Renamed GLOBAL_HANDLER to GLOBAL_SCRIPTS and cleaned up to PEP8

This commit is contained in:
Andrew Bastien 2019-04-11 11:29:38 -04:00
parent 1bdeb270c4
commit 11814691d0
3 changed files with 17 additions and 15 deletions

View file

@ -109,7 +109,7 @@ TASK_HANDLER = None
TICKER_HANDLER = None
MONITOR_HANDLER = None
CHANNEL_HANDLER = None
GLOBAL_HANDLER = None
GLOBAL_SCRIPTS = None
def _create_version():
@ -153,7 +153,7 @@ def _init():
global search_object, search_script, search_account, search_channel, search_help, search_tag, search_message
global create_object, create_script, create_account, create_channel, create_message, create_help_entry
global settings, lockfuncs, logger, utils, gametime, ansi, spawn, managers
global contrib, TICKER_HANDLER, MONITOR_HANDLER, SESSION_HANDLER, CHANNEL_HANDLER, TASK_HANDLER, GLOBAL_HANDLER
global contrib, TICKER_HANDLER, MONITOR_HANDLER, SESSION_HANDLER, CHANNEL_HANDLER, TASK_HANDLER, GLOBAL_SCRIPTS
global EvMenu, EvTable, EvForm, EvMore, EvEditor
global ANSIString
@ -214,7 +214,7 @@ def _init():
from .server.sessionhandler import SESSION_HANDLER
from .comms.channelhandler import CHANNEL_HANDLER
from .scripts.monitorhandler import MONITOR_HANDLER
from .scripts.globalhandler import GLOBAL_HANDLER
from .scripts.globalhandler import GLOBAL_SCRIPTS
# initialize the doc string
global __doc__

View file

@ -6,23 +6,23 @@ class GlobalHandler(object):
"""
Simple Handler object loaded by the Evennia API to contain and manage a game's Global Scripts.
This is accessed like a dictionary.
This is accessed like a dictionary. Alternatively you can access Properties on it.
Example:
import evennia
evennia.GLOBAL_HANDLER['key']
evennia.GLOBAL_SCRIPTS['key']
"""
def __init__(self):
self.typeclass_storage = dict()
self.script_storage = dict()
for k, v in settings.GLOBAL_SCRIPTS.items():
self.typeclass_storage[k] = class_from_module(v)
for k, v in self.typeclass_storage.items():
found = v.objects.filter_family(db_key=k).first()
for key, typeclass_path in settings.GLOBAL_SCRIPTS.items():
self.typeclass_storage[key] = class_from_module(typeclass_path)
for key, typeclass in self.typeclass_storage.items():
found = typeclass.objects.filter(db_key=key).first()
if not found:
found = v.create(key=k, typeclass=v, persistent=True)
self.script_storage[k] = found
found = typeclass.create(key=key, typeclass=typeclass, persistent=True)
self.script_storage[key] = found
def __getitem__(self, item):
@ -40,6 +40,9 @@ class GlobalHandler(object):
self.script_storage[item] = reloaded
return reloaded
def __getattr__(self, item):
return self[item]
# Create singleton of the GlobalHandler for the API.
GLOBAL_HANDLER = GlobalHandler()
GLOBAL_SCRIPTS = GlobalHandler()

View file

@ -549,9 +549,8 @@ PROTOTYPEFUNC_MODULES = ["evennia.utils.prototypefuncs",
# this for Scripts that absolutely MUST be running for your game as a
# simple way to get them launched.
# One limitation with this system is that each Script must be have a
# unique Typeclass. The 'key' is a way to quickly index them but is
# not necessarily the Script Typeclasss's key.
# The 'key' is a way to quickly index them, and it will also be the
# Script Typeclasss's key so it can be quickly retrieved.
GLOBAL_SCRIPTS = {
# 'key': 'typeclass.path.here',