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- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open. - Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise - No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy - Cleaner lock-definition syntax, all based on function calls. - New objects/players/channels get a default security policy during creation (set through typeclass) As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some outstanding issues: - @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets - Dozens of new test suites added for about 30 commands so far - Help for channels made more clever and informative.
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@ -28,9 +28,11 @@ class CmdSetMeta(type):
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# by default we key the cmdset the same as the
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# name of its class.
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mcs.key = mcs.__name__
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mcs.path = "%s.%s" % (mcs.__module__, mcs.__name__)
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if not type(mcs.key_mergetypes) == dict:
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mcs.key_mergetypes = {}
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super(CmdSetMeta, mcs).__init__(*args, **kwargs)
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