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# Random Name Generator
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Contribution by InspectorCaracal (2022)
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A module for generating random names, both real-world and fantasy. Real-world
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names can be generated either as first (personal) names, family (last) names, or
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full names (first, optional middles, and last). The name data is from [Behind the Name](https://www.behindthename.com/)
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and used under the [CC BY-SA 4.0 license](https://creativecommons.org/licenses/by-sa/4.0/).
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Fantasy names are generated from basic phonetic rules, using CVC syllable syntax.
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Both real-world and fantasy name generation can be extended to include additional
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information via your game's `settings.py`
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## Installation
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This is a stand-alone utility. Just import this module (`from evennia.contrib.utils import name_generator`) and use its functions wherever you like.
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## Usage
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Import the module where you need it with the following:
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```py
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from evennia.contrib.utils.name_generator import namegen
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```
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By default, all of the functions will return a string with one generated name.
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If you specify more than one, or pass `return_list=True` as a keyword argument, the returned value will be a list of strings.
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The module is especially useful for naming newly-created NPCs, like so:
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```py
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npc_name = namegen.full_name()
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npc_obj = create_object(key=npc_name, typeclass="typeclasses.characters.NPC")
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```
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## Available Settings
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These settings can all be defined in your game's `server/conf/settings.py` file.
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- `NAMEGEN_FIRST_NAMES` adds a new list of first (personal) names.
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- `NAMEGEN_LAST_NAMES` adds a new list of last (family) names.
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- `NAMEGEN_REPLACE_LISTS` - set to `True` if you want to use only the names defined in your settings.
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- `NAMEGEN_FANTASY_RULES` lets you add new phonetic rules for generating entirely made-up names. See the section "Custom Fantasy Name style rules" for details on how this should look.
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Examples:
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```py
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NAMEGEN_FIRST_NAMES = [
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("Evennia", 'mf'),
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("Green Tea", 'f'),
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]
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NAMEGEN_LAST_NAMES = [ "Beeblebrox", "Son of Odin" ]
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NAMEGEN_FANTASY_RULES = {
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"example_style": {
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"syllable": "(C)VC",
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"consonants": [ 'z','z','ph','sh','r','n' ],
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"start": ['m'],
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"end": ['x','n'],
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"vowels": [ "e","e","e","a","i","i","u","o", ],
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"length": (2,4),
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}
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}
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```
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## Generating Real Names
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The contrib offers three functions for generating random real-world names:
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`first_name()`, `last_name()`, and `full_name()`. If you want more than one name
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generated at once, you can use the `num` keyword argument to specify how many.
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Example:
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```
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>>> namegen.first_name(num=5)
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['Genesis', 'Tali', 'Budur', 'Dominykas', 'Kamau']
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>>> namegen.first_name(gender='m')
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'Blanchard'
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```
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The `first_name` function also takes a `gender` keyword argument to filter names
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by gender association. 'f' for feminine, 'm' for masculine, 'mf' for feminine
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_and_ masculine, or the default `None` to match any gendering.
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The `full_name` function also takes the `gender` keyword, as well as `parts` which
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defines how many names make up the full name. The minimum is two: a first name and
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a last name. You can also generate names with the family name first by setting
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the keyword arg `surname_first` to `True`
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Example:
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```
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>>> namegen.full_name()
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'Keeva Bernat'
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>>> namegen.full_name(parts=4)
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'Suzu Shabnam Kafka Baier'
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>>> namegen.full_name(parts=3, surname_first=True)
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'Ó Muircheartach Torunn Dyson'
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>>> namegen.full_name(gender='f')
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'Wikolia Ó Deasmhumhnaigh'
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```
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### Adding your own names
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You can add additional names with the settings `NAMEGEN_FIRST_NAMES` and
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`NAMEGEN_LAST_NAMES`
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`NAMEGEN_FIRST_NAMES` should be a list of tuples, where the first value is the name
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and then second value is the gender flag - 'm' for masculine-only, 'f' for feminine-
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only, and 'mf' for either one.
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`NAMEGEN_LAST_NAMES` should be a list of strings, where each item is an available
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surname.
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Examples:
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```py
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NAMEGEN_FIRST_NAMES = [
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("Evennia", 'mf'),
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("Green Tea", 'f'),
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]
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NAMEGEN_LAST_NAMES = [ "Beeblebrox", "Son of Odin" ]
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```
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Set `NAMEGEN_REPLACE_LISTS = True` if you want your custom lists above to entirely replace the built-in lists rather than extend them.
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## Generating Fantasy Names
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Generating completely made-up names is done with the `fantasy_name` function. The
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contrib comes with three built-in styles of names which you can use, or you can
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put a dictionary of custom name rules into `settings.py`
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Generating a fantasy name takes the ruleset key as the "style" keyword, and can
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return either a single name or multiple names. By default, it will return a
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single name in the built-in "harsh" style. The contrib also comes with "fluid" and "alien" styles.
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```py
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>>> namegen.fantasy_name()
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'Vhon'
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>>> namegen.fantasy_name(num=3, style="harsh")
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['Kha', 'Kizdhu', 'Godögäk']
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>>> namegen.fantasy_name(num=3, style="fluid")
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['Aewalisash', 'Ayi', 'Iaa']
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>>> namegen.fantasy_name(num=5, style="alien")
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["Qz'vko'", "Xv'w'hk'hxyxyz", "Wxqv'hv'k", "Wh'k", "Xbx'qk'vz"]
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```
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### Multi-Word Fantasy Names
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The `fantasy_name` function will only generate one name-word at a time, so for multi-word names
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you'll need to combine pieces together. Depending on what kind of end result you want, there are
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several approaches.
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#### The simple approach
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If all you need is for it to have multiple parts, you can generate multiple names at once and `join` them.
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```py
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>>> name = " ".join(namegen.fantasy_name(num=2))
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>>> name
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'Dezhvözh Khäk'
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```
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If you want a little more variation between first/last names, you can also generate names for
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different styles and then combine them.
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```py
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>>> first = namegen.fantasy_name(style="fluid")
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>>> last = namegen.fantasy_name(style="harsh")
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>>> name = f"{first} {last}"
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>>> name
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'Ofasa Käkudhu'
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```
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#### "Nakku Silversmith"
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One common fantasy name practice is profession- or title-based surnames. To achieve this effect,
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you can use the `last_name` function with a custom list of last names and combine it with your generated
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fantasy name.
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Example:
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```py
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NAMEGEN_LAST_NAMES = [ "Silversmith", "the Traveller", "Destroyer of Worlds" ]
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NAMEGEN_REPLACE_LISTS = True
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>>> first = namegen.fantasy_name()
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>>> last = namegen.last_name()
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>>> name = f"{first} {last}"
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>>> name
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'Tözhkheko the Traveller'
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```
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#### Elarion d'Yrinea, Thror Obinson
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Another common flavor of fantasy names is to use a surname suffix or prefix. For that, you'll
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need to add in the extra bit yourself.
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Examples:
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```py
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>>> names = namegen.fantasy_name(num=2)
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>>> name = f"{names[0]} za'{names[1]}"
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>>> name
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"Tithe za'Dhudozkok"
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>>> names = namegen.fantasy_name(num=2)
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>>> name = f"{names[0]} {names[1]}son"
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>>> name
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'Kön Ködhöddoson'
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```
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### Custom Fantasy Name style rules
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The style rules are contained in a dictionary of dictionaries, where the style name
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is the key and the style rules are the dictionary value.
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The following is how you would add a custom style to `settings.py`:
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```py
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NAMEGEN_FANTASY_RULES = {
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"example_style": {
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"syllable": "(C)VC",
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"consonants": [ 'z','z','ph','sh','r','n' ],
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"start": ['m'],
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"end": ['x','n'],
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"vowels": [ "e","e","e","a","i","i","u","o", ],
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"length": (2,4),
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}
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}
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```
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Then you could generate names following that ruleset with `namegen.fantasy_name(style="example_style")`.
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The keys `syllable`, `consonants`, `vowels`, and `length` must be present, and `length` must be the minimum and maximum syllable counts. `start` and `end` are optional.
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#### syllable
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The "syllable" field defines the structure of each syllable. C is consonant, V is vowel,
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and parentheses mean it's optional. So, the example `(C)VC` means that every syllable
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will always have a vowel followed by a consonant, and will *sometimes* have another
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consonant at the beginning. e.g. `en`, `bak`
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*Note:* While it's not standard, the contrib lets you nest parentheses, with each layer
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being less likely to show up. Additionally, any other characters put into the syllable
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structure - e.g. an apostrophe - will be read and inserted as written. The
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"alien" style rules in the module gives an example of both: the syllable structure is `C(C(V))(')(C)`
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which results in syllables such as `khq`, `xho'q`, and `q'` with a much lower frequency of vowels than
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`C(C)(V)(')(C)` would have given.
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#### consonants
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A simple list of consonant phonemes that can be chosen from. Multi-character strings are
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perfectly acceptable, such as "th", but each one will be treated as a single consonant.
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The function uses a naive form of weighting, where you make a phoneme more likely to
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occur by putting more copies of it into the list.
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#### start and end
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These are **optional** lists for the first and last letters of a syllable, if they're
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a consonant. You can add on additional consonants which can only occur at the beginning
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or end of a syllable, or you can add extra copies of already-defined consonants to
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increase the frequency of them at the start/end of syllables.
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For example, in the `example_style` above, we have a `start` of m, and `end` of x and n.
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Taken with the rest of the consonants/vowels, this means you can have the syllables of `mez`
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but not `zem`, and you can have `phex` or `phen` but not `xeph` or `neph`.
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They can be left out of custom rulesets entirely.
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#### vowels
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Vowels is a simple list of vowel phonemes - exactly like consonants, but instead used for the
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vowel selection. Single-or multi-character strings are equally fine. It uses the same naive weighting system
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as consonants - you can increase the frequency of any given vowel by putting it into the list multiple times.
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#### length
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A tuple with the minimum and maximum number of syllables a name can have.
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When setting this, keep in mind how long your syllables can get! 4 syllables might
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not seem like very many, but if you have a (C)(V)VC structure with one- and
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two-letter phonemes, you can get up to eight characters per syllable.
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----
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<small>This document page is generated from `evennia/contrib/utils/name_generator/README.md`. Changes to this
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file will be overwritten, so edit that file rather than this one.</small>
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