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Merge pull request #1528 from vlegoff/telnet_encoding
Add a setting to change telnet default encoding
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commit
0ae5989e91
3 changed files with 3 additions and 2 deletions
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@ -25,7 +25,6 @@ _RE_LINEBREAK = re.compile(r"\n\r|\r\n|\n|\r", re.DOTALL + re.MULTILINE)
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_RE_SCREENREADER_REGEX = re.compile(r"%s" % settings.SCREENREADER_REGEX_STRIP, re.DOTALL + re.MULTILINE)
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_IDLE_COMMAND = settings.IDLE_COMMAND + "\n"
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class TelnetProtocol(Telnet, StatefulTelnetProtocol, Session):
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"""
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Each player connecting over telnet (ie using most traditional mud
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@ -50,6 +49,8 @@ class TelnetProtocol(Telnet, StatefulTelnetProtocol, Session):
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# when it reaches 0 the portal/server syncs their data
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self.handshakes = 8 # suppress-go-ahead, naws, ttype, mccp, mssp, msdp, gmcp, mxp
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self.init_session(self.protocol_name, client_address, self.factory.sessionhandler)
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# change encoding to ENCODINGS[0] which reflects Telnet default encoding
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self.protocol_flags["ENCODING"] = settings.ENCODINGS[0] if settings.ENCODINGS else 'utf-8'
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# suppress go-ahead
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self.sga = suppress_ga.SuppressGA(self)
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@ -7,7 +7,6 @@ from builtins import object
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import time
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#------------------------------------------------------------
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# Server Session
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#------------------------------------------------------------
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@ -171,6 +171,7 @@ IDLE_COMMAND = "idle"
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# given, this list is tried, in order, aborting on the first match.
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# Add sets for languages/regions your accounts are likely to use.
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# (see http://en.wikipedia.org/wiki/Character_encoding)
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# Telnet default encoding, unless specified by the client, will be ENCODINGS[0].
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ENCODINGS = ["utf-8", "latin-1", "ISO-8859-1"]
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# Regular expression applied to all output to a given session in order
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# to strip away characters (usually various forms of decorations) for the benefit
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