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<h1>Part 2: What we want<a class="headerlink" href="#part-2-what-we-want" title="Permalink to this headline">¶</a></h1>
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<aside class="sidebar">
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<p class="sidebar-title">Beginner Tutorial Parts</p>
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<dl class="simple">
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<dt><a class="reference external" href="../Beginner-Tutorial-Intro.html">Introduction</a></dt><dd><p>Getting set up.</p>
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</dd>
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<dt>Part 1: <a class="reference external" href="../Part1/Beginner-Tutorial-Part1-Intro.html">What we have</a></dt><dd><p>A tour of Evennia and how to use the tools, including an introduction to Python.</p>
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</dd>
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<dt><strong>Part 2: What we want</strong></dt><dd><p>Planning our tutorial game and what to think about when planning your own in the future.</p>
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</dd>
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<dt>Part 3: <a class="reference external" href="../Part3/Beginner-Tutorial-Part3-Intro.html">How we get there</a></dt><dd><p>Getting down to the meat of extending Evennia to make our game</p>
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</dd>
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<dt>Part 4: <a class="reference external" href="../Part4/Beginner-Tutorial-Part4-Intro.html">Using what we created</a></dt><dd><p>Building a tech-demo and world content to go with our code</p>
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</dd>
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<dt>Part 5: <a class="reference external" href="../Part5/Beginner-Tutorial-Part5-Intro.html">Showing the world</a></dt><dd><p>Taking our new game online and let players try it out</p>
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</dd>
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</dl>
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<ul class="simple">
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<li><p><a class="reference internal" href="../Beginner-Tutorial-Intro.html"><span class="doc std std-doc">Introduction</span></a>
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<br>Getting set up.</p></li>
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<li><p>Part 1: <a class="reference internal" href="../Part1/Beginner-Tutorial-Part1-Intro.html"><span class="doc std std-doc">What we have</span></a>
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<br>A tour of Evennia and how to use the tools, including an introduction to Python.</p></li>
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<li><p><strong>Part 2: <a class="reference internal" href="#"><span class="doc std std-doc">What we want</span></a></strong>
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<br>Planning our tutorial game and what to think about when planning your own in the future.</p></li>
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<li><p>Part 3: <a class="reference internal" href="../Part3/Beginner-Tutorial-Part3-Intro.html"><span class="doc std std-doc">How we get there</span></a>
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<br>Getting down to the meat of extending Evennia to make our game</p></li>
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<li><p>Part 4: <a class="reference internal" href="../Part4/Beginner-Tutorial-Part4-Intro.html"><span class="doc std std-doc">Using what we created</span></a>
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<br>Building a tech-demo and world content to go with our code</p></li>
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<li><p>Part 5: <a class="reference internal" href="../Part5/Beginner-Tutorial-Part5-Intro.html"><span class="doc std std-doc">Showing the world</span></a>
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<br>Taking our new game online and let players try it out</p></li>
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</ul>
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</aside>
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<p>In Part two of the Beginner Tutorial we’ll take a step back and plan out the kind of tutorial
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game we want to make. This is a more ‘theoretical’ part where we won’t do any hands-on
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<p>In Part two of the Evennia Beginner Tutorial we’ll take a step back and plan out the kind of tutorial game we want to make. This is a more ‘theoretical’ part where we won’t do any hands-on
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programming.</p>
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<p>In the process we’ll go through the common questions of “where to start”
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and “what to think about” when creating a multiplayer online text game.</p>
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