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Update docs
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6 changed files with 9 additions and 9 deletions
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@ -30,7 +30,7 @@ class Character(ComponentHolderMixin, DefaultCharacter):
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Components need to inherit the Component class directly and require a name.
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```python
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from evennia.contrib.components import Component
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from evennia.contrib.base_systems.components import Component
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class Health(Component):
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name = "health"
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@ -115,7 +115,7 @@ class RecipeBread(CraftingRecipe):
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## Adding new recipes
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A *recipe* is a class inheriting from
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`evennia.contrib.crafting.crafting.CraftingRecipe`. This class implements the
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`evennia.contrib.game_systems.crafting.CraftingRecipe`. This class implements the
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most common form of crafting - that using in-game objects. Each recipe is a
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separate class which gets initialized with the consumables/tools you provide.
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@ -137,7 +137,7 @@ example setting:
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```python
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# in mygame/world/myrecipes.py
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from evennia.contrib.crafting.crafting import CraftingRecipe
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from evennia.contrib.game_systems.crafting import CraftingRecipe
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class WoodenPuppetRecipe(CraftingRecipe):
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"""A puppet""""
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@ -200,7 +200,7 @@ in-game command:
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In code we would do
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```python
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from evennia.contrib.crafting.crafting import craft
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from evennia.contrib.game_systems.crafting import craft
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puppet = craft(crafter, "wooden puppet", knife, wood)
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```
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@ -259,7 +259,7 @@ parent class and have your recipes inherit from this.
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```python
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from random import randint
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from evennia.contrib.crafting.crafting import CraftingRecipe
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from evennia.contrib.game_systems.crafting import CraftingRecipe
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class SkillRecipe(CraftingRecipe):
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"""A recipe that considers skill"""
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@ -21,7 +21,7 @@ Specifically, in `mygame/commands/default_cmdsets.py`:
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...
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from evennia.contrib.grid.ingame_map_display import MapDisplayCmdSet # <---
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class CharacterCmdset(default_cmds.Character_CmdSet):
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class CharacterCmdset(default_cmds.CharacterCmdSet):
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...
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def at_cmdset_creation(self):
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...
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@ -166,7 +166,7 @@ This module adds no new commands; embed it in your say/emote/whisper commands.
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### Usage:
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```python
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from evennia.contrib import rplanguage
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from evennia.contrib.rpg.rpsystem import rplanguage
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# need to be done once, here we create the "default" lang
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rplanguage.add_language()
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@ -7,7 +7,7 @@ object with its own functionality and state tracking.
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Create the button with
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create/drop button:tutorials.red_button.RedButton
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create/drop button:contrib.tutorials.red_button.RedButton
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Note that you must drop the button before you can see its messages! It's
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imperative that you press the red button. You know you want to.
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@ -17,7 +17,7 @@ Evmenu.
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Log in as superuser (#1), then run
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batchcommand tutorials.tutorial_world.build
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batchcommand contrib.tutorials.tutorial_world.build
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Wait a little while for building to complete and don't run the command
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again even if it's slow. This builds the world and connect it to Limbo
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