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Updated HTML docs
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@ -243,12 +243,7 @@ release. Make a list. Keep future expansions in mind but limit yourself.</p>
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build a little “tech demo” along the way.</p>
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<aside class="sidebar">
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<p class="sidebar-title">Tech demo</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>With "tech demo" we mean a small example of your code in-action: A room with a mob,
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a way to jump into and test character-creation etc. The tech demo need not be pretty, it's
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there to test functionality. It's not the beginning of your game world (unless you find that
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to be more fun).
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</pre></div>
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</div>
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<p>With “tech demo” we mean a small example of your code in-action: A room with a mob, a way to jump into and test character-creation etc. The tech demo need not be pretty, it’s there to test functionality. It’s not the beginning of your game world (unless you find that to be more fun).</p>
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</aside>
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<p>Try to avoid going wild with building a huge game world before you have a tech-demo showing off all parts
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you expect to have in the first version of your game. Otherwise you run the risk of having to redo it all
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