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# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
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config: 6047f58bc141ef7b6a88c5d5cb8cfb46
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config: f73cf6656953ba454d5cbbd50e38c81c
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tags: 645f666f9bcd5a90fca523b33c5a78b7
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@ -165,8 +165,9 @@ make your game, also if you never coded before.</p>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="Setting-up-PyCharm.html">Setting up PyCharm with Evennia</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="Setting-up-PyCharm.html#from-an-existing-project">From an existing project</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Setting-up-PyCharm.html#from-a-new-project">From a new project</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Setting-up-PyCharm.html#debug-evennia-from-inside-pycharm">Debug Evennia from inside PyCharm</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Setting-up-PyCharm.html#run-evennia-from-inside-pycharm">Run Evennia from inside PyCharm</a></li>
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</ul>
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</li>
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</ul>
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@ -66,9 +66,15 @@
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<h3><a href="../index.html">Table of Contents</a></h3>
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<ul>
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<li><a class="reference internal" href="#">Setting up PyCharm with Evennia</a><ul>
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<li><a class="reference internal" href="#debug-evennia-from-inside-pycharm">Debug Evennia from inside PyCharm</a></li>
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<li><a class="reference internal" href="#run-evennia-from-inside-pycharm">Run Evennia from inside PyCharm</a><ul>
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<li><a class="reference internal" href="#alternative-config-utilizing-logfiles-as-source-of-data">Alternative config - utilizing logfiles as source of data</a></li>
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<li><a class="reference internal" href="#from-an-existing-project">From an existing project</a></li>
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<li><a class="reference internal" href="#from-a-new-project">From a new project</a></li>
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<li><a class="reference internal" href="#debug-evennia-from-inside-pycharm">Debug Evennia from inside PyCharm</a><ul>
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<li><a class="reference internal" href="#attaching-to-the-process">Attaching to the process</a></li>
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<li><a class="reference internal" href="#run-evennia-with-a-run-debug-configuration">Run Evennia with a Run/Debug Configuration</a><ul>
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<li><a class="reference internal" href="#on-windows">On Windows</a></li>
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<li><a class="reference internal" href="#on-linux">On Linux</a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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<section class="tex2jax_ignore mathjax_ignore" id="setting-up-pycharm-with-evennia">
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<h1>Setting up PyCharm with Evennia<a class="headerlink" href="#setting-up-pycharm-with-evennia" title="Permalink to this headline">¶</a></h1>
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<p><a class="reference external" href="https://www.jetbrains.com/pycharm/">PyCharm</a> is a Python developer’s IDE from Jetbrains available for Windows, Mac and Linux. It is a commercial product but offer free trials, a scaled-down community edition and also generous licenses for OSS projects like Evennia.</p>
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<blockquote>
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<div><p>This page was originally tested on Windows (so use Windows-style path examples), but should work the same for all platforms.</p>
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</div></blockquote>
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<p>First, install Evennia on your local machine with [[Getting Started]]. If you’re new to PyCharm, loading your project is as easy as selecting the <code class="docutils literal notranslate"><span class="pre">Open</span></code> option when PyCharm starts, and browsing to your game folder (the one created with <code class="docutils literal notranslate"><span class="pre">evennia</span> <span class="pre">--init</span></code>). We refer to it as <code class="docutils literal notranslate"><span class="pre">mygame</span></code> here.</p>
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<p>If you want to be able to examine evennia’s core code or the scripts inside your virtualenv, you’ll
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need to add them to your project too:</p>
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<p><a class="reference external" href="https://www.jetbrains.com/pycharm/">PyCharm</a> is a Python developer’s IDE from Jetbrains available for Windows, Mac and Linux.
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It is a commercial product but offer free trials, a scaled-down community edition and also generous licenses for OSS projects like Evennia.</p>
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<p>First, download and install the IDE edition of your choosing.
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The community edition should have everything you need,
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but the professional edition has integrated support for Django which can help.</p>
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<section id="from-an-existing-project">
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<h2>From an existing project<a class="headerlink" href="#from-an-existing-project" title="Permalink to this headline">¶</a></h2>
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<p>Use this if you want to use PyCharm with an already existing Evennia game.
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First, ensure you have completed the steps outlined <a class="reference external" href="https://www.evennia.com/docs/latest/Setup/Installation.html#requirements">here</a>.
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Especially the virtualenv part, this will make setting the IDE up much easier.</p>
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<ol class="simple">
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<li><p>Go to <code class="docutils literal notranslate"><span class="pre">File</span> <span class="pre">></span> <span class="pre">Open...</span></code></p></li>
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<li><p>Select the folder (i.e. the <code class="docutils literal notranslate"><span class="pre">evennia</span></code> root)</p></li>
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<li><p>Select “Open in current window” and “Add to currently opened projects”</p></li>
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<li><p>Open Pycharm and click on the open button, open your root folder corresponding to <code class="docutils literal notranslate"><span class="pre">mygame/</span></code>.</p></li>
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<li><p>Click on File -> Settings -> Project -> Python Interpreter -> Add Interpreter -> Add Local Interpreter
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<img alt="Example" src="https://imgur.com/QRo8O1C.png" /></p></li>
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<li><p>Click on VirtualEnv -> Existing Interpreter -> Select your existing virtualenv folder,
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should be <code class="docutils literal notranslate"><span class="pre">evenv</span></code> if you followed the default installation.</p></li>
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</ol>
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<p>It’s a good idea to set up the interpreter this before attempting anything further. The rest of this page assumes your project is already configured in PyCharm.</p>
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<p><img alt="Example" src="https://imgur.com/XDmgjTw.png" /></p>
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</section>
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<section id="from-a-new-project">
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<h2>From a new project<a class="headerlink" href="#from-a-new-project" title="Permalink to this headline">¶</a></h2>
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<p>Use this if you are starting from scratch or want to make a new Evennia game.</p>
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<ol class="simple">
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<li><p>Go to <code class="docutils literal notranslate"><span class="pre">File</span> <span class="pre">></span> <span class="pre">Settings...</span> <span class="pre">></span> <span class="pre">Project:</span> <span class="pre">\<mygame\></span> <span class="pre">></span> <span class="pre">Project</span> <span class="pre">Interpreter</span></code></p></li>
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<li><p>Click the Gear symbol <code class="docutils literal notranslate"><span class="pre">></span> <span class="pre">Add</span> <span class="pre">local</span></code></p></li>
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<li><p>Navigate to your <code class="docutils literal notranslate"><span class="pre">evenv/scripts</span> <span class="pre">directory</span></code>, and select Python.exe</p></li>
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<li><p>Click on the new project button.</p></li>
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<li><p>Select the location for your project.
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You should create two new folders, one for the root of your project and one
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for the evennia game directly. It should look like <code class="docutils literal notranslate"><span class="pre">/location/projectfolder/gamefolder</span></code></p></li>
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<li><p>Select the <code class="docutils literal notranslate"><span class="pre">Custom</span> <span class="pre">environment</span></code> interpreter type, using <code class="docutils literal notranslate"><span class="pre">Generate</span> <span class="pre">New</span></code> of type <code class="docutils literal notranslate"><span class="pre">Virtual</span> <span class="pre">env</span></code> using a
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compatible base python version as recommended in <a class="reference external" href="https://www.evennia.com/docs/latest/Setup/Installation.html#requirements">https://www.evennia.com/docs/latest/Setup/Installation.html#requirements</a>
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Then choose a folder for your virtual environment as a sub folder of your project folder.</p></li>
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</ol>
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<p>Enjoy seeing all your imports checked properly, setting breakpoints, and live variable watching!</p>
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<p><img alt="Example new project configuration" src="https://imgur.com/R5Yr9I4.png" /></p>
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<p>Click on the create button and it will take you inside your new project with a bare bones virtual environment.
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To install Evennia, you can then either clone evennia in your project folder or install it via pip.
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The simplest way is to use pip.</p>
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<p>Click on the <code class="docutils literal notranslate"><span class="pre">terminal</span></code> button</p>
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<p><img alt="Terminal Button" src="https://i.imgur.com/fDr4nhv.png" /></p>
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<ol class="simple">
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<li><p>Type in <code class="docutils literal notranslate"><span class="pre">pip</span> <span class="pre">install</span> <span class="pre">evennia</span></code></p></li>
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<li><p>Close the IDE and navigate to the project folder</p></li>
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<li><p>Rename the game folder to a temporary name and create a new empty folder with the previous name</p></li>
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<li><p>Open your OS terminal, navigate to your project folder and activate your virtualenv.
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On linux, <code class="docutils literal notranslate"><span class="pre">source</span> <span class="pre">.evenv/bin/activate</span></code>
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On windows, <code class="docutils literal notranslate"><span class="pre">evenv\Scripts\activate</span></code></p></li>
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<li><p>Type in <code class="docutils literal notranslate"><span class="pre">evennia</span> <span class="pre">--init</span> <span class="pre">mygame</span></code></p></li>
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<li><p>Move the files from your temporary folder, which should contain the <code class="docutils literal notranslate"><span class="pre">.idea/</span></code> folder into
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the folder you have created at step 3 and delete the now empty temporary folder.</p></li>
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<li><p>In the terminal, Move into the folder and type in <code class="docutils literal notranslate"><span class="pre">evennia</span> <span class="pre">migrate</span></code></p></li>
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<li><p>Start evennia to ensure that it works with <code class="docutils literal notranslate"><span class="pre">evennia</span> <span class="pre">start</span></code> and stop it with <code class="docutils literal notranslate"><span class="pre">evennia</span> <span class="pre">stop</span></code></p></li>
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</ol>
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<p>At this point, you can reopen your IDE and it should be functional.
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<a class="reference external" href="https://www.evennia.com/docs/latest/Setup/Installation.html">Look here for additional information</a></p>
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</section>
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<section id="debug-evennia-from-inside-pycharm">
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<h2>Debug Evennia from inside PyCharm<a class="headerlink" href="#debug-evennia-from-inside-pycharm" title="Permalink to this headline">¶</a></h2>
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<section id="attaching-to-the-process">
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||||
<h3>Attaching to the process<a class="headerlink" href="#attaching-to-the-process" title="Permalink to this headline">¶</a></h3>
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||||
<ol class="simple">
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||||
<li><p>Launch Evennia in your preferred way (usually from a console/terminal)</p></li>
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||||
<li><p>Open your project in PyCharm</p></li>
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<li><p>In the PyCharm menu, select <code class="docutils literal notranslate"><span class="pre">Run</span> <span class="pre">></span> <span class="pre">Attach</span> <span class="pre">to</span> <span class="pre">Local</span> <span class="pre">Process...</span></code></p></li>
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<li><p>From the list, pick the <code class="docutils literal notranslate"><span class="pre">twistd</span></code> process with the <code class="docutils literal notranslate"><span class="pre">server.py</span></code> parameter (Example: <code class="docutils literal notranslate"><span class="pre">twistd.exe</span> <span class="pre">--nodaemon</span> <span class="pre">--logfile=\<mygame\>\server\logs\server.log</span> <span class="pre">--python=\<evennia</span> <span class="pre">repo\>\evennia\server\server.py</span></code>)</p></li>
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<li><p>Launch Evennia in the pycharm terminal</p></li>
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<li><p>Attempt to start it twice, this will give you the process ID of the server</p></li>
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<li><p>In the PyCharm menu, select <code class="docutils literal notranslate"><span class="pre">Run</span> <span class="pre">></span> <span class="pre">Attach</span> <span class="pre">to</span> <span class="pre">Process...</span></code></p></li>
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<li><p>From the list, pick the corresponding process id, it should be the <code class="docutils literal notranslate"><span class="pre">twistd</span></code> process with the <code class="docutils literal notranslate"><span class="pre">server.py</span></code> parameter (Example: <code class="docutils literal notranslate"><span class="pre">twistd.exe</span> <span class="pre">--nodaemon</span> <span class="pre">--logfile=\<mygame\>\server\logs\server.log</span> <span class="pre">--python=\<evennia</span> <span class="pre">repo\>\evennia\server\server.py</span></code>)</p></li>
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</ol>
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<p>Of course you can attach to the <code class="docutils literal notranslate"><span class="pre">portal</span></code> process as well. If you want to debug the Evennia launcher
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<p>You can attach to the <code class="docutils literal notranslate"><span class="pre">portal</span></code> process as well, if you want to debug the Evennia launcher
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or runner for some reason (or just learn how they work!), see Run Configuration below.</p>
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<blockquote>
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<div><p>NOTE: Whenever you reload Evennia, the old Server process will die and a new one start. So when you restart you have to detach from the old and then reattach to the new process that was created.</p>
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</div></blockquote>
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<blockquote>
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<div><p>To make the process less tedious you can apply a filter in settings to show only the <a class="reference external" href="http://server.py">server.py</a> process in the list. To do that navigate to: <code class="docutils literal notranslate"><span class="pre">Settings/Preferences</span> <span class="pre">|</span> <span class="pre">Build,</span> <span class="pre">Execution,</span> <span class="pre">Deployment</span> <span class="pre">|</span> <span class="pre">Python</span> <span class="pre">Debugger</span></code> and then in <code class="docutils literal notranslate"><span class="pre">Attach</span> <span class="pre">to</span> <span class="pre">process</span></code> field put in: <code class="docutils literal notranslate"><span class="pre">twistd.exe"</span> <span class="pre">--nodaemon</span></code>. This is an example for windows, I don’t have a working mac/linux box.</p>
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</div></blockquote>
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<p><img alt="Example process filter configuration" src="https://i.imgur.com/vkSheR8.png" /></p>
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</section>
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<section id="run-evennia-from-inside-pycharm">
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<h2>Run Evennia from inside PyCharm<a class="headerlink" href="#run-evennia-from-inside-pycharm" title="Permalink to this headline">¶</a></h2>
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<p>This configuration allows you to launch Evennia from inside PyCharm. Besides convenience, it also allows suspending and debugging the evennia_launcher or evennia_runner at points earlier than you could by running them externally and attaching. In fact by the time the server and/or portal are running the launcher will have exited already.</p>
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<section id="run-evennia-with-a-run-debug-configuration">
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<h3>Run Evennia with a Run/Debug Configuration<a class="headerlink" href="#run-evennia-with-a-run-debug-configuration" title="Permalink to this headline">¶</a></h3>
|
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<p>This configuration allows you to launch Evennia from inside PyCharm.
|
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Besides convenience, it also allows suspending and debugging the evennia_launcher or evennia_runner
|
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at points earlier than you could by running them externally and attaching.
|
||||
In fact by the time the server and/or portal are running the launcher will have exited already.</p>
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<section id="on-windows">
|
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<h4>On Windows<a class="headerlink" href="#on-windows" title="Permalink to this headline">¶</a></h4>
|
||||
<ol class="simple">
|
||||
<li><p>Go to <code class="docutils literal notranslate"><span class="pre">Run</span> <span class="pre">></span> <span class="pre">Edit</span> <span class="pre">Configutations...</span></code></p></li>
|
||||
<li><p>Click the plus-symbol to add a new configuration and choose Python</p></li>
|
||||
<li><p>Add the script: <code class="docutils literal notranslate"><span class="pre">\<yourrepo\>\evenv\Scripts\evennia_launcher.py</span></code> (substitute your virtualenv if it’s not named <code class="docutils literal notranslate"><span class="pre">evenv</span></code>)</p></li>
|
||||
<li><p>Add the script: <code class="docutils literal notranslate"><span class="pre">\<yourprojectfolder>\.evenv\Scripts\evennia_launcher.py</span></code> (substitute your virtualenv if it’s not named <code class="docutils literal notranslate"><span class="pre">evenv</span></code>)</p></li>
|
||||
<li><p>Set script parameters to: <code class="docutils literal notranslate"><span class="pre">start</span> <span class="pre">-l</span></code> (-l enables console logging)</p></li>
|
||||
<li><p>Ensure the chosen interpreter is from your virtualenv</p></li>
|
||||
<li><p>Set Working directory to your <code class="docutils literal notranslate"><span class="pre">mygame</span></code> folder (not evenv nor evennia)</p></li>
|
||||
<li><p>Ensure the chosen interpreter is your virtualenv</p></li>
|
||||
<li><p>Set Working directory to your <code class="docutils literal notranslate"><span class="pre">mygame</span></code> folder (not your project folder nor evennia)</p></li>
|
||||
<li><p>You can refer to the PyCharm documentation for general info, but you’ll want to set at least a config name (like “MyMUD start” or similar).</p></li>
|
||||
</ol>
|
||||
<p>Now set up a “stop” configuration by following the same steps as above, but set your Script parameters to: stop (and name the configuration appropriately).</p>
|
||||
<p>A dropdown box holding your new configurations should appear next to your PyCharm run button. Select MyMUD start and press the debug icon to begin debugging. Depending on how far you let the program run, you may need to run your “MyMUD stop” config to actually stop the server, before you’ll be able start it again.</p>
|
||||
<section id="alternative-config-utilizing-logfiles-as-source-of-data">
|
||||
<h3>Alternative config - utilizing logfiles as source of data<a class="headerlink" href="#alternative-config-utilizing-logfiles-as-source-of-data" title="Permalink to this headline">¶</a></h3>
|
||||
<p>This configuration takes a bit different approach as instead of focusing on getting the data back through logfiles. Reason for that is this way you can easily separate data streams, for example you rarely want to follow both server and portal at the same time, and this will allow it. This will also make sure to stop the evennia before starting it, essentially working as reload command (it will also include instructions how to disable that part of functionality). We will start by defining a configuration that will stop evennia. This assumes that <code class="docutils literal notranslate"><span class="pre">upfire</span></code> is your pycharm project name, and also the game name, hence the <code class="docutils literal notranslate"><span class="pre">upfire/upfire</span></code> path.</p>
|
||||
<p>A dropdown box holding your new configurations should appear next to your PyCharm run button.
|
||||
Select it start and press the debug icon to begin debugging.</p>
|
||||
</section>
|
||||
<section id="on-linux">
|
||||
<h4>On Linux<a class="headerlink" href="#on-linux" title="Permalink to this headline">¶</a></h4>
|
||||
<ol class="simple">
|
||||
<li><p>Go to <code class="docutils literal notranslate"><span class="pre">Run</span> <span class="pre">></span> <span class="pre">Edit</span> <span class="pre">Configutations...</span></code>\</p></li>
|
||||
<li><p>Click the plus-symbol to add a new configuration and choose the python interpreter to use (should be project default)</p></li>
|
||||
<li><p>Name the configuration as “stop evennia” and fill rest of the fields accordingly to the image:
|
||||
<img alt="Stop run configuration" src="https://i.imgur.com/gbkXhlG.png" /></p></li>
|
||||
<li><p>Press <code class="docutils literal notranslate"><span class="pre">Apply</span></code></p></li>
|
||||
<li><p>Go to <code class="docutils literal notranslate"><span class="pre">Run</span> <span class="pre">></span> <span class="pre">Edit</span> <span class="pre">Configutations...</span></code></p></li>
|
||||
<li><p>Click the plus-symbol to add a new configuration and choose Python</p></li>
|
||||
<li><p>Add the script: <code class="docutils literal notranslate"><span class="pre">/<yourprojectfolder>/.evenv/bin/twistd</span></code> (substitute your virtualenv if it’s not named <code class="docutils literal notranslate"><span class="pre">evenv</span></code>)</p></li>
|
||||
<li><p>Set script parameters to: <code class="docutils literal notranslate"><span class="pre">--python=/<yourprojectfolder>/.evenv/lib/python3.11/site-packages/evennia/server/server.py</span> <span class="pre">--logger=evennia.utils.logger.GetServerLogObserver</span> <span class="pre">--pidfile=/<yourprojectfolder>/<yourgamefolder>/server/server.pid</span> <span class="pre">--nodaemon</span></code></p></li>
|
||||
<li><p>Add an environment variable <code class="docutils literal notranslate"><span class="pre">DJANGO_SETTINGS_MODULE=server.conf.settings</span></code></p></li>
|
||||
<li><p>Ensure the chosen interpreter is your virtualenv</p></li>
|
||||
<li><p>Set Working directory to your game folder (not your project folder nor evennia)</p></li>
|
||||
<li><p>You can refer to the PyCharm documentation for general info, but you’ll want to set at least a config name (like “MyMUD Server” or similar).</p></li>
|
||||
</ol>
|
||||
<p>Now we will define the start/reload command that will make sure that evennia is not running already, and then start the server in one go.</p>
|
||||
<p>A dropdown box holding your new configurations should appear next to your PyCharm run button.
|
||||
Select it start and press the debug icon to begin debugging.
|
||||
Note that this only starts the server process, you can either start the portal manually or set up
|
||||
the configuration for the portal. The steps are very similar to the ones above.</p>
|
||||
<ol class="simple">
|
||||
<li><p>Go to <code class="docutils literal notranslate"><span class="pre">Run</span> <span class="pre">></span> <span class="pre">Edit</span> <span class="pre">Configutations...</span></code>\</p></li>
|
||||
<li><p>Click the plus-symbol to add a new configuration and choose the python interpreter to use (should be project default)</p></li>
|
||||
<li><p>Name the configuration as “start evennia” and fill rest of the fields accordingly to the image:
|
||||
<img alt="Start run configuration" src="https://i.imgur.com/5YEjeHq.png" /></p></li>
|
||||
<li><p>Navigate to the <code class="docutils literal notranslate"><span class="pre">Logs</span></code> tab and add the log files you would like to follow. The picture shows
|
||||
adding <code class="docutils literal notranslate"><span class="pre">portal.log</span></code> which will show itself in <code class="docutils literal notranslate"><span class="pre">portal</span></code> tab when running:
|
||||
<img alt="Configuring logs following" src="https://i.imgur.com/gWYuOWl.png" /></p></li>
|
||||
<li><p>Skip the following steps if you don’t want the launcher to stop evennia before starting.</p></li>
|
||||
<li><p>Head back to <code class="docutils literal notranslate"><span class="pre">Configuration</span></code> tab and press the <code class="docutils literal notranslate"><span class="pre">+</span></code> sign at the bottom, under <code class="docutils literal notranslate"><span class="pre">Before</span> <span class="pre">launch....</span></code>
|
||||
and select <code class="docutils literal notranslate"><span class="pre">Run</span> <span class="pre">another</span> <span class="pre">configuration</span></code> from the submenu that will pop up.</p></li>
|
||||
<li><p>Click <code class="docutils literal notranslate"><span class="pre">stop</span> <span class="pre">evennia</span></code> and make sure that it’s added to the list like on the image above.</p></li>
|
||||
<li><p>Click <code class="docutils literal notranslate"><span class="pre">Apply</span></code> and close the run configuration window.</p></li>
|
||||
<li><p>Go to <code class="docutils literal notranslate"><span class="pre">Run</span> <span class="pre">></span> <span class="pre">Edit</span> <span class="pre">Configutations...</span></code></p></li>
|
||||
<li><p>Click the plus-symbol to add a new configuration and choose Python</p></li>
|
||||
<li><p>Add the script: <code class="docutils literal notranslate"><span class="pre">/<yourprojectfolder>/.evenv/bin/twistd</span></code> (substitute your virtualenv if it’s not named <code class="docutils literal notranslate"><span class="pre">evenv</span></code>)</p></li>
|
||||
<li><p>Set script parameters to: <code class="docutils literal notranslate"><span class="pre">--python=/<yourprojectfolder>/.evenv/lib/python3.11/site-packages/evennia/server/portal/portal.py</span> <span class="pre">--logger=evennia.utils.logger.GetServerLogObserver</span> <span class="pre">--pidfile=/<yourprojectfolder>/<yourgamefolder>/server/portal.pid</span> <span class="pre">--nodaemon</span></code></p></li>
|
||||
<li><p>Add an environment variable <code class="docutils literal notranslate"><span class="pre">DJANGO_SETTINGS_MODULE=server.conf.settings</span></code></p></li>
|
||||
<li><p>Ensure the chosen interpreter is your virtualenv</p></li>
|
||||
<li><p>Set Working directory to your game folder (not your project folder nor evennia)</p></li>
|
||||
<li><p>You can refer to the PyCharm documentation for general info, but you’ll want to set at least a config name (like “MyMUD Portal” or similar).</p></li>
|
||||
</ol>
|
||||
<p>You are now ready to go, and if you will fire up <code class="docutils literal notranslate"><span class="pre">start</span> <span class="pre">evennia</span></code> configuration you should see
|
||||
following in the bottom panel:
|
||||
<img alt="Example of running alternative configuration" src="https://i.imgur.com/nTfpC04.png" />
|
||||
and you can click through the tabs to check appropriate logs, or even the console output as it is
|
||||
still running in interactive mode.</p>
|
||||
<p>You should now be able to start both modes and get full debugging.
|
||||
If you want to go one step further, you can add another config to automatically start both.</p>
|
||||
<ol class="simple">
|
||||
<li><p>Go to <code class="docutils literal notranslate"><span class="pre">Run</span> <span class="pre">></span> <span class="pre">Edit</span> <span class="pre">Configutations...</span></code></p></li>
|
||||
<li><p>Click the plus-symbol to add a new configuration and choose Compound</p></li>
|
||||
<li><p>Add your two previous configurations, name it appropriately and press Ok.</p></li>
|
||||
</ol>
|
||||
<p>You can now start your game with one click with full debugging active.</p>
|
||||
</section>
|
||||
</section>
|
||||
</section>
|
||||
</section>
|
||||
|
|
|
|||
|
|
@ -1,84 +1,125 @@
|
|||
# Setting up PyCharm with Evennia
|
||||
|
||||
[PyCharm](https://www.jetbrains.com/pycharm/) is a Python developer's IDE from Jetbrains available for Windows, Mac and Linux. It is a commercial product but offer free trials, a scaled-down community edition and also generous licenses for OSS projects like Evennia.
|
||||
[PyCharm](https://www.jetbrains.com/pycharm/) is a Python developer's IDE from Jetbrains available for Windows, Mac and Linux.
|
||||
It is a commercial product but offer free trials, a scaled-down community edition and also generous licenses for OSS projects like Evennia.
|
||||
|
||||
> This page was originally tested on Windows (so use Windows-style path examples), but should work the same for all platforms.
|
||||
First, download and install the IDE edition of your choosing.
|
||||
The community edition should have everything you need,
|
||||
but the professional edition has integrated support for Django which can help.
|
||||
|
||||
First, install Evennia on your local machine with [[Getting Started]]. If you're new to PyCharm, loading your project is as easy as selecting the `Open` option when PyCharm starts, and browsing to your game folder (the one created with `evennia --init`). We refer to it as `mygame` here.
|
||||
## From an existing project
|
||||
|
||||
If you want to be able to examine evennia's core code or the scripts inside your virtualenv, you'll
|
||||
need to add them to your project too:
|
||||
Use this if you want to use PyCharm with an already existing Evennia game.
|
||||
First, ensure you have completed the steps outlined [here](https://www.evennia.com/docs/latest/Setup/Installation.html#requirements).
|
||||
Especially the virtualenv part, this will make setting the IDE up much easier.
|
||||
|
||||
1. Go to `File > Open...`
|
||||
1. Select the folder (i.e. the `evennia` root)
|
||||
1. Select "Open in current window" and "Add to currently opened projects"
|
||||
1. Open Pycharm and click on the open button, open your root folder corresponding to `mygame/`.
|
||||
2. Click on File -> Settings -> Project -> Python Interpreter -> Add Interpreter -> Add Local Interpreter
|
||||

|
||||
3. Click on VirtualEnv -> Existing Interpreter -> Select your existing virtualenv folder,
|
||||
should be `evenv` if you followed the default installation.
|
||||
|
||||
It's a good idea to set up the interpreter this before attempting anything further. The rest of this page assumes your project is already configured in PyCharm.
|
||||

|
||||
|
||||
1. Go to `File > Settings... > Project: \<mygame\> > Project Interpreter`
|
||||
1. Click the Gear symbol `> Add local`
|
||||
1. Navigate to your `evenv/scripts directory`, and select Python.exe
|
||||
## From a new project
|
||||
|
||||
Use this if you are starting from scratch or want to make a new Evennia game.
|
||||
1. Click on the new project button.
|
||||
2. Select the location for your project.
|
||||
You should create two new folders, one for the root of your project and one
|
||||
for the evennia game directly. It should look like `/location/projectfolder/gamefolder`
|
||||
3. Select the `Custom environment` interpreter type, using `Generate New` of type `Virtual env` using a
|
||||
compatible base python version as recommended in https://www.evennia.com/docs/latest/Setup/Installation.html#requirements
|
||||
Then choose a folder for your virtual environment as a sub folder of your project folder.
|
||||
|
||||

|
||||
|
||||
Click on the create button and it will take you inside your new project with a bare bones virtual environment.
|
||||
To install Evennia, you can then either clone evennia in your project folder or install it via pip.
|
||||
The simplest way is to use pip.
|
||||
|
||||
Click on the `terminal` button
|
||||
|
||||

|
||||
|
||||
1. Type in `pip install evennia`
|
||||
2. Close the IDE and navigate to the project folder
|
||||
3. Rename the game folder to a temporary name and create a new empty folder with the previous name
|
||||
4. Open your OS terminal, navigate to your project folder and activate your virtualenv.
|
||||
On linux, `source .evenv/bin/activate`
|
||||
On windows, `evenv\Scripts\activate`
|
||||
5. Type in `evennia --init mygame`
|
||||
6. Move the files from your temporary folder, which should contain the `.idea/` folder into
|
||||
the folder you have created at step 3 and delete the now empty temporary folder.
|
||||
7. In the terminal, Move into the folder and type in `evennia migrate`
|
||||
8. Start evennia to ensure that it works with `evennia start` and stop it with `evennia stop`
|
||||
|
||||
At this point, you can reopen your IDE and it should be functional.
|
||||
[Look here for additional information](https://www.evennia.com/docs/latest/Setup/Installation.html)
|
||||
|
||||
Enjoy seeing all your imports checked properly, setting breakpoints, and live variable watching!
|
||||
|
||||
## Debug Evennia from inside PyCharm
|
||||
|
||||
1. Launch Evennia in your preferred way (usually from a console/terminal)
|
||||
1. Open your project in PyCharm
|
||||
1. In the PyCharm menu, select `Run > Attach to Local Process...`
|
||||
1. From the list, pick the `twistd` process with the `server.py` parameter (Example: `twistd.exe --nodaemon --logfile=\<mygame\>\server\logs\server.log --python=\<evennia repo\>\evennia\server\server.py`)
|
||||
### Attaching to the process
|
||||
1. Launch Evennia in the pycharm terminal
|
||||
2. Attempt to start it twice, this will give you the process ID of the server
|
||||
3. In the PyCharm menu, select `Run > Attach to Process...`
|
||||
4. From the list, pick the corresponding process id, it should be the `twistd` process with the `server.py` parameter (Example: `twistd.exe --nodaemon --logfile=\<mygame\>\server\logs\server.log --python=\<evennia repo\>\evennia\server\server.py`)
|
||||
|
||||
Of course you can attach to the `portal` process as well. If you want to debug the Evennia launcher
|
||||
You can attach to the `portal` process as well, if you want to debug the Evennia launcher
|
||||
or runner for some reason (or just learn how they work!), see Run Configuration below.
|
||||
|
||||
> NOTE: Whenever you reload Evennia, the old Server process will die and a new one start. So when you restart you have to detach from the old and then reattach to the new process that was created.
|
||||
|
||||
> To make the process less tedious you can apply a filter in settings to show only the server.py process in the list. To do that navigate to: `Settings/Preferences | Build, Execution, Deployment | Python Debugger` and then in `Attach to process` field put in: `twistd.exe" --nodaemon`. This is an example for windows, I don't have a working mac/linux box.
|
||||
|
||||

|
||||
### Run Evennia with a Run/Debug Configuration
|
||||
|
||||
## Run Evennia from inside PyCharm
|
||||
This configuration allows you to launch Evennia from inside PyCharm.
|
||||
Besides convenience, it also allows suspending and debugging the evennia_launcher or evennia_runner
|
||||
at points earlier than you could by running them externally and attaching.
|
||||
In fact by the time the server and/or portal are running the launcher will have exited already.
|
||||
|
||||
This configuration allows you to launch Evennia from inside PyCharm. Besides convenience, it also allows suspending and debugging the evennia_launcher or evennia_runner at points earlier than you could by running them externally and attaching. In fact by the time the server and/or portal are running the launcher will have exited already.
|
||||
#### On Windows
|
||||
1. Go to `Run > Edit Configutations...`
|
||||
2. Click the plus-symbol to add a new configuration and choose Python
|
||||
3. Add the script: `\<yourprojectfolder>\.evenv\Scripts\evennia_launcher.py` (substitute your virtualenv if it's not named `evenv`)
|
||||
4. Set script parameters to: `start -l` (-l enables console logging)
|
||||
5. Ensure the chosen interpreter is your virtualenv
|
||||
6. Set Working directory to your `mygame` folder (not your project folder nor evennia)
|
||||
7. You can refer to the PyCharm documentation for general info, but you'll want to set at least a config name (like "MyMUD start" or similar).
|
||||
|
||||
A dropdown box holding your new configurations should appear next to your PyCharm run button.
|
||||
Select it start and press the debug icon to begin debugging.
|
||||
|
||||
#### On Linux
|
||||
1. Go to `Run > Edit Configutations...`
|
||||
2. Click the plus-symbol to add a new configuration and choose Python
|
||||
3. Add the script: `/<yourprojectfolder>/.evenv/bin/twistd` (substitute your virtualenv if it's not named `evenv`)
|
||||
4. Set script parameters to: `--python=/<yourprojectfolder>/.evenv/lib/python3.11/site-packages/evennia/server/server.py --logger=evennia.utils.logger.GetServerLogObserver --pidfile=/<yourprojectfolder>/<yourgamefolder>/server/server.pid --nodaemon`
|
||||
5. Add an environment variable `DJANGO_SETTINGS_MODULE=server.conf.settings`
|
||||
6. Ensure the chosen interpreter is your virtualenv
|
||||
7. Set Working directory to your game folder (not your project folder nor evennia)
|
||||
8. You can refer to the PyCharm documentation for general info, but you'll want to set at least a config name (like "MyMUD Server" or similar).
|
||||
|
||||
A dropdown box holding your new configurations should appear next to your PyCharm run button.
|
||||
Select it start and press the debug icon to begin debugging.
|
||||
Note that this only starts the server process, you can either start the portal manually or set up
|
||||
the configuration for the portal. The steps are very similar to the ones above.
|
||||
|
||||
1. Go to `Run > Edit Configutations...`
|
||||
1. Click the plus-symbol to add a new configuration and choose Python
|
||||
1. Add the script: `\<yourrepo\>\evenv\Scripts\evennia_launcher.py` (substitute your virtualenv if it's not named `evenv`)
|
||||
1. Set script parameters to: `start -l` (-l enables console logging)
|
||||
1. Ensure the chosen interpreter is from your virtualenv
|
||||
1. Set Working directory to your `mygame` folder (not evenv nor evennia)
|
||||
1. You can refer to the PyCharm documentation for general info, but you'll want to set at least a config name (like "MyMUD start" or similar).
|
||||
2. Click the plus-symbol to add a new configuration and choose Python
|
||||
3. Add the script: `/<yourprojectfolder>/.evenv/bin/twistd` (substitute your virtualenv if it's not named `evenv`)
|
||||
4. Set script parameters to: `--python=/<yourprojectfolder>/.evenv/lib/python3.11/site-packages/evennia/server/portal/portal.py --logger=evennia.utils.logger.GetServerLogObserver --pidfile=/<yourprojectfolder>/<yourgamefolder>/server/portal.pid --nodaemon`
|
||||
5. Add an environment variable `DJANGO_SETTINGS_MODULE=server.conf.settings`
|
||||
6. Ensure the chosen interpreter is your virtualenv
|
||||
7. Set Working directory to your game folder (not your project folder nor evennia)
|
||||
8. You can refer to the PyCharm documentation for general info, but you'll want to set at least a config name (like "MyMUD Portal" or similar).
|
||||
|
||||
Now set up a "stop" configuration by following the same steps as above, but set your Script parameters to: stop (and name the configuration appropriately).
|
||||
You should now be able to start both modes and get full debugging.
|
||||
If you want to go one step further, you can add another config to automatically start both.
|
||||
|
||||
A dropdown box holding your new configurations should appear next to your PyCharm run button. Select MyMUD start and press the debug icon to begin debugging. Depending on how far you let the program run, you may need to run your "MyMUD stop" config to actually stop the server, before you'll be able start it again.
|
||||
1. Go to `Run > Edit Configutations...`
|
||||
2. Click the plus-symbol to add a new configuration and choose Compound
|
||||
3. Add your two previous configurations, name it appropriately and press Ok.
|
||||
|
||||
### Alternative config - utilizing logfiles as source of data
|
||||
|
||||
This configuration takes a bit different approach as instead of focusing on getting the data back through logfiles. Reason for that is this way you can easily separate data streams, for example you rarely want to follow both server and portal at the same time, and this will allow it. This will also make sure to stop the evennia before starting it, essentially working as reload command (it will also include instructions how to disable that part of functionality). We will start by defining a configuration that will stop evennia. This assumes that `upfire` is your pycharm project name, and also the game name, hence the `upfire/upfire` path.
|
||||
|
||||
1. Go to `Run > Edit Configutations...`\
|
||||
1. Click the plus-symbol to add a new configuration and choose the python interpreter to use (should be project default)
|
||||
1. Name the configuration as "stop evennia" and fill rest of the fields accordingly to the image:
|
||||

|
||||
1. Press `Apply`
|
||||
|
||||
Now we will define the start/reload command that will make sure that evennia is not running already, and then start the server in one go.
|
||||
1. Go to `Run > Edit Configutations...`\
|
||||
1. Click the plus-symbol to add a new configuration and choose the python interpreter to use (should be project default)
|
||||
1. Name the configuration as "start evennia" and fill rest of the fields accordingly to the image:
|
||||

|
||||
1. Navigate to the `Logs` tab and add the log files you would like to follow. The picture shows
|
||||
adding `portal.log` which will show itself in `portal` tab when running:
|
||||

|
||||
1. Skip the following steps if you don't want the launcher to stop evennia before starting.
|
||||
1. Head back to `Configuration` tab and press the `+` sign at the bottom, under `Before launch....`
|
||||
and select `Run another configuration` from the submenu that will pop up.
|
||||
1. Click `stop evennia` and make sure that it's added to the list like on the image above.
|
||||
1. Click `Apply` and close the run configuration window.
|
||||
|
||||
You are now ready to go, and if you will fire up `start evennia` configuration you should see
|
||||
following in the bottom panel:
|
||||

|
||||
and you can click through the tabs to check appropriate logs, or even the console output as it is
|
||||
still running in interactive mode.
|
||||
You can now start your game with one click with full debugging active.
|
||||
|
|
|
|||
|
|
@ -1415,7 +1415,7 @@ server settings.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@update', '@swap', '@typeclasses', '@type', '@parent']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@update', '@swap', '@type', '@typeclasses', '@parent']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1446,7 +1446,7 @@ server settings.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@update @swap @typeclasses @type @parent', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass update swap typeclasses type parent', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@update @swap @type @typeclasses @parent', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass update swap type typeclasses parent', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -1601,7 +1601,7 @@ If object is not specified, the current location is examined.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@ex', '@exam']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@exam', '@ex']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1874,7 +1874,7 @@ the cases, see the module doc.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@ex @exam', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine ex exam', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@exam @ex', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine exam ex', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -282,7 +282,7 @@ for everyone to use, you need build privileges and the alias command.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdNick.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['nickname', 'nicks']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['nicks', 'nickname']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -314,7 +314,7 @@ for everyone to use, you need build privileges and the alias command.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdNick.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'no_prefix': ' nickname nicks', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'no_prefix': ' nicks nickname', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -611,7 +611,7 @@ placing it in their inventory.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdSay.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ["'", '"']</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['"', "'"]</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -642,7 +642,7 @@ placing it in their inventory.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdSay.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -786,7 +786,7 @@ which permission groups you are a member of.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdAccess.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['groups', 'hierarchy']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hierarchy', 'groups']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -817,7 +817,7 @@ which permission groups you are a member of.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdAccess.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'no_prefix': ' groups hierarchy', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'no_prefix': ' hierarchy groups', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -980,7 +980,7 @@ main test suite started with</p>
|
|||
<p>Test the batch processor.</p>
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.tests.TestBatchProcess.red_button">
|
||||
<code class="sig-name descname">red_button</code><em class="property"> = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpkm3bqm8j/3c64f61f17dafd48189a2bc1c32e64e9e1c34485/evennia/contrib/tutorials/red_button/red_button.py'></em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">red_button</code><em class="property"> = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpiey3gskj/bde8c0def77f3d6f375e077c1e561df376e53c01/evennia/contrib/tutorials/red_button/red_button.py'></em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
|
|||
|
|
@ -136,7 +136,7 @@ connect “account name” “pass word”</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'conn', 'co']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'co', 'con']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -171,7 +171,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn co con', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -306,7 +306,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -332,7 +332,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -153,7 +153,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'conn', 'co']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'co', 'con']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -183,7 +183,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn co con', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -311,7 +311,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -337,7 +337,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -130,7 +130,7 @@
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@callbacks', '@callback', '@calls']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@calls', '@callbacks', '@callback']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -211,7 +211,7 @@ on user permission.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@callbacks @callback @calls', 'category': 'building', 'key': '@call', 'no_prefix': 'call callbacks callback calls', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@calls @callbacks @callback', 'category': 'building', 'key': '@call', 'no_prefix': 'call calls callbacks callback', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -174,7 +174,7 @@ players</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['manage players', 'manage ideas', 'manage bugs']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['manage ideas', 'manage players', 'manage bugs']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -208,7 +208,7 @@ to all the variables defined therein.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'manage players manage ideas manage bugs', 'category': 'general', 'key': 'manage reports', 'no_prefix': ' manage players manage ideas manage bugs', 'tags': '', 'text': '\n manage the various reports\n\n Usage:\n manage [report type]\n\n Available report types:\n bugs\n ideas\n players\n\n Initializes a menu for reviewing and changing the status of current reports.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'manage ideas manage players manage bugs', 'category': 'general', 'key': 'manage reports', 'no_prefix': ' manage ideas manage players manage bugs', 'tags': '', 'text': '\n manage the various reports\n\n Usage:\n manage [report type]\n\n Available report types:\n bugs\n ideas\n players\n\n Initializes a menu for reviewing and changing the status of current reports.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -231,7 +231,7 @@ for that channel.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['delaliaschan', 'delchanalias']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['delchanalias', 'delaliaschan']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -262,7 +262,7 @@ for that channel.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delaliaschan delchanalias', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delchanalias delaliaschan', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -225,7 +225,7 @@ the operation will be general or on the room.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'abort', 'chicken out', 'quit']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['chicken out', 'abort', 'q', 'quit']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -249,7 +249,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q abort chicken out quit', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' q abort chicken out quit', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chicken out abort q quit', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' chicken out abort q quit', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -385,7 +385,7 @@ shout</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['whisper', 'shout', ';']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['whisper', ';', 'shout']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -414,7 +414,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'whisper shout ;', 'category': 'general', 'key': 'say', 'no_prefix': ' whisper shout ;', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'whisper ; shout', 'category': 'general', 'key': 'say', 'no_prefix': ' whisper ; shout', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -504,7 +504,7 @@ looks and what actions is available.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ex', 'unfocus', 'e', 'examine']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'ex', 'e', 'unfocus']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -533,7 +533,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ex unfocus e examine', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' ex unfocus e examine', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine ex e unfocus', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' examine ex e unfocus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -595,7 +595,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inventory', 'give', 'inv', 'i']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i', 'give', 'inventory']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -619,7 +619,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inventory give inv i', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory give inv i', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i give inventory', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inv i give inventory', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -640,7 +640,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@dig', '@open']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@open', '@dig']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -663,7 +663,7 @@ to all the variables defined therein.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@dig @open', 'category': 'general', 'key': 'open', 'no_prefix': ' dig open', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n <action> [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@open @dig', 'category': 'general', 'key': 'open', 'no_prefix': ' open dig', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n <action> [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -289,7 +289,7 @@ achievements/progress rats</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.achievements.achievements.CmdAchieve.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['achievement', 'achieves', 'achieve']</em><a class="headerlink" href="#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['achieve', 'achievement', 'achieves']</em><a class="headerlink" href="#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -337,7 +337,7 @@ to all the variables defined therein.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.achievements.achievements.CmdAchieve.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'achievement achieves achieve', 'category': 'general', 'key': 'achievements', 'no_prefix': ' achievement achieves achieve', 'tags': '', 'text': '\n view achievements\n\n Usage:\n achievements[/switches] [args]\n\n Switches:\n all View all achievements, including locked ones.\n completed View achievements you\'ve completed.\n progress View achievements you have partially completed\n\n Check your achievement statuses or browse the list. Providing a command argument\n will search all your currently unlocked achievements for matches, and the switches\n will filter the list to something other than "all unlocked". Combining a command\n argument with a switch will search only in that list.\n\n Examples:\n achievements apples\n achievements/all\n achievements/progress rats\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'achieve achievement achieves', 'category': 'general', 'key': 'achievements', 'no_prefix': ' achieve achievement achieves', 'tags': '', 'text': '\n view achievements\n\n Usage:\n achievements[/switches] [args]\n\n Switches:\n all View all achievements, including locked ones.\n completed View achievements you\'ve completed.\n progress View achievements you have partially completed\n\n Check your achievement statuses or browse the list. Providing a command argument\n will search all your currently unlocked achievements for matches, and the switches\n will filter the list to something other than "all unlocked". Combining a command\n argument with a switch will search only in that list.\n\n Examples:\n achievements apples\n achievements/all\n achievements/progress rats\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -759,7 +759,7 @@ try to influence the other part in the deal.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['offers', 'deal']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['deal', 'offers']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -785,7 +785,7 @@ try to influence the other part in the deal.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'no_prefix': ' offers deal', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'no_prefix': ' deal offers', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -686,7 +686,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -712,7 +712,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -581,7 +581,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -601,7 +601,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -704,7 +704,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -724,7 +724,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -483,7 +483,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -503,7 +503,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -943,7 +943,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -963,7 +963,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -436,7 +436,7 @@ there is no room above/below you, your movement will fail.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['fly', 'dive']</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['dive', 'fly']</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -459,7 +459,7 @@ to all the variables defined therein.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fly dive', 'category': 'general', 'key': 'fly or dive', 'no_prefix': ' fly dive', 'tags': '', 'text': '\n Fly or Dive up and down.\n\n Usage:\n fly\n dive\n\n Will fly up one room or dive down one room at your current position. If\n there is no room above/below you, your movement will fail.\n\n '}</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'dive fly', 'category': 'general', 'key': 'fly or dive', 'no_prefix': ' dive fly', 'tags': '', 'text': '\n Fly or Dive up and down.\n\n Usage:\n fly\n dive\n\n Will fly up one room or dive down one room at your current position. If\n there is no room above/below you, your movement will fail.\n\n '}</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -340,7 +340,7 @@ everyone but the person rolling.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.dice.dice.CmdDice.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@dice', 'roll']</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['roll', '@dice']</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -366,7 +366,7 @@ everyone but the person rolling.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'no_prefix': ' dice roll', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'no_prefix': ' roll dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -736,7 +736,7 @@ commands the caller can use.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ["'", '"']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['"', "'"]</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -767,7 +767,7 @@ commands the caller can use.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -908,7 +908,7 @@ Using the command without arguments will list all current recogs.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['forget', 'recognize']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['recognize', 'forget']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -935,7 +935,7 @@ Using the command without arguments will list all current recogs.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'no_prefix': ' forget recognize', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'no_prefix': ' recognize forget', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -480,7 +480,7 @@ turn of combat, performing everyone’s actions in random order.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hit', 'turnbased combat']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['turnbased combat', 'hit']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -526,7 +526,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hit turnbased combat', 'category': 'general', 'key': 'attack', 'no_prefix': ' hit turnbased combat', 'tags': '', 'text': '\n Start or join combat.\n\n Usage:\n attack [<target>]\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'turnbased combat hit', 'category': 'general', 'key': 'attack', 'no_prefix': ' turnbased combat hit', 'tags': '', 'text': '\n Start or join combat.\n\n Usage:\n attack [<target>]\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -491,7 +491,7 @@ boost INT Wizard Goblin</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['foil', 'boost']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['boost', 'foil']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -525,7 +525,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'foil boost', 'category': 'combat', 'key': 'stunt', 'no_prefix': ' foil boost', 'tags': '', 'text': '\n Perform a combat stunt, that boosts an ally against a target, or\n foils an enemy, giving them disadvantage against an ally.\n\n Usage:\n boost [ability] <recipient> <target>\n foil [ability] <recipient> <target>\n boost [ability] <target> (same as boost me <target>)\n foil [ability] <target> (same as foil <target> me)\n\n Example:\n boost STR me Goblin\n boost DEX Goblin\n foil STR Goblin me\n foil INT Goblin\n boost INT Wizard Goblin\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'boost foil', 'category': 'combat', 'key': 'stunt', 'no_prefix': ' boost foil', 'tags': '', 'text': '\n Perform a combat stunt, that boosts an ally against a target, or\n foils an enemy, giving them disadvantage against an ally.\n\n Usage:\n boost [ability] <recipient> <target>\n foil [ability] <recipient> <target>\n boost [ability] <target> (same as boost me <target>)\n foil [ability] <target> (same as foil <target> me)\n\n Example:\n boost STR me Goblin\n boost DEX Goblin\n foil STR Goblin me\n foil INT Goblin\n boost INT Wizard Goblin\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -167,7 +167,7 @@ such as when closing the lid and un-blinding a character.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press button', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'press', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -196,7 +196,7 @@ check if the lid is open or closed.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press button press', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button press push', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -266,7 +266,7 @@ check if the lid is open or closed.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['smash lid', 'break lid', 'smash']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['break lid', 'smash lid', 'smash']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -293,7 +293,7 @@ break.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash lid break lid smash', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash lid break lid smash', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'break lid smash lid smash', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' break lid smash lid smash', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -393,7 +393,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press button', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'press', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -422,7 +422,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press button press', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button press push', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -520,7 +520,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['get', 'listen', 'l', 'ex', 'feel', 'examine']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'l', 'listen', 'ex', 'feel', 'get']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -546,7 +546,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'get listen l ex feel examine', 'category': 'general', 'key': 'look', 'no_prefix': ' get listen l ex feel examine', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine l listen ex feel get', 'category': 'general', 'key': 'look', 'no_prefix': ' examine l listen ex feel get', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -439,7 +439,7 @@ of the object. We overload it with our own version.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['burn', 'light']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['light', 'burn']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -466,7 +466,7 @@ to sit on a “lightable” object, we operate only on self.obj.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' burn light', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' light burn', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -570,7 +570,7 @@ shift green root up/down</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'pull', 'shiftroot', 'move']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['move', 'push', 'shiftroot', 'pull']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -606,7 +606,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push pull shiftroot move', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' push pull shiftroot move', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'move push shiftroot pull', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' move push shiftroot pull', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -623,7 +623,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push button', 'button', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'push button', 'button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -649,7 +649,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push button button press button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' push button button press button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button push button button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' press button push button button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -793,7 +793,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['chop', 'thrust', 'stab', 'slash', 'defend', 'pierce', 'parry', 'kill', 'hit', 'fight', 'bash']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['slash', 'thrust', 'stab', 'chop', 'bash', 'fight', 'pierce', 'defend', 'hit', 'kill', 'parry']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -819,7 +819,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chop thrust stab slash defend pierce parry kill hit fight bash', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' chop thrust stab slash defend pierce parry kill hit fight bash', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'slash thrust stab chop bash fight pierce defend hit kill parry', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' slash thrust stab chop bash fight pierce defend hit kill parry', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -982,7 +982,7 @@ to find something.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['feel around', 'fiddle', 'l', 'search', 'feel']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'fiddle', 'feel around', 'search', 'feel']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1010,7 +1010,7 @@ random chance of eventually finding a light source.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel around fiddle l search feel', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel around fiddle l search feel', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l fiddle feel around search feel', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l fiddle feel around search feel', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -222,7 +222,7 @@ git evennia pull - Pull the latest evennia code.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory">
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpkm3bqm8j/3c64f61f17dafd48189a2bc1c32e64e9e1c34485/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpiey3gskj/bde8c0def77f3d6f375e077c1e561df376e53c01/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -283,7 +283,7 @@ git pull - Pull the latest code from your current branch.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGit.directory">
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpkm3bqm8j/3c64f61f17dafd48189a2bc1c32e64e9e1c34485/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpiey3gskj/bde8c0def77f3d6f375e077c1e561df376e53c01/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
|
|||
|
|
@ -356,7 +356,7 @@ indentation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':=', ':DD', ':u', ':::', ':!', ':fi', ':i', ':y', ':dd', ':A', ':>', ':p', ':wq', ':echo', ':r', ':h', ':j', ':w', ':I', ':fd', ':S', ':x', ':q!', ':<', ':q', ':UU', ':s', ':uu', '::', ':', ':f', ':dw']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':S', ':<', ':y', ':echo', ':=', ':uu', ':A', ':fd', ':', ':f', ':s', ':i', ':::', ':dw', ':UU', ':q!', ':r', ':dd', '::', ':w', ':p', ':fi', ':j', ':u', ':h', ':I', ':!', ':>', ':x', ':wq', ':DD', ':q']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -384,7 +384,7 @@ efficient presentation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':= :DD :u ::: :! :fi :i :y :dd :A :> :p :wq :echo :r :h :j :w :I :fd :S :x :q! :< :q :UU :s :uu :: : :f :dw', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' := :DD :u ::: :! :fi :i :y :dd :A :> :p :wq :echo :r :h :j :w :I :fd :S :x :q! :< :q :UU :s :uu :: : :f :dw', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':S :< :y :echo := :uu :A :fd : :f :s :i ::: :dw :UU :q! :r :dd :: :w :p :fi :j :u :h :I :! :> :x :wq :DD :q', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :S :< :y :echo := :uu :A :fd : :f :s :i ::: :dw :UU :q! :r :dd :: :w :p :fi :j :u :h :I :! :> :x :wq :DD :q', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -955,7 +955,7 @@ single question.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'y', 'no', 'n', 'a', '__nomatch_command', 'yes']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'yes', 'a', 'n', '__nomatch_command', 'no', 'y']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -981,7 +981,7 @@ single question.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort y no n a __nomatch_command yes', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' abort y no n a __nomatch_command yes', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort yes a n __nomatch_command no y', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' abort yes a n __nomatch_command no y', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -151,7 +151,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmore.CmdMore.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'quit', 'q', 'previous', 'n', 'a', 'top', 'end', 'e', 'p', 'next', 't']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['top', 'quit', 'previous', 'abort', 'q', 'a', 't', 'n', 'end', 'next', 'e', 'p']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -177,7 +177,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort quit q previous n a top end e p next t', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' abort quit q previous n a top end e p next t', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'top quit previous abort q a t n end next e p', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' top quit previous abort q a t n end next e p', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -452,8 +452,9 @@
|
|||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="Coding/Setting-up-PyCharm.html">Setting up PyCharm with Evennia</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Coding/Setting-up-PyCharm.html#from-an-existing-project">From an existing project</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Coding/Setting-up-PyCharm.html#from-a-new-project">From a new project</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Coding/Setting-up-PyCharm.html#debug-evennia-from-inside-pycharm">Debug Evennia from inside PyCharm</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Coding/Setting-up-PyCharm.html#run-evennia-from-inside-pycharm">Run Evennia from inside PyCharm</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="Coding/Coding-Overview.html#evennia-changelog">Evennia Changelog</a><ul>
|
||||
|
|
|
|||
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