial_world</span><span class="o">.</span><span class="n">build</span>
@ -87,8 +88,8 @@ system has frozen). After finishing you will end up back in Limbo with a new exi
</div>
<p>with the /interactive switch you are able to step through the building process at your own pace to
see what happens in detail.</p>
</div>
<div class="section" id="quelling-and-permissions-in-the-tutorial-world">
</section>
<section id="quelling-and-permissions-in-the-tutorial-world">
<h2>Quelling and permissions in the tutorial-world<a class="headerlink" href="#quelling-and-permissions-in-the-tutorial-world" title="Permalink to this headline"></a></h2>
<p>Non-superusers entering the tutorial will be auto-<code class="docutils literal notranslate"><span class="pre">quelled</span></code> so they play with their Characters
permission. As superuser you will not be auto-quelled, but its recommended that you still <code class="docutils literal notranslate"><span class="pre">quell</span></code>
@ -97,8 +98,8 @@ presence of a superuser and will thus not work as normal.</p>
<p>Use <code class="docutils literal notranslate"><span class="pre">unquell</span></code> if you want to get back your main account-level permissions to examine things under
the hood. When you exit the tutorial (either by winning or using the <code class="docutils literal notranslate"><span class="pre">abort/give</span> <span class="pre">up</span></code> command) you
will automatically be unquelled.</p>
</div>
<div class="section" id="gameplay">
</section>
<section id="gameplay">
<h2>Gameplay<a class="headerlink" href="#gameplay" title="Permalink to this headline"></a></h2>
<p>![the castle off the moor](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/22916c25-6299-4
53d-a221-446ec839f567/da2pmzu-46d63c6d-9cdc-41dd-87d6-1106db5a5e1a.jpg/v1/fill/w_600,h_849,q_75,strp
@ -125,8 +126,8 @@ the scenes of the tutorial).</p></li>
<li><p>You <em>can</em> run from a fight that feels too deadly. Expect to be chased though.</p></li>
<li><p>Being defeated is a part of the experience …</p></li>
</ul>
</div>
<div class="section" id="uninstall">
</section>
<section id="uninstall">
<h2>Uninstall<a class="headerlink" href="#uninstall" title="Permalink to this headline"></a></h2>
<p>Uninstalling the tutorial world basically means deleting all the rooms and objects it consists of.
First, move out of the tutorial area.</p>
@ -143,15 +144,15 @@ Note their dbref numbers, for example 5 and 80. Next we just delete all objects
<p>You will see some errors since some objects are auto-deleted and so cannot be found when the delete
mechanism gets to them. Thats fine. You should have removed the tutorial completely once the
command finishes.</p>
</div>
<div class="section" id="notes">
</section>
<section id="notes">
<h2>Notes<a class="headerlink" href="#notes" title="Permalink to this headline"></a></h2>
<p>When reading and learning from the code, keep in mind that <em>Tutorial World</em> was created with a very
specific goal: to install easily and to not permanently modify the rest of the server. It therefore
goes to some length to use only temporary solutions and to clean up after
itself.</p>
</div>
</div>
</section>
</section>
<div class="clearer"></div>
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<li><a href="Tutorial-World-Introduction.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>
</div>
<div class="clearer"></div>