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# Slow Exit
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Contribution by Griatch 2014
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An example of an Exit-type that delays its traversal. This simulates
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slow movement, common in many games. The contrib also
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contains two commands, `setspeed` and `stop` for changing the movement speed
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and abort an ongoing traversal, respectively.
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## Installation:
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To try out an exit of this type, you could connect two existing rooms
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using something like this:
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@open north:contrib.grid.slow_exit.SlowExit = <destination>
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To make this your new default exit, modify `mygame/typeclasses/exits.py`
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to import this module and change the default `Exit` class to inherit
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from `SlowExit` instead.
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```
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# in mygame/typeclasses/exits.py
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from evennia.contrib.grid.slowexit import SlowExit
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class Exit(SlowExit):
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# ...
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```
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To get the ability to change your speed and abort your movement, import
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```python
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# in mygame/commands/default_cmdsets.py
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from evennia.contrib.grid import slow_exit <---
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class CharacterCmdSet(default_cmds.CharacterCmdSet):
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# ...
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def at_cmdset_creation(self):
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# ...
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self.add(slow_exit.SlowDoorCmdSet) <---
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```
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simply import and add CmdSetSpeed and CmdStop from this module to your
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default cmdset (see tutorials on how to do this if you are unsure).
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To try out an exit of this type, you could connect two existing rooms using
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something like this:
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@open north:contrib.grid.slow_exit.SlowExit = <destination>
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## Notes:
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This implementation is efficient but not persistent; so incomplete
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movement will be lost in a server reload. This is acceptable for most
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game types - to simulate longer travel times (more than the couple of
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seconds assumed here), a more persistent variant using Scripts or the
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TickerHandler might be better.
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----
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<small>This document page is generated from `evennia/contrib/grid/slow_exit/README.md`. Changes to this
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file will be overwritten, so edit that file rather than this one.</small>
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