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Splitting the scripted parent system out into the gamesrc directory. There will be more explanation of this later.
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13 changed files with 79 additions and 33 deletions
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@ -1,7 +1,11 @@
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"""
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This is where all of the crucial, core object models reside.
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"""
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import re
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from django.db import models
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from django.contrib.auth.models import User, Group
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from django.contrib import admin
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from django.conf import settings
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from src.config.models import ConfigValue
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from src.objects.util import object as util_object
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from src.objects.managers.commchannel import CommChannelManager
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@ -650,16 +654,18 @@ class Object(models.Model):
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"""
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if not self.scriptlink_cached:
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if self.is_player():
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script_to_load = 'player.basicplayer'
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script_to_load = settings.SCRIPT_DEFAULT_PLAYER
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else:
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script_to_load = 'basicobject'
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self.scriptlink_cached = scripthandler.scriptlink(self, self.get_attribute_value('__parent', script_to_load))
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script_to_load = settings.SCRIPT_DEFAULT_OBJECT
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self.scriptlink_cached = scripthandler.scriptlink(self,
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self.get_attribute_value('__parent', script_to_load))
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if self.scriptlink_cached:
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# If the scriptlink variable can't be populated, this will fail
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# silently and let the exception hit in the scripthandler.
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return self.scriptlink_cached
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return None
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# Set a property to make accessing the scriptlink more transparent.
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scriptlink = property(fget=get_scriptlink)
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def get_attribute_value(self, attrib, default=False):
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