Add syntax hilighting in egi_client/README.md.

This commit is contained in:
Greg Taylor 2016-10-18 20:57:00 -07:00
parent 8561e3de23
commit 1781a5acda

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@ -19,85 +19,89 @@ Start by `cd`'ing to your game directory. From there, open up
`server/conf/server_services_plugins.py`. It might look something like this
if you don't have any other optional add-ons enabled:
```python
"""
Server plugin services
This plugin module can define user-created services for the Server to
start.
This module must handle all imports and setups required to start a
twisted service (see examples in evennia.server.server). It must also
contain a function start_plugin_services(application). Evennia will
call this function with the main Server application (so your services
can be added to it). The function should not return anything. Plugin
services are started last in the Server startup process.
"""
def start_plugin_services(server):
"""
Server plugin services
This hook is called by Evennia, last in the Server startup process.
This plugin module can define user-created services for the Server to
start.
This module must handle all imports and setups required to start a
twisted service (see examples in evennia.server.server). It must also
contain a function start_plugin_services(application). Evennia will
call this function with the main Server application (so your services
can be added to it). The function should not return anything. Plugin
services are started last in the Server startup process.
server - a reference to the main server application.
"""
def start_plugin_services(server):
"""
This hook is called by Evennia, last in the Server startup process.
server - a reference to the main server application.
"""
pass
pass
```
To enable the client, import `EvenniaGameIndexService` and fire it up after the
Evennia server has finished starting:
```python
"""
Server plugin services
This plugin module can define user-created services for the Server to
start.
This module must handle all imports and setups required to start a
twisted service (see examples in evennia.server.server). It must also
contain a function start_plugin_services(application). Evennia will
call this function with the main Server application (so your services
can be added to it). The function should not return anything. Plugin
services are started last in the Server startup process.
"""
from evennia.contrib.egi_client import EvenniaGameIndexService
def start_plugin_services(server):
"""
Server plugin services
This hook is called by Evennia, last in the Server startup process.
This plugin module can define user-created services for the Server to
start.
This module must handle all imports and setups required to start a
twisted service (see examples in evennia.server.server). It must also
contain a function start_plugin_services(application). Evennia will
call this function with the main Server application (so your services
can be added to it). The function should not return anything. Plugin
services are started last in the Server startup process.
server - a reference to the main server application.
"""
from evennia.contrib.egi_client import EvenniaGameIndexService
def start_plugin_services(server):
"""
This hook is called by Evennia, last in the Server startup process.
server - a reference to the main server application.
"""
egi_service = EvenniaGameIndexService()
server.services.addService(egi_service)
egi_service = EvenniaGameIndexService()
server.services.addService(egi_service)
```
Next, configure your game listing by opening up `server/conf/settings.py` and
using the following as a starting point:
######################################################################
# Contrib config
######################################################################
```python
######################################################################
# Contrib config
######################################################################
GAME_INDEX_LISTING = {
'game_status': 'pre-alpha',
# Optional, comment out or remove if N/A
'game_website': 'http://my-game.com',
'short_description': 'This is my game. It is fun. You should play it.',
# Optional but highly recommended. Markdown is supported.
'long_description': (
"Hello, there. You silly person.\n\n"
"This is the start of a new paragraph. Markdown is cool. Isn't this "
"[neat](http://evennia.com)? My game is best game. Woohoo!\n\n"
"Time to wrap this up. One final paragraph for the road."
),
'listing_contact': 'me@my-game.com',
# At minimum, specify this or the web_client_url options. Both is fine, too.
'telnet_hostname': 'my-game.com',
'telnet_port': 1234,
# At minimum, specify this or the telnet_* options. Both is fine, too.
'web_client_url': 'http://my-game.com/webclient',
}
GAME_INDEX_LISTING = {
'game_status': 'pre-alpha',
# Optional, comment out or remove if N/A
'game_website': 'http://my-game.com',
'short_description': 'This is my game. It is fun. You should play it.',
# Optional but highly recommended. Markdown is supported.
'long_description': (
"Hello, there. You silly person.\n\n"
"This is the start of a new paragraph. Markdown is cool. Isn't this "
"[neat](http://evennia.com)? My game is best game. Woohoo!\n\n"
"Time to wrap this up. One final paragraph for the road."
),
'listing_contact': 'me@my-game.com',
# At minimum, specify this or the web_client_url options. Both is fine, too.
'telnet_hostname': 'my-game.com',
'telnet_port': 1234,
# At minimum, specify this or the telnet_* options. Both is fine, too.
'web_client_url': 'http://my-game.com/webclient',
}
```
The following section in this README.md will go over all possible values.