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</div>
<div class="document">
<div class="documentwrapper">
<div class="bodywrapper">
<div class="body" role="main">
<section class="tex2jax_ignore mathjax_ignore" id="talkative-npc-example">
<h1>Talkative NPC example<a class="headerlink" href="#talkative-npc-example" title="Permalink to this headline"></a></h1>
<p>Contribution by Griatch 2011. Updated by grungies1138, 2016</p>
<p>This is an example of a static NPC object capable of holding a simple menu-driven
conversation. Suitable for example as a quest giver or merchant.</p>
<section id="installation">
<h2>Installation<a class="headerlink" href="#installation" title="Permalink to this headline"></a></h2>
<p>Create the NPC by creating an object of typeclass <code class="docutils literal notranslate"><span class="pre">contrib.tutorials.talking_npc.TalkingNPC</span></code>,
For example:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>create/drop John : contrib.tutorials.talking_npc.TalkingNPC
</pre></div>
</div>
<p>Use <code class="docutils literal notranslate"><span class="pre">talk</span></code> in the same room as the NPC to start a conversation.</p>
<p>If there are many talkative npcs in the same room you will get to choose which
ones talk command to call (Evennia handles this automatically).</p>
<p>This use of EvMenu is very simplistic; See EvMenu for a lot more complex
possibilities.</p>
<hr class="docutils" />
<p><small>This document page is generated from <code class="docutils literal notranslate"><span class="pre">evennia/contrib/tutorials/talking_npc/README.md</span></code>. Changes to this
file will be overwritten, so edit that file rather than this one.</small></p>
</section>
</section>
<div class="clearer"></div>
</div>
</div>
</div>
<div class="sphinxsidebar" role="navigation" aria-label="main navigation">
<div class="sphinxsidebarwrapper">
<p class="logo"><a href="../index.html">
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<script>$('#searchbox').show(0);</script>
<p><h3><a href="../index.html">Table of Contents</a></h3>
<h3><a href="../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">Talkative NPC example</a><ul>
<li><a class="reference internal" href="#installation">Installation</a></li>
@ -129,7 +99,37 @@ file will be overwritten, so edit that file rather than this one.</small></p>
</div>
</div>
<div class="clearer"></div>
<div class="bodywrapper">
<div class="body" role="main">
<section class="tex2jax_ignore mathjax_ignore" id="talkative-npc-example">
<h1>Talkative NPC example<a class="headerlink" href="#talkative-npc-example" title="Permalink to this headline"></a></h1>
<p>Contribution by Griatch 2011. Updated by grungies1138, 2016</p>
<p>This is an example of a static NPC object capable of holding a simple menu-driven
conversation. Suitable for example as a quest giver or merchant.</p>
<section id="installation">
<h2>Installation<a class="headerlink" href="#installation" title="Permalink to this headline"></a></h2>
<p>Create the NPC by creating an object of typeclass <code class="docutils literal notranslate"><span class="pre">contrib.tutorials.talking_npc.TalkingNPC</span></code>,
For example:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>create/drop John : contrib.tutorials.talking_npc.TalkingNPC
</pre></div>
</div>
<p>Use <code class="docutils literal notranslate"><span class="pre">talk</span></code> in the same room as the NPC to start a conversation.</p>
<p>If there are many talkative npcs in the same room you will get to choose which
ones talk command to call (Evennia handles this automatically).</p>
<p>This use of EvMenu is very simplistic; See EvMenu for a lot more complex
possibilities.</p>
<hr class="docutils" />
<p><small>This document page is generated from <code class="docutils literal notranslate"><span class="pre">evennia/contrib/tutorials/talking_npc/README.md</span></code>. Changes to this
file will be overwritten, so edit that file rather than this one.</small></p>
</section>
</section>
</div>
</div>
</div>
</div>
<div class="related" role="navigation" aria-label="related navigation">
<h3>Navigation</h3>