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# Extended Room
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Contribution - Griatch 2012, vincent-lg 2019
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This extends the normal `Room` typeclass to allow its description to change
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with time-of-day and/or season. It also adds 'details' for the player to look at
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in the room (without having to create a new in-game object for each). The room is
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supported by new `look` and `desc` commands.
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## Installation/testing:
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Adding the `ExtendedRoomCmdset` to the default character cmdset will add all
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new commands for use.
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In more detail, in `mygame/commands/default_cmdsets.py`:
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```python
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...
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from evennia.contrib import extended_room # <---
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class CharacterCmdset(default_cmds.Character_CmdSet):
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...
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def at_cmdset_creation(self):
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...
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self.add(extended_room.ExtendedRoomCmdSet) # <---
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```
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Then reload to make the new commands available. Note that they only work
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on rooms with the typeclass `ExtendedRoom`. Create new rooms with the right
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typeclass or use the `typeclass` command to swap existing rooms.
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## Features
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### Time-changing description slots
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This allows to change the full description text the room shows
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depending on larger time variations. Four seasons (spring, summer,
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autumn and winter) are used by default. The season is calculated
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on-demand (no Script or timer needed) and updates the full text block.
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There is also a general description which is used as fallback if
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one or more of the seasonal descriptions are not set when their
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time comes.
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An updated `desc` command allows for setting seasonal descriptions.
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The room uses the `evennia.utils.gametime.GameTime` global script. This is
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started by default, but if you have deactivated it, you need to
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supply your own time keeping mechanism.
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### In-description changing tags
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Within each seasonal (or general) description text, you can also embed
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time-of-day dependent sections. Text inside such a tag will only show
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during that particular time of day. The tags looks like `<timeslot> ...
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</timeslot>`. By default there are four timeslots per day - morning,
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afternoon, evening and night.
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### Details
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The Extended Room can be "detailed" with special keywords. This makes
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use of a special `Look` command. Details are "virtual" targets to look
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at, without there having to be a database object created for it. The
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Details are simply stored in a dictionary on the room and if the look
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command cannot find an object match for a `look <target>` command it
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will also look through the available details at the current location
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if applicable. The `detail` command is used to change details.
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### Extra commands
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- `CmdExtendedRoomLook` - look command supporting room details
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- `CmdExtendedRoomDesc` - desc command allowing to add seasonal descs,
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- `CmdExtendedRoomDetail` - command allowing to manipulate details in this room
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as well as listing them
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- `CmdExtendedRoomGameTime` - A simple `time` command, displaying the current
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time and season.
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----
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<small>This document page is generated from `evennia/contrib/grid/extended_room/README.md`. Changes to this
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file will be overwritten, so edit that file rather than this one.</small>
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