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https://github.com/evennia/evennia.git
synced 2026-03-21 23:36:30 +01:00
PEP8 cleanup of the entire codebase. Unchanged are many cases of too-long lines, partly because of the rewrite they would require but also because splitting many lines up would make the code harder to read. Also the third-party libraries (idmapper, prettytable etc) were not cleaned.
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154 changed files with 5613 additions and 4054 deletions
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@ -1,140 +1,138 @@
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#
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# This sets up how models are displayed
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# in the web admin interface.
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#
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from django import forms
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from django.conf import settings
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from django.contrib import admin
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from src.typeclasses.models import Attribute, Tag
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from src.objects.models import ObjectDB
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class AttributeInline(admin.TabularInline):
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# This class is currently not used, because PickleField objects are not editable.
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# It's here for us to ponder making a way that allows them to be edited.
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model = Attribute
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fields = ('db_key', 'db_value')
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extra = 0
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class TagInline(admin.TabularInline):
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model = ObjectDB.db_tags.through
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raw_id_fields = ('tag',)
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extra = 0
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class TagAdmin(admin.ModelAdmin):
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fields = ('db_key', 'db_category', 'db_data')
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class ObjectCreateForm(forms.ModelForm):
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"This form details the look of the fields"
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class Meta:
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model = ObjectDB
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db_key = forms.CharField(label="Name/Key",
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widget=forms.TextInput(attrs={'size':'78'}),
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help_text="Main identifier, like 'apple', 'strong guy', 'Elizabeth' etc. If creating a Character, check so the name is unique among characters!",)
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db_typeclass_path = forms.CharField(label="Typeclass",
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initial=settings.BASE_OBJECT_TYPECLASS,
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widget=forms.TextInput(attrs={'size':'78'}),
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help_text="This defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass. If you are creating a Character you should use the typeclass defined by settings.BASE_CHARACTER_TYPECLASS or one derived from that.")
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#db_permissions = forms.CharField(label="Permissions",
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# initial=settings.PERMISSION_PLAYER_DEFAULT,
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# required=False,
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# widget=forms.TextInput(attrs={'size':'78'}),
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# help_text="a comma-separated list of text strings checked by certain locks. They are mainly of use for Character objects. Character permissions overload permissions defined on a controlling Player. Most objects normally don't have any permissions defined.")
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db_cmdset_storage = forms.CharField(label="CmdSet",
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initial="",
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required=False,
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widget=forms.TextInput(attrs={'size':'78'}),
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help_text="Most non-character objects don't need a cmdset and can leave this field blank.")
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raw_id_fields = ('db_destination', 'db_location', 'db_home')
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class ObjectEditForm(ObjectCreateForm):
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"Form used for editing. Extends the create one with more fields"
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db_lock_storage = forms.CharField(label="Locks",
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required=False,
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widget=forms.Textarea(attrs={'cols':'100', 'rows':'2'}),
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help_text="In-game lock definition string. If not given, defaults will be used. This string should be on the form <i>type:lockfunction(args);type2:lockfunction2(args);...")
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class ObjectDBAdmin(admin.ModelAdmin):
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list_display = ('id', 'db_key', 'db_player', 'db_typeclass_path')
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list_display_links = ('id', 'db_key')
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ordering = ['db_player', 'db_typeclass_path', 'id']
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search_fields = ['^db_key', 'db_typeclass_path']
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raw_id_fields = ('db_destination', 'db_location', 'db_home')
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save_as = True
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save_on_top = True
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list_select_related = True
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list_filter = ('db_typeclass_path',)
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#list_filter = ('db_permissions', 'db_typeclass_path')
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# editing fields setup
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form = ObjectEditForm
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fieldsets = (
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(None, {
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'fields': (('db_key','db_typeclass_path'), ('db_lock_storage', ),
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('db_location', 'db_home'), 'db_destination','db_cmdset_storage'
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)}),
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)
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#fieldsets = (
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# (None, {
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# 'fields': (('db_key','db_typeclass_path'), ('db_permissions', 'db_lock_storage'),
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# ('db_location', 'db_home'), 'db_destination','db_cmdset_storage'
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# )}),
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# )
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#deactivated temporarily, they cause empty objects to be created in admin
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inlines = [TagInline]
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# Custom modification to give two different forms wether adding or not.
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add_form = ObjectCreateForm
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add_fieldsets = (
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(None, {
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'fields': (('db_key','db_typeclass_path'),
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('db_location', 'db_home'), 'db_destination', 'db_cmdset_storage'
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)}),
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)
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#add_fieldsets = (
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# (None, {
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# 'fields': (('db_key','db_typeclass_path'), 'db_permissions',
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# ('db_location', 'db_home'), 'db_destination', 'db_cmdset_storage'
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# )}),
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# )
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def get_fieldsets(self, request, obj=None):
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if not obj:
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return self.add_fieldsets
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return super(ObjectDBAdmin, self).get_fieldsets(request, obj)
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def get_form(self, request, obj=None, **kwargs):
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"""
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Use special form during creation
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"""
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defaults = {}
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if obj is None:
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defaults.update({
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'form': self.add_form,
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'fields': admin.util.flatten_fieldsets(self.add_fieldsets),
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})
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defaults.update(kwargs)
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return super(ObjectDBAdmin, self).get_form(request, obj, **defaults)
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def save_model(self, request, obj, form, change):
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obj.save()
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if not change:
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# adding a new object
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obj = obj.typeclass
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obj.basetype_setup()
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obj.basetype_posthook_setup()
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obj.at_object_creation()
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obj.at_init()
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admin.site.register(ObjectDB, ObjectDBAdmin)
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admin.site.register(Tag, TagAdmin)
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#
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# This sets up how models are displayed
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# in the web admin interface.
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#
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from django import forms
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from django.conf import settings
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from django.contrib import admin
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from src.typeclasses.models import Attribute, Tag
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from src.objects.models import ObjectDB
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class AttributeInline(admin.TabularInline):
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# This class is currently not used, because PickleField objects are
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# not editable. It's here for us to ponder making a way that allows
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# them to be edited.
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model = Attribute
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fields = ('db_key', 'db_value')
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extra = 0
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class TagInline(admin.TabularInline):
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model = ObjectDB.db_tags.through
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raw_id_fields = ('tag',)
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extra = 0
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class TagAdmin(admin.ModelAdmin):
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fields = ('db_key', 'db_category', 'db_data')
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class ObjectCreateForm(forms.ModelForm):
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"This form details the look of the fields"
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class Meta:
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model = ObjectDB
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db_key = forms.CharField(label="Name/Key",
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widget=forms.TextInput(attrs={'size': '78'}),
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help_text="Main identifier, like 'apple', 'strong guy', 'Elizabeth' etc. If creating a Character, check so the name is unique among characters!",)
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db_typeclass_path = forms.CharField(label="Typeclass",
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initial=settings.BASE_OBJECT_TYPECLASS,
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widget=forms.TextInput(attrs={'size': '78'}),
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help_text="This defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass. If you are creating a Character you should use the typeclass defined by settings.BASE_CHARACTER_TYPECLASS or one derived from that.")
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db_cmdset_storage = forms.CharField(label="CmdSet",
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initial="",
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required=False,
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widget=forms.TextInput(attrs={'size': '78'}),
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help_text="Most non-character objects don't need a cmdset and can leave this field blank.")
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raw_id_fields = ('db_destination', 'db_location', 'db_home')
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class ObjectEditForm(ObjectCreateForm):
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"Form used for editing. Extends the create one with more fields"
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db_lock_storage = forms.CharField(label="Locks",
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required=False,
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widget=forms.Textarea(attrs={'cols':'100', 'rows':'2'}),
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help_text="In-game lock definition string. If not given, defaults will be used. This string should be on the form <i>type:lockfunction(args);type2:lockfunction2(args);...")
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class ObjectDBAdmin(admin.ModelAdmin):
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list_display = ('id', 'db_key', 'db_player', 'db_typeclass_path')
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list_display_links = ('id', 'db_key')
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ordering = ['db_player', 'db_typeclass_path', 'id']
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search_fields = ['^db_key', 'db_typeclass_path']
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raw_id_fields = ('db_destination', 'db_location', 'db_home')
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save_as = True
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save_on_top = True
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list_select_related = True
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list_filter = ('db_typeclass_path',)
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#list_filter = ('db_permissions', 'db_typeclass_path')
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# editing fields setup
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form = ObjectEditForm
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fieldsets = (
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(None, {
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'fields': (('db_key','db_typeclass_path'), ('db_lock_storage', ),
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('db_location', 'db_home'), 'db_destination','db_cmdset_storage'
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)}),
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)
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#fieldsets = (
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# (None, {
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# 'fields': (('db_key','db_typeclass_path'), ('db_permissions', 'db_lock_storage'),
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# ('db_location', 'db_home'), 'db_destination','db_cmdset_storage'
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# )}),
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# )
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#deactivated temporarily, they cause empty objects to be created in admin
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inlines = [TagInline]
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# Custom modification to give two different forms wether adding or not.
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add_form = ObjectCreateForm
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add_fieldsets = (
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(None, {
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'fields': (('db_key','db_typeclass_path'),
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('db_location', 'db_home'), 'db_destination', 'db_cmdset_storage'
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)}),
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)
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#add_fieldsets = (
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# (None, {
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# 'fields': (('db_key','db_typeclass_path'), 'db_permissions',
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# ('db_location', 'db_home'), 'db_destination', 'db_cmdset_storage'
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# )}),
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# )
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def get_fieldsets(self, request, obj=None):
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if not obj:
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return self.add_fieldsets
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return super(ObjectDBAdmin, self).get_fieldsets(request, obj)
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def get_form(self, request, obj=None, **kwargs):
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"""
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Use special form during creation
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"""
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defaults = {}
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if obj is None:
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defaults.update({
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'form': self.add_form,
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'fields': admin.util.flatten_fieldsets(self.add_fieldsets),
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})
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defaults.update(kwargs)
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return super(ObjectDBAdmin, self).get_form(request, obj, **defaults)
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def save_model(self, request, obj, form, change):
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obj.save()
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if not change:
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# adding a new object
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obj = obj.typeclass
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obj.basetype_setup()
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obj.basetype_posthook_setup()
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obj.at_object_creation()
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obj.at_init()
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admin.site.register(ObjectDB, ObjectDBAdmin)
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admin.site.register(Tag, TagAdmin)
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