mirror of
https://github.com/evennia/evennia.git
synced 2026-03-16 21:06:30 +01:00
Updated HTML docs.
This commit is contained in:
parent
59e50f3fa5
commit
06bc3c8bcd
663 changed files with 2 additions and 61705 deletions
|
|
@ -1,77 +0,0 @@
|
|||
# Puzzles System
|
||||
|
||||
Contribution by Henddher 2018
|
||||
|
||||
Intended for adventure-game style combination puzzles, such as combining fruits
|
||||
and a blender to create a smoothie. Provides a typeclass and commands for objects
|
||||
that can be combined (i.e. used together). Unlike the `crafting` contrib, each
|
||||
puzzle is built from unique objects rather than using tags and a builder can create
|
||||
the puzzle entirely from in-game.
|
||||
|
||||
A `Puzzle` is a recipe of what objects (aka parts) must be combined by a player so
|
||||
a new set of objects (aka results) are automatically created.
|
||||
|
||||
## Installation
|
||||
|
||||
Add the `PuzzleSystemCmdSet` to all players (e.g. in their Character typeclass).
|
||||
|
||||
Alternatively (for quick testing):
|
||||
|
||||
py self.cmdset.add('evennia.contrib.game_systems.puzzles.PuzzleSystemCmdSet')
|
||||
|
||||
## Usage
|
||||
|
||||
Consider this simple Puzzle:
|
||||
|
||||
orange, mango, yogurt, blender = fruit smoothie
|
||||
|
||||
As a Builder:
|
||||
|
||||
create/drop orange
|
||||
create/drop mango
|
||||
create/drop yogurt
|
||||
create/drop blender
|
||||
create/drop fruit smoothie
|
||||
|
||||
puzzle smoothie, orange, mango, yogurt, blender = fruit smoothie
|
||||
...
|
||||
Puzzle smoothie(#1234) created successfuly.
|
||||
|
||||
destroy/force orange, mango, yogurt, blender, fruit smoothie
|
||||
|
||||
armpuzzle #1234
|
||||
Part orange is spawned at ...
|
||||
Part mango is spawned at ...
|
||||
....
|
||||
Puzzle smoothie(#1234) has been armed successfully
|
||||
|
||||
As Player:
|
||||
|
||||
use orange, mango, yogurt, blender
|
||||
...
|
||||
Genius, you blended all fruits to create a fruit smoothie!
|
||||
|
||||
## Details
|
||||
|
||||
Puzzles are created from existing objects. The given
|
||||
objects are introspected to create prototypes for the
|
||||
puzzle parts and results. These prototypes become the
|
||||
puzzle recipe. (See PuzzleRecipe and `puzzle`
|
||||
command). Once the recipe is created, all parts and result
|
||||
can be disposed (i.e. destroyed).
|
||||
|
||||
At a later time, a Builder or a Script can arm the puzzle
|
||||
and spawn all puzzle parts in their respective
|
||||
locations (See armpuzzle).
|
||||
|
||||
A regular player can collect the puzzle parts and combine
|
||||
them (See use command). If player has specified
|
||||
all pieces, the puzzle is considered solved and all
|
||||
its puzzle parts are destroyed while the puzzle results
|
||||
are spawened on their corresponding location.
|
||||
|
||||
|
||||
----
|
||||
|
||||
<small>This document page is generated from `evennia/contrib/game_systems/puzzles/README.md`. Changes to this
|
||||
file will be overwritten, so edit that file rather than this one.</small>
|
||||
Loading…
Add table
Add a link
Reference in a new issue