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</div>
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<div class="document">
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<div class="documentwrapper">
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<div class="sphinxsidebar" role="navigation" aria-label="main navigation">
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<div class="sphinxsidebarwrapper">
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<p class="logo"><a href="../../../index.html">
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<img class="logo" src="../../../_static/evennia_logo.png" alt="Logo"/>
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</a></p>
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||||
<div id="searchbox" style="display: none" role="search">
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<h3 id="searchlabel">Quick search</h3>
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<div class="searchformwrapper">
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||||
<form class="search" action="../../../search.html" method="get">
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||||
<input type="text" name="q" aria-labelledby="searchlabel" />
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<input type="submit" value="Go" />
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</form>
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</div>
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</div>
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<script>$('#searchbox').show(0);</script>
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<h3><a href="../../../index.html">Table of Contents</a></h3>
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<ul>
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<li><a class="reference internal" href="#">Planning our tutorial game</a><ul>
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<li><a class="reference internal" href="#game-concept">Game concept</a></li>
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<li><a class="reference internal" href="#administration">Administration</a><ul>
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<li><a class="reference internal" href="#should-your-game-rules-be-enforced-by-coded-systems-by-human-game-masters">Should your game rules be enforced by coded systems by human game masters?</a></li>
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<li><a class="reference internal" href="#what-is-the-staff-hierarchy-in-your-game-is-vanilla-evennia-roles-enough-or-do-you-need-something-else">What is the staff hierarchy in your game? Is vanilla Evennia roles enough or do you need something else?</a></li>
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<li><a class="reference internal" href="#should-players-be-able-to-post-out-of-characters-on-channels-and-via-other-means-like-bulletin-boards">Should players be able to post out-of-characters on channels and via other means like bulletin-boards?</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#building">Building</a><ul>
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<li><a class="reference internal" href="#how-will-the-world-be-built">How will the world be built?</a></li>
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<li><a class="reference internal" href="#can-only-privileged-builders-create-things-or-should-regular-players-also-have-limited-build-capability">Can only privileged Builders create things or should regular players also have limited build-capability?</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#systems">Systems</a><ul>
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<li><a class="reference internal" href="#do-you-base-your-game-off-an-existing-rpg-system-or-make-up-your-own">Do you base your game off an existing RPG system or make up your own?</a></li>
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<li><a class="reference internal" href="#what-are-the-game-mechanics-how-do-you-decide-if-an-action-succeeds-or-fails">What are the game mechanics? How do you decide if an action succeeds or fails?</a></li>
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<li><a class="reference internal" href="#does-the-flow-of-time-matter-in-your-game-does-night-and-day-change-what-about-seasons">Does the flow of time matter in your game - does night and day change? What about seasons?</a></li>
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<li><a class="reference internal" href="#do-you-want-changing-global-weather-or-should-weather-just-be-set-manually-in-roleplay">Do you want changing, global weather or should weather just be set manually in roleplay?</a></li>
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<li><a class="reference internal" href="#do-you-want-a-coded-world-economy-or-just-a-simple-barter-system-or-no-formal-economy-at-all">Do you want a coded world-economy or just a simple barter system? Or no formal economy at all?</a></li>
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<li><a class="reference internal" href="#do-you-have-concepts-like-reputation-and-influence">Do you have concepts like reputation and influence?</a></li>
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<li><a class="reference internal" href="#will-your-characters-be-known-by-their-name-or-only-by-their-physical-appearance">Will your characters be known by their name or only by their physical appearance?</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#rooms">Rooms</a><ul>
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<li><a class="reference internal" href="#is-a-simple-room-description-enough-or-should-the-description-be-able-to-change">Is a simple room description enough or should the description be able to change?</a></li>
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<li><a class="reference internal" href="#should-the-room-have-different-statuses">Should the room have different statuses?</a></li>
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<li><a class="reference internal" href="#can-objects-be-hidden-in-the-room-can-a-person-hide-in-the-room">Can objects be hidden in the room? Can a person hide in the room?</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#objects">Objects</a><ul>
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<li><a class="reference internal" href="#how-numerous-are-your-objects-do-you-want-large-loot-lists-or-are-objects-just-role-playing-props">How numerous are your objects? Do you want large loot-lists or are objects just role playing props?</a></li>
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<li><a class="reference internal" href="#is-each-coin-a-separate-object-or-do-you-just-store-a-bank-account-value">Is each coin a separate object or do you just store a bank account value?</a></li>
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<li><a class="reference internal" href="#do-multiple-similar-objects-form-stack-and-how-are-those-stacks-handled-in-that-case">Do multiple similar objects form stack and how are those stacks handled in that case?</a></li>
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<li><a class="reference internal" href="#does-an-object-have-weight-or-volume-so-you-cannot-carry-an-infinite-amount-of-them">Does an object have weight or volume (so you cannot carry an infinite amount of them)?</a></li>
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<li><a class="reference internal" href="#can-objects-be-broken-can-they-be-repaired">Can objects be broken? Can they be repaired?</a></li>
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<li><a class="reference internal" href="#can-you-fight-with-a-chair-or-a-flower-or-must-you-use-a-special-weapon-kind-of-thing">Can you fight with a chair or a flower or must you use a special ‘weapon’ kind of thing?</a></li>
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<li><a class="reference internal" href="#will-characters-be-able-to-craft-new-objects">Will characters be able to craft new objects?</a></li>
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<li><a class="reference internal" href="#should-mobs-npcs-have-some-sort-of-ai">Should mobs/NPCs have some sort of AI?</a></li>
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<li><a class="reference internal" href="#are-npcs-and-mobs-different-entities-how-do-they-differ">Are NPCs and mobs different entities? How do they differ?</a></li>
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<li><a class="reference internal" href="#should-there-be-npcs-giving-quests-if-so-how-do-you-track-quest-status">_Should there be NPCs giving quests? If so, how do you track Quest status?</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#characters">Characters</a><ul>
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<li><a class="reference internal" href="#can-players-have-more-than-one-character-active-at-a-time-or-are-they-allowed-to-multi-play">Can players have more than one Character active at a time or are they allowed to multi-play?</a></li>
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<li><a class="reference internal" href="#how-does-the-character-generation-work">How does the character-generation work?</a></li>
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<li><a class="reference internal" href="#how-do-you-implement-different-classes-or-races">How do you implement different “classes” or “races”?</a></li>
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<li><a class="reference internal" href="#if-a-character-can-hide-in-a-room-what-skill-will-decide-if-they-are-detected">If a Character can hide in a room, what skill will decide if they are detected?</a></li>
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<li><a class="reference internal" href="#what-does-the-skill-tree-look-like-can-a-character-gain-experience-to-improve-by-killing-enemies-solving-quests-by-roleplaying">What does the skill tree look like? Can a Character gain experience to improve? By killing enemies? Solving quests? By roleplaying?</a></li>
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<li><a class="reference internal" href="#may-player-characters-attack-each-other-pvp">May player-characters attack each other (PvP)?</a></li>
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<li><a class="reference internal" href="#what-are-the-penalties-of-defeat-permanent-death-quick-respawn-time-in-prison">What are the penalties of defeat? Permanent death? Quick respawn? Time in prison?</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#conclusions">Conclusions</a></li>
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</ul>
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</li>
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</ul>
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<h4>Previous topic</h4>
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<p class="topless"><a href="Beginner-Tutorial-Game-Planning.html"
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title="previous chapter">On Planning a Game</a></p>
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<h4>Next topic</h4>
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<p class="topless"><a href="../Part3/Beginner-Tutorial-Part3-Intro.html"
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title="next chapter">Part 3: How we get there</a></p>
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<div role="note" aria-label="source link">
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<!--h3>This Page</h3-->
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||||
<ul class="this-page-menu">
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||||
<li><a href="../../../_sources/Howtos/Beginner-Tutorial/Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.md.txt"
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rel="nofollow">Show Page Source</a></li>
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</ul>
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</div><h3>Links</h3>
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<ul>
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<li><a href="https://www.evennia.com">Home page</a> </li>
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<li><a href="https://github.com/evennia/evennia">Evennia Github</a> </li>
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<li><a href="http://games.evennia.com">Game Index</a> </li>
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<li>
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<a href="https://discord.gg/AJJpcRUhtF">Discord</a> -
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<a href="https://github.com/evennia/evennia/discussions">Discussions</a> -
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<a href="https://evennia.blogspot.com/">Blog</a>
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</li>
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</ul>
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<h3>Versions</h3>
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<ul>
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<li><a href="Beginner-Tutorial-Planning-The-Tutorial-Game.html">1.0-dev (develop branch)</a></li>
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<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
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</ul>
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</div>
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</div>
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<div class="bodywrapper">
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<div class="body" role="main">
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@ -446,116 +552,10 @@ playable game!</p>
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</section>
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<div class="clearer"></div>
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</div>
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</div>
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</div>
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<div class="sphinxsidebar" role="navigation" aria-label="main navigation">
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<div class="sphinxsidebarwrapper">
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<p class="logo"><a href="../../../index.html">
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<img class="logo" src="../../../_static/evennia_logo.png" alt="Logo"/>
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</a></p>
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<div id="searchbox" style="display: none" role="search">
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<h3 id="searchlabel">Quick search</h3>
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<div class="searchformwrapper">
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<form class="search" action="../../../search.html" method="get">
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||||
<input type="text" name="q" aria-labelledby="searchlabel" />
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<input type="submit" value="Go" />
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||||
</form>
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</div>
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</div>
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<script>$('#searchbox').show(0);</script>
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<p><h3><a href="../../../index.html">Table of Contents</a></h3>
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<ul>
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<li><a class="reference internal" href="#">Planning our tutorial game</a><ul>
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<li><a class="reference internal" href="#game-concept">Game concept</a></li>
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<li><a class="reference internal" href="#administration">Administration</a><ul>
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<li><a class="reference internal" href="#should-your-game-rules-be-enforced-by-coded-systems-by-human-game-masters">Should your game rules be enforced by coded systems by human game masters?</a></li>
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<li><a class="reference internal" href="#what-is-the-staff-hierarchy-in-your-game-is-vanilla-evennia-roles-enough-or-do-you-need-something-else">What is the staff hierarchy in your game? Is vanilla Evennia roles enough or do you need something else?</a></li>
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<li><a class="reference internal" href="#should-players-be-able-to-post-out-of-characters-on-channels-and-via-other-means-like-bulletin-boards">Should players be able to post out-of-characters on channels and via other means like bulletin-boards?</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#building">Building</a><ul>
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<li><a class="reference internal" href="#how-will-the-world-be-built">How will the world be built?</a></li>
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<li><a class="reference internal" href="#can-only-privileged-builders-create-things-or-should-regular-players-also-have-limited-build-capability">Can only privileged Builders create things or should regular players also have limited build-capability?</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#systems">Systems</a><ul>
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<li><a class="reference internal" href="#do-you-base-your-game-off-an-existing-rpg-system-or-make-up-your-own">Do you base your game off an existing RPG system or make up your own?</a></li>
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<li><a class="reference internal" href="#what-are-the-game-mechanics-how-do-you-decide-if-an-action-succeeds-or-fails">What are the game mechanics? How do you decide if an action succeeds or fails?</a></li>
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<li><a class="reference internal" href="#does-the-flow-of-time-matter-in-your-game-does-night-and-day-change-what-about-seasons">Does the flow of time matter in your game - does night and day change? What about seasons?</a></li>
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<li><a class="reference internal" href="#do-you-want-changing-global-weather-or-should-weather-just-be-set-manually-in-roleplay">Do you want changing, global weather or should weather just be set manually in roleplay?</a></li>
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<li><a class="reference internal" href="#do-you-want-a-coded-world-economy-or-just-a-simple-barter-system-or-no-formal-economy-at-all">Do you want a coded world-economy or just a simple barter system? Or no formal economy at all?</a></li>
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<li><a class="reference internal" href="#do-you-have-concepts-like-reputation-and-influence">Do you have concepts like reputation and influence?</a></li>
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<li><a class="reference internal" href="#will-your-characters-be-known-by-their-name-or-only-by-their-physical-appearance">Will your characters be known by their name or only by their physical appearance?</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#rooms">Rooms</a><ul>
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<li><a class="reference internal" href="#is-a-simple-room-description-enough-or-should-the-description-be-able-to-change">Is a simple room description enough or should the description be able to change?</a></li>
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<li><a class="reference internal" href="#should-the-room-have-different-statuses">Should the room have different statuses?</a></li>
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<li><a class="reference internal" href="#can-objects-be-hidden-in-the-room-can-a-person-hide-in-the-room">Can objects be hidden in the room? Can a person hide in the room?</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#objects">Objects</a><ul>
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<li><a class="reference internal" href="#how-numerous-are-your-objects-do-you-want-large-loot-lists-or-are-objects-just-role-playing-props">How numerous are your objects? Do you want large loot-lists or are objects just role playing props?</a></li>
|
||||
<li><a class="reference internal" href="#is-each-coin-a-separate-object-or-do-you-just-store-a-bank-account-value">Is each coin a separate object or do you just store a bank account value?</a></li>
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<li><a class="reference internal" href="#do-multiple-similar-objects-form-stack-and-how-are-those-stacks-handled-in-that-case">Do multiple similar objects form stack and how are those stacks handled in that case?</a></li>
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<li><a class="reference internal" href="#does-an-object-have-weight-or-volume-so-you-cannot-carry-an-infinite-amount-of-them">Does an object have weight or volume (so you cannot carry an infinite amount of them)?</a></li>
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||||
<li><a class="reference internal" href="#can-objects-be-broken-can-they-be-repaired">Can objects be broken? Can they be repaired?</a></li>
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<li><a class="reference internal" href="#can-you-fight-with-a-chair-or-a-flower-or-must-you-use-a-special-weapon-kind-of-thing">Can you fight with a chair or a flower or must you use a special ‘weapon’ kind of thing?</a></li>
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||||
<li><a class="reference internal" href="#will-characters-be-able-to-craft-new-objects">Will characters be able to craft new objects?</a></li>
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<li><a class="reference internal" href="#should-mobs-npcs-have-some-sort-of-ai">Should mobs/NPCs have some sort of AI?</a></li>
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<li><a class="reference internal" href="#are-npcs-and-mobs-different-entities-how-do-they-differ">Are NPCs and mobs different entities? How do they differ?</a></li>
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<li><a class="reference internal" href="#should-there-be-npcs-giving-quests-if-so-how-do-you-track-quest-status">_Should there be NPCs giving quests? If so, how do you track Quest status?</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#characters">Characters</a><ul>
|
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<li><a class="reference internal" href="#can-players-have-more-than-one-character-active-at-a-time-or-are-they-allowed-to-multi-play">Can players have more than one Character active at a time or are they allowed to multi-play?</a></li>
|
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<li><a class="reference internal" href="#how-does-the-character-generation-work">How does the character-generation work?</a></li>
|
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<li><a class="reference internal" href="#how-do-you-implement-different-classes-or-races">How do you implement different “classes” or “races”?</a></li>
|
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<li><a class="reference internal" href="#if-a-character-can-hide-in-a-room-what-skill-will-decide-if-they-are-detected">If a Character can hide in a room, what skill will decide if they are detected?</a></li>
|
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<li><a class="reference internal" href="#what-does-the-skill-tree-look-like-can-a-character-gain-experience-to-improve-by-killing-enemies-solving-quests-by-roleplaying">What does the skill tree look like? Can a Character gain experience to improve? By killing enemies? Solving quests? By roleplaying?</a></li>
|
||||
<li><a class="reference internal" href="#may-player-characters-attack-each-other-pvp">May player-characters attack each other (PvP)?</a></li>
|
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<li><a class="reference internal" href="#what-are-the-penalties-of-defeat-permanent-death-quick-respawn-time-in-prison">What are the penalties of defeat? Permanent death? Quick respawn? Time in prison?</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#conclusions">Conclusions</a></li>
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</ul>
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</li>
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</ul>
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<h4>Previous topic</h4>
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<p class="topless"><a href="Beginner-Tutorial-Game-Planning.html"
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title="previous chapter">On Planning a Game</a></p>
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<h4>Next topic</h4>
|
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<p class="topless"><a href="../Part3/Beginner-Tutorial-Part3-Intro.html"
|
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title="next chapter">Part 3: How we get there</a></p>
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<div role="note" aria-label="source link">
|
||||
<!--h3>This Page</h3-->
|
||||
<ul class="this-page-menu">
|
||||
<li><a href="../../../_sources/Howtos/Beginner-Tutorial/Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.md.txt"
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rel="nofollow">Show Page Source</a></li>
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</ul>
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||||
</div><h3>Links</h3>
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||||
<ul>
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<li><a href="https://www.evennia.com">Home page</a> </li>
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<li><a href="https://github.com/evennia/evennia">Evennia Github</a> </li>
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<li><a href="http://games.evennia.com">Game Index</a> </li>
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<li>
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<a href="https://discord.gg/AJJpcRUhtF">Discord</a> -
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<a href="https://github.com/evennia/evennia/discussions">Discussions</a> -
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<a href="https://evennia.blogspot.com/">Blog</a>
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</li>
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</ul>
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<h3>Versions</h3>
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||||
<ul>
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<li><a href="Beginner-Tutorial-Planning-The-Tutorial-Game.html">1.0-dev (develop branch)</a></li>
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||||
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
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</ul>
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||||
|
||||
</div>
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||||
</div>
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<div class="clearer"></div>
|
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</div>
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||||
<div class="related" role="navigation" aria-label="related navigation">
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<h3>Navigation</h3>
|
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|
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