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- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open. - Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise - No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy - Cleaner lock-definition syntax, all based on function calls. - New objects/players/channels get a default security policy during creation (set through typeclass) As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some outstanding issues: - @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets - Dozens of new test suites added for about 30 commands so far - Help for channels made more clever and informative.
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@ -338,7 +338,7 @@ def cmdhandler(caller, raw_string, unloggedin=False, testing=False):
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cmd_candidate, cmd = matches[0]
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# Check so we have permission to use this command.
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if not cmd.has_perm(caller):
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if not cmd.access(caller):
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cmd = cmdset.get(CMD_NOPERM)
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if cmd:
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sysarg = raw_string
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