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<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
<title>Part 3: How we get there (example game) &#8212; Evennia 2.x documentation</title>
<title>Part 3: How We Get There (Example Game) &#8212; Evennia 2.x documentation</title>
<link rel="stylesheet" href="../../../_static/nature.css" type="text/css" />
<link rel="stylesheet" href="../../../_static/pygments.css" type="text/css" />
<script id="documentation_options" data-url_root="../../../" src="../../../_static/documentation_options.js"></script>
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<li class="nav-item nav-item-0"><a href="../../../index.html">Evennia 2.x</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="../../Howtos-Overview.html" >Tutorials and How-Tos</a> &#187;</li>
<li class="nav-item nav-item-2"><a href="../Beginner-Tutorial-Overview.html" accesskey="U">Beginner Tutorial</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">Part 3: How we get there (example game)</a></li>
<li class="nav-item nav-item-this"><a href="">Part 3: How We Get There (Example Game)</a></li>
</ul>
</div>
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<script>$('#searchbox').show(0);</script>
<h3><a href="../../../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">Part 3: How we get there (example game)</a><ul>
<li><a class="reference internal" href="#">Part 3: How We Get There (Example Game)</a><ul>
<li><a class="reference internal" href="#lessons">Lessons</a></li>
</ul>
</li>
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<div class="body" role="main">
<section class="tex2jax_ignore mathjax_ignore" id="part-3-how-we-get-there-example-game">
<h1>Part 3: How we get there (example game)<a class="headerlink" href="#part-3-how-we-get-there-example-game" title="Permalink to this headline"></a></h1>
<h1>Part 3: How We Get There (Example Game)<a class="headerlink" href="#part-3-how-we-get-there-example-game" title="Permalink to this headline"></a></h1>
<div class="admonition warning">
<p class="admonition-title">Warning</p>
<p>The tutorial game is under development and is not yet complete, nor tested. Use the existing lessons as inspiration and to help get you going, but dont expect out-of-the-box perfection from it at this time.</p>
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<ul class="simple">
<li><p><a class="reference internal" href="../Beginner-Tutorial-Overview.html"><span class="doc std std-doc">Introduction</span></a>
<br>Getting set up.</p></li>
<li><p>Part 1: <a class="reference internal" href="../Part1/Beginner-Tutorial-Part1-Overview.html"><span class="doc std std-doc">What we have</span></a>
<li><p>Part 1: <a class="reference internal" href="../Part1/Beginner-Tutorial-Part1-Overview.html"><span class="doc std std-doc">What We Have</span></a>
<br>A tour of Evennia and how to use the tools, including an introduction to Python.</p></li>
<li><p>Part 2: <a class="reference internal" href="../Part2/Beginner-Tutorial-Part2-Overview.html"><span class="doc std std-doc">What we want</span></a>
<br>Planning our tutorial game and what to think about when planning your own in the future.</p></li>
<li><p><strong>Part 3: <a class="reference internal" href="#"><span class="doc std std-doc">How we get there</span></a></strong>
<br>Getting down to the meat of extending Evennia to make our game</p></li>
<li><p>Part 4: <a class="reference internal" href="../Part4/Beginner-Tutorial-Part4-Overview.html"><span class="doc std std-doc">Using what we created</span></a>
<br>Building a tech-demo and world content to go with our code</p></li>
<li><p>Part 5: <a class="reference internal" href="../Part5/Beginner-Tutorial-Part5-Overview.html"><span class="doc std std-doc">Showing the world</span></a>
<br>Taking our new game online and let players try it out</p></li>
<li><p>Part 2: <a class="reference internal" href="../Part2/Beginner-Tutorial-Part2-Overview.html"><span class="doc std std-doc">What We Want</span></a>
<br>Planning our tutorial game and what to consider when planning your own.</p></li>
<li><p><em>Part 3: <a class="reference internal" href="#"><span class="doc std std-doc">How We Get There</span></a></em>
<br>Getting down to the meat of extending Evennia to make your game.</p></li>
<li><p>Part 4: <a class="reference internal" href="../Part4/Beginner-Tutorial-Part4-Overview.html"><span class="doc std std-doc">Using What We Created</span></a>
<br>Building a tech-demo and world content to go with our code.</p></li>
<li><p>Part 5: <a class="reference internal" href="../Part5/Beginner-Tutorial-Part5-Overview.html"><span class="doc std std-doc">Showing the World</span></a>
<br>Taking our new game online and letting players try it out.</p></li>
</ul>
</aside>
<p>In part three of the Evennia Beginner tutorial we will go through the actual creation of
@ -299,7 +299,7 @@ of experience using Evennia and be really helpful for doing your own thing later
<li class="nav-item nav-item-0"><a href="../../../index.html">Evennia 2.x</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="../../Howtos-Overview.html" >Tutorials and How-Tos</a> &#187;</li>
<li class="nav-item nav-item-2"><a href="../Beginner-Tutorial-Overview.html" >Beginner Tutorial</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">Part 3: How we get there (example game)</a></li>
<li class="nav-item nav-item-this"><a href="">Part 3: How We Get There (Example Game)</a></li>
</ul>
</div>