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# Starting to code Evennia
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Time to dip our toe into some coding! Evennia is written and extended in [Python](http://python.org), which
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is a mature and professional programming language that is very fast to work with.
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Time to dip our toe into some coding! Evennia is written and extended in [Python](https://python.org),
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which is a mature and professional programming language that is very fast to work with.
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That said, even though Python is widely considered easy to learn, we can only cover the most immediately
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important aspects of Python in this series of starting tutorials. Hopefully we can get you started
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@ -193,7 +193,7 @@ pre-alpha games are allowed in the index so don't be shy)!
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## Beta Release/Perpetual Beta
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Once things stabilize in Alpha you can move to *Beta* and let more people in. Many MUDs are in
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[perpetual beta](http://en.wikipedia.org/wiki/Perpetual_beta), meaning they are never considered
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[perpetual beta](https://en.wikipedia.org/wiki/Perpetual_beta), meaning they are never considered
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"finished", but just repeat the cycle of Planning, Coding, Testing and Building over and over as new
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features get implemented or Players come with suggestions. As the game designer it is now up to you
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to gradually perfect your vision.
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@ -52,7 +52,7 @@ to look at the Ainneve [Trait
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handler](https://github.com/evennia/ainneve/blob/master/world/traits.py). Finally you could even go
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with a [custom django model](../../../Concepts/New-Models). Which is the better depends on your game and the
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complexity of your system.
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- Make a clear [API](http://en.wikipedia.org/wiki/Application_programming_interface) into your
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- Make a clear [API](https://en.wikipedia.org/wiki/Application_programming_interface) into your
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rules. That is, make methods/functions that you feed with, say, your Character and which skill you
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want to check. That is, you want something similar to this:
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@ -2,7 +2,7 @@
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This tutorial lets you code a small but complete and functioning MUSH-like game in Evennia. A
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[MUSH](http://en.wikipedia.org/wiki/MUSH) is, for our purposes, a class of roleplay-centric games
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[MUSH](https://en.wikipedia.org/wiki/MUSH) is, for our purposes, a class of roleplay-centric games
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focused on free form storytelling. Even if you are not interested in MUSH:es, this is still a good
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first game-type to try since it's not so code heavy. You will be able to use the same principles for
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building other types of games.
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@ -18,10 +18,10 @@ you might have an app for conducting polls, or an app for showing news posts or,
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creating a web client.
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Each of these applications has a `urls.py` file, which specifies what
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[URL](http://en.wikipedia.org/wiki/Uniform_resource_locator)s are used by the app, a `views.py` file
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[URL](https://en.wikipedia.org/wiki/Uniform_resource_locator)s are used by the app, a `views.py` file
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for the code that the URLs activate, a `templates` directory for displaying the results of that code
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in [HTML](http://en.wikipedia.org/wiki/Html) for the user, and a `static` folder that holds assets
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like [CSS](http://en.wikipedia.org/wiki/CSS), [Javascript](http://en.wikipedia.org/wiki/Javascript),
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in [HTML](https://en.wikipedia.org/wiki/Html) for the user, and a `static` folder that holds assets
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like [CSS](https://en.wikipedia.org/wiki/CSS), [Javascript](https://en.wikipedia.org/wiki/Javascript),
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and Image files (You may note your mygame/web folder does not have a `static` or `template` folder.
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This is intended and explained further below). Django applications may also have a `models.py` file
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for storing information in the database. We will not change any models here, take a look at the
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