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# How To Contribute And Get Help
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If you cannot find what you are looking for in the documentation, here's what to do:
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- If you need help, want to start a discussion or get some input on something
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you are working on, make a post to the [discussions forum][forum].
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- If you want more direct discussions with developers and other users, drop
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into our very friendly [Discord channel][chat].
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- If you think the documentation is not clear enough, create a [documentation issue][issues]
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- If you have trouble with a missing feature or a problem you think is a bug,
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[request or report it][issues].
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## Community and Spreading the word
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Being active and helpful in the [forums][forum] or [chat][chat] is already a big
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help.
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Consider writing about Evennia on your blog or in your favorite (relevant)
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forum. Write a review somewhere (good or bad, we like feedback either way). Rate
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it on listings. Talk about it to your friends ... that kind of thing.
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## Help with Documentation
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Evennia depends heavily on good documentation and we are always looking for
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extra eyes and hands to improve it. Even small things such as fixing typos are a
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great help!
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- Easiest is to just [report documentation issues][issues] as you find them. If
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we don't know about them, we can't fix them!
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- If you want to help edit the docs directly, [check here](./Contributing-Docs.md)
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on how to do it.
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- If you have knowledge to share, how about writing a new [Tutorial](Howtos/Howtos-Overview.md)?
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## Helping with code
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If you find bugs, or have a feature-request, [make an issue][issues] for it. If
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it's not in an issue, the issue will most likely be forgotten.
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Even if you don't feel confident with tackling a [bug or feature][issues], just
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correcting typos, adjusting formatting or simply *using* the thing and reporting
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when stuff doesn't make sense helps us a lot.
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- The code itself should follow Evennia's [Code style guidelines][codestyle] both
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for code and documentation. You should write code for that others can read an understand.
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- Before merging, your code will be reviewed. Merging of your code into Evennia
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is not guaranteed. Be ready to receive feedback and to be asked to make
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corrections or fix bugs or any documentation issues and possibly tests (this
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is normal and nothing to worry about).
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### Using a Forked reposity
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The most elegant way to contribute code to Evennia is to use GitHub to create a
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*fork* of the Evennia repository and make your changes to that. Refer to the
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[Forking Evennia](Coding/Version-Control.md#forking-evennia) version control instructions
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for detailed instructions.
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Once you have a fork set up, you can not only work on your own game in a
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separate branch, you can also commit your fixes to Evennia itself.
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- Make separate branches for all Evennia additions you do - don't edit your
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local `master` or `develop` branches directly. It will make your life a lot
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easier.
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- If you have a change that you think is suitable for the main Evennia
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repository, issue a [Pull Request][pullrequest]. This will let Evennia
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devs know you have stuff to share.
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- Bug fixes should generally be done against the `master` branch of Evennia,
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while new features/contribs should go into the `develop` branch. If you are
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unsure, just pick one and we'll figure it out.
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### Contributing with Patches
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To help with Evennia development it's strongly recommended to do so using a
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forked repository as described above. But for small, well isolated fixes you are
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also welcome to submit your suggested Evennia fixes/addendums as a
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[patch][patch].
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You can include your patch in an Issue or a Mailing list post. Please avoid
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pasting the full patch text directly in your post though, best is to use a site
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like [Pastebin](https://pastebin.com/) and just supply the link.
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### Making an Evennia contrib
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Evennia has a [contrib](Contribs/Contribs-Overview.md) directory which contains
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user-shared code organized by category. You can contribute anything that you
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think may be useful to another dev, also highly game-specific code. A contrib
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must always be added via a forked repository.
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#### Guidelines for making a contrib
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- If you are unsure about if your contrib idea is suitable or sound, *ask in
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discussions or chat before putting any work into it*. We are, for example,
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unlikely to accept contribs that require large modifications of the game
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directory structure.
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- If your code is intended *primarily* as an example or to show a
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concept/principle rather than a working system, you _can_ add to the
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`contribs/tutorials/` subfolder, but consider if it may be better to instead
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write a new tutorial doc page.
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- The contribution should preferably work in isolation from other contribs (only
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make use of core Evennia) so it can easily be dropped into use. If it does
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depend on other contribs or third-party modules, these must be clearly
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documented and part of the installation instructions.
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- The contrib must be contained within a separate folder under one of the
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contrib categories (`game_systems`, `rpg`, `utils` etc). Ask if you are
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unsure which category to put your contrib under.
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- The folder (package) should be on the following form:
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```
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mycontribname/
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__init__.py
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README.md
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module1.py
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module2.py
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...
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tests.py
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```
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It's often a good idea to import useful resources in `__init__.py` to make
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it easier to access them (this may vary though).
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The `README.md` will be parsed and converted into a document linked from
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[the contrib overview page](Contribs/Contribs-Overview.md). It should follow
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the following structure:
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```markdown
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# MyContribName
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Contribution by <yourname>, <year>
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A paragraph (can be multi-line)
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summarizing the contrib (required)
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Optional other text
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## Installation
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Detailed installation instructions for using the contrib (required)
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## Usage
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## Examples
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etc.
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```
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The credit and first paragraph-summary will be used on the index page. Every
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contrib's readme must contain an installation instruction. See existing contribs
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for help.
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- If possible, try to make contribution as genre-agnostic as possible and assume
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your code will be applied to a very different game than you had in mind when creating it.
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- To make the licensing situation clear we assume all contributions are released
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with the same [license as Evennia](./Licensing.md). If this is not possible
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for some reason, talk to us and we'll handle it on a case-by-case basis.
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- Your contribution must be covered by [unit tests](Coding/Unit-Testing.md). Put
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your tests in a module `tests.py` under your contrib folder - Evennia will
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find them automatically.
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- In addition to the normal review process, it's worth noting that merging a
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contrib means the Evennia project takes on the responsibility of maintaining
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and supporting it. For various reasons this may be deemed beyond our manpower.
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- If your code were to *not* be accepted for some reason, you can ask us to
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instead link to your repo from our link page so people can find your code that
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way.
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## Donations
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Evennia is a free, open-source project and any monetary donations you want to
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offer are _completely voluntary_. See it as a way of showing appreciation by
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dropping a few coins in the cup.
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- You can support Evennia as an [Evennia patreon][patron]. A patreon donates a
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(usually small) sum every month to show continued support.
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- If a monthly donation is not your thing, you can also show your appreciation
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by doing a [one-time donation][donate] (this is a PayPal link but you don't need
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PayPal yourself to use it).
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[patron]: https://www.patreon.com/griatch
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[donate]: https://www.paypal.com/donate?token=zbU72YdRqPgsbpTw3M_4vR-5QJ7XvUhL9W6JlnPJw70M9LOqY1xD7xKGx0V1jLFSthY3xAztQpSsqW9n
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[forking]: Coding/Version-Control#forking-evennia
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[pullrequest]: https://github.com/evennia/evennia/pulls
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[issues]: https://github.com/evennia/evennia/issues
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[patch]: https://secure.wikimedia.org/wikipedia/en/wiki/Patch_%28computing%29
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[codestyle]: https://github.com/evennia/evennia/blob/master/CODING_STYLE.md
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[forum]:https://github.com/evennia/evennia/discussions
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[issues]:https://github.com/evennia/evennia/issues/choose
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[chat]: https://discord.com/invite/AJJpcRUhtF
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[paypal]: https://www.paypal.com/se/cgi-bin/webscr?cmd=_flow&SESSION=Z-VlOvfGjYq2qvCDOUGpb6C8Due7skT0qOklQEy5EbaD1f0eyEQaYlmCc8O&dispatch=5885d80a13c0db1f8e263663d3faee8d64ad11bbf4d2a5a1a0d303a50933f9b2
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[patreon]: https://www.patreon.com/griatch
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[issues-bounties]:https://github.com/evennia/evennia/labels/bounty
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[bountysource]: https://www.bountysource.com/teams/evennia
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