mirror of
https://github.com/evennia/evennia.git
synced 2026-03-23 16:26:30 +01:00
PEP8 cleanup of the entire codebase. Unchanged are many cases of too-long lines, partly because of the rewrite they would require but also because splitting many lines up would make the code harder to read. Also the third-party libraries (idmapper, prettytable etc) were not cleaned.
This commit is contained in:
parent
30b7d2a405
commit
1ae17bcbe4
154 changed files with 5613 additions and 4054 deletions
|
|
@ -5,6 +5,7 @@ This defines some generally useful scripts for the tutorial world.
|
|||
import random
|
||||
from ev import Script
|
||||
|
||||
|
||||
#------------------------------------------------------------
|
||||
#
|
||||
# IrregularEvent - script firing at random intervals
|
||||
|
|
@ -28,8 +29,9 @@ class IrregularEvent(Script):
|
|||
|
||||
self.key = "update_irregular"
|
||||
self.desc = "Updates at irregular intervals"
|
||||
self.interval = random.randint(30, 70) # interval to call.
|
||||
self.start_delay = True # wait at least self.interval seconds before calling at_repeat the first time
|
||||
self.interval = random.randint(30, 70) # interval to call.
|
||||
self.start_delay = True # wait at least self.interval seconds before
|
||||
# calling at_repeat the first time
|
||||
self.persistent = True
|
||||
|
||||
# this attribute determines how likely it is the
|
||||
|
|
@ -47,11 +49,13 @@ class IrregularEvent(Script):
|
|||
except Exception:
|
||||
pass
|
||||
|
||||
|
||||
class FastIrregularEvent(IrregularEvent):
|
||||
"A faster updating irregular event"
|
||||
def at_script_creation(self):
|
||||
"Called at initial script creation"
|
||||
super(FastIrregularEvent, self).at_script_creation()
|
||||
self.interval = 5 # every 5 seconds, 1/5 chance of firing
|
||||
self.interval = 5 # every 5 seconds, 1/5 chance of firing
|
||||
|
||||
|
||||
#------------------------------------------------------------
|
||||
|
|
@ -64,11 +68,13 @@ class FastIrregularEvent(IrregularEvent):
|
|||
|
||||
# #
|
||||
# # This sets up a reset system -- it resets the entire tutorial_world domain
|
||||
# # and all objects inheriting from it back to an initial state, MORPG style. This is useful in order for
|
||||
# # different players to explore it without finding things missing.
|
||||
# # and all objects inheriting from it back to an initial state, MORPG style.
|
||||
# This is useful in order for different players to explore it without finding
|
||||
# # things missing.
|
||||
# #
|
||||
# # Note that this will of course allow a single player to end up with multiple versions of objects if
|
||||
# # they just wait around between resets; In a real game environment this would have to be resolved e.g.
|
||||
# # Note that this will of course allow a single player to end up with
|
||||
# # multiple versions of objects if they just wait around between resets;
|
||||
# # In a real game environment this would have to be resolved e.g.
|
||||
# # with custom versions of the 'get' command not accepting doublets.
|
||||
# #
|
||||
|
||||
|
|
@ -77,7 +83,8 @@ class FastIrregularEvent(IrregularEvent):
|
|||
# UPDATE_INTERVAL = 60 * 10 # Measured in seconds
|
||||
|
||||
|
||||
# #This is a list of script parent objects that subscribe to the reset functionality.
|
||||
# #This is a list of script parent objects that subscribe to the reset
|
||||
# functionality.
|
||||
# RESET_SUBSCRIBERS = ["examples.tutorial_world.p_weapon_rack",
|
||||
# "examples.tutorial_world.p_mob"]
|
||||
|
||||
|
|
@ -104,7 +111,4 @@ class FastIrregularEvent(IrregularEvent):
|
|||
# try:
|
||||
# obj.scriptlink.reset()
|
||||
# except:
|
||||
# logger.log_errmsg(traceback.print_exc())
|
||||
|
||||
|
||||
|
||||
# logger.log_errmsg(traceback.print_exc())
|
||||
Loading…
Add table
Add a link
Reference in a new issue