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OBS: You'll need to resync/rebuild your database!
- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open. - Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise - No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy - Cleaner lock-definition syntax, all based on function calls. - New objects/players/channels get a default security policy during creation (set through typeclass) As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some outstanding issues: - @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets - Dozens of new test suites added for about 30 commands so far - Help for channels made more clever and informative.
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parent
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49 changed files with 1714 additions and 1877 deletions
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@ -56,7 +56,7 @@ class MsgManager(models.Manager):
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try:
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idnum = int(idnum)
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return self.get(id=id)
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except:
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except Exception:
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return None
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def get_messages_by_sender(self, player):
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@ -259,7 +259,10 @@ class ChannelManager(models.Manager):
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pass
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if not channels:
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# no id match. Search on the key.
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channels = self.filter(db_key=ostring)
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channels = self.filter(db_key__iexact=ostring)
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if not channels:
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# still no match. Search by alias.
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channels = [channel for channel in self.all() if ostring.lower in [a.lower for a in channel.aliases]]
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return channels
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#
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