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<section class="tex2jax_ignore mathjax_ignore" id="non-player-characters">
<h1><span class="section-number">8. </span>Non-Player-Characters<a class="headerlink" href="#non-player-characters" title="Permalink to this headline"></a></h1>
<p>NPCs are all active agents that are not player characters. NPCs could be anything from merchants and quest givers, to monsters and bosses. They could also be flavor - townsfolk doing their chores, farmers tending their fields - there to make the world feel “more alive”.</p>
<aside class="sidebar">
<p class="sidebar-title">vNPCs</p>
<p>You should usually avoid creating hundreds of NPC objects to populate your busy town - in a text game so many NPCs will just spam the screen and annoy your players. Since this is a text game, you can usually get away with using <em>vNPcs</em> - virtual NPCs. vNPCs are only described in text - a room could be described as a bustling street, farmers can be described shouting to each other. Using room descriptions for this works well, but the tutorial lesson about <a class="reference internal" href="Beginner-Tutorial-Rooms.html"><span class="doc std std-doc">EvAdventure Rooms</span></a> has a section called <a class="reference internal" href="Beginner-Tutorial-Rooms.html#adding-life-to-a-room"><span class="std std-doc">adding life to a room</span></a> that can be used for making vNPCs appear to do things in the background.</p>
</aside>
<p>In this lesson we will create the base class of <em>Knave</em> NPCs. According to the <em>Knave</em> rules, NPCs have some simplified stats compared to the <a class="reference internal" href="Beginner-Tutorial-Characters.html"><span class="doc std std-doc">PC characters</span></a> we designed earlier:</p>
<p>NPCs are all active agents that are <em>not</em> player characters. NPCs could be anything from merchants and quest givers, to monsters and bosses. They could also be flavor - townsfolk doing their chores, farmers tending their fields - there to make the world feel “more alive”.</p>
<p>In this lesson we will create the base class of <em>EvAdventure</em> NPCs based on the <em>Knave</em> ruleset. According to the <em>Knave</em> rules, NPCs have some simplified stats compared to the <a class="reference internal" href="Beginner-Tutorial-Characters.html"><span class="doc std std-doc">PC characters</span></a> we designed earlier.</p>
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<section id="the-npc-base-class">
<h2><span class="section-number">8.1. </span>The NPC base class<a class="headerlink" href="#the-npc-base-class" title="Permalink to this headline"></a></h2>
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