Created a state system. See

http://groups.google.com/group/evennia/browse_thread/thread/66a7ff6cce5303b7
for more detailed description.

Created a new folder gamesrc/commands/examples and moved all examples in there.
/Griatch
This commit is contained in:
Griatch 2009-05-01 15:34:43 +00:00
parent cae925c29b
commit 0efe2c3095
9 changed files with 415 additions and 30 deletions

View file

@ -117,6 +117,10 @@ class Object(models.Model):
objects = ObjectManager()
#state system can set a particular command table to be used.
state = None
def __cmp__(self, other):
"""
Used to figure out if one object is the same as another.
@ -981,5 +985,21 @@ class Object(models.Model):
otype = int(self.type)
return defines_global.OBJECT_TYPES[otype][1][0]
def get_state(self):
return self.state
def set_state(self, cmd_table=None):
"""
Set the state by defining which cmd_table is currently used.
"""
if self.is_player():
self.state = cmd_table
def clear_state(self):
self.state = None
# Deferred imports are poopy. This will require some thought to fix.
from src import cmdhandler