OBS: You'll need to resync/rebuild your database!

- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open.
- Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise
- No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy
- Cleaner lock-definition syntax, all based on function calls.
- New objects/players/channels get a default security policy during creation (set through typeclass)

As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some
outstanding issues:
- @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets
- Dozens of new test suites added for about 30 commands so far
- Help for channels made more clever and informative.
This commit is contained in:
Griatch 2011-03-15 16:08:32 +00:00
parent c2030c2c0c
commit 08b3de9e5e
49 changed files with 1714 additions and 1877 deletions

View file

@ -49,10 +49,10 @@ class Object(TypeClass):
create_cmdset = True
try:
dummy = object.__getattribute__(dbobj, 'scripts')
create_scripts = type(dbobj.scripts) != ScriptHandler
create_scripts = type(dbobj.scripts) != ScriptHandler
except AttributeError:
create_scripts = True
if create_cmdset:
dbobj.cmdset = CmdSetHandler(dbobj)
if utils.inherits_from(self, settings.BASE_CHARACTER_TYPECLASS):
@ -79,8 +79,18 @@ class Object(TypeClass):
"""
Called once, when this object is first
created.
"""
pass
"""
# the default security setup fallback for a generic
# object. Overload in child for a custom setup. Also creation
# commands may set this (create an item and you should its
# owner, for example)
dbref = self.dbobj.dbref
self.locks.add("owner:id(%s)" % dbref)
self.locks.add("examine:perm(Builders)")
self.locks.add("edit:perm(Wizards)")
self.locks.add("delete:perm(Wizards)")
self.locks.add("get:all()")
def at_first_login(self):
"""
@ -326,11 +336,16 @@ class Character(Object):
"""
from settings import CMDSET_DEFAULT
self.cmdset.add_default(CMDSET_DEFAULT, permanent=True)
# setup security
super(Character, self).at_object_creation()
self.locks.add("puppet:id(%s) or perm(Immortals)" % self.dbobj.dbref)
def at_after_move(self, source_location):
"Default is to look around after a move."
self.execute_cmd('look')
#
# Base Room object
#
@ -345,6 +360,7 @@ class Room(Object):
Simple setup, shown as an example
(since default is None anyway)
"""
super(Room, self).at_object_creation()
self.location = None
class Exit(Object):
@ -366,7 +382,13 @@ class Exit(Object):
definition (unless you want an entire class of exits
all leadning to the same hard-coded place ...)
"""
# this is what makes it an exit
self.attr("_destination", "None")
# the lock is open to all by default
super(Exit, self).at_object_creation()
self.locks.add("traverse:all()")
def at_object_delete(self):
"""
We have to make sure to clean the exithandler cache