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- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open. - Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise - No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy - Cleaner lock-definition syntax, all based on function calls. - New objects/players/channels get a default security policy during creation (set through typeclass) As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some outstanding issues: - @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets - Dozens of new test suites added for about 30 commands so far - Help for channels made more clever and informative.
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@ -102,7 +102,10 @@ class TelnetProtocol(StatefulTelnetProtocol, session.Session):
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def at_disconnect(self, reason="Connection closed. Goodbye for now."):
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"""
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Disconnect from server
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"""
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"""
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char = self.get_character()
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if char:
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char.at_disconnect()
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self.at_data_out(reason)
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self.connectionLost(step=2)
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