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# Part 4: Using what we created
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```{sidebar} Beginner Tutorial Parts
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- [Introduction](../Beginner-Tutorial-Intro.md)
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<br>Getting set up.
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- Part 1: [What we have](../Part1/Beginner-Tutorial-Part1-Intro.md)
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<br>A tour of Evennia and how to use the tools, including an introduction to Python.
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- Part 2: [What we want](../Part2/Beginner-Tutorial-Part2-Intro.md)
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<br>Planning our tutorial game and what to think about when planning your own in the future.
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- Part 3: [How we get there](../Part3/Beginner-Tutorial-Part3-Intro.md)
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<br>Getting down to the meat of extending Evennia to make our game
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- **Part 4: [Using what we created](./Beginner-Tutorial-Part4-Intro.md)**
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<br>Building a tech-demo and world content to go with our code
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- Part 5: [Showing the world](../Part5/Beginner-Tutorial-Part5-Intro.md)
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<br>Taking our new game online and let players try it out
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```
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We now have the code underpinnings of everything we need. We have also tested the various components
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and has a simple tech-demo to show it all works together. But there is no real coherence to it at this
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point - we need to actually make a world.
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In part four we will expand our tech demo into a more full-fledged (if small) game by use of batchcommand
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and batchcode processors.
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## Lessons
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_TODO_
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```{toctree}
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:maxdepth: 1
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```
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## Table of Contents
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_TODO_
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```{toctree}
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```
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