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- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open. - Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise - No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy - Cleaner lock-definition syntax, all based on function calls. - New objects/players/channels get a default security policy during creation (set through typeclass) As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some outstanding issues: - @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets - Dozens of new test suites added for about 30 commands so far - Help for channels made more clever and informative.
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49 changed files with 1714 additions and 1877 deletions
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@ -67,3 +67,14 @@ def log_infomsg(infomsg):
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infomsg = str(e)
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for line in infomsg.splitlines():
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log.msg('[..] %s' % line)
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def log_depmsg(depmsg):
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"""
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Prints a deprecation message
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"""
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try:
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depmsg = utils.to_str(depmsg)
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except Exception, e:
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depmsg = str(e)
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for line in depmsg.splitlines():
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log.msg('[DP] %s' % line)
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