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- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open. - Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise - No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy - Cleaner lock-definition syntax, all based on function calls. - New objects/players/channels get a default security policy during creation (set through typeclass) As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some outstanding issues: - @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets - Dozens of new test suites added for about 30 commands so far - Help for channels made more clever and informative.
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@ -32,7 +32,6 @@ from src.players.models import PlayerDB
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from src.scripts.models import ScriptDB
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from src.comms.models import Msg, Channel
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from src.help.models import HelpEntry
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from src.permissions.models import PermissionGroup
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from src.config.models import ConfigValue
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#
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@ -136,20 +135,6 @@ channels = Channel.objects.channel_search
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helpentries = HelpEntry.objects.search_help
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#
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# Search for a permission group
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# Note that the name is case sensitive.
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#
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# def search_permissiongroup(self, ostring):
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# """
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# Find a permission group
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#
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# ostring = permission group name (case sensitive)
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# or database dbref
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# """
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permgroups = PermissionGroup.objects.search_permgroup
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#
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# Get a configuration value
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#
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