Updated HTML docs.

This commit is contained in:
Evennia docbuilder action 2024-07-10 18:17:18 +00:00
parent 3eae951050
commit 0ae5796320
33 changed files with 166 additions and 108 deletions

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@ -1,4 +1,4 @@
# Sphinx build info version 1
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
config: 15a6d2983cb1c38d3a1527d971d3690e
config: d19ab3d7c8a04962c44d6e07f1836ae8
tags: 645f666f9bcd5a90fca523b33c5a78b7

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@ -3385,7 +3385,7 @@
<span class="k">if</span> <span class="s2">&quot;loc&quot;</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">switches</span> <span class="ow">and</span> <span class="ow">not</span> <span class="n">is_account</span> <span class="ow">and</span> <span class="n">result</span><span class="o">.</span><span class="n">location</span><span class="p">:</span>
<span class="n">string</span> <span class="o">+=</span> <span class="p">(</span>
<span class="sa">f</span><span class="s2">&quot; (|wlocation|n: |g</span><span class="si">{</span><span class="n">result</span><span class="o">.</span><span class="n">location</span><span class="o">.</span><span class="n">get_display_name</span><span class="p">(</span><span class="n">caller</span><span class="p">)</span><span class="si">}</span><span class="s2">&quot;</span>
<span class="sa">f</span><span class="s2">&quot;</span><span class="si">{</span><span class="n">result</span><span class="o">.</span><span class="n">get_extra_display_name_info</span><span class="p">(</span><span class="n">caller</span><span class="p">)</span><span class="si">}</span><span class="s2">|n)&quot;</span>
<span class="sa">f</span><span class="s2">&quot;</span><span class="si">{</span><span class="n">result</span><span class="o">.</span><span class="n">location</span><span class="o">.</span><span class="n">get_extra_display_name_info</span><span class="p">(</span><span class="n">caller</span><span class="p">)</span><span class="si">}</span><span class="s2">|n)&quot;</span>
<span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="c1"># Not an account/dbref search but a wider search; build a queryset.</span>

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@ -484,7 +484,7 @@
<span class="c1"># if no sdesc, include key plus aliases instead</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">candidate_map</span><span class="o">.</span><span class="n">append</span><span class="p">((</span><span class="n">obj</span><span class="p">,</span> <span class="n">obj</span><span class="o">.</span><span class="n">key</span><span class="p">))</span>
<span class="n">candidate_map</span><span class="o">.</span><span class="n">extend</span><span class="p">([(</span><span class="n">obj</span><span class="p">,</span> <span class="n">alias</span><span class="p">)</span> <span class="k">for</span> <span class="n">alias</span> <span class="ow">in</span> <span class="n">obj</span><span class="o">.</span><span class="n">aliases</span><span class="o">.</span><span class="n">all</span><span class="p">()])</span>
<span class="n">candidate_map</span><span class="o">.</span><span class="n">extend</span><span class="p">([(</span><span class="n">obj</span><span class="p">,</span> <span class="n">alias</span><span class="p">)</span> <span class="k">for</span> <span class="n">alias</span> <span class="ow">in</span> <span class="n">obj</span><span class="o">.</span><span class="n">aliases</span><span class="o">.</span><span class="n">all</span><span class="p">()])</span>
<span class="c1"># escape mapping syntax on the form {#id} if it exists already in emote,</span>
<span class="c1"># if so it is replaced with just &quot;id&quot;.</span>
@ -514,7 +514,10 @@
<span class="c1"># first see if there is a number given (e.g. 1-tall)</span>
<span class="n">num_identifier</span><span class="p">,</span> <span class="n">_</span> <span class="o">=</span> <span class="n">marker_match</span><span class="o">.</span><span class="n">groups</span><span class="p">(</span><span class="s2">&quot;&quot;</span><span class="p">)</span> <span class="c1"># return &quot;&quot; if no match, rather than None</span>
<span class="c1"># get the beginning of the actual text, minus the numeric identifier</span>
<span class="n">match_index</span> <span class="o">=</span> <span class="n">marker_match</span><span class="o">.</span><span class="n">start</span><span class="p">()</span>
<span class="k">if</span> <span class="n">num_identifier</span><span class="p">:</span>
<span class="n">match_index</span> <span class="o">+=</span> <span class="nb">len</span><span class="p">(</span><span class="n">num_identifier</span><span class="p">)</span> <span class="o">+</span> <span class="mi">1</span>
<span class="c1"># split the emote string at the reference marker, to process everything after it</span>
<span class="n">head</span> <span class="o">=</span> <span class="n">string</span><span class="p">[:</span><span class="n">match_index</span><span class="p">]</span>
<span class="n">tail</span> <span class="o">=</span> <span class="n">string</span><span class="p">[</span><span class="n">match_index</span> <span class="o">+</span> <span class="mi">1</span> <span class="p">:]</span>
@ -531,7 +534,7 @@
<span class="p">(</span><span class="n">re</span><span class="o">.</span><span class="n">search</span><span class="p">(</span><span class="n">rquery</span><span class="p">,</span> <span class="n">text</span><span class="p">,</span> <span class="n">_RE_FLAGS</span><span class="p">),</span> <span class="n">obj</span><span class="p">,</span> <span class="n">text</span><span class="p">)</span> <span class="k">for</span> <span class="n">obj</span><span class="p">,</span> <span class="n">text</span> <span class="ow">in</span> <span class="n">candidate_map</span>
<span class="p">)</span>
<span class="c1"># filter out any non-matching candidates</span>
<span class="n">bestmatches</span> <span class="o">=</span> <span class="p">[(</span><span class="n">obj</span><span class="p">,</span> <span class="n">match</span><span class="o">.</span><span class="n">group</span><span class="p">())</span> <span class="k">for</span> <span class="n">match</span><span class="p">,</span> <span class="n">obj</span><span class="p">,</span> <span class="n">text</span> <span class="ow">in</span> <span class="n">matches</span> <span class="k">if</span> <span class="n">match</span><span class="p">]</span>
<span class="n">bestmatches</span> <span class="o">=</span> <span class="p">[(</span><span class="n">obj</span><span class="p">,</span> <span class="n">mtch</span><span class="o">.</span><span class="n">group</span><span class="p">())</span> <span class="k">for</span> <span class="n">mtch</span><span class="p">,</span> <span class="n">obj</span><span class="p">,</span> <span class="n">text</span> <span class="ow">in</span> <span class="n">matches</span> <span class="k">if</span> <span class="n">mtch</span><span class="p">]</span>
<span class="k">else</span><span class="p">:</span>
<span class="c1"># to find the longest match, we start from the marker and lengthen the</span>
@ -1425,30 +1428,30 @@
<span class="sd"> &quot;&quot;&quot;</span>
<span class="c1"># we also want to use the default search method</span>
<span class="n">search_obj</span> <span class="o">=</span> <span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">get_search_result</span>
<span class="n">is_builder</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">check_lockstring</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="s2">&quot;perm(Builder)&quot;</span><span class="p">)</span>
<span class="n">is_builder</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">permissions</span><span class="o">.</span><span class="n">check</span><span class="p">(</span><span class="s2">&quot;Builder&quot;</span><span class="p">)</span>
<span class="n">results</span> <span class="o">=</span> <span class="p">[]</span>
<span class="k">if</span> <span class="n">candidates</span><span class="p">:</span>
<span class="n">candidates</span> <span class="o">=</span> <span class="n">parse_sdescs_and_recogs</span><span class="p">(</span>
<span class="k">if</span> <span class="n">candidates</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
<span class="n">searched_results</span> <span class="o">=</span> <span class="n">parse_sdescs_and_recogs</span><span class="p">(</span>
<span class="bp">self</span><span class="p">,</span> <span class="n">candidates</span><span class="p">,</span> <span class="n">_PREFIX</span> <span class="o">+</span> <span class="n">searchdata</span><span class="p">,</span> <span class="n">search_mode</span><span class="o">=</span><span class="kc">True</span>
<span class="p">)</span>
<span class="n">results</span> <span class="o">=</span> <span class="p">[]</span>
<span class="k">for</span> <span class="n">candidate</span> <span class="ow">in</span> <span class="n">candidates</span><span class="p">:</span>
<span class="c1"># we search by candidate keys here; this allows full error</span>
<span class="c1"># management and use of all kwargs - we will use searchdata</span>
<span class="c1"># in eventual error reporting later (not their keys). Doing</span>
<span class="c1"># it like this e.g. allows for use of the typeclass kwarg</span>
<span class="c1"># limiter.</span>
<span class="n">results</span><span class="o">.</span><span class="n">extend</span><span class="p">(</span>
<span class="p">[</span><span class="n">obj</span> <span class="k">for</span> <span class="n">obj</span> <span class="ow">in</span> <span class="n">search_obj</span><span class="p">(</span><span class="n">candidate</span><span class="o">.</span><span class="n">key</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">)</span> <span class="k">if</span> <span class="n">obj</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">results</span><span class="p">]</span>
<span class="p">)</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">results</span> <span class="ow">and</span> <span class="n">is_builder</span><span class="p">:</span>
<span class="c1"># builders get to do a global search by key+alias</span>
<span class="n">results</span> <span class="o">=</span> <span class="n">search_obj</span><span class="p">(</span><span class="n">searchdata</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">)</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">searched_results</span> <span class="ow">and</span> <span class="n">is_builder</span><span class="p">:</span>
<span class="c1"># builders get to do a search by key</span>
<span class="n">results</span> <span class="o">=</span> <span class="n">search_obj</span><span class="p">(</span><span class="n">searchdata</span><span class="p">,</span> <span class="n">candidates</span><span class="o">=</span><span class="n">candidates</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="c1"># we do a default search on each result by key, here, to apply extra filtering kwargs</span>
<span class="k">for</span> <span class="n">searched_obj</span> <span class="ow">in</span> <span class="n">searched_results</span><span class="p">:</span>
<span class="n">results</span><span class="o">.</span><span class="n">extend</span><span class="p">(</span>
<span class="p">[</span>
<span class="n">obj</span>
<span class="k">for</span> <span class="n">obj</span> <span class="ow">in</span> <span class="n">search_obj</span><span class="p">(</span>
<span class="n">searched_obj</span><span class="o">.</span><span class="n">key</span><span class="p">,</span> <span class="n">candidates</span><span class="o">=</span><span class="p">[</span><span class="n">searched_obj</span><span class="p">],</span> <span class="o">**</span><span class="n">kwargs</span>
<span class="p">)</span>
<span class="k">if</span> <span class="n">obj</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">results</span>
<span class="p">]</span>
<span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="c1"># global searches with #drefs end up here. Global searches are</span>
<span class="c1"># only done in code, so is controlled, #dbrefs are turned off</span>
<span class="c1"># for non-Builders.</span>
<span class="c1"># no candidates means it&#39;s a global search, so we pass it back to the default</span>
<span class="n">results</span> <span class="o">=</span> <span class="n">search_obj</span><span class="p">(</span><span class="n">searchdata</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">)</span>
<span class="k">return</span> <span class="n">results</span></div>

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@ -436,7 +436,45 @@
<span class="bp">self</span><span class="o">.</span><span class="n">receiver2</span><span class="o">.</span><span class="n">sdesc</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">sdesc2</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">speaker</span><span class="o">.</span><span class="n">msg</span> <span class="o">=</span> <span class="k">lambda</span> <span class="n">text</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">:</span> <span class="nb">setattr</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="s2">&quot;out0&quot;</span><span class="p">,</span> <span class="n">text</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">assertEqual</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">speaker</span><span class="o">.</span><span class="n">search</span><span class="p">(</span><span class="s2">&quot;receiver of emotes&quot;</span><span class="p">),</span> <span class="bp">self</span><span class="o">.</span><span class="n">receiver1</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">assertEqual</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">speaker</span><span class="o">.</span><span class="n">search</span><span class="p">(</span><span class="s2">&quot;colliding&quot;</span><span class="p">),</span> <span class="bp">self</span><span class="o">.</span><span class="n">receiver2</span><span class="p">)</span></div></div>
<span class="bp">self</span><span class="o">.</span><span class="n">assertEqual</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">speaker</span><span class="o">.</span><span class="n">search</span><span class="p">(</span><span class="s2">&quot;colliding&quot;</span><span class="p">),</span> <span class="bp">self</span><span class="o">.</span><span class="n">receiver2</span><span class="p">)</span></div>
<div class="viewcode-block" id="TestRPSystem.test_get_search_result"><a class="viewcode-back" href="../../../../../api/evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_get_search_result">[docs]</a> <span class="k">def</span> <span class="nf">test_get_search_result</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="bp">self</span><span class="o">.</span><span class="n">obj1</span> <span class="o">=</span> <span class="n">create_object</span><span class="p">(</span><span class="n">rpsystem</span><span class="o">.</span><span class="n">ContribRPObject</span><span class="p">,</span> <span class="n">key</span><span class="o">=</span><span class="s2">&quot;Obj1&quot;</span><span class="p">,</span> <span class="n">location</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">room</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">obj1</span><span class="o">.</span><span class="n">sdesc</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">&quot;something&quot;</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">obj2</span> <span class="o">=</span> <span class="n">create_object</span><span class="p">(</span><span class="n">rpsystem</span><span class="o">.</span><span class="n">ContribRPCharacter</span><span class="p">,</span> <span class="n">key</span><span class="o">=</span><span class="s2">&quot;Obj2&quot;</span><span class="p">,</span> <span class="n">location</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">room</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">obj2</span><span class="o">.</span><span class="n">sdesc</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">&quot;something&quot;</span><span class="p">)</span>
<span class="n">candidates</span> <span class="o">=</span> <span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">obj1</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">obj2</span><span class="p">]</span>
<span class="c1"># search candidates by sdesc: both objects should be found</span>
<span class="n">result</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">speaker</span><span class="o">.</span><span class="n">get_search_result</span><span class="p">(</span><span class="s2">&quot;something&quot;</span><span class="p">,</span> <span class="n">candidates</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">assertEqual</span><span class="p">(</span><span class="nb">list</span><span class="p">(</span><span class="n">result</span><span class="p">),</span> <span class="n">candidates</span><span class="p">)</span>
<span class="c1"># search by sdesc with 2-disambiguator: only second object should be found</span>
<span class="n">result</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">speaker</span><span class="o">.</span><span class="n">get_search_result</span><span class="p">(</span><span class="s2">&quot;2-something&quot;</span><span class="p">,</span> <span class="n">candidates</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">assertEqual</span><span class="p">(</span><span class="nb">list</span><span class="p">(</span><span class="n">result</span><span class="p">),</span> <span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">obj2</span><span class="p">])</span>
<span class="c1"># search empty candidates: no objects should be found</span>
<span class="n">result</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">speaker</span><span class="o">.</span><span class="n">get_search_result</span><span class="p">(</span><span class="s2">&quot;something&quot;</span><span class="p">,</span> <span class="n">candidates</span><span class="o">=</span><span class="p">[])</span>
<span class="bp">self</span><span class="o">.</span><span class="n">assertEqual</span><span class="p">(</span><span class="nb">list</span><span class="p">(</span><span class="n">result</span><span class="p">),</span> <span class="p">[])</span>
<span class="c1"># typeclass was given: only matching object should be found</span>
<span class="n">result</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">speaker</span><span class="o">.</span><span class="n">get_search_result</span><span class="p">(</span>
<span class="s2">&quot;something&quot;</span><span class="p">,</span> <span class="n">candidates</span><span class="o">=</span><span class="n">candidates</span><span class="p">,</span> <span class="n">typeclass</span><span class="o">=</span><span class="n">rpsystem</span><span class="o">.</span><span class="n">ContribRPCharacter</span>
<span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">assertEqual</span><span class="p">(</span><span class="nb">list</span><span class="p">(</span><span class="n">result</span><span class="p">),</span> <span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">obj2</span><span class="p">])</span>
<span class="c1"># search by key with player permissions: no objects should be found</span>
<span class="n">result</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">speaker</span><span class="o">.</span><span class="n">get_search_result</span><span class="p">(</span><span class="s2">&quot;obj1&quot;</span><span class="p">,</span> <span class="n">candidates</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">assertEqual</span><span class="p">(</span><span class="nb">list</span><span class="p">(</span><span class="n">result</span><span class="p">),</span> <span class="p">[])</span>
<span class="c1"># search by key with builder permissions: object should be found</span>
<span class="bp">self</span><span class="o">.</span><span class="n">speaker</span><span class="o">.</span><span class="n">permissions</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">&quot;builder&quot;</span><span class="p">)</span>
<span class="n">result</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">speaker</span><span class="o">.</span><span class="n">get_search_result</span><span class="p">(</span><span class="s2">&quot;obj1&quot;</span><span class="p">,</span> <span class="n">candidates</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">assertEqual</span><span class="p">(</span><span class="nb">list</span><span class="p">(</span><span class="n">result</span><span class="p">),</span> <span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">obj1</span><span class="p">])</span>
<span class="c1"># search by key with builder permissions when NOT IN candidates: object should NOT be found</span>
<span class="n">result</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">speaker</span><span class="o">.</span><span class="n">get_search_result</span><span class="p">(</span><span class="s2">&quot;obj1&quot;</span><span class="p">,</span> <span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">obj2</span><span class="p">])</span>
<span class="bp">self</span><span class="o">.</span><span class="n">assertEqual</span><span class="p">(</span><span class="nb">list</span><span class="p">(</span><span class="n">result</span><span class="p">),</span> <span class="p">[])</span></div></div>
<div class="viewcode-block" id="TestRPSystemCommands"><a class="viewcode-back" href="../../../../../api/evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystemCommands">[docs]</a><span class="k">class</span> <span class="nc">TestRPSystemCommands</span><span class="p">(</span><span class="n">BaseEvenniaCommandTest</span><span class="p">):</span>

View file

@ -176,6 +176,11 @@
<span class="n">ANSI_NORMAL</span> <span class="o">=</span> <span class="s2">&quot;</span><span class="se">\033</span><span class="s2">[0m&quot;</span>
<span class="n">ANSI_UNDERLINE</span> <span class="o">=</span> <span class="s2">&quot;</span><span class="se">\033</span><span class="s2">[4m&quot;</span>
<span class="n">ANSI_UNDERLINE_RESET</span> <span class="o">=</span> <span class="s2">&quot;</span><span class="se">\033</span><span class="s2">[24m&quot;</span>
<span class="n">ANSI_ITALIC</span> <span class="o">=</span> <span class="s2">&quot;</span><span class="se">\033</span><span class="s2">[3m&quot;</span>
<span class="n">ANSI_ITALIC_RESET</span> <span class="o">=</span> <span class="s2">&quot;</span><span class="se">\033</span><span class="s2">[23m&quot;</span>
<span class="n">ANSI_STRIKE</span> <span class="o">=</span> <span class="s2">&quot;</span><span class="se">\033</span><span class="s2">[9m&quot;</span>
<span class="n">ANSI_STRIKE_RESET</span> <span class="o">=</span> <span class="s2">&quot;</span><span class="se">\033</span><span class="s2">[29m&quot;</span>
<span class="n">ANSI_HILITE</span> <span class="o">=</span> <span class="s2">&quot;</span><span class="se">\033</span><span class="s2">[1m&quot;</span>
<span class="n">ANSI_UNHILITE</span> <span class="o">=</span> <span class="s2">&quot;</span><span class="se">\033</span><span class="s2">[22m&quot;</span>
<span class="n">ANSI_BLINK</span> <span class="o">=</span> <span class="s2">&quot;</span><span class="se">\033</span><span class="s2">[5m&quot;</span>
@ -241,6 +246,11 @@
<span class="p">(</span><span class="sa">r</span><span class="s2">&quot;|*&quot;</span><span class="p">,</span> <span class="n">ANSI_INVERSE</span><span class="p">),</span> <span class="c1"># invert</span>
<span class="p">(</span><span class="sa">r</span><span class="s2">&quot;|^&quot;</span><span class="p">,</span> <span class="n">ANSI_BLINK</span><span class="p">),</span> <span class="c1"># blinking text (very annoying and not supported by all clients)</span>
<span class="p">(</span><span class="sa">r</span><span class="s2">&quot;|u&quot;</span><span class="p">,</span> <span class="n">ANSI_UNDERLINE</span><span class="p">),</span> <span class="c1"># underline</span>
<span class="p">(</span><span class="sa">r</span><span class="s2">&quot;|U&quot;</span><span class="p">,</span> <span class="n">ANSI_UNDERLINE_RESET</span><span class="p">),</span> <span class="c1"># underline reset</span>
<span class="p">(</span><span class="sa">r</span><span class="s2">&quot;|i&quot;</span><span class="p">,</span> <span class="n">ANSI_ITALIC</span><span class="p">),</span> <span class="c1"># italic</span>
<span class="p">(</span><span class="sa">r</span><span class="s2">&quot;|I&quot;</span><span class="p">,</span> <span class="n">ANSI_ITALIC_RESET</span><span class="p">),</span> <span class="c1"># italic reset</span>
<span class="p">(</span><span class="sa">r</span><span class="s2">&quot;|s&quot;</span><span class="p">,</span> <span class="n">ANSI_STRIKE</span><span class="p">),</span> <span class="c1"># strikethrough</span>
<span class="p">(</span><span class="sa">r</span><span class="s2">&quot;|S&quot;</span><span class="p">,</span> <span class="n">ANSI_STRIKE_RESET</span><span class="p">),</span> <span class="c1"># strikethrough reset</span>
<span class="p">(</span><span class="sa">r</span><span class="s2">&quot;|r&quot;</span><span class="p">,</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_RED</span><span class="p">),</span>
<span class="p">(</span><span class="sa">r</span><span class="s2">&quot;|g&quot;</span><span class="p">,</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_GREEN</span><span class="p">),</span>
<span class="p">(</span><span class="sa">r</span><span class="s2">&quot;|y&quot;</span><span class="p">,</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_YELLOW</span><span class="p">),</span>

View file

@ -147,7 +147,7 @@ method. Otherwise all text will be returned to all connected sessions.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.account.CmdOOCLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -178,7 +178,7 @@ method. Otherwise all text will be returned to all connected sessions.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.account.CmdOOCLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -331,7 +331,7 @@ to accounts respectively.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.admin.CmdEmit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['remit', 'pemit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['pemit', 'remit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -362,7 +362,7 @@ to accounts respectively.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.admin.CmdEmit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' remit pemit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n remit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n pemit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' pemit remit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n remit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n pemit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -1415,7 +1415,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;parent', '&#64;swap', '&#64;type', '&#64;typeclasses', '&#64;update']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;update', '&#64;parent', '&#64;swap', '&#64;type', '&#64;typeclasses']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1446,7 +1446,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;parent &#64;swap &#64;type &#64;typeclasses &#64;update', 'category': 'building', 'key': '&#64;typeclass', 'no_prefix': 'typeclass parent swap type typeclasses update', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;update &#64;parent &#64;swap &#64;type &#64;typeclasses', 'category': 'building', 'key': '&#64;typeclass', 'no_prefix': 'typeclass update parent swap type typeclasses', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1601,7 +1601,7 @@ If object is not specified, the current location is examined.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdExamine.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;exam', '&#64;ex']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;ex', '&#64;exam']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1874,7 +1874,7 @@ the cases, see the module doc.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdExamine.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;exam &#64;ex', 'category': 'building', 'key': '&#64;examine', 'no_prefix': 'examine exam ex', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [&lt;object&gt;[/attrname]]\n examine [*&lt;account&gt;[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;ex &#64;exam', 'category': 'building', 'key': '&#64;examine', 'no_prefix': 'examine ex exam', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [&lt;object&gt;[/attrname]]\n examine [*&lt;account&gt;[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1908,7 +1908,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;locate', '&#64;search']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;search', '&#64;locate']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1939,7 +1939,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;locate &#64;search', 'category': 'building', 'key': '&#64;find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;search &#64;locate', 'category': 'building', 'key': '&#64;find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

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View file

@ -189,7 +189,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -220,7 +220,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look &lt;obj&gt;\n look *&lt;account&gt;\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look &lt;obj&gt;\n look *&lt;account&gt;\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -722,7 +722,7 @@ automatically begin with your name.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdPose.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['emote', ':']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'emote']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -763,7 +763,7 @@ space.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdPose.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'no_prefix': ' emote :', 'tags': '', 'text': &quot;\n strike a pose\n\n Usage:\n pose &lt;pose text&gt;\n pose's &lt;pose text&gt;\n\n Example:\n pose is standing by the wall, smiling.\n -&gt; others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'no_prefix': ' : emote', 'tags': '', 'text': &quot;\n strike a pose\n\n Usage:\n pose &lt;pose text&gt;\n pose's &lt;pose text&gt;\n\n Example:\n pose is standing by the wall, smiling.\n -&gt; others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -980,7 +980,7 @@ main test suite started with</p>
<p>Test the batch processor.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.tests.TestBatchProcess.red_button">
<code class="sig-name descname">red_button</code><em class="property"> = &lt;module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmp11mio89h/148a8985329d3c2e677a60a757102bfed2eb1f6b/evennia/contrib/tutorials/red_button/red_button.py'&gt;</em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">red_button</code><em class="property"> = &lt;module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmprwfd4xy7/4558237247843817901d776aba18d4b7e8341eaf/evennia/contrib/tutorials/red_button/red_button.py'&gt;</em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">

View file

@ -256,7 +256,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -282,7 +282,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -306,7 +306,7 @@ All it does is display the connect screen.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -332,7 +332,7 @@ All it does is display the connect screen.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -266,7 +266,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -292,7 +292,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -311,7 +311,7 @@ All it does is display the connect screen.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -337,7 +337,7 @@ All it does is display the connect screen.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -130,7 +130,7 @@
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;calls', '&#64;callback', '&#64;callbacks']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;callback', '&#64;callbacks', '&#64;calls']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -211,7 +211,7 @@ on user permission.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;calls &#64;callback &#64;callbacks', 'category': 'building', 'key': '&#64;call', 'no_prefix': 'call calls callback callbacks', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;callback &#64;callbacks &#64;calls', 'category': 'building', 'key': '&#64;call', 'no_prefix': 'call callback callbacks calls', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -174,7 +174,7 @@ aliases to an already joined channel.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['chanalias', 'aliaschan']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['aliaschan', 'chanalias']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -205,7 +205,7 @@ aliases to an already joined channel.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' chanalias aliaschan', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] &lt;channel&gt;\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' aliaschan chanalias', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] &lt;channel&gt;\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -231,7 +231,7 @@ for that channel.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['delchanalias', 'delaliaschan']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['delaliaschan', 'delchanalias']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -262,7 +262,7 @@ for that channel.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delchanalias delaliaschan', 'tags': '', 'text': &quot;\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom &lt;alias or channel&gt;\n delcom/all &lt;channel&gt;\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delaliaschan delchanalias', 'tags': '', 'text': &quot;\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom &lt;alias or channel&gt;\n delcom/all &lt;channel&gt;\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -270,7 +270,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -304,7 +304,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -504,7 +504,7 @@ looks and what actions is available.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'ex', 'e', 'unfocus']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['e', 'unfocus', 'ex', 'examine']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -533,7 +533,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine ex e unfocus', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' examine ex e unfocus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'e unfocus ex examine', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' e unfocus ex examine', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -595,7 +595,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'give', 'inv', 'inventory']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['inventory', 'give', 'inv', 'i']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -619,7 +619,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i give inv inventory', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' i give inv inventory', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inventory give inv i', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory give inv i', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -640,7 +640,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;open', '&#64;dig']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;dig', '&#64;open']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -663,7 +663,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;open &#64;dig', 'category': 'general', 'key': 'open', 'no_prefix': ' open dig', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n &lt;action&gt; [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;dig &#64;open', 'category': 'general', 'key': 'open', 'no_prefix': ' dig open', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n &lt;action&gt; [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -289,7 +289,7 @@ achievements/progress rats</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.achievements.achievements.CmdAchieve.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['achieves', 'achieve', 'achievement']</em><a class="headerlink" href="#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['achievement', 'achieves', 'achieve']</em><a class="headerlink" href="#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -337,7 +337,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.achievements.achievements.CmdAchieve.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'achieves achieve achievement', 'category': 'general', 'key': 'achievements', 'no_prefix': ' achieves achieve achievement', 'tags': '', 'text': '\n view achievements\n\n Usage:\n achievements[/switches] [args]\n\n Switches:\n all View all achievements, including locked ones.\n completed View achievements you\'ve completed.\n progress View achievements you have partially completed\n\n Check your achievement statuses or browse the list. Providing a command argument\n will search all your currently unlocked achievements for matches, and the switches\n will filter the list to something other than &quot;all unlocked&quot;. Combining a command\n argument with a switch will search only in that list.\n\n Examples:\n achievements apples\n achievements/all\n achievements/progress rats\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'achievement achieves achieve', 'category': 'general', 'key': 'achievements', 'no_prefix': ' achievement achieves achieve', 'tags': '', 'text': '\n view achievements\n\n Usage:\n achievements[/switches] [args]\n\n Switches:\n all View all achievements, including locked ones.\n completed View achievements you\'ve completed.\n progress View achievements you have partially completed\n\n Check your achievement statuses or browse the list. Providing a command argument\n will search all your currently unlocked achievements for matches, and the switches\n will filter the list to something other than &quot;all unlocked&quot;. Combining a command\n argument with a switch will search only in that list.\n\n Examples:\n achievements apples\n achievements/all\n achievements/progress rats\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -657,7 +657,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -677,7 +677,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look &lt;obj&gt;\n look &lt;room detail&gt;\n look *&lt;account&gt;\n\n Observes your location, details at your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look &lt;obj&gt;\n look &lt;room detail&gt;\n look *&lt;account&gt;\n\n Observes your location, details at your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -227,6 +227,11 @@
<code class="sig-name descname">test_rpsearch</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/rpsystem/tests.html#TestRPSystem.test_rpsearch"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_rpsearch" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_get_search_result">
<code class="sig-name descname">test_get_search_result</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/rpsystem/tests.html#TestRPSystem.test_get_search_result"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_get_search_result" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">

View file

@ -480,7 +480,7 @@ turn of combat, performing everyones actions in random order.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['turnbased combat', 'hit']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['hit', 'turnbased combat']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -526,7 +526,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'turnbased combat hit', 'category': 'general', 'key': 'attack', 'no_prefix': ' turnbased combat hit', 'tags': '', 'text': '\n Start or join combat.\n\n Usage:\n attack [&lt;target&gt;]\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hit turnbased combat', 'category': 'general', 'key': 'attack', 'no_prefix': ' hit turnbased combat', 'tags': '', 'text': '\n Start or join combat.\n\n Usage:\n attack [&lt;target&gt;]\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -395,7 +395,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -415,7 +415,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look &lt;obj&gt;\n look *&lt;account&gt;\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look &lt;obj&gt;\n look *&lt;account&gt;\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -491,7 +491,7 @@ boost INT Wizard Goblin</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['foil', 'boost']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['boost', 'foil']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -525,7 +525,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'foil boost', 'category': 'combat', 'key': 'stunt', 'no_prefix': ' foil boost', 'tags': '', 'text': '\n Perform a combat stunt, that boosts an ally against a target, or\n foils an enemy, giving them disadvantage against an ally.\n\n Usage:\n boost [ability] &lt;recipient&gt; &lt;target&gt;\n foil [ability] &lt;recipient&gt; &lt;target&gt;\n boost [ability] &lt;target&gt; (same as boost me &lt;target&gt;)\n foil [ability] &lt;target&gt; (same as foil &lt;target&gt; me)\n\n Example:\n boost STR me Goblin\n boost DEX Goblin\n foil STR Goblin me\n foil INT Goblin\n boost INT Wizard Goblin\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'boost foil', 'category': 'combat', 'key': 'stunt', 'no_prefix': ' boost foil', 'tags': '', 'text': '\n Perform a combat stunt, that boosts an ally against a target, or\n foils an enemy, giving them disadvantage against an ally.\n\n Usage:\n boost [ability] &lt;recipient&gt; &lt;target&gt;\n foil [ability] &lt;recipient&gt; &lt;target&gt;\n boost [ability] &lt;target&gt; (same as boost me &lt;target&gt;)\n foil [ability] &lt;target&gt; (same as foil &lt;target&gt; me)\n\n Example:\n boost STR me Goblin\n boost DEX Goblin\n foil STR Goblin me\n foil INT Goblin\n boost INT Wizard Goblin\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -206,7 +206,7 @@ self.args).</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -230,7 +230,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -167,7 +167,7 @@ such as when closing the lid and un-blinding a character.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'press', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -196,7 +196,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button press push', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -266,7 +266,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['smash', 'smash lid', 'break lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['break lid', 'smash', 'smash lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -293,7 +293,7 @@ break.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash smash lid break lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash smash lid break lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' break lid smash smash lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -393,7 +393,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'press', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -422,7 +422,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button press push', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -520,7 +520,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ex', 'get', 'examine', 'l', 'feel', 'listen']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'listen', 'ex', 'get', 'feel', 'examine']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -546,7 +546,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ex get examine l feel listen', 'category': 'general', 'key': 'look', 'no_prefix': ' ex get examine l feel listen', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l listen ex get feel examine', 'category': 'general', 'key': 'look', 'no_prefix': ' l listen ex get feel examine', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -439,7 +439,7 @@ of the object. We overload it with our own version.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['light', 'burn']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['burn', 'light']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -466,7 +466,7 @@ to sit on a “lightable” object, we operate only on self.obj.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' light burn', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' burn light', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -570,7 +570,7 @@ shift green root up/down</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['shiftroot', 'move', 'pull', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['pull', 'move', 'push', 'shiftroot']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -606,7 +606,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shiftroot move pull push', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' shiftroot move pull push', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pull move push shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' pull move push shiftroot', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -793,7 +793,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['hit', 'parry', 'stab', 'bash', 'slash', 'kill', 'defend', 'fight', 'chop', 'thrust', 'pierce']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['defend', 'slash', 'kill', 'chop', 'hit', 'parry', 'pierce', 'fight', 'thrust', 'bash', 'stab']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -819,7 +819,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hit parry stab bash slash kill defend fight chop thrust pierce', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' hit parry stab bash slash kill defend fight chop thrust pierce', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'defend slash kill chop hit parry pierce fight thrust bash stab', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' defend slash kill chop hit parry pierce fight thrust bash stab', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -262,7 +262,7 @@ code except for adding in the details.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -277,7 +277,7 @@ code except for adding in the details.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look &lt;obj&gt;\n look &lt;room detail&gt;\n look *&lt;account&gt;\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at &quot;details&quot; in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look &lt;obj&gt;\n look &lt;room detail&gt;\n look *&lt;account&gt;\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at &quot;details&quot; in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -982,7 +982,7 @@ to find something.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['fiddle', 'l', 'feel around', 'feel', 'search']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'fiddle', 'feel around', 'search', 'feel']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1010,7 +1010,7 @@ random chance of eventually finding a light source.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fiddle l feel around feel search', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' fiddle l feel around feel search', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l fiddle feel around search feel', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l fiddle feel around search feel', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -222,7 +222,7 @@ git evennia pull - Pull the latest evennia code.</p>
<dl class="py attribute">
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory">
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmp11mio89h/148a8985329d3c2e677a60a757102bfed2eb1f6b/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmprwfd4xy7/4558237247843817901d776aba18d4b7e8341eaf/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -283,7 +283,7 @@ git pull - Pull the latest code from your current branch.</p>
<dl class="py attribute">
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGit.directory">
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmp11mio89h/148a8985329d3c2e677a60a757102bfed2eb1f6b/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmprwfd4xy7/4558237247843817901d776aba18d4b7e8341eaf/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -185,7 +185,7 @@ to ANSI command sequences</p>
by prepending with an extra <strong>|</strong>.</p>
<dl class="py attribute">
<dt id="evennia.utils.ansi.ANSIParser.ansi_map">
<code class="sig-name descname">ansi_map</code><em class="property"> = [('|n', '\x1b[0m'), ('|/', '\r\n'), ('|-', '\t'), ('|&gt;', ' '), ('|_', ' '), ('|*', '\x1b[7m'), ('|^', '\x1b[5m'), ('|u', '\x1b[4m'), ('|r', '\x1b[1m\x1b[31m'), ('|g', '\x1b[1m\x1b[32m'), ('|y', '\x1b[1m\x1b[33m'), ('|b', '\x1b[1m\x1b[34m'), ('|m', '\x1b[1m\x1b[35m'), ('|c', '\x1b[1m\x1b[36m'), ('|w', '\x1b[1m\x1b[37m'), ('|x', '\x1b[1m\x1b[30m'), ('|R', '\x1b[22m\x1b[31m'), ('|G', '\x1b[22m\x1b[32m'), ('|Y', '\x1b[22m\x1b[33m'), ('|B', '\x1b[22m\x1b[34m'), ('|M', '\x1b[22m\x1b[35m'), ('|C', '\x1b[22m\x1b[36m'), ('|W', '\x1b[22m\x1b[37m'), ('|X', '\x1b[22m\x1b[30m'), ('|h', '\x1b[1m'), ('|H', '\x1b[22m'), ('|!R', '\x1b[31m'), ('|!G', '\x1b[32m'), ('|!Y', '\x1b[33m'), ('|!B', '\x1b[34m'), ('|!M', '\x1b[35m'), ('|!C', '\x1b[36m'), ('|!W', '\x1b[37m'), ('|!X', '\x1b[30m'), ('|[R', '\x1b[41m'), ('|[G', '\x1b[42m'), ('|[Y', '\x1b[43m'), ('|[B', '\x1b[44m'), ('|[M', '\x1b[45m'), ('|[C', '\x1b[46m'), ('|[W', '\x1b[47m'), ('|[X', '\x1b[40m')]</em><a class="headerlink" href="#evennia.utils.ansi.ANSIParser.ansi_map" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">ansi_map</code><em class="property"> = [('|n', '\x1b[0m'), ('|/', '\r\n'), ('|-', '\t'), ('|&gt;', ' '), ('|_', ' '), ('|*', '\x1b[7m'), ('|^', '\x1b[5m'), ('|u', '\x1b[4m'), ('|U', '\x1b[24m'), ('|i', '\x1b[3m'), ('|I', '\x1b[23m'), ('|s', '\x1b[9m'), ('|S', '\x1b[29m'), ('|r', '\x1b[1m\x1b[31m'), ('|g', '\x1b[1m\x1b[32m'), ('|y', '\x1b[1m\x1b[33m'), ('|b', '\x1b[1m\x1b[34m'), ('|m', '\x1b[1m\x1b[35m'), ('|c', '\x1b[1m\x1b[36m'), ('|w', '\x1b[1m\x1b[37m'), ('|x', '\x1b[1m\x1b[30m'), ('|R', '\x1b[22m\x1b[31m'), ('|G', '\x1b[22m\x1b[32m'), ('|Y', '\x1b[22m\x1b[33m'), ('|B', '\x1b[22m\x1b[34m'), ('|M', '\x1b[22m\x1b[35m'), ('|C', '\x1b[22m\x1b[36m'), ('|W', '\x1b[22m\x1b[37m'), ('|X', '\x1b[22m\x1b[30m'), ('|h', '\x1b[1m'), ('|H', '\x1b[22m'), ('|!R', '\x1b[31m'), ('|!G', '\x1b[32m'), ('|!Y', '\x1b[33m'), ('|!B', '\x1b[34m'), ('|!M', '\x1b[35m'), ('|!C', '\x1b[36m'), ('|!W', '\x1b[37m'), ('|!X', '\x1b[30m'), ('|[R', '\x1b[41m'), ('|[G', '\x1b[42m'), ('|[Y', '\x1b[43m'), ('|[B', '\x1b[44m'), ('|[M', '\x1b[45m'), ('|[C', '\x1b[46m'), ('|[W', '\x1b[47m'), ('|[X', '\x1b[40m')]</em><a class="headerlink" href="#evennia.utils.ansi.ANSIParser.ansi_map" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -250,7 +250,7 @@ by prepending with an extra <strong>|</strong>.</p>
<dl class="py attribute">
<dt id="evennia.utils.ansi.ANSIParser.ansi_sub">
<code class="sig-name descname">ansi_sub</code><em class="property"> = re.compile('\\|n|\\|/|\\|\\-|\\|&gt;|\\|_|\\|\\*|\\|\\^|\\|u|\\|r|\\|g|\\|y|\\|b|\\|m|\\|c|\\|w|\\|x|\\|R|\\|G|\\|Y|\\|B|\\|M|\\|C|\\|W|\\|X|\\|h|\\|H|\\|!R|\\|!G|\\|!Y|\\|!B|\\|!M|\\|!C|\\|!W|\\|!X|\\|\\[R|\\|\\[G, re.DOTALL)</em><a class="headerlink" href="#evennia.utils.ansi.ANSIParser.ansi_sub" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">ansi_sub</code><em class="property"> = re.compile('\\|n|\\|/|\\|\\-|\\|&gt;|\\|_|\\|\\*|\\|\\^|\\|u|\\|U|\\|i|\\|I|\\|s|\\|S|\\|r|\\|g|\\|y|\\|b|\\|m|\\|c|\\|w|\\|x|\\|R|\\|G|\\|Y|\\|B|\\|M|\\|C|\\|W|\\|X|\\|h|\\|H|\\|!R|\\|!G|\\|!Y|\\|!B|\\|!M|\\|!C|\\, re.DOTALL)</em><a class="headerlink" href="#evennia.utils.ansi.ANSIParser.ansi_sub" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -265,7 +265,7 @@ by prepending with an extra <strong>|</strong>.</p>
<dl class="py attribute">
<dt id="evennia.utils.ansi.ANSIParser.ansi_map_dict">
<code class="sig-name descname">ansi_map_dict</code><em class="property"> = {'|!B': '\x1b[34m', '|!C': '\x1b[36m', '|!G': '\x1b[32m', '|!M': '\x1b[35m', '|!R': '\x1b[31m', '|!W': '\x1b[37m', '|!X': '\x1b[30m', '|!Y': '\x1b[33m', '|*': '\x1b[7m', '|-': '\t', '|/': '\r\n', '|&gt;': ' ', '|B': '\x1b[22m\x1b[34m', '|C': '\x1b[22m\x1b[36m', '|G': '\x1b[22m\x1b[32m', '|H': '\x1b[22m', '|M': '\x1b[22m\x1b[35m', '|R': '\x1b[22m\x1b[31m', '|W': '\x1b[22m\x1b[37m', '|X': '\x1b[22m\x1b[30m', '|Y': '\x1b[22m\x1b[33m', '|[B': '\x1b[44m', '|[C': '\x1b[46m', '|[G': '\x1b[42m', '|[M': '\x1b[45m', '|[R': '\x1b[41m', '|[W': '\x1b[47m', '|[X': '\x1b[40m', '|[Y': '\x1b[43m', '|^': '\x1b[5m', '|_': ' ', '|b': '\x1b[1m\x1b[34m', '|c': '\x1b[1m\x1b[36m', '|g': '\x1b[1m\x1b[32m', '|h': '\x1b[1m', '|m': '\x1b[1m\x1b[35m', '|n': '\x1b[0m', '|r': '\x1b[1m\x1b[31m', '|u': '\x1b[4m', '|w': '\x1b[1m\x1b[37m', '|x': '\x1b[1m\x1b[30m', '|y': '\x1b[1m\x1b[33m'}</em><a class="headerlink" href="#evennia.utils.ansi.ANSIParser.ansi_map_dict" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">ansi_map_dict</code><em class="property"> = {'|!B': '\x1b[34m', '|!C': '\x1b[36m', '|!G': '\x1b[32m', '|!M': '\x1b[35m', '|!R': '\x1b[31m', '|!W': '\x1b[37m', '|!X': '\x1b[30m', '|!Y': '\x1b[33m', '|*': '\x1b[7m', '|-': '\t', '|/': '\r\n', '|&gt;': ' ', '|B': '\x1b[22m\x1b[34m', '|C': '\x1b[22m\x1b[36m', '|G': '\x1b[22m\x1b[32m', '|H': '\x1b[22m', '|I': '\x1b[23m', '|M': '\x1b[22m\x1b[35m', '|R': '\x1b[22m\x1b[31m', '|S': '\x1b[29m', '|U': '\x1b[24m', '|W': '\x1b[22m\x1b[37m', '|X': '\x1b[22m\x1b[30m', '|Y': '\x1b[22m\x1b[33m', '|[B': '\x1b[44m', '|[C': '\x1b[46m', '|[G': '\x1b[42m', '|[M': '\x1b[45m', '|[R': '\x1b[41m', '|[W': '\x1b[47m', '|[X': '\x1b[40m', '|[Y': '\x1b[43m', '|^': '\x1b[5m', '|_': ' ', '|b': '\x1b[1m\x1b[34m', '|c': '\x1b[1m\x1b[36m', '|g': '\x1b[1m\x1b[32m', '|h': '\x1b[1m', '|i': '\x1b[3m', '|m': '\x1b[1m\x1b[35m', '|n': '\x1b[0m', '|r': '\x1b[1m\x1b[31m', '|s': '\x1b[9m', '|u': '\x1b[4m', '|w': '\x1b[1m\x1b[37m', '|x': '\x1b[1m\x1b[30m', '|y': '\x1b[1m\x1b[33m'}</em><a class="headerlink" href="#evennia.utils.ansi.ANSIParser.ansi_map_dict" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -356,7 +356,7 @@ indentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [':f', ':DD', ':x', ':y', ':fd', ':echo', ':!', ':I', ':', ':A', '::', ':dw', ':j', ':r', ':fi', ':UU', ':&lt;', ':::', ':u', ':dd', ':wq', ':q!', ':uu', ':&gt;', ':p', ':=', ':h', ':s', ':S', ':q', ':w', ':i']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':&gt;', ':', ':dd', '::', ':x', ':s', ':r', ':UU', ':!', ':u', ':&lt;', ':echo', ':fd', ':dw', ':DD', ':S', ':=', ':p', ':A', ':y', ':uu', ':wq', ':i', ':::', ':fi', ':j', ':w', ':h', ':q', ':I', ':q!', ':f']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -384,7 +384,7 @@ efficient presentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':f :DD :x :y :fd :echo :! :I : :A :: :dw :j :r :fi :UU :&lt; ::: :u :dd :wq :q! :uu :&gt; :p := :h :s :S :q :w :i', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :f :DD :x :y :fd :echo :! :I : :A :: :dw :j :r :fi :UU :&lt; ::: :u :dd :wq :q! :uu :&gt; :p := :h :s :S :q :w :i', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':&gt; : :dd :: :x :s :r :UU :! :u :&lt; :echo :fd :dw :DD :S := :p :A :y :uu :wq :i ::: :fi :j :w :h :q :I :q! :f', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :&gt; : :dd :: :x :s :r :UU :! :u :&lt; :echo :fd :dw :DD :S := :p :A :y :uu :wq :i ::: :fi :j :w :h :q :I :q! :f', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -955,7 +955,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['yes', '__nomatch_command', 'n', 'a', 'y', 'abort', 'no']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['a', 'yes', '__nomatch_command', 'no', 'abort', 'y', 'n']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -981,7 +981,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'yes __nomatch_command n a y abort no', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' yes __nomatch_command n a y abort no', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'a yes __nomatch_command no abort y n', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' a yes __nomatch_command no abort y n', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -151,7 +151,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['quit', 'end', 't', 'q', 'e', 'previous', 'a', 'n', 'next', 'top', 'abort', 'p']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['top', 'previous', 'e', 'a', 'p', 'end', 't', 'abort', 'q', 'next', 'quit', 'n']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -177,7 +177,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'quit end t q e previous a n next top abort p', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' quit end t q e previous a n next top abort p', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'top previous e a p end t abort q next quit n', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' top previous e a p end t abort q next quit n', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -21987,6 +21987,8 @@
<li><a href="api/evennia.contrib.tutorials.evadventure.tests.test_utils.html#evennia.contrib.tutorials.evadventure.tests.test_utils.TestUtils.test_get_obj_stats">test_get_obj_stats() (evennia.contrib.tutorials.evadventure.tests.test_utils.TestUtils method)</a>
</li>
<li><a href="api/evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_get_sdesc">test_get_sdesc() (evennia.contrib.rpg.rpsystem.tests.TestRPSystem method)</a>
</li>
<li><a href="api/evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_get_search_result">test_get_search_result() (evennia.contrib.rpg.rpsystem.tests.TestRPSystem method)</a>
</li>
<li><a href="api/evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_get_shortest_path">test_get_shortest_path() (evennia.contrib.grid.xyzgrid.tests.TestMap1 method)</a>
</li>

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