Updated HTML docs.

This commit is contained in:
Evennia docbuilder action 2024-10-21 18:42:52 +00:00
parent 386ebec16c
commit 197820a5b6
31 changed files with 148 additions and 121 deletions

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@ -1,4 +1,4 @@
# Sphinx build info version 1
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
config: 8383792087d3049a366074be1f1cf158
config: d1717c6951a36f983bb395a91741da4a
tags: 645f666f9bcd5a90fca523b33c5a78b7

View file

@ -1031,7 +1031,7 @@
<span class="c1"># parse inputs</span>
<span class="n">character_key</span> <span class="o">=</span> <span class="n">kwargs</span><span class="o">.</span><span class="n">pop</span><span class="p">(</span><span class="s2">&quot;key&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">key</span><span class="p">)</span>
<span class="n">character_ip</span> <span class="o">=</span> <span class="n">kwargs</span><span class="o">.</span><span class="n">pop</span><span class="p">(</span><span class="s2">&quot;ip&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">creator_ip</span><span class="p">)</span>
<span class="n">character_permissions</span> <span class="o">=</span> <span class="n">kwargs</span><span class="o">.</span><span class="n">pop</span><span class="p">(</span><span class="s2">&quot;permissions&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">permissions</span><span class="p">)</span>
<span class="n">character_permissions</span> <span class="o">=</span> <span class="n">kwargs</span><span class="o">.</span><span class="n">pop</span><span class="p">(</span><span class="s2">&quot;permissions&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">permissions</span><span class="o">.</span><span class="n">all</span><span class="p">())</span>
<span class="c1"># Load the appropriate Character class</span>
<span class="n">character_typeclass</span> <span class="o">=</span> <span class="n">kwargs</span><span class="o">.</span><span class="n">pop</span><span class="p">(</span><span class="s2">&quot;typeclass&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">default_character_typeclass</span><span class="p">)</span>

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@ -259,7 +259,7 @@
<span class="n">attrs</span> <span class="o">=</span> <span class="n">_attrs</span>
<span class="c1"># store data</span>
<span class="n">obj_defs</span><span class="p">[</span><span class="n">iside</span><span class="p">]</span><span class="o">.</span><span class="n">append</span><span class="p">({</span><span class="s2">&quot;name&quot;</span><span class="p">:</span> <span class="n">objdef</span><span class="p">,</span> <span class="s2">&quot;option&quot;</span><span class="p">:</span> <span class="n">option</span><span class="p">,</span> <span class="s2">&quot;aliases&quot;</span><span class="p">:</span> <span class="n">aliases</span><span class="p">})</span>
<span class="n">obj_attrs</span><span class="p">[</span><span class="n">iside</span><span class="p">]</span><span class="o">.</span><span class="n">append</span><span class="p">({</span><span class="s2">&quot;name&quot;</span><span class="p">:</span> <span class="n">objdef</span><span class="p">,</span> <span class="s2">&quot;attrs&quot;</span><span class="p">:</span> <span class="n">attrs</span><span class="p">})</span>
<span class="n">obj_attrs</span><span class="p">[</span><span class="n">iside</span><span class="p">]</span><span class="o">.</span><span class="n">append</span><span class="p">({</span><span class="s2">&quot;name&quot;</span><span class="p">:</span> <span class="n">objdef</span><span class="p">,</span> <span class="s2">&quot;attrs&quot;</span><span class="p">:</span> <span class="n">attrs</span><span class="p">,</span> <span class="s2">&quot;category&quot;</span><span class="p">:</span> <span class="n">option</span><span class="p">})</span>
<span class="c1"># store for future access</span>
<span class="bp">self</span><span class="o">.</span><span class="n">lhs_objs</span> <span class="o">=</span> <span class="n">obj_defs</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
@ -539,7 +539,7 @@
<span class="sd"> Usage:</span>
<span class="sd"> cpattr[/switch] &lt;obj&gt;/&lt;attr&gt; = &lt;obj1&gt;/&lt;attr1&gt; [,&lt;obj2&gt;/&lt;attr2&gt;,&lt;obj3&gt;/&lt;attr3&gt;,...]</span>
<span class="sd"> cpattr[/switch] &lt;obj&gt;/&lt;attr&gt; = &lt;obj1&gt; [,&lt;obj2&gt;,&lt;obj3&gt;,...]</span>
<span class="sd"> cpattr[/switch] &lt;attr&gt; = &lt;obj1&gt;/&lt;attr1&gt; [,&lt;obj2&gt;/&lt;attr2&gt;,&lt;obj3&gt;/&lt;attr3&gt;,...]</span>
<span class="sd"> cpattr[/switch] &lt;attr&gt;[:category] = &lt;obj1&gt;/&lt;attr1&gt;[:category] [,&lt;obj2&gt;/&lt;attr2&gt;,&lt;obj3&gt;/&lt;attr3&gt;,...]</span>
<span class="sd"> cpattr[/switch] &lt;attr&gt; = &lt;obj1&gt;[,&lt;obj2&gt;,&lt;obj3&gt;,...]</span>
<span class="sd"> Switches:</span>
@ -551,6 +551,11 @@
<span class="sd"> copies the coolness attribute (defined on yourself), to attributes</span>
<span class="sd"> on Anna and Tom.</span>
<span class="sd"> cpattr box/width:dimension = tube/width:dimension</span>
<span class="sd"> -&gt;</span>
<span class="sd"> copies the box&#39;s width attribute in the dimension category, to be the</span>
<span class="sd"> tube&#39;s width attribute in the dimension category</span>
<span class="sd"> Copy the attribute one object to one or more attributes on another object.</span>
<span class="sd"> If you don&#39;t supply a source object, yourself is used.</span>
<span class="sd"> &quot;&quot;&quot;</span>
@ -560,7 +565,7 @@
<span class="n">locks</span> <span class="o">=</span> <span class="s2">&quot;cmd:perm(cpattr) or perm(Builder)&quot;</span>
<span class="n">help_category</span> <span class="o">=</span> <span class="s2">&quot;Building&quot;</span>
<div class="viewcode-block" id="CmdCpAttr.check_from_attr"><a class="viewcode-back" href="../../../../api/evennia.commands.default.building.html#evennia.commands.default.building.CmdCpAttr.check_from_attr">[docs]</a> <span class="k">def</span> <span class="nf">check_from_attr</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">obj</span><span class="p">,</span> <span class="n">attr</span><span class="p">,</span> <span class="n">clear</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
<div class="viewcode-block" id="CmdCpAttr.check_from_attr"><a class="viewcode-back" href="../../../../api/evennia.commands.default.building.html#evennia.commands.default.building.CmdCpAttr.check_from_attr">[docs]</a> <span class="k">def</span> <span class="nf">check_from_attr</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">obj</span><span class="p">,</span> <span class="n">attr</span><span class="p">,</span> <span class="n">category</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">clear</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Hook for overriding on subclassed commands. Checks to make sure a</span>
<span class="sd"> caller can copy the attr from the object in question. If not, return a</span>
@ -571,7 +576,7 @@
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">return</span> <span class="kc">True</span></div>
<div class="viewcode-block" id="CmdCpAttr.check_to_attr"><a class="viewcode-back" href="../../../../api/evennia.commands.default.building.html#evennia.commands.default.building.CmdCpAttr.check_to_attr">[docs]</a> <span class="k">def</span> <span class="nf">check_to_attr</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">obj</span><span class="p">,</span> <span class="n">attr</span><span class="p">):</span>
<div class="viewcode-block" id="CmdCpAttr.check_to_attr"><a class="viewcode-back" href="../../../../api/evennia.commands.default.building.html#evennia.commands.default.building.CmdCpAttr.check_to_attr">[docs]</a> <span class="k">def</span> <span class="nf">check_to_attr</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">obj</span><span class="p">,</span> <span class="n">attr</span><span class="p">,</span> <span class="n">category</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Hook for overriding on subclassed commands. Checks to make sure a</span>
<span class="sd"> caller can write to the specified attribute on the specified object.</span>
@ -580,22 +585,24 @@
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">return</span> <span class="kc">True</span></div>
<div class="viewcode-block" id="CmdCpAttr.check_has_attr"><a class="viewcode-back" href="../../../../api/evennia.commands.default.building.html#evennia.commands.default.building.CmdCpAttr.check_has_attr">[docs]</a> <span class="k">def</span> <span class="nf">check_has_attr</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">obj</span><span class="p">,</span> <span class="n">attr</span><span class="p">):</span>
<div class="viewcode-block" id="CmdCpAttr.check_has_attr"><a class="viewcode-back" href="../../../../api/evennia.commands.default.building.html#evennia.commands.default.building.CmdCpAttr.check_has_attr">[docs]</a> <span class="k">def</span> <span class="nf">check_has_attr</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">obj</span><span class="p">,</span> <span class="n">attr</span><span class="p">,</span> <span class="n">category</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Hook for overriding on subclassed commands. Do any preprocessing</span>
<span class="sd"> required and verify an object has an attribute.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">obj</span><span class="o">.</span><span class="n">attributes</span><span class="o">.</span><span class="n">has</span><span class="p">(</span><span class="n">attr</span><span class="p">):</span>
<span class="bp">self</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="sa">f</span><span class="s2">&quot;</span><span class="si">{</span><span class="n">obj</span><span class="o">.</span><span class="n">name</span><span class="si">}</span><span class="s2"> doesn&#39;t have an attribute </span><span class="si">{</span><span class="n">attr</span><span class="si">}</span><span class="s2">.&quot;</span><span class="p">)</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">obj</span><span class="o">.</span><span class="n">attributes</span><span class="o">.</span><span class="n">has</span><span class="p">(</span><span class="n">attr</span><span class="p">,</span> <span class="n">category</span><span class="o">=</span><span class="n">category</span><span class="p">):</span>
<span class="bp">self</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span>
<span class="sa">f</span><span class="s2">&quot;</span><span class="si">{</span><span class="n">obj</span><span class="o">.</span><span class="n">name</span><span class="si">}</span><span class="s2"> doesn&#39;t have an attribute </span><span class="si">{</span><span class="n">attr</span><span class="si">}{</span><span class="sa">f</span><span class="s1">&#39;[</span><span class="si">{</span><span class="n">category</span><span class="si">}</span><span class="s1">]&#39;</span><span class="w"> </span><span class="k">if</span><span class="w"> </span><span class="n">category</span><span class="w"> </span><span class="k">else</span><span class="w"> </span><span class="s1">&#39;&#39;</span><span class="si">}</span><span class="s2">.&quot;</span>
<span class="p">)</span>
<span class="k">return</span> <span class="kc">False</span>
<span class="k">return</span> <span class="kc">True</span></div>
<div class="viewcode-block" id="CmdCpAttr.get_attr"><a class="viewcode-back" href="../../../../api/evennia.commands.default.building.html#evennia.commands.default.building.CmdCpAttr.get_attr">[docs]</a> <span class="k">def</span> <span class="nf">get_attr</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">obj</span><span class="p">,</span> <span class="n">attr</span><span class="p">):</span>
<div class="viewcode-block" id="CmdCpAttr.get_attr"><a class="viewcode-back" href="../../../../api/evennia.commands.default.building.html#evennia.commands.default.building.CmdCpAttr.get_attr">[docs]</a> <span class="k">def</span> <span class="nf">get_attr</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">obj</span><span class="p">,</span> <span class="n">attr</span><span class="p">,</span> <span class="n">category</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Hook for overriding on subclassed commands. Do any preprocessing</span>
<span class="sd"> required and get the attribute from the object.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">return</span> <span class="n">obj</span><span class="o">.</span><span class="n">attributes</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">attr</span><span class="p">)</span></div>
<span class="k">return</span> <span class="n">obj</span><span class="o">.</span><span class="n">attributes</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">attr</span><span class="p">,</span> <span class="n">category</span><span class="o">=</span><span class="n">category</span><span class="p">)</span></div>
<div class="viewcode-block" id="CmdCpAttr.func"><a class="viewcode-back" href="../../../../api/evennia.commands.default.building.html#evennia.commands.default.building.CmdCpAttr.func">[docs]</a> <span class="k">def</span> <span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
@ -605,7 +612,7 @@
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">rhs</span><span class="p">:</span>
<span class="n">string</span> <span class="o">=</span> <span class="s2">&quot;&quot;&quot;Usage:</span>
<span class="s2"> cpattr[/switch] &lt;obj&gt;/&lt;attr&gt; = &lt;obj1&gt;/&lt;attr1&gt; [,&lt;obj2&gt;/&lt;attr2&gt;,&lt;obj3&gt;/&lt;attr3&gt;,...]</span>
<span class="s2"> cpattr[/switch] &lt;obj&gt;/&lt;attr&gt;[:category] = &lt;obj1&gt;/&lt;attr1&gt; [,&lt;obj2&gt;/&lt;attr2&gt;,&lt;obj3&gt;/&lt;attr3&gt;,...]</span>
<span class="s2"> cpattr[/switch] &lt;obj&gt;/&lt;attr&gt; = &lt;obj1&gt; [,&lt;obj2&gt;,&lt;obj3&gt;,...]</span>
<span class="s2"> cpattr[/switch] &lt;attr&gt; = &lt;obj1&gt;/&lt;attr1&gt; [,&lt;obj2&gt;/&lt;attr2&gt;,&lt;obj3&gt;/&lt;attr3&gt;,...]</span>
<span class="s2"> cpattr[/switch] &lt;attr&gt; = &lt;obj1&gt;[,&lt;obj2&gt;,&lt;obj3&gt;,...]&quot;&quot;&quot;</span>
@ -616,6 +623,8 @@
<span class="n">to_objs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">rhs_objattr</span>
<span class="n">from_obj_name</span> <span class="o">=</span> <span class="n">lhs_objattr</span><span class="p">[</span><span class="mi">0</span><span class="p">][</span><span class="s2">&quot;name&quot;</span><span class="p">]</span>
<span class="n">from_obj_attrs</span> <span class="o">=</span> <span class="n">lhs_objattr</span><span class="p">[</span><span class="mi">0</span><span class="p">][</span><span class="s2">&quot;attrs&quot;</span><span class="p">]</span>
<span class="n">from_obj_category</span> <span class="o">=</span> <span class="n">lhs_objattr</span><span class="p">[</span><span class="mi">0</span><span class="p">][</span><span class="s2">&quot;category&quot;</span><span class="p">]</span> <span class="c1"># None if unset</span>
<span class="n">from_obj_category_str</span> <span class="o">=</span> <span class="sa">f</span><span class="s2">&quot;[</span><span class="si">{</span><span class="n">from_obj_category</span><span class="si">}</span><span class="s2">]&quot;</span> <span class="k">if</span> <span class="n">from_obj_category</span> <span class="k">else</span> <span class="s2">&quot;&quot;</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">from_obj_attrs</span><span class="p">:</span>
<span class="c1"># this means the from_obj_name is actually an attribute</span>
@ -632,11 +641,13 @@
<span class="n">clear</span> <span class="o">=</span> <span class="kc">True</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">clear</span> <span class="o">=</span> <span class="kc">False</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">check_from_attr</span><span class="p">(</span><span class="n">from_obj</span><span class="p">,</span> <span class="n">from_obj_attrs</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">clear</span><span class="o">=</span><span class="n">clear</span><span class="p">):</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">check_from_attr</span><span class="p">(</span>
<span class="n">from_obj</span><span class="p">,</span> <span class="n">from_obj_attrs</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">clear</span><span class="o">=</span><span class="n">clear</span><span class="p">,</span> <span class="n">category</span><span class="o">=</span><span class="n">from_obj_category</span>
<span class="p">):</span>
<span class="k">return</span>
<span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">from_obj_attrs</span><span class="p">:</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">check_has_attr</span><span class="p">(</span><span class="n">from_obj</span><span class="p">,</span> <span class="n">attr</span><span class="p">):</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">check_has_attr</span><span class="p">(</span><span class="n">from_obj</span><span class="p">,</span> <span class="n">attr</span><span class="p">,</span> <span class="n">category</span><span class="o">=</span><span class="n">from_obj_category</span><span class="p">):</span>
<span class="k">return</span>
<span class="k">if</span> <span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">from_obj_attrs</span><span class="p">)</span> <span class="o">!=</span> <span class="nb">len</span><span class="p">(</span><span class="nb">set</span><span class="p">(</span><span class="n">from_obj_attrs</span><span class="p">)))</span> <span class="ow">and</span> <span class="n">clear</span><span class="p">:</span>
@ -644,10 +655,11 @@
<span class="k">return</span>
<span class="n">result</span> <span class="o">=</span> <span class="p">[]</span>
<span class="k">for</span> <span class="n">to_obj</span> <span class="ow">in</span> <span class="n">to_objs</span><span class="p">:</span>
<span class="n">to_obj_name</span> <span class="o">=</span> <span class="n">to_obj</span><span class="p">[</span><span class="s2">&quot;name&quot;</span><span class="p">]</span>
<span class="n">to_obj_attrs</span> <span class="o">=</span> <span class="n">to_obj</span><span class="p">[</span><span class="s2">&quot;attrs&quot;</span><span class="p">]</span>
<span class="n">to_obj_category</span> <span class="o">=</span> <span class="n">to_obj</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;category&quot;</span><span class="p">)</span>
<span class="n">to_obj_category_str</span> <span class="o">=</span> <span class="sa">f</span><span class="s2">&quot;[</span><span class="si">{</span><span class="n">to_obj_category</span><span class="si">}</span><span class="s2">]&quot;</span> <span class="k">if</span> <span class="n">to_obj_category</span> <span class="k">else</span> <span class="s2">&quot;&quot;</span>
<span class="n">to_obj</span> <span class="o">=</span> <span class="n">caller</span><span class="o">.</span><span class="n">search</span><span class="p">(</span><span class="n">to_obj_name</span><span class="p">)</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">to_obj</span><span class="p">:</span>
<span class="n">result</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="sa">f</span><span class="s2">&quot;</span><span class="se">\n</span><span class="s2">Could not find object &#39;</span><span class="si">{</span><span class="n">to_obj_name</span><span class="si">}</span><span class="s2">&#39;&quot;</span><span class="p">)</span>
@ -659,19 +671,19 @@
<span class="c1"># if there are too few attributes given</span>
<span class="c1"># on the to_obj, we copy the original name instead.</span>
<span class="n">to_attr</span> <span class="o">=</span> <span class="n">from_attr</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">check_to_attr</span><span class="p">(</span><span class="n">to_obj</span><span class="p">,</span> <span class="n">to_attr</span><span class="p">):</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">check_to_attr</span><span class="p">(</span><span class="n">to_obj</span><span class="p">,</span> <span class="n">to_attr</span><span class="p">,</span> <span class="n">to_obj_category</span><span class="p">):</span>
<span class="k">continue</span>
<span class="n">value</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">get_attr</span><span class="p">(</span><span class="n">from_obj</span><span class="p">,</span> <span class="n">from_attr</span><span class="p">)</span>
<span class="n">to_obj</span><span class="o">.</span><span class="n">attributes</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">to_attr</span><span class="p">,</span> <span class="n">value</span><span class="p">)</span>
<span class="n">value</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">get_attr</span><span class="p">(</span><span class="n">from_obj</span><span class="p">,</span> <span class="n">from_attr</span><span class="p">,</span> <span class="n">from_obj_category</span><span class="p">)</span>
<span class="n">to_obj</span><span class="o">.</span><span class="n">attributes</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">to_attr</span><span class="p">,</span> <span class="n">value</span><span class="p">,</span> <span class="n">category</span><span class="o">=</span><span class="n">to_obj_category</span><span class="p">)</span>
<span class="k">if</span> <span class="n">clear</span> <span class="ow">and</span> <span class="ow">not</span> <span class="p">(</span><span class="n">from_obj</span> <span class="o">==</span> <span class="n">to_obj</span> <span class="ow">and</span> <span class="n">from_attr</span> <span class="o">==</span> <span class="n">to_attr</span><span class="p">):</span>
<span class="n">from_obj</span><span class="o">.</span><span class="n">attributes</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="n">from_attr</span><span class="p">)</span>
<span class="n">from_obj</span><span class="o">.</span><span class="n">attributes</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="n">from_attr</span><span class="p">,</span> <span class="n">category</span><span class="o">=</span><span class="n">from_obj_category</span><span class="p">)</span>
<span class="n">result</span><span class="o">.</span><span class="n">append</span><span class="p">(</span>
<span class="sa">f</span><span class="s2">&quot;</span><span class="se">\n</span><span class="s2">Moved </span><span class="si">{</span><span class="n">from_obj</span><span class="o">.</span><span class="n">name</span><span class="si">}</span><span class="s2">.</span><span class="si">{</span><span class="n">from_attr</span><span class="si">}</span><span class="s2"> -&gt; </span><span class="si">{</span><span class="n">to_obj_name</span><span class="si">}</span><span class="s2">.</span><span class="si">{</span><span class="n">to_attr</span><span class="si">}</span><span class="s2">. (value:&quot;</span>
<span class="sa">f</span><span class="s2">&quot;</span><span class="se">\n</span><span class="s2">Moved </span><span class="si">{</span><span class="n">from_obj</span><span class="o">.</span><span class="n">name</span><span class="si">}</span><span class="s2">.</span><span class="si">{</span><span class="n">from_attr</span><span class="si">}{</span><span class="n">from_obj_category_str</span><span class="si">}</span><span class="s2"> -&gt; </span><span class="si">{</span><span class="n">to_obj_name</span><span class="si">}</span><span class="s2">.</span><span class="si">{</span><span class="n">to_attr</span><span class="si">}{</span><span class="n">to_obj_category_str</span><span class="si">}</span><span class="s2">. (value:&quot;</span>
<span class="sa">f</span><span class="s2">&quot; </span><span class="si">{</span><span class="nb">repr</span><span class="p">(</span><span class="n">value</span><span class="p">)</span><span class="si">}</span><span class="s2">)&quot;</span>
<span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">result</span><span class="o">.</span><span class="n">append</span><span class="p">(</span>
<span class="sa">f</span><span class="s2">&quot;</span><span class="se">\n</span><span class="s2">Copied </span><span class="si">{</span><span class="n">from_obj</span><span class="o">.</span><span class="n">name</span><span class="si">}</span><span class="s2">.</span><span class="si">{</span><span class="n">from_attr</span><span class="si">}</span><span class="s2"> -&gt; </span><span class="si">{</span><span class="n">to_obj</span><span class="o">.</span><span class="n">name</span><span class="si">}</span><span class="s2">.</span><span class="si">{</span><span class="n">to_attr</span><span class="si">}</span><span class="s2">. (value:&quot;</span>
<span class="sa">f</span><span class="s2">&quot;</span><span class="se">\n</span><span class="s2">Copied </span><span class="si">{</span><span class="n">from_obj</span><span class="o">.</span><span class="n">name</span><span class="si">}</span><span class="s2">.</span><span class="si">{</span><span class="n">from_attr</span><span class="si">}{</span><span class="n">from_obj_category_str</span><span class="si">}</span><span class="s2"> -&gt; </span><span class="si">{</span><span class="n">to_obj</span><span class="o">.</span><span class="n">name</span><span class="si">}</span><span class="s2">.</span><span class="si">{</span><span class="n">to_attr</span><span class="si">}{</span><span class="n">to_obj_category_str</span><span class="si">}</span><span class="s2">. (value:&quot;</span>
<span class="sa">f</span><span class="s2">&quot; </span><span class="si">{</span><span class="nb">repr</span><span class="p">(</span><span class="n">value</span><span class="p">)</span><span class="si">}</span><span class="s2">)&quot;</span>
<span class="p">)</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;&quot;</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">result</span><span class="p">))</span></div></div>

View file

@ -105,6 +105,7 @@
<span class="kn">import</span> <span class="nn">django</span>
<span class="kn">import</span> <span class="nn">evennia</span>
<span class="kn">import</span> <span class="nn">subprocess</span>
<span class="kn">import</span> <span class="nn">twisted</span>
<span class="kn">from</span> <span class="nn">django.conf</span> <span class="kn">import</span> <span class="n">settings</span>
<span class="kn">from</span> <span class="nn">evennia.accounts.models</span> <span class="kn">import</span> <span class="n">AccountDB</span>
@ -954,16 +955,26 @@
<span class="k">if</span> <span class="ow">not</span> <span class="n">_RESOURCE</span><span class="p">:</span>
<span class="kn">import</span> <span class="nn">resource</span> <span class="k">as</span> <span class="nn">_RESOURCE</span>
<span class="n">env</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">environ</span><span class="o">.</span><span class="n">copy</span><span class="p">()</span>
<span class="n">env</span><span class="p">[</span><span class="s2">&quot;LC_NUMERIC&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="s2">&quot;C&quot;</span> <span class="c1"># use default locale instead of system locale</span>
<span class="n">loadavg</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">getloadavg</span><span class="p">()[</span><span class="mi">0</span><span class="p">]</span>
<span class="n">rmem</span> <span class="o">=</span> <span class="p">(</span>
<span class="nb">float</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">popen</span><span class="p">(</span><span class="s2">&quot;ps -p </span><span class="si">%d</span><span class="s2"> -o </span><span class="si">%s</span><span class="s2"> | tail -1&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="n">pid</span><span class="p">,</span> <span class="s2">&quot;rss&quot;</span><span class="p">))</span><span class="o">.</span><span class="n">read</span><span class="p">())</span> <span class="o">/</span> <span class="mf">1000.0</span>
<span class="p">)</span> <span class="c1"># resident memory</span>
<span class="n">vmem</span> <span class="o">=</span> <span class="p">(</span>
<span class="nb">float</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">popen</span><span class="p">(</span><span class="s2">&quot;ps -p </span><span class="si">%d</span><span class="s2"> -o </span><span class="si">%s</span><span class="s2"> | tail -1&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="n">pid</span><span class="p">,</span> <span class="s2">&quot;vsz&quot;</span><span class="p">))</span><span class="o">.</span><span class="n">read</span><span class="p">())</span> <span class="o">/</span> <span class="mf">1000.0</span>
<span class="p">)</span> <span class="c1"># virtual memory</span>
<span class="n">pmem</span> <span class="o">=</span> <span class="nb">float</span><span class="p">(</span>
<span class="n">os</span><span class="o">.</span><span class="n">popen</span><span class="p">(</span><span class="s2">&quot;ps -p </span><span class="si">%d</span><span class="s2"> -o </span><span class="si">%s</span><span class="s2"> | tail -1&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="n">pid</span><span class="p">,</span> <span class="s2">&quot;%mem&quot;</span><span class="p">))</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
<span class="p">)</span> <span class="c1"># % of resident memory to total</span>
<span class="c1"># Helper function to run the ps command with a modified environment</span>
<span class="k">def</span> <span class="nf">run_ps_command</span><span class="p">(</span><span class="n">command</span><span class="p">):</span>
<span class="n">result</span> <span class="o">=</span> <span class="n">subprocess</span><span class="o">.</span><span class="n">run</span><span class="p">(</span>
<span class="n">command</span><span class="p">,</span> <span class="n">shell</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">env</span><span class="o">=</span><span class="n">env</span><span class="p">,</span> <span class="n">stdout</span><span class="o">=</span><span class="n">subprocess</span><span class="o">.</span><span class="n">PIPE</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="kc">True</span>
<span class="p">)</span>
<span class="k">return</span> <span class="n">result</span><span class="o">.</span><span class="n">stdout</span><span class="o">.</span><span class="n">strip</span><span class="p">()</span>
<span class="c1"># Resident memory</span>
<span class="n">rmem</span> <span class="o">=</span> <span class="nb">float</span><span class="p">(</span><span class="n">run_ps_command</span><span class="p">(</span><span class="sa">f</span><span class="s2">&quot;ps -p </span><span class="si">{</span><span class="n">pid</span><span class="si">}</span><span class="s2"> -o rss | tail -1&quot;</span><span class="p">))</span> <span class="o">/</span> <span class="mf">1000.0</span>
<span class="c1"># Virtual memory</span>
<span class="n">vmem</span> <span class="o">=</span> <span class="nb">float</span><span class="p">(</span><span class="n">run_ps_command</span><span class="p">(</span><span class="sa">f</span><span class="s2">&quot;ps -p </span><span class="si">{</span><span class="n">pid</span><span class="si">}</span><span class="s2"> -o vsz | tail -1&quot;</span><span class="p">))</span> <span class="o">/</span> <span class="mf">1000.0</span>
<span class="c1"># Percentage of resident memory to total</span>
<span class="n">pmem</span> <span class="o">=</span> <span class="nb">float</span><span class="p">(</span><span class="n">run_ps_command</span><span class="p">(</span><span class="sa">f</span><span class="s2">&quot;ps -p </span><span class="si">{</span><span class="n">pid</span><span class="si">}</span><span class="s2"> -o %mem | tail -1&quot;</span><span class="p">))</span>
<span class="n">rusage</span> <span class="o">=</span> <span class="n">_RESOURCE</span><span class="o">.</span><span class="n">getrusage</span><span class="p">(</span><span class="n">_RESOURCE</span><span class="o">.</span><span class="n">RUSAGE_SELF</span><span class="p">)</span>
<span class="k">if</span> <span class="s2">&quot;mem&quot;</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">switches</span><span class="p">:</span>

View file

@ -174,7 +174,7 @@
<span class="p">)</span>
<span class="k">if</span> <span class="n">errors</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="n">errors</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;</span><span class="se">\n</span><span class="s2">&quot;</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">errors</span><span class="p">))</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">new_character</span><span class="p">:</span>
<span class="k">return</span>
<span class="c1"># initalize the new character to the beginning of the chargen menu</span>

View file

@ -1,6 +1,6 @@
# Evennia Documentation
This is the manual of [Evennia](https://www.evennia.com), the open source Python `MU*` creation system. Use the Search bar on the left to find or discover interesting articles. This manual was last updated October 18, 2024, see the [Evennia Changelog](Coding/Changelog.md). Latest released Evennia version is 4.4.1.
This is the manual of [Evennia](https://www.evennia.com), the open source Python `MU*` creation system. Use the Search bar on the left to find or discover interesting articles. This manual was last updated October 21, 2024, see the [Evennia Changelog](Coding/Changelog.md). Latest released Evennia version is 4.4.1.
- [Introduction](./Evennia-Introduction.md) - what is this Evennia thing?
- [Evennia in Pictures](./Evennia-In-Pictures.md) - a visual overview of Evennia

View file

@ -331,7 +331,7 @@ to accounts respectively.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.admin.CmdEmit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['pemit', 'remit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['remit', 'pemit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -362,7 +362,7 @@ to accounts respectively.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.admin.CmdEmit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' pemit remit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n remit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n pemit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' remit pemit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n remit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n pemit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -152,7 +152,7 @@ skipping, reloading etc.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcmd', 'batchcommand']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcommand', 'batchcmd']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -183,7 +183,7 @@ skipping, reloading etc.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcmd batchcommand', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] &lt;python.path.to.file&gt;\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcommand batchcmd', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] &lt;python.path.to.file&gt;\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -340,7 +340,7 @@ one exact copy of the original object will be created with the name <a href="#id
<dl class="simple">
<dt>Usage:</dt><dd><p>cpattr[/switch] &lt;obj&gt;/&lt;attr&gt; = &lt;obj1&gt;/&lt;attr1&gt; [,&lt;obj2&gt;/&lt;attr2&gt;,&lt;obj3&gt;/&lt;attr3&gt;,…]
cpattr[/switch] &lt;obj&gt;/&lt;attr&gt; = &lt;obj1&gt; [,&lt;obj2&gt;,&lt;obj3&gt;,…]
cpattr[/switch] &lt;attr&gt; = &lt;obj1&gt;/&lt;attr1&gt; [,&lt;obj2&gt;/&lt;attr2&gt;,&lt;obj3&gt;/&lt;attr3&gt;,…]
cpattr[/switch] &lt;attr&gt;[:category] = &lt;obj1&gt;/&lt;attr1&gt;[:category] [,&lt;obj2&gt;/&lt;attr2&gt;,&lt;obj3&gt;/&lt;attr3&gt;,…]
cpattr[/switch] &lt;attr&gt; = &lt;obj1&gt;[,&lt;obj2&gt;,&lt;obj3&gt;,…]</p>
</dd>
<dt>Switches:</dt><dd><p>move - delete the attribute from the source object after copying.</p>
@ -351,6 +351,10 @@ cpattr[/switch] &lt;attr&gt; = &lt;obj1&gt;[,&lt;obj2&gt;,&lt;obj3&gt;,…]</p>
-&gt;
copies the coolness attribute (defined on yourself), to attributes
on Anna and Tom.</p>
<p>cpattr box/width:dimension = tube/width:dimension
-&gt;
copies the boxs width attribute in the dimension category, to be the
tubes width attribute in the dimension category</p>
<p>Copy the attribute one object to one or more attributes on another object.
If you dont supply a source object, yourself is used.</p>
<dl class="py attribute">
@ -375,7 +379,7 @@ If you dont supply a source object, yourself is used.</p>
<dl class="py method">
<dt id="evennia.commands.default.building.CmdCpAttr.check_from_attr">
<code class="sig-name descname">check_from_attr</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">attr</span></em>, <em class="sig-param"><span class="n">clear</span><span class="o">=</span><span class="default_value">False</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdCpAttr.check_from_attr"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdCpAttr.check_from_attr" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">check_from_attr</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">attr</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">clear</span><span class="o">=</span><span class="default_value">False</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdCpAttr.check_from_attr"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdCpAttr.check_from_attr" title="Permalink to this definition"></a></dt>
<dd><p>Hook for overriding on subclassed commands. Checks to make sure a
caller can copy the attr from the object in question. If not, return a
false value and the command will abort. An error message should be
@ -385,7 +389,7 @@ provided by this function.</p>
<dl class="py method">
<dt id="evennia.commands.default.building.CmdCpAttr.check_to_attr">
<code class="sig-name descname">check_to_attr</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">attr</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdCpAttr.check_to_attr"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdCpAttr.check_to_attr" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">check_to_attr</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">attr</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdCpAttr.check_to_attr"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdCpAttr.check_to_attr" title="Permalink to this definition"></a></dt>
<dd><p>Hook for overriding on subclassed commands. Checks to make sure a
caller can write to the specified attribute on the specified object.
If not, return a false value and the attribute will be skipped. An
@ -394,14 +398,14 @@ error message should be provided by this function.</p>
<dl class="py method">
<dt id="evennia.commands.default.building.CmdCpAttr.check_has_attr">
<code class="sig-name descname">check_has_attr</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">attr</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdCpAttr.check_has_attr"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdCpAttr.check_has_attr" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">check_has_attr</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">attr</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdCpAttr.check_has_attr"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdCpAttr.check_has_attr" title="Permalink to this definition"></a></dt>
<dd><p>Hook for overriding on subclassed commands. Do any preprocessing
required and verify an object has an attribute.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.commands.default.building.CmdCpAttr.get_attr">
<code class="sig-name descname">get_attr</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">attr</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdCpAttr.get_attr"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdCpAttr.get_attr" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">get_attr</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">attr</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdCpAttr.get_attr"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdCpAttr.get_attr" title="Permalink to this definition"></a></dt>
<dd><p>Hook for overriding on subclassed commands. Do any preprocessing
required and get the attribute from the object.</p>
</dd></dl>
@ -424,7 +428,7 @@ required and get the attribute from the object.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdCpAttr.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'building', 'key': '&#64;cpattr', 'no_prefix': 'cpattr ', 'tags': '', 'text': &quot;\n copy attributes between objects\n\n Usage:\n cpattr[/switch] &lt;obj&gt;/&lt;attr&gt; = &lt;obj1&gt;/&lt;attr1&gt; [,&lt;obj2&gt;/&lt;attr2&gt;,&lt;obj3&gt;/&lt;attr3&gt;,...]\n cpattr[/switch] &lt;obj&gt;/&lt;attr&gt; = &lt;obj1&gt; [,&lt;obj2&gt;,&lt;obj3&gt;,...]\n cpattr[/switch] &lt;attr&gt; = &lt;obj1&gt;/&lt;attr1&gt; [,&lt;obj2&gt;/&lt;attr2&gt;,&lt;obj3&gt;/&lt;attr3&gt;,...]\n cpattr[/switch] &lt;attr&gt; = &lt;obj1&gt;[,&lt;obj2&gt;,&lt;obj3&gt;,...]\n\n Switches:\n move - delete the attribute from the source object after copying.\n\n Example:\n cpattr coolness = Anna/chillout, Anna/nicety, Tom/nicety\n -&gt;\n copies the coolness attribute (defined on yourself), to attributes\n on Anna and Tom.\n\n Copy the attribute one object to one or more attributes on another object.\n If you don't supply a source object, yourself is used.\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdCpAttr.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'building', 'key': '&#64;cpattr', 'no_prefix': 'cpattr ', 'tags': '', 'text': &quot;\n copy attributes between objects\n\n Usage:\n cpattr[/switch] &lt;obj&gt;/&lt;attr&gt; = &lt;obj1&gt;/&lt;attr1&gt; [,&lt;obj2&gt;/&lt;attr2&gt;,&lt;obj3&gt;/&lt;attr3&gt;,...]\n cpattr[/switch] &lt;obj&gt;/&lt;attr&gt; = &lt;obj1&gt; [,&lt;obj2&gt;,&lt;obj3&gt;,...]\n cpattr[/switch] &lt;attr&gt;[:category] = &lt;obj1&gt;/&lt;attr1&gt;[:category] [,&lt;obj2&gt;/&lt;attr2&gt;,&lt;obj3&gt;/&lt;attr3&gt;,...]\n cpattr[/switch] &lt;attr&gt; = &lt;obj1&gt;[,&lt;obj2&gt;,&lt;obj3&gt;,...]\n\n Switches:\n move - delete the attribute from the source object after copying.\n\n Example:\n cpattr coolness = Anna/chillout, Anna/nicety, Tom/nicety\n -&gt;\n copies the coolness attribute (defined on yourself), to attributes\n on Anna and Tom.\n\n cpattr box/width:dimension = tube/width:dimension\n -&gt;\n copies the box's width attribute in the dimension category, to be the\n tube's width attribute in the dimension category\n\n Copy the attribute one object to one or more attributes on another object.\n If you don't supply a source object, yourself is used.\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdCpAttr.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1415,7 +1419,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;typeclasses', '&#64;swap', '&#64;type', '&#64;update', '&#64;parent']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;swap', '&#64;typeclasses', '&#64;update', '&#64;parent', '&#64;type']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1446,7 +1450,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;typeclasses &#64;swap &#64;type &#64;update &#64;parent', 'category': 'building', 'key': '&#64;typeclass', 'no_prefix': 'typeclass typeclasses swap type update parent', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;swap &#64;typeclasses &#64;update &#64;parent &#64;type', 'category': 'building', 'key': '&#64;typeclass', 'no_prefix': 'typeclass swap typeclasses update parent type', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1601,7 +1605,7 @@ If object is not specified, the current location is examined.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdExamine.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;exam', '&#64;ex']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;ex', '&#64;exam']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1874,7 +1878,7 @@ the cases, see the module doc.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdExamine.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;exam &#64;ex', 'category': 'building', 'key': '&#64;examine', 'no_prefix': 'examine exam ex', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [&lt;object&gt;[/attrname]]\n examine [*&lt;account&gt;[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;ex &#64;exam', 'category': 'building', 'key': '&#64;examine', 'no_prefix': 'examine ex exam', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [&lt;object&gt;[/attrname]]\n examine [*&lt;account&gt;[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

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@ -282,7 +282,7 @@ for everyone to use, you need build privileges and the alias command.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdNick.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['nicks', 'nickname']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['nickname', 'nicks']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -314,7 +314,7 @@ for everyone to use, you need build privileges and the alias command.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdNick.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'no_prefix': ' nicks nickname', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] &lt;string&gt; [= [replacement_string]]\n nick[/switches] &lt;template&gt; = &lt;replacement_template&gt;\n nick/delete &lt;string&gt; or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also &quot;nicks&quot; works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side &lt;string&gt;:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your &lt;string&gt;\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'no_prefix': ' nickname nicks', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] &lt;string&gt; [= [replacement_string]]\n nick[/switches] &lt;template&gt; = &lt;replacement_template&gt;\n nick/delete &lt;string&gt; or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also &quot;nicks&quot; works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side &lt;string&gt;:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your &lt;string&gt;\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -611,7 +611,7 @@ placing it in their inventory.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdSay.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [&quot;'&quot;, '&quot;']</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&quot;', &quot;'&quot;]</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -642,7 +642,7 @@ placing it in their inventory.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdSay.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' &quot;', 'category': 'general', 'key': 'say', 'no_prefix': ' \' &quot;', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&quot; \'', 'category': 'general', 'key': 'say', 'no_prefix': ' &quot; \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -980,7 +980,7 @@ main test suite started with</p>
<p>Test the batch processor.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.tests.TestBatchProcess.red_button">
<code class="sig-name descname">red_button</code><em class="property"> = &lt;module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpgtiv2eb6/7395d7091d5bbf4a5b4cd55b093ab13edf605be4/evennia/contrib/tutorials/red_button/red_button.py'&gt;</em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">red_button</code><em class="property"> = &lt;module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpw_hn5gkn/fb0dedd893b6a9ca26f9f13e3344b9d78bdcd4a2/evennia/contrib/tutorials/red_button/red_button.py'&gt;</em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">

View file

@ -136,7 +136,7 @@ connect “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'conn', 'con']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -171,7 +171,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'no_prefix': ' co conn con', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' con co conn', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -195,7 +195,7 @@ create “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -232,7 +232,7 @@ create “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create &lt;accountname&gt; &lt;password&gt;\n create &quot;account name&quot; &quot;pass word&quot;\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create &lt;accountname&gt; &lt;password&gt;\n create &quot;account name&quot; &quot;pass word&quot;\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -355,7 +355,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -381,7 +381,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -153,7 +153,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'conn', 'con']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -183,7 +183,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'no_prefix': ' co conn con', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' con co conn', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -205,7 +205,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -247,7 +247,7 @@ name enclosed in quotes:</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create &quot;accountname&quot; &lt;email&gt; &lt;password&gt;\n\n This creates a new account account.\n\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create &quot;accountname&quot; &lt;email&gt; &lt;password&gt;\n\n This creates a new account account.\n\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -355,7 +355,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -381,7 +381,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -130,7 +130,7 @@
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;callbacks', '&#64;calls', '&#64;callback']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;callbacks', '&#64;callback', '&#64;calls']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -211,7 +211,7 @@ on user permission.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;callbacks &#64;calls &#64;callback', 'category': 'building', 'key': '&#64;call', 'no_prefix': 'call callbacks calls callback', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;callbacks &#64;callback &#64;calls', 'category': 'building', 'key': '&#64;call', 'no_prefix': 'call callbacks callback calls', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -174,7 +174,7 @@ players</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['manage players', 'manage ideas', 'manage bugs']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['manage ideas', 'manage bugs', 'manage players']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -208,7 +208,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'manage players manage ideas manage bugs', 'category': 'general', 'key': 'manage reports', 'no_prefix': ' manage players manage ideas manage bugs', 'tags': '', 'text': '\n manage the various reports\n\n Usage:\n manage [report type]\n\n Available report types:\n bugs\n ideas\n players\n\n Initializes a menu for reviewing and changing the status of current reports.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'manage ideas manage bugs manage players', 'category': 'general', 'key': 'manage reports', 'no_prefix': ' manage ideas manage bugs manage players', 'tags': '', 'text': '\n manage the various reports\n\n Usage:\n manage [report type]\n\n Available report types:\n bugs\n ideas\n players\n\n Initializes a menu for reviewing and changing the status of current reports.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -225,7 +225,7 @@ the operation will be general or on the room.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'abort', 'chicken out', 'quit']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['quit', 'q', 'abort', 'chicken out']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -249,7 +249,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q abort chicken out quit', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' q abort chicken out quit', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'quit q abort chicken out', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' quit q abort chicken out', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -442,7 +442,7 @@ emote /me points to /box and /lever.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'pose']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['pose', ':']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -481,7 +481,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': pose', 'category': 'general', 'key': 'emote', 'no_prefix': ' : pose', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use &quot;...&quot; to enact speech.\n\n Usage:\n emote &lt;emote&gt;\n :&lt;emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pose :', 'category': 'general', 'key': 'emote', 'no_prefix': ' pose :', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use &quot;...&quot; to enact speech.\n\n Usage:\n emote &lt;emote&gt;\n :&lt;emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -504,7 +504,7 @@ looks and what actions is available.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['e', 'unfocus', 'ex', 'examine']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'e', 'ex', 'unfocus']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -533,7 +533,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'e unfocus ex examine', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' e unfocus ex examine', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine e ex unfocus', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' examine e ex unfocus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -595,7 +595,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['give', 'inv', 'i', 'inventory']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['inventory', 'inv', 'give', 'i']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -619,7 +619,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'give inv i inventory', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' give inv i inventory', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inventory inv give i', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory inv give i', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -640,7 +640,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;open', '&#64;dig']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;dig', '&#64;open']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -663,7 +663,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;open &#64;dig', 'category': 'general', 'key': 'open', 'no_prefix': ' open dig', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n &lt;action&gt; [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;dig &#64;open', 'category': 'general', 'key': 'open', 'no_prefix': ' dig open', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n &lt;action&gt; [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -289,7 +289,7 @@ achievements/progress rats</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.achievements.achievements.CmdAchieve.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['achieves', 'achieve', 'achievement']</em><a class="headerlink" href="#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['achievement', 'achieve', 'achieves']</em><a class="headerlink" href="#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -337,7 +337,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.achievements.achievements.CmdAchieve.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'achieves achieve achievement', 'category': 'general', 'key': 'achievements', 'no_prefix': ' achieves achieve achievement', 'tags': '', 'text': '\n view achievements\n\n Usage:\n achievements[/switches] [args]\n\n Switches:\n all View all achievements, including locked ones.\n completed View achievements you\'ve completed.\n progress View achievements you have partially completed\n\n Check your achievement statuses or browse the list. Providing a command argument\n will search all your currently unlocked achievements for matches, and the switches\n will filter the list to something other than &quot;all unlocked&quot;. Combining a command\n argument with a switch will search only in that list.\n\n Examples:\n achievements apples\n achievements/all\n achievements/progress rats\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'achievement achieve achieves', 'category': 'general', 'key': 'achievements', 'no_prefix': ' achievement achieve achieves', 'tags': '', 'text': '\n view achievements\n\n Usage:\n achievements[/switches] [args]\n\n Switches:\n all View all achievements, including locked ones.\n completed View achievements you\'ve completed.\n progress View achievements you have partially completed\n\n Check your achievement statuses or browse the list. Providing a command argument\n will search all your currently unlocked achievements for matches, and the switches\n will filter the list to something other than &quot;all unlocked&quot;. Combining a command\n argument with a switch will search only in that list.\n\n Examples:\n achievements apples\n achievements/all\n achievements/progress rats\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -759,7 +759,7 @@ try to influence the other part in the deal.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['offers', 'deal']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['deal', 'offers']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -785,7 +785,7 @@ try to influence the other part in the deal.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'no_prefix': ' offers deal', 'tags': '', 'text': &quot;\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'no_prefix': ' deal offers', 'tags': '', 'text': &quot;\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -436,7 +436,7 @@ there is no room above/below you, your movement will fail.</p>
<dl class="py attribute">
<dt id="evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['fly', 'dive']</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['dive', 'fly']</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -459,7 +459,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fly dive', 'category': 'general', 'key': 'fly or dive', 'no_prefix': ' fly dive', 'tags': '', 'text': '\n Fly or Dive up and down.\n\n Usage:\n fly\n dive\n\n Will fly up one room or dive down one room at your current position. If\n there is no room above/below you, your movement will fail.\n\n '}</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'dive fly', 'category': 'general', 'key': 'fly or dive', 'no_prefix': ' dive fly', 'tags': '', 'text': '\n Fly or Dive up and down.\n\n Usage:\n fly\n dive\n\n Will fly up one room or dive down one room at your current position. If\n there is no room above/below you, your movement will fail.\n\n '}</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -736,7 +736,7 @@ commands the caller can use.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [&quot;'&quot;, '&quot;']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&quot;', &quot;'&quot;]</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -767,7 +767,7 @@ commands the caller can use.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' &quot;', 'category': 'general', 'key': 'say', 'no_prefix': ' \' &quot;', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&quot; \'', 'category': 'general', 'key': 'say', 'no_prefix': ' &quot; \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -480,7 +480,7 @@ turn of combat, performing everyones actions in random order.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['hit', 'turnbased combat']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['turnbased combat', 'hit']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -526,7 +526,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hit turnbased combat', 'category': 'general', 'key': 'attack', 'no_prefix': ' hit turnbased combat', 'tags': '', 'text': '\n Start or join combat.\n\n Usage:\n attack [&lt;target&gt;]\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'turnbased combat hit', 'category': 'general', 'key': 'attack', 'no_prefix': ' turnbased combat hit', 'tags': '', 'text': '\n Start or join combat.\n\n Usage:\n attack [&lt;target&gt;]\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -167,7 +167,7 @@ such as when closing the lid and un-blinding a character.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press button', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -196,7 +196,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press button press', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -266,7 +266,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['break lid', 'smash lid', 'smash']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['smash', 'break lid', 'smash lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -293,7 +293,7 @@ break.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'break lid smash lid smash', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' break lid smash lid smash', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash break lid smash lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash break lid smash lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -393,7 +393,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press button', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -422,7 +422,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press button press', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -520,7 +520,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ex', 'examine', 'l', 'feel', 'get', 'listen']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['get', 'feel', 'listen', 'examine', 'ex', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -546,7 +546,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ex examine l feel get listen', 'category': 'general', 'key': 'look', 'no_prefix': ' ex examine l feel get listen', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'get feel listen examine ex l', 'category': 'general', 'key': 'look', 'no_prefix': ' get feel listen examine ex l', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -439,7 +439,7 @@ of the object. We overload it with our own version.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['light', 'burn']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['burn', 'light']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -466,7 +466,7 @@ to sit on a “lightable” object, we operate only on self.obj.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' light burn', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' burn light', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -570,7 +570,7 @@ shift green root up/down</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['pull', 'push', 'move', 'shiftroot']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'shiftroot', 'move', 'pull']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -606,7 +606,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pull push move shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' pull push move shiftroot', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push shiftroot move pull', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' push shiftroot move pull', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -623,7 +623,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['button', 'press button', 'push button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'push button', 'button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -649,7 +649,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'button press button push button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' button press button push button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button push button button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' press button push button button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -793,7 +793,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['chop', 'defend', 'thrust', 'stab', 'slash', 'parry', 'pierce', 'kill', 'hit', 'fight', 'bash']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['chop', 'defend', 'fight', 'slash', 'stab', 'kill', 'pierce', 'thrust', 'hit', 'parry', 'bash']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -819,7 +819,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chop defend thrust stab slash parry pierce kill hit fight bash', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' chop defend thrust stab slash parry pierce kill hit fight bash', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chop defend fight slash stab kill pierce thrust hit parry bash', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' chop defend fight slash stab kill pierce thrust hit parry bash', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -830,7 +830,7 @@ if they fall off the bridge.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -856,7 +856,7 @@ if they fall off the bridge.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -982,7 +982,7 @@ to find something.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['feel around', 'search', 'l', 'feel', 'fiddle']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['search', 'feel around', 'feel', 'fiddle', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1010,7 +1010,7 @@ random chance of eventually finding a light source.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel around search l feel fiddle', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel around search l feel fiddle', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'search feel around feel fiddle l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' search feel around feel fiddle l', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -222,7 +222,7 @@ git evennia pull - Pull the latest evennia code.</p>
<dl class="py attribute">
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory">
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpgtiv2eb6/7395d7091d5bbf4a5b4cd55b093ab13edf605be4/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpw_hn5gkn/fb0dedd893b6a9ca26f9f13e3344b9d78bdcd4a2/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -283,7 +283,7 @@ git pull - Pull the latest code from your current branch.</p>
<dl class="py attribute">
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGit.directory">
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpgtiv2eb6/7395d7091d5bbf4a5b4cd55b093ab13edf605be4/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpw_hn5gkn/fb0dedd893b6a9ca26f9f13e3344b9d78bdcd4a2/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -356,7 +356,7 @@ indentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [':DD', ':fi', ':s', ':dw', ':p', ':fd', ':x', ':::', ':dd', '::', ':&gt;', ':y', ':uu', ':u', ':f', ':w', ':=', ':&lt;', ':h', ':S', ':i', ':j', ':A', ':wq', ':', ':q!', ':r', ':q', ':!', ':I', ':UU', ':echo']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':u', ':uu', ':p', ':j', ':&gt;', ':w', ':s', ':x', ':I', ':wq', ':', '::', ':y', ':A', ':fi', ':fd', ':h', ':=', ':q', ':i', ':echo', ':UU', ':::', ':f', ':&lt;', ':S', ':DD', ':dw', ':dd', ':r', ':!', ':q!']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -384,7 +384,7 @@ efficient presentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':DD :fi :s :dw :p :fd :x ::: :dd :: :&gt; :y :uu :u :f :w := :&lt; :h :S :i :j :A :wq : :q! :r :q :! :I :UU :echo', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :DD :fi :s :dw :p :fd :x ::: :dd :: :&gt; :y :uu :u :f :w := :&lt; :h :S :i :j :A :wq : :q! :r :q :! :I :UU :echo', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':u :uu :p :j :&gt; :w :s :x :I :wq : :: :y :A :fi :fd :h := :q :i :echo :UU ::: :f :&lt; :S :DD :dw :dd :r :! :q!', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :u :uu :p :j :&gt; :w :s :x :I :wq : :: :y :A :fi :fd :h := :q :i :echo :UU ::: :f :&lt; :S :DD :dw :dd :r :! :q!', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -955,7 +955,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'yes', 'no', 'y', '__nomatch_command', 'n', 'a']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'no', 'y', 'n', '__nomatch_command', 'a', 'yes']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -981,7 +981,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort yes no y __nomatch_command n a', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' abort yes no y __nomatch_command n a', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort no y n __nomatch_command a yes', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' abort no y n __nomatch_command a yes', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -151,7 +151,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['quit', 'next', 'e', 'abort', 'top', 'q', 'p', 'end', 't', 'n', 'a', 'previous']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['e', 'abort', 'previous', 'q', 'p', 'n', 'next', 'quit', 'a', 'top', 't', 'end']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -177,7 +177,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'quit next e abort top q p end t n a previous', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' quit next e abort top q p end t n a previous', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'e abort previous q p n next quit a top t end', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' e abort previous q p n next quit a top t end', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -118,7 +118,7 @@
<section class="tex2jax_ignore mathjax_ignore" id="evennia-documentation">
<h1>Evennia Documentation<a class="headerlink" href="#evennia-documentation" title="Permalink to this headline"></a></h1>
<p>This is the manual of <a class="reference external" href="https://www.evennia.com">Evennia</a>, the open source Python <code class="docutils literal notranslate"><span class="pre">MU*</span></code> creation system. Use the Search bar on the left to find or discover interesting articles. This manual was last updated October 18, 2024, see the <a class="reference internal" href="Coding/Changelog.html"><span class="doc std std-doc">Evennia Changelog</span></a>. Latest released Evennia version is 4.4.1.</p>
<p>This is the manual of <a class="reference external" href="https://www.evennia.com">Evennia</a>, the open source Python <code class="docutils literal notranslate"><span class="pre">MU*</span></code> creation system. Use the Search bar on the left to find or discover interesting articles. This manual was last updated October 21, 2024, see the <a class="reference internal" href="Coding/Changelog.html"><span class="doc std std-doc">Evennia Changelog</span></a>. Latest released Evennia version is 4.4.1.</p>
<ul class="simple">
<li><p><a class="reference internal" href="Evennia-Introduction.html"><span class="doc std std-doc">Introduction</span></a> - what is this Evennia thing?</p></li>
<li><p><a class="reference internal" href="Evennia-In-Pictures.html"><span class="doc std std-doc">Evennia in Pictures</span></a> - a visual overview of Evennia</p></li>

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