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Added inlines and fixed admin interface to not allow editing User once a Player is created.
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commit
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3 changed files with 91 additions and 53 deletions
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@ -9,31 +9,37 @@ from django.contrib import admin
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from src.objects.models import ObjAttribute, ObjectDB
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from src.utils.utils import mod_import
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class ObjectAttributeAdmin(admin.ModelAdmin):
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list_display = ('id', 'db_key', 'db_obj')
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list_display_links = ('id', 'db_key')
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ordering = ('db_obj','db_key', 'id')
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search_fields = ('^db_key', 'db_obj')
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save_as = True
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save_on_top = True
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list_select_related = True
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admin.site.register(ObjAttribute, ObjectAttributeAdmin)
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# class ObjectAttributeAdmin(admin.ModelAdmin):
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# list_display = ('id', 'db_key', 'db_obj')
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# list_display_links = ('id', 'db_key')
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# ordering = ('db_obj','db_key', 'id')
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# search_fields = ('^db_key', 'db_obj')
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# save_as = True
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# save_on_top = True
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# list_select_related = True
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# admin.site.register(ObjAttribute, ObjectAttributeAdmin)
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class ObjAttributeInline(admin.TabularInline):
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model = ObjAttribute
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fields = ('db_key', 'db_value')
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extra = 1
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extra = 0
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class ObjectEditForm(forms.ModelForm):
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"This form details the look of the fields"
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class Meta:
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model = ObjectDB
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db_typeclass_path = forms.CharField(label="Typeclass",initial=settings.BASE_OBJECT_TYPECLASS,
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help_text="this defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass.")
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db_permissions = forms.CharField(label="Permissions", required=False,
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help_text="a comma-separated list of text strings checked by certain locks. They are mainly of use for Character objects. Character permissions overload permissions defined on a controlling Player. Most objects normally don't have any permissions defined.")
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db_lock_storage = forms.CharField(label="Locks", required=False, widget=forms.Textarea(attrs={'cols':'100', 'rows':'1'}),
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help_text="locks limit access to an entity. A lock is defined as a 'lock string' on the form 'type:lockfunctions', defining what functionality is locked and how to determine access. Take a look at other Objects to see valid strings. An empty lock means no access is given to anything for anyone. ")
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db_typeclass_path = forms.CharField(label="Typeclass",
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initial=settings.BASE_OBJECT_TYPECLASS,
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widget=forms.TextInput(attrs={'size':'78'}),
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help_text="this defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass.")
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db_permissions = forms.CharField(label="Permissions",
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required=False,
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widget=forms.TextInput(attrs={'size':'78'}),
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help_text="a comma-separated list of text strings checked by certain locks. They are mainly of use for Character objects. Character permissions overload permissions defined on a controlling Player. Most objects normally don't have any permissions defined.")
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db_lock_storage = forms.CharField(label="Locks",
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required=False,
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widget=forms.Textarea(attrs={'cols':'100', 'rows':'2'}),
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help_text="locks limit access to an entity. A lock is defined as a 'lock string' on the form 'type:lockfunctions', defining what functionality is locked and how to determine access. Take a look at other Objects to see valid strings. An empty lock means no access is given to anything for anyone. ")
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class ObjectCreateForm(forms.ModelForm):
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"This form details the look of the fields"
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@ -41,9 +47,11 @@ class ObjectCreateForm(forms.ModelForm):
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model = ObjectDB
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fields = ('db_key',)
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db_typeclass_path = forms.CharField(label="Typeclass",initial=settings.BASE_OBJECT_TYPECLASS,
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help_text="this defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass.")
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db_permissions = forms.CharField(label="Permissions", initial=settings.PERMISSION_PLAYER_DEFAULT,required=False,
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help_text="a comma-separated list of text strings checked by certain locks. They are mainly of use for Character objects. Character permissions overload permissions defined on a controlling Player. Most objects normally don't have any permissions defined.")
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widget=forms.TextInput(attrs={'size':'78'}),
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help_text="this defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass.")
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db_permissions = forms.CharField(label="Permissions", initial=settings.PERMISSION_PLAYER_DEFAULT, required=False,
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widget=forms.TextInput(attrs={'size':'78'}),
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help_text="a comma-separated list of text strings checked by certain locks. They are mainly of use for Character objects. Character permissions overload permissions defined on a controlling Player. Most objects normally don't have any permissions defined.")
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class ObjectDBAdmin(admin.ModelAdmin):
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@ -56,6 +64,7 @@ class ObjectDBAdmin(admin.ModelAdmin):
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save_as = True
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save_on_top = True
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list_select_related = True
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list_filter = ('db_permissions', 'db_location', 'db_typeclass_path')
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# editing fields setup
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@ -68,7 +77,7 @@ class ObjectDBAdmin(admin.ModelAdmin):
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)
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#deactivated temporarily, they cause empty objects to be created in admin
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#inlines = [ObjAttributeInline]
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inlines = [ObjAttributeInline]
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# Custom modification to give two different forms wether adding or not.
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