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Add syntax hilighting in egi_client/README.md.
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@ -19,85 +19,89 @@ Start by `cd`'ing to your game directory. From there, open up
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`server/conf/server_services_plugins.py`. It might look something like this
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if you don't have any other optional add-ons enabled:
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```python
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"""
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Server plugin services
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This plugin module can define user-created services for the Server to
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start.
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This module must handle all imports and setups required to start a
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twisted service (see examples in evennia.server.server). It must also
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contain a function start_plugin_services(application). Evennia will
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call this function with the main Server application (so your services
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can be added to it). The function should not return anything. Plugin
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services are started last in the Server startup process.
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"""
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def start_plugin_services(server):
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"""
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Server plugin services
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This hook is called by Evennia, last in the Server startup process.
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This plugin module can define user-created services for the Server to
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start.
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This module must handle all imports and setups required to start a
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twisted service (see examples in evennia.server.server). It must also
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contain a function start_plugin_services(application). Evennia will
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call this function with the main Server application (so your services
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can be added to it). The function should not return anything. Plugin
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services are started last in the Server startup process.
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server - a reference to the main server application.
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"""
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def start_plugin_services(server):
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"""
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This hook is called by Evennia, last in the Server startup process.
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server - a reference to the main server application.
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"""
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pass
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pass
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```
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To enable the client, import `EvenniaGameIndexService` and fire it up after the
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Evennia server has finished starting:
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```python
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"""
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Server plugin services
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This plugin module can define user-created services for the Server to
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start.
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This module must handle all imports and setups required to start a
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twisted service (see examples in evennia.server.server). It must also
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contain a function start_plugin_services(application). Evennia will
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call this function with the main Server application (so your services
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can be added to it). The function should not return anything. Plugin
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services are started last in the Server startup process.
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"""
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from evennia.contrib.egi_client import EvenniaGameIndexService
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def start_plugin_services(server):
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"""
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Server plugin services
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This hook is called by Evennia, last in the Server startup process.
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This plugin module can define user-created services for the Server to
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start.
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This module must handle all imports and setups required to start a
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twisted service (see examples in evennia.server.server). It must also
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contain a function start_plugin_services(application). Evennia will
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call this function with the main Server application (so your services
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can be added to it). The function should not return anything. Plugin
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services are started last in the Server startup process.
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server - a reference to the main server application.
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"""
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from evennia.contrib.egi_client import EvenniaGameIndexService
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def start_plugin_services(server):
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"""
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This hook is called by Evennia, last in the Server startup process.
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server - a reference to the main server application.
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"""
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egi_service = EvenniaGameIndexService()
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server.services.addService(egi_service)
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egi_service = EvenniaGameIndexService()
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server.services.addService(egi_service)
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```
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Next, configure your game listing by opening up `server/conf/settings.py` and
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using the following as a starting point:
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######################################################################
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# Contrib config
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######################################################################
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```python
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######################################################################
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# Contrib config
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######################################################################
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GAME_INDEX_LISTING = {
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'game_status': 'pre-alpha',
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# Optional, comment out or remove if N/A
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'game_website': 'http://my-game.com',
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'short_description': 'This is my game. It is fun. You should play it.',
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# Optional but highly recommended. Markdown is supported.
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'long_description': (
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"Hello, there. You silly person.\n\n"
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"This is the start of a new paragraph. Markdown is cool. Isn't this "
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"[neat](http://evennia.com)? My game is best game. Woohoo!\n\n"
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"Time to wrap this up. One final paragraph for the road."
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),
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'listing_contact': 'me@my-game.com',
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# At minimum, specify this or the web_client_url options. Both is fine, too.
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'telnet_hostname': 'my-game.com',
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'telnet_port': 1234,
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# At minimum, specify this or the telnet_* options. Both is fine, too.
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'web_client_url': 'http://my-game.com/webclient',
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}
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GAME_INDEX_LISTING = {
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'game_status': 'pre-alpha',
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# Optional, comment out or remove if N/A
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'game_website': 'http://my-game.com',
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'short_description': 'This is my game. It is fun. You should play it.',
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# Optional but highly recommended. Markdown is supported.
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'long_description': (
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"Hello, there. You silly person.\n\n"
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"This is the start of a new paragraph. Markdown is cool. Isn't this "
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"[neat](http://evennia.com)? My game is best game. Woohoo!\n\n"
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"Time to wrap this up. One final paragraph for the road."
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),
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'listing_contact': 'me@my-game.com',
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# At minimum, specify this or the web_client_url options. Both is fine, too.
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'telnet_hostname': 'my-game.com',
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'telnet_port': 1234,
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# At minimum, specify this or the telnet_* options. Both is fine, too.
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'web_client_url': 'http://my-game.com/webclient',
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}
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```
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The following section in this README.md will go over all possible values.
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