diff --git a/docs/0.9.5/.buildinfo b/docs/0.9.5/.buildinfo index 3d318ad2dd..1cc1ee1000 100644 --- a/docs/0.9.5/.buildinfo +++ b/docs/0.9.5/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 # This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: d0600f95bac1b69ef17923c9d29a7f8b +config: 21c7a8265b844d66f5860b4246f9b4c5 tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/docs/0.9.5/A-voice-operated-elevator-using-events.html b/docs/0.9.5/A-voice-operated-elevator-using-events.html index c79f0731b8..6fcb02e837 100644 --- a/docs/0.9.5/A-voice-operated-elevator-using-events.html +++ b/docs/0.9.5/A-voice-operated-elevator-using-events.html @@ -38,7 +38,6 @@ -
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-aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -101,7 +100,7 @@ method. Otherwise all text will be returned to all connected sessions.

-search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}
@@ -865,7 +864,6 @@ to all the variables defined therein.

-
develop branch
@@ -254,7 +253,7 @@ to accounts respectively.

-aliases = ['pemit', 'remit']
+aliases = ['remit', 'pemit']
@@ -285,7 +284,7 @@ to accounts respectively.

-search_index_entry = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}
+search_index_entry = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}
@@ -550,7 +549,6 @@ including all currently unlogged in.

-
develop branch
@@ -75,7 +74,7 @@ skipping, reloading etc.

-aliases = ['batchcmd', 'batchcommand']
+aliases = ['batchcommand', 'batchcmd']
@@ -106,7 +105,7 @@ skipping, reloading etc.

-search_index_entry = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}
+search_index_entry = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}
@@ -225,7 +224,6 @@ object copies behind when testing out the script.

-
develop branch
@@ -529,7 +528,7 @@ You can specify the /force switch to bypass this confirmation.

-aliases = ['delete', 'del']
+aliases = ['del', 'delete']
@@ -570,7 +569,7 @@ You can specify the /force switch to bypass this confirmation.

-search_index_entry = {'aliases': 'delete del', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}
+search_index_entry = {'aliases': 'del delete', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}
@@ -1268,7 +1267,7 @@ server settings.

-aliases = ['type', 'parent', 'update', 'swap']
+aliases = ['type', 'update', 'swap', 'parent']
@@ -1299,7 +1298,7 @@ server settings.

-search_index_entry = {'aliases': 'type parent update swap', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
+search_index_entry = {'aliases': 'type update swap parent', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
@@ -1452,7 +1451,7 @@ If object is not specified, the current location is examined.

-aliases = ['ex', 'exam']
+aliases = ['exam', 'ex']
@@ -1549,7 +1548,7 @@ non-persistent data stored on object

-search_index_entry = {'aliases': 'ex exam', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}
+search_index_entry = {'aliases': 'exam ex', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}
@@ -1583,7 +1582,7 @@ one is given.

-aliases = ['search', 'locate']
+aliases = ['locate', 'search']
@@ -1614,7 +1613,7 @@ one is given.

-search_index_entry = {'aliases': 'search locate', 'category': 'building', 'key': 'find', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}
+search_index_entry = {'aliases': 'locate search', 'category': 'building', 'key': 'find', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}
@@ -1992,7 +1991,6 @@ displays a list of available prototypes.

-
develop branch
@@ -124,7 +123,6 @@ command method rather than caller.msg().

-
develop branch
@@ -122,7 +121,6 @@ Account cmdset. Account commands remain available also to Characters.

-
develop branch
@@ -119,7 +118,6 @@ -
develop branch
@@ -121,7 +120,6 @@ of the state instance in this module.

-
develop branch
@@ -121,7 +120,7 @@ for that channel.

-aliases = ['delchanalias', 'delaliaschan']
+aliases = ['delaliaschan', 'delchanalias']
@@ -152,7 +151,7 @@ for that channel.

-search_index_entry = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}
+search_index_entry = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}
@@ -234,7 +233,7 @@ Use addcom/delcom to join and leave channels

-aliases = ['all channels', 'comlist', 'chanlist', 'channellist', 'clist']
+aliases = ['chanlist', 'clist', 'comlist', 'all channels', 'channellist']
@@ -265,7 +264,7 @@ Use addcom/delcom to join and leave channels

-search_index_entry = {'aliases': 'all channels comlist chanlist channellist clist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}
+search_index_entry = {'aliases': 'chanlist clist comlist all channels channellist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}
@@ -1068,7 +1067,6 @@ must be added to game settings.

-
develop branch
@@ -112,7 +111,7 @@ look *<account&g
-aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -143,7 +142,7 @@ look *<account&g
-search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}
@@ -535,7 +534,7 @@ placing it in their inventory.

-aliases = ['"', "'"]
+aliases = ["'", '"']
@@ -561,7 +560,7 @@ placing it in their inventory.

-search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
+search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
@@ -641,7 +640,7 @@ automatically begin with your name.

-aliases = ['emote', ':']
+aliases = [':', 'emote']
@@ -677,7 +676,7 @@ space.

-search_index_entry = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}
+search_index_entry = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}
@@ -700,7 +699,7 @@ which permission groups you are a member of.

-aliases = ['groups', 'hierarchy']
+aliases = ['hierarchy', 'groups']
@@ -731,7 +730,7 @@ which permission groups you are a member of.

-search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}
+search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}
@@ -787,7 +786,6 @@ which permission groups you are a member of.

-
develop branch
@@ -325,7 +324,6 @@ is to let everyone read the help file.

-
develop branch
@@ -111,7 +110,6 @@ -
develop branch
@@ -287,7 +286,6 @@ character is actually attached to this Account and Session.

-
develop branch
@@ -362,7 +361,6 @@ the already formatted input.

-
develop branch
@@ -314,7 +313,7 @@ required since whole classes of scripts often have the same name.

-aliases = ['listscripts', 'globalscript']
+aliases = ['globalscript', 'listscripts']
@@ -350,7 +349,7 @@ required since whole classes of scripts often have the same name.

-search_index_entry = {'aliases': 'listscripts globalscript', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}
+search_index_entry = {'aliases': 'globalscript listscripts', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}
@@ -374,7 +373,7 @@ given, <nr> defaults to 10.

-aliases = ['stats', 'db', 'listobjs', 'listobjects']
+aliases = ['db', 'listobjs', 'listobjects', 'stats']
@@ -400,7 +399,7 @@ given, <nr> defaults to 10.

-search_index_entry = {'aliases': 'stats db listobjs listobjects', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}
+search_index_entry = {'aliases': 'db listobjs listobjects stats', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}
@@ -601,7 +600,7 @@ the released memory will instead be re-used by the program.

-aliases = ['serverprocess', 'serverload']
+aliases = ['serverload', 'serverprocess']
@@ -632,7 +631,7 @@ the released memory will instead be re-used by the program.

-search_index_entry = {'aliases': 'serverprocess serverload', 'category': 'system', 'key': 'server', 'tags': '', 'text': "\n show server load and memory statistics\n\n Usage:\n server[/mem]\n\n Switches:\n mem - return only a string of the current memory usage\n flushmem - flush the idmapper cache\n\n This command shows server load statistics and dynamic memory\n usage. It also allows to flush the cache of accessed database\n objects.\n\n Some Important statistics in the table:\n\n |wServer load|n is an average of processor usage. It's usually\n between 0 (no usage) and 1 (100% usage), but may also be\n temporarily higher if your computer has multiple CPU cores.\n\n The |wResident/Virtual memory|n displays the total memory used by\n the server process.\n\n Evennia |wcaches|n all retrieved database entities when they are\n loaded by use of the idmapper functionality. This allows Evennia\n to maintain the same instances of an entity and allowing\n non-persistent storage schemes. The total amount of cached objects\n are displayed plus a breakdown of database object types.\n\n The |wflushmem|n switch allows to flush the object cache. Please\n note that due to how Python's memory management works, releasing\n caches may not show you a lower Residual/Virtual memory footprint,\n the released memory will instead be re-used by the program.\n\n "}
+search_index_entry = {'aliases': 'serverload serverprocess', 'category': 'system', 'key': 'server', 'tags': '', 'text': "\n show server load and memory statistics\n\n Usage:\n server[/mem]\n\n Switches:\n mem - return only a string of the current memory usage\n flushmem - flush the idmapper cache\n\n This command shows server load statistics and dynamic memory\n usage. It also allows to flush the cache of accessed database\n objects.\n\n Some Important statistics in the table:\n\n |wServer load|n is an average of processor usage. It's usually\n between 0 (no usage) and 1 (100% usage), but may also be\n temporarily higher if your computer has multiple CPU cores.\n\n The |wResident/Virtual memory|n displays the total memory used by\n the server process.\n\n Evennia |wcaches|n all retrieved database entities when they are\n loaded by use of the idmapper functionality. This allows Evennia\n to maintain the same instances of an entity and allowing\n non-persistent storage schemes. The total amount of cached objects\n are displayed plus a breakdown of database object types.\n\n The |wflushmem|n switch allows to flush the object cache. Please\n note that due to how Python's memory management works, releasing\n caches may not show you a lower Residual/Virtual memory footprint,\n the released memory will instead be re-used by the program.\n\n "}
@@ -688,7 +687,6 @@ the released memory will instead be re-used by the program.

-
develop branch
@@ -713,7 +712,6 @@ set in self.parse())

-
develop branch
@@ -59,7 +58,7 @@ connect “account name” “pass word”

-aliases = ['con', 'conn', 'co']
+aliases = ['co', 'con', 'conn']
@@ -94,7 +93,7 @@ there is no object yet before the account has logged in)

-search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
+search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
@@ -223,7 +222,7 @@ All it does is display the connect screen.

-aliases = ['look', 'l']
+aliases = ['l', 'look']
@@ -249,7 +248,7 @@ All it does is display the connect screen.

-search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
+search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
@@ -354,7 +353,6 @@ for simplicity. It shows a pane of info.

-
develop branch
@@ -127,7 +126,6 @@ Evennia.

-
develop branch
@@ -279,7 +278,6 @@ -
develop branch
@@ -315,7 +314,6 @@ or more channels.

-
develop branch
@@ -783,7 +782,6 @@ responsibility.

-
develop branch
@@ -102,7 +101,6 @@ as code related to external communication like IRC or RSS.

-
develop branch
@@ -380,7 +379,6 @@ case sensitive) match.

-
develop branch
@@ -732,7 +731,6 @@ object the first time, the query is executed.

-
develop branch
@@ -681,7 +680,7 @@ try to influence the other part in the deal.

-aliases = ['offers', 'deal']
+aliases = ['deal', 'offers']
@@ -707,7 +706,7 @@ try to influence the other part in the deal.

-search_index_entry = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}
+search_index_entry = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}
@@ -891,7 +890,6 @@ info to your choice.

-
develop branch
@@ -929,7 +928,6 @@ set in self.parse())

-
develop branch
@@ -77,7 +76,7 @@ at them with this command.

-aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -109,7 +108,7 @@ that is checked by the @ic command directly.

-search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}
@@ -233,7 +232,6 @@ attribute on ourselves to remember it.

-
develop branch
@@ -741,7 +740,6 @@ items.

-
develop branch
@@ -132,7 +131,6 @@ COLOR_ANSI_BRIGHT_BGS_EXTRA_MAP = color_markups.CURLY_COLOR_ANSI_BRIGHT_BGS_EXTR -
develop branch
@@ -319,7 +318,6 @@ The time is given in units as keyword arguments.

-
develop branch
@@ -149,7 +148,7 @@ everyone but the person rolling.

-aliases = ['roll', '@dice']
+aliases = ['@dice', 'roll']
@@ -175,7 +174,7 @@ everyone but the person rolling.

-search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}
+search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}
@@ -250,7 +249,6 @@ Add with @py self.cmdset.add(“contrib.dice.DiceCmdSet”)

-
develop branch
@@ -74,7 +73,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.

-aliases = ['con', 'conn', 'co']
+aliases = ['co', 'con', 'conn']
@@ -104,7 +103,7 @@ there is no object yet before the account has logged in)

-search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
+search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
@@ -226,7 +225,7 @@ All it does is display the connect screen.

-aliases = ['look', 'l']
+aliases = ['l', 'look']
@@ -252,7 +251,7 @@ All it does is display the connect screen.

-search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
+search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
@@ -352,7 +351,6 @@ for simplicity. It shows a pane of info.

-
develop branch
@@ -276,7 +275,7 @@ look *<account&g
-aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -296,7 +295,7 @@ look *<account&g
-search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}
@@ -551,7 +550,6 @@ self.add().

-
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@@ -450,7 +449,6 @@ send

-
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@@ -229,7 +228,6 @@ All extra kwargs will be passed on to the protocol.

-
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@@ -147,7 +146,6 @@ readers will be unable to read the graphical aspect of the bar.

-
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@@ -170,7 +169,6 @@ useful but are deemed too game-specific to go into the core library.

-
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@@ -325,7 +324,6 @@ the expected fields for a callback (code, author, valid…).

-
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@@ -189,7 +188,6 @@ on user permission.

-
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@@ -157,7 +156,6 @@ to be called from inside another event.

-
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@@ -101,7 +100,6 @@ -
develop branch
@@ -446,7 +445,6 @@ restart only twice.

-
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@@ -232,7 +231,6 @@ -
develop branch
@@ -483,7 +482,6 @@ deletion is aborted.

-
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@@ -210,7 +209,6 @@ either “yes” or “okay” (maybe ‘say I don’t like it, but okay’).

Evennia 0.9.5 » -
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@@ -349,7 +348,6 @@ reply - Replies to a received message, appending the original message to the b -
develop branch
@@ -291,7 +290,6 @@ how many times the map is iterated over.

-
develop branch
@@ -200,7 +199,6 @@ to the menu’s own look command.

-
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@@ -174,7 +173,6 @@ description in use and db.multidesc to store all descriptions.< -
develop branch
@@ -555,7 +554,6 @@ self.add().

-
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@@ -305,7 +304,6 @@ calling the get method.

-
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@@ -385,7 +384,6 @@ means fully obscured.

-
develop branch
@@ -636,7 +635,7 @@ a different language.

-aliases = ['"', "'"]
+aliases = ["'", '"']
@@ -662,7 +661,7 @@ a different language.

-search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
+search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
@@ -801,7 +800,7 @@ Using the command without arguments will list all current recogs.

-aliases = ['recognize', 'forget']
+aliases = ['forget', 'recognize']
@@ -828,7 +827,7 @@ Using the command without arguments will list all current recogs.

-search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
+search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
@@ -1294,7 +1293,6 @@ the evennia.contrib.rplanguage module.

-
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@@ -97,7 +96,6 @@ -
develop branch
@@ -132,7 +131,6 @@ compromised or taken down, losing your logs along with it is no help!).

-
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@@ -171,7 +170,6 @@ writing to log. Recording cleartext password attempts is bad policy.

-
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@@ -111,7 +110,6 @@ parsed from the Session object.

-
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@@ -100,7 +99,6 @@ -
develop branch
@@ -286,7 +285,6 @@ close <door>

-
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@@ -236,7 +235,6 @@ stored deferred from the exit traversal above.

-
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@@ -238,7 +237,6 @@ the conversation defined above.

-
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@@ -445,7 +444,6 @@ to determine the color the player chose.

-
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@@ -99,7 +98,6 @@ -
develop branch
@@ -570,7 +569,7 @@ if there are still any actions you can take.

-aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -591,7 +590,7 @@ if there are still any actions you can take.

-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
@@ -805,7 +804,6 @@ topics related to the game.

-
develop branch
@@ -687,7 +686,7 @@ if there are still any actions you can take.

-aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -708,7 +707,7 @@ if there are still any actions you can take.

-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
@@ -1104,7 +1103,6 @@ You can’t use this command in combat.

-
develop branch
@@ -721,7 +720,7 @@ if there are still any actions you can take.

-aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -742,7 +741,7 @@ if there are still any actions you can take.

-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
@@ -1084,7 +1083,6 @@ items using the same function work differently.

-
develop branch
@@ -593,7 +592,7 @@ if there are still any actions you can take.

-aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -614,7 +613,7 @@ if there are still any actions you can take.

-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
@@ -1033,7 +1032,6 @@ instead of creating objects directly.

-
develop branch
@@ -1020,7 +1019,7 @@ if there are still any actions you can take.

-aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -1041,7 +1040,7 @@ if there are still any actions you can take.

-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
@@ -1299,7 +1298,6 @@ topics related to the game.

-
develop branch
@@ -145,7 +144,6 @@ a random check here so as to only return 33% of the time.

-
develop branch
@@ -163,7 +162,7 @@ lid-state respectively.

-aliases = ['smash', 'smash lid', 'break lid']
+aliases = ['break lid', 'smash lid', 'smash']
@@ -190,7 +189,7 @@ of causing the lamp to break.

-search_index_entry = {'aliases': 'smash smash lid break lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}
+search_index_entry = {'aliases': 'break lid smash lid smash', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}
@@ -307,7 +306,7 @@ of causing the lamp to break.

-aliases = ['examine', 'l', 'feel', 'get', 'listen', 'ex']
+aliases = ['examine', 'get', 'ex', 'listen', 'feel', 'l']
@@ -333,7 +332,7 @@ of causing the lamp to break.

-search_index_entry = {'aliases': 'examine l feel get listen ex', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
+search_index_entry = {'aliases': 'examine get ex listen feel l', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
@@ -568,7 +567,6 @@ the button is pushed.

-
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@@ -100,7 +99,6 @@ -
develop branch
@@ -189,7 +188,6 @@ to how often the message is echoed.

-
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@@ -434,7 +433,6 @@ called directly, regardless of the value of self.start_delay -
develop branch
@@ -126,7 +125,6 @@ -
develop branch
@@ -99,7 +98,6 @@ -
develop branch
@@ -281,7 +280,6 @@ option related to this node.

-
develop branch
@@ -330,7 +329,6 @@ right away, also when patrolling on a very slow ticker.

-
develop branch
@@ -361,7 +360,7 @@ of the object. We overload it with our own version.

-aliases = ['burn', 'light']
+aliases = ['light', 'burn']
@@ -388,7 +387,7 @@ to sit on a “lightable” object, we operate only on self.obj.

-search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}
+search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}
@@ -492,7 +491,7 @@ shift green root up/down

-aliases = ['push', 'pull', 'shiftroot', 'move']
+aliases = ['shiftroot', 'push', 'pull', 'move']
@@ -528,7 +527,7 @@ yellow/green - horizontal roots

-search_index_entry = {'aliases': 'push pull shiftroot move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
+search_index_entry = {'aliases': 'shiftroot push pull move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
@@ -545,7 +544,7 @@ yellow/green - horizontal roots

-aliases = ['push button', 'press button', 'button']
+aliases = ['button', 'push button', 'press button']
@@ -571,7 +570,7 @@ yellow/green - horizontal roots

-search_index_entry = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}
+search_index_entry = {'aliases': 'button push button press button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}
@@ -715,7 +714,7 @@ parry - forgoes your attack but will make you harder to hit on next

-aliases = ['pierce', 'kill', 'slash', 'chop', 'hit', 'fight', 'parry', 'stab', 'defend', 'bash', 'thrust']
+aliases = ['parry', 'chop', 'fight', 'hit', 'stab', 'slash', 'defend', 'kill', 'pierce', 'thrust', 'bash']
@@ -741,7 +740,7 @@ parry - forgoes your attack but will make you harder to hit on next

-search_index_entry = {'aliases': 'pierce kill slash chop hit fight parry stab defend bash thrust', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
+search_index_entry = {'aliases': 'parry chop fight hit stab slash defend kill pierce thrust bash', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
@@ -996,7 +995,6 @@ pulling weapons from it indefinitely.

-
develop branch
@@ -184,7 +183,7 @@ code except for adding in the details.

-aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -199,7 +198,7 @@ code except for adding in the details.

-search_index_entry = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}
@@ -865,7 +864,7 @@ to find something.

-aliases = ['l', 'feel', 'search', 'fiddle', 'feel around']
+aliases = ['fiddle', 'search', 'feel around', 'feel', 'l']
@@ -893,7 +892,7 @@ random chance of eventually finding a light source.

-search_index_entry = {'aliases': 'l feel search fiddle feel around', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
+search_index_entry = {'aliases': 'fiddle search feel around feel l', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
@@ -1263,7 +1262,6 @@ overriding the call (unused by default).

-
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@@ -376,7 +375,6 @@ use its add_argument method.

-
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@@ -717,7 +716,6 @@ coordinate.

-
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@@ -216,7 +215,6 @@ -
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@@ -101,7 +100,6 @@ itself.

-
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@@ -228,7 +227,6 @@ up in one easily separated category.

-
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@@ -396,7 +395,6 @@ object the first time, the query is executed.

-
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@@ -495,7 +494,6 @@ with ‘q’, remove the break line and restart server when finished.

-
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@@ -102,7 +101,6 @@ also contains the default lock functions used in lock definitions.

-
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@@ -554,7 +553,6 @@ unpacked to their real value. We only support basic properties.

-
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@@ -462,7 +461,6 @@ among the locks defined by lockstring.

-
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@@ -349,7 +348,6 @@ -
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@@ -100,7 +99,6 @@ objects inherit from classes in this package.

-
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@@ -97,7 +96,6 @@ -
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@@ -578,7 +577,6 @@ class built by **create_forward_many_to_many_manager()** define -
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@@ -1992,7 +1991,6 @@ read for an error string instead.

-
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@@ -98,7 +97,6 @@ -
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@@ -203,7 +202,6 @@ prototype rather than creating a new one.

-
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@@ -272,7 +271,6 @@ Validate that a #dbref input is valid.

-
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@@ -506,7 +505,6 @@ validator (callable, optional): If given, this will be called with the value to< -
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@@ -524,7 +523,6 @@ custom prototype_parents are given to this function.

-
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@@ -214,7 +213,6 @@ -
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@@ -106,7 +105,6 @@ timed effects.

-
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@@ -97,7 +96,6 @@ -
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@@ -388,7 +387,6 @@ class built by **create_forward_many_to_many_manager()** define -
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@@ -206,7 +205,6 @@ all kwargs must be possible to pickle!

-
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@@ -210,7 +209,6 @@ be called regularly to crank the wheels.

-
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@@ -441,7 +440,6 @@ to do it.

-
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@@ -189,7 +188,6 @@ in the TaskHandler.

-
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@@ -434,7 +433,6 @@ non-db objects.

-
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@@ -137,7 +136,6 @@ -
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@@ -272,7 +271,6 @@ operation, as defined by the global variables in -
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@@ -211,7 +210,6 @@ fails (and is expected to echo why if so).

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-aliases = [':', ':j', ':fi', ':r', ':::', ':fd', ':h', ':y', ':p', ':DD', ':I', ':>', ':<', ':s', ':echo', ':i', ':=', ':dd', ':S', ':q!', ':q', ':A', ':f', ':w', ':uu', ':!', ':UU', ':u', ':dw', ':wq', '::', ':x']
+aliases = [':s', ':UU', ':wq', ':=', ':y', '::', ':!', ':fd', ':A', ':dw', ':DD', ':f', ':w', ':q!', ':fi', ':echo', ':u', ':::', ':dd', ':I', ':h', ':x', ':j', ':p', ':', ':r', ':<', ':i', ':>', ':q', ':uu', ':S']
@@ -302,7 +301,7 @@ efficient presentation.

-search_index_entry = {'aliases': ': :j :fi :r ::: :fd :h :y :p :DD :I :> :< :s :echo :i := :dd :S :q! :q :A :f :w :uu :! :UU :u :dw :wq :: :x', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}
+search_index_entry = {'aliases': ':s :UU :wq := :y :: :! :fd :A :dw :DD :f :w :q! :fi :echo :u ::: :dd :I :h :x :j :p : :r :< :i :> :q :uu :S', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}
@@ -539,7 +538,6 @@ formatting information.

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-aliases = ['e', 'n', 'q', 'next', 't', 'quit', 'back', 'top', 'b', 'end', 'a', 'abort']
+aliases = ['e', 't', 'a', 'back', 'n', 'q', 'quit', 'end', 'b', 'top', 'abort', 'next']
@@ -101,7 +100,7 @@ the caller.msg() construct every time the page is updated.

-search_index_entry = {'aliases': 'e n q next t quit back top b end a abort', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}
+search_index_entry = {'aliases': 'e t a back n q quit end b top abort next', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}
@@ -548,7 +547,6 @@ the evmore commands will be available when this is run).

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Evennia 1.0-dev » -
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-aliases = ['remit', 'pemit']
+aliases = ['pemit', 'remit']
@@ -285,7 +285,7 @@ to accounts respectively.

-search_index_entry = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}
+search_index_entry = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}
@@ -550,7 +550,7 @@ including all currently unlogged in.

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-aliases = ['batchcommand', 'batchcmd']
+aliases = ['batchcmd', 'batchcommand']
@@ -106,7 +106,7 @@ skipping, reloading etc.

-search_index_entry = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}
+search_index_entry = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}
@@ -225,7 +225,7 @@ object copies behind when testing out the script.

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-aliases = ['delete', 'del']
+aliases = ['del', 'delete']
@@ -570,7 +570,7 @@ You can specify the /force switch to bypass this confirmation.

-search_index_entry = {'aliases': 'delete del', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}
+search_index_entry = {'aliases': 'del delete', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}
@@ -1268,7 +1268,7 @@ server settings.

-aliases = ['type', 'swap', 'update', 'parent']
+aliases = ['update', 'type', 'swap', 'parent']
@@ -1299,7 +1299,7 @@ server settings.

-search_index_entry = {'aliases': 'type swap update parent', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
+search_index_entry = {'aliases': 'update type swap parent', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
@@ -1992,7 +1992,7 @@ displays a list of available prototypes.

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@@ -124,7 +124,7 @@ command method rather than caller.msg().

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@@ -122,7 +122,7 @@ Account cmdset. Account commands remain available also to Characters.

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@@ -119,7 +119,7 @@ -
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@@ -121,7 +121,7 @@ of the state instance in this module.

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+
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@@ -64,7 +64,7 @@ aliases to an already joined channel.

-aliases = ['chanalias', 'aliaschan']
+aliases = ['aliaschan', 'chanalias']
@@ -95,7 +95,7 @@ aliases to an already joined channel.

-search_index_entry = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}
+search_index_entry = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}
@@ -121,7 +121,7 @@ for that channel.

-aliases = ['delchanalias', 'delaliaschan']
+aliases = ['delaliaschan', 'delchanalias']
@@ -152,7 +152,7 @@ for that channel.

-search_index_entry = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}
+search_index_entry = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}
@@ -234,7 +234,7 @@ Use addcom/delcom to join and leave channels

-aliases = ['all channels', 'channellist', 'chanlist', 'clist', 'comlist']
+aliases = ['chanlist', 'clist', 'channellist', 'all channels', 'comlist']
@@ -265,7 +265,7 @@ Use addcom/delcom to join and leave channels

-search_index_entry = {'aliases': 'all channels channellist chanlist clist comlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}
+search_index_entry = {'aliases': 'chanlist clist channellist all channels comlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}
@@ -1068,7 +1068,7 @@ must be added to game settings.

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+
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@@ -205,7 +205,7 @@ for everyone to use, you need build privileges and the alias command.

-aliases = ['nicks', 'nickname']
+aliases = ['nickname', 'nicks']
@@ -237,7 +237,7 @@ for everyone to use, you need build privileges and the alias command.

-search_index_entry = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}
+search_index_entry = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}
@@ -641,7 +641,7 @@ automatically begin with your name.

-aliases = [':', 'emote']
+aliases = ['emote', ':']
@@ -677,7 +677,7 @@ space.

-search_index_entry = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}
+search_index_entry = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}
@@ -787,7 +787,7 @@ which permission groups you are a member of.

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@@ -325,7 +325,7 @@ is to let everyone read the help file.

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@@ -111,7 +111,7 @@ -
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+
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@@ -287,7 +287,7 @@ character is actually attached to this Account and Session.

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+
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@@ -362,7 +362,7 @@ the already formatted input.

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+
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@@ -314,7 +314,7 @@ required since whole classes of scripts often have the same name.

-aliases = ['listscripts', 'globalscript']
+aliases = ['globalscript', 'listscripts']
@@ -350,7 +350,7 @@ required since whole classes of scripts often have the same name.

-search_index_entry = {'aliases': 'listscripts globalscript', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}
+search_index_entry = {'aliases': 'globalscript listscripts', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}
@@ -374,7 +374,7 @@ given, <nr> defaults to 10.

-aliases = ['db', 'listobjs', 'stats', 'listobjects']
+aliases = ['listobjects', 'listobjs', 'stats', 'db']
@@ -400,7 +400,7 @@ given, <nr> defaults to 10.

-search_index_entry = {'aliases': 'db listobjs stats listobjects', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}
+search_index_entry = {'aliases': 'listobjects listobjs stats db', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}
@@ -688,7 +688,7 @@ the released memory will instead be re-used by the program.

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+
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@@ -713,7 +713,7 @@ set in self.parse())

-
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+
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@@ -118,7 +118,7 @@ create “account name” “pass word”

-aliases = ['cre', 'cr']
+aliases = ['cr', 'cre']
@@ -149,7 +149,7 @@ create “account name” “pass word”

-search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
+search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
@@ -173,7 +173,7 @@ version is a bit more complicated.

-aliases = ['q', 'qu']
+aliases = ['qu', 'q']
@@ -199,7 +199,7 @@ version is a bit more complicated.

-search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
+search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
@@ -223,7 +223,7 @@ All it does is display the connect screen.

-aliases = ['l', 'look']
+aliases = ['look', 'l']
@@ -249,7 +249,7 @@ All it does is display the connect screen.

-search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
+search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
@@ -354,7 +354,7 @@ for simplicity. It shows a pane of info.

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@@ -127,7 +127,7 @@ Evennia.

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@@ -279,7 +279,7 @@ -
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@@ -315,7 +315,7 @@ or more channels.

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@@ -783,7 +783,7 @@ responsibility.

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@@ -102,7 +102,7 @@ as code related to external communication like IRC or RSS.

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+
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@@ -380,7 +380,7 @@ case sensitive) match.

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+
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@@ -732,7 +732,7 @@ object the first time, the query is executed.

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+
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@@ -553,7 +553,7 @@ so we just return that, else we have to localize and strip the tz

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@@ -97,7 +97,7 @@ -
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+
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@@ -307,7 +307,7 @@ -
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+
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@@ -681,7 +681,7 @@ try to influence the other part in the deal.

-aliases = ['offers', 'deal']
+aliases = ['deal', 'offers']
@@ -707,7 +707,7 @@ try to influence the other part in the deal.

-search_index_entry = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}
+search_index_entry = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}
@@ -891,7 +891,7 @@ info to your choice.

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+
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@@ -929,7 +929,7 @@ set in self.parse())

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+
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@@ -233,7 +233,7 @@ attribute on ourselves to remember it.

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@@ -741,7 +741,7 @@ items.

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+
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@@ -132,7 +132,7 @@ COLOR_ANSI_BRIGHT_BGS_EXTRA_MAP = color_markups.CURLY_COLOR_ANSI_BRIGHT_BGS_EXTR -
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+
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@@ -319,7 +319,7 @@ The time is given in units as keyword arguments.

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@@ -250,7 +250,7 @@ Add with @py self.cmdset.add(“contrib.dice.DiceCmdSet”)

-
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+
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@@ -126,7 +126,7 @@ there is no object yet before the account has logged in)

-aliases = ['cre', 'cr']
+aliases = ['cr', 'cre']
@@ -162,7 +162,7 @@ name enclosed in quotes:

-search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}
+search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}
@@ -181,7 +181,7 @@ version is a bit more complicated.

-aliases = ['q', 'qu']
+aliases = ['qu', 'q']
@@ -207,7 +207,7 @@ version is a bit more complicated.

-search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
+search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
@@ -226,7 +226,7 @@ All it does is display the connect screen.

-aliases = ['l', 'look']
+aliases = ['look', 'l']
@@ -252,7 +252,7 @@ All it does is display the connect screen.

-search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
+search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
@@ -352,7 +352,7 @@ for simplicity. It shows a pane of info.

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+
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@@ -551,7 +551,7 @@ self.add().

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@@ -450,7 +450,7 @@ send

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@@ -229,7 +229,7 @@ All extra kwargs will be passed on to the protocol.

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@@ -147,7 +147,7 @@ readers will be unable to read the graphical aspect of the bar.

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@@ -194,7 +194,7 @@ useful but are deemed too game-specific to go into the core library.

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+
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@@ -325,7 +325,7 @@ the expected fields for a callback (code, author, valid…).

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+
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@@ -52,7 +52,7 @@
-aliases = ['@callbacks', '@callback', '@calls']
+aliases = ['@callback', '@calls', '@callbacks']
@@ -133,7 +133,7 @@ on user permission.

-search_index_entry = {'aliases': '@callbacks @callback @calls', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}
+search_index_entry = {'aliases': '@callback @calls @callbacks', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}
@@ -189,7 +189,7 @@ on user permission.

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@@ -157,7 +157,7 @@ to be called from inside another event.

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@@ -101,7 +101,7 @@ -
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@@ -446,7 +446,7 @@ restart only twice.

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@@ -232,7 +232,7 @@ -
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+
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@@ -483,7 +483,7 @@ deletion is aborted.

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@@ -210,7 +210,7 @@ either “yes” or “okay” (maybe ‘say I don’t like it, but okay’).

Evennia 1.0-dev » -
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@@ -349,7 +349,7 @@ reply - Replies to a received message, appending the original message to the b -
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@@ -291,7 +291,7 @@ how many times the map is iterated over.

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@@ -200,7 +200,7 @@ to the menu’s own look command.

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@@ -174,7 +174,7 @@ description in use and db.multidesc to store all descriptions.< -
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@@ -555,7 +555,7 @@ self.add().

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@@ -305,7 +305,7 @@ calling the get method.

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+
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@@ -385,7 +385,7 @@ means fully obscured.

-
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+
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@@ -801,7 +801,7 @@ Using the command without arguments will list all current recogs.

-aliases = ['recognize', 'forget']
+aliases = ['forget', 'recognize']
@@ -828,7 +828,7 @@ Using the command without arguments will list all current recogs.

-search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
+search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
@@ -1294,7 +1294,7 @@ the evennia.contrib.rplanguage module.

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@@ -171,7 +171,7 @@ writing to log. Recording cleartext password attempts is bad policy.

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@@ -111,7 +111,7 @@ parsed from the Session object.

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@@ -570,7 +570,7 @@ if there are still any actions you can take.

-aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -591,7 +591,7 @@ if there are still any actions you can take.

-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
@@ -805,7 +805,7 @@ topics related to the game.

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+
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@@ -687,7 +687,7 @@ if there are still any actions you can take.

-aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -708,7 +708,7 @@ if there are still any actions you can take.

-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
@@ -1104,7 +1104,7 @@ You can’t use this command in combat.

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@@ -721,7 +721,7 @@ if there are still any actions you can take.

-aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -742,7 +742,7 @@ if there are still any actions you can take.

-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
@@ -1084,7 +1084,7 @@ items using the same function work differently.

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+
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@@ -593,7 +593,7 @@ if there are still any actions you can take.

-aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -614,7 +614,7 @@ if there are still any actions you can take.

-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
@@ -1033,7 +1033,7 @@ instead of creating objects directly.

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+
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@@ -1020,7 +1020,7 @@ if there are still any actions you can take.

-aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -1041,7 +1041,7 @@ if there are still any actions you can take.

-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
@@ -1299,7 +1299,7 @@ topics related to the game.

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@@ -145,7 +145,7 @@ a random check here so as to only return 33% of the time.

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+
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@@ -110,7 +110,7 @@ push the lid of the button away.

-aliases = ['press button', 'press', 'push']
+aliases = ['push', 'press', 'press button']
@@ -141,7 +141,7 @@ lid-state respectively.

-search_index_entry = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
+search_index_entry = {'aliases': 'push press press button', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
@@ -163,7 +163,7 @@ lid-state respectively.

-aliases = ['smash lid', 'break lid', 'smash']
+aliases = ['break lid', 'smash', 'smash lid']
@@ -190,7 +190,7 @@ of causing the lamp to break.

-search_index_entry = {'aliases': 'smash lid break lid smash', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}
+search_index_entry = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}
@@ -211,7 +211,7 @@ of causing the lamp to break.

-aliases = ['open button', 'open']
+aliases = ['open', 'open button']
@@ -237,7 +237,7 @@ of causing the lamp to break.

-search_index_entry = {'aliases': 'open button open', 'category': 'general', 'key': 'open lid', 'tags': '', 'text': '\n open lid\n\n Usage:\n open lid\n\n '}
+search_index_entry = {'aliases': 'open open button', 'category': 'general', 'key': 'open lid', 'tags': '', 'text': '\n open lid\n\n Usage:\n open lid\n\n '}
@@ -307,7 +307,7 @@ of causing the lamp to break.

-aliases = ['get', 'ex', 'feel', 'listen', 'examine', 'l']
+aliases = ['l', 'get', 'ex', 'feel', 'listen', 'examine']
@@ -333,7 +333,7 @@ of causing the lamp to break.

-search_index_entry = {'aliases': 'get ex feel listen examine l', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
+search_index_entry = {'aliases': 'l get ex feel listen examine', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
@@ -568,7 +568,7 @@ the button is pushed.

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@@ -330,7 +330,7 @@ right away, also when patrolling on a very slow ticker.

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@@ -361,7 +361,7 @@ of the object. We overload it with our own version.

-aliases = ['light', 'burn']
+aliases = ['burn', 'light']
@@ -388,7 +388,7 @@ to sit on a “lightable” object, we operate only on self.obj.

-search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}
+search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}
@@ -492,7 +492,7 @@ shift green root up/down

-aliases = ['move', 'push', 'pull', 'shiftroot']
+aliases = ['push', 'shiftroot', 'move', 'pull']
@@ -528,7 +528,7 @@ yellow/green - horizontal roots

-search_index_entry = {'aliases': 'move push pull shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
+search_index_entry = {'aliases': 'push shiftroot move pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
@@ -545,7 +545,7 @@ yellow/green - horizontal roots

-aliases = ['press button', 'push button', 'button']
+aliases = ['push button', 'button', 'press button']
@@ -571,7 +571,7 @@ yellow/green - horizontal roots

-search_index_entry = {'aliases': 'press button push button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}
+search_index_entry = {'aliases': 'push button button press button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}
@@ -715,7 +715,7 @@ parry - forgoes your attack but will make you harder to hit on next

-aliases = ['chop', 'bash', 'slash', 'fight', 'defend', 'kill', 'thrust', 'pierce', 'parry', 'stab', 'hit']
+aliases = ['fight', 'pierce', 'chop', 'bash', 'parry', 'thrust', 'stab', 'defend', 'kill', 'slash', 'hit']
@@ -741,7 +741,7 @@ parry - forgoes your attack but will make you harder to hit on next

-search_index_entry = {'aliases': 'chop bash slash fight defend kill thrust pierce parry stab hit', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
+search_index_entry = {'aliases': 'fight pierce chop bash parry thrust stab defend kill slash hit', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
@@ -996,7 +996,7 @@ pulling weapons from it indefinitely.

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+
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@@ -865,7 +865,7 @@ to find something.

-aliases = ['feel', 'fiddle', 'feel around', 'l', 'search']
+aliases = ['l', 'search', 'fiddle', 'feel', 'feel around']
@@ -893,7 +893,7 @@ random chance of eventually finding a light source.

-search_index_entry = {'aliases': 'feel fiddle feel around l search', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
+search_index_entry = {'aliases': 'l search fiddle feel feel around', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
@@ -1263,7 +1263,7 @@ overriding the call (unused by default).

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-aliases = [':dw', ':p', ':r', ':q!', ':DD', ':i', ':echo', ':<', ':>', ':fd', ':wq', ':j', '::', ':!', ':A', ':S', ':fi', ':UU', ':f', ':q', ':s', ':uu', ':y', ':I', ':::', ':u', ':x', ':h', ':=', ':dd', ':w', ':']
+aliases = [':f', ':dw', ':echo', ':i', ':fi', ':q!', ':<', ':q', ':h', ':s', ':!', ':dd', ':r', ':uu', ':x', ':DD', ':A', ':u', ':', ':::', ':j', ':fd', ':wq', ':w', ':=', ':UU', ':>', '::', ':p', ':S', ':y', ':I']
@@ -302,7 +302,7 @@ efficient presentation.

-search_index_entry = {'aliases': ':dw :p :r :q! :DD :i :echo :< :> :fd :wq :j :: :! :A :S :fi :UU :f :q :s :uu :y :I ::: :u :x :h := :dd :w :', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}
+search_index_entry = {'aliases': ':f :dw :echo :i :fi :q! :< :q :h :s :! :dd :r :uu :x :DD :A :u : ::: :j :fd :wq :w := :UU :> :: :p :S :y :I', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}
@@ -539,7 +539,7 @@ formatting information.

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-aliases = ['q', 'end', 'abort', 'e', 'back', 'next', 't', 'top', 'b', 'a', 'quit', 'n']
+aliases = ['quit', 'back', 'b', 'e', 'n', 'abort', 'q', 'end', 'top', 'a', 't', 'next']
@@ -101,7 +101,7 @@ the caller.msg() construct every time the page is updated.

-search_index_entry = {'aliases': 'q end abort e back next t top b a quit n', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}
+search_index_entry = {'aliases': 'quit back b e n abort q end top a t next', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}
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