Update docs

This commit is contained in:
Griatch 2023-01-06 18:13:41 +01:00
parent 0bde1a034b
commit 0ab0bb67a4
6 changed files with 9 additions and 9 deletions

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@ -30,7 +30,7 @@ class Character(ComponentHolderMixin, DefaultCharacter):
Components need to inherit the Component class directly and require a name.
```python
from evennia.contrib.components import Component
from evennia.contrib.base_systems.components import Component
class Health(Component):
name = "health"

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@ -115,7 +115,7 @@ class RecipeBread(CraftingRecipe):
## Adding new recipes
A *recipe* is a class inheriting from
`evennia.contrib.crafting.crafting.CraftingRecipe`. This class implements the
`evennia.contrib.game_systems.crafting.CraftingRecipe`. This class implements the
most common form of crafting - that using in-game objects. Each recipe is a
separate class which gets initialized with the consumables/tools you provide.
@ -137,7 +137,7 @@ example setting:
```python
# in mygame/world/myrecipes.py
from evennia.contrib.crafting.crafting import CraftingRecipe
from evennia.contrib.game_systems.crafting import CraftingRecipe
class WoodenPuppetRecipe(CraftingRecipe):
"""A puppet""""
@ -200,7 +200,7 @@ in-game command:
In code we would do
```python
from evennia.contrib.crafting.crafting import craft
from evennia.contrib.game_systems.crafting import craft
puppet = craft(crafter, "wooden puppet", knife, wood)
```
@ -259,7 +259,7 @@ parent class and have your recipes inherit from this.
```python
from random import randint
from evennia.contrib.crafting.crafting import CraftingRecipe
from evennia.contrib.game_systems.crafting import CraftingRecipe
class SkillRecipe(CraftingRecipe):
"""A recipe that considers skill"""

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@ -21,7 +21,7 @@ Specifically, in `mygame/commands/default_cmdsets.py`:
...
from evennia.contrib.grid.ingame_map_display import MapDisplayCmdSet # <---
class CharacterCmdset(default_cmds.Character_CmdSet):
class CharacterCmdset(default_cmds.CharacterCmdSet):
...
def at_cmdset_creation(self):
...

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@ -166,7 +166,7 @@ This module adds no new commands; embed it in your say/emote/whisper commands.
### Usage:
```python
from evennia.contrib import rplanguage
from evennia.contrib.rpg.rpsystem import rplanguage
# need to be done once, here we create the "default" lang
rplanguage.add_language()

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@ -7,7 +7,7 @@ object with its own functionality and state tracking.
Create the button with
create/drop button:tutorials.red_button.RedButton
create/drop button:contrib.tutorials.red_button.RedButton
Note that you must drop the button before you can see its messages! It's
imperative that you press the red button. You know you want to.

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@ -17,7 +17,7 @@ Evmenu.
Log in as superuser (#1), then run
batchcommand tutorials.tutorial_world.build
batchcommand contrib.tutorials.tutorial_world.build
Wait a little while for building to complete and don't run the command
again even if it's slow. This builds the world and connect it to Limbo