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Cleaned up the pep8
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parent
58230504c5
commit
0639d43ddc
7 changed files with 13 additions and 18 deletions
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@ -464,6 +464,6 @@ class PortalSessionHandler(SessionHandler):
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log_trace()
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_portal_sessionhandler_class = class_from_module(settings.PORTAL_SESSION_HANDLER_CLASS)
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_PORTAL_SESSION_HANDLER_CLASS = class_from_module(settings.PORTAL_SESSION_HANDLER_CLASS)
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PORTAL_SESSIONS = _portal_sessionhandler_class()
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PORTAL_SESSIONS = _PORTAL_SESSION_HANDLER_CLASS()
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@ -73,7 +73,7 @@ and put them here:
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_PRIVATE_KEY_FILE, _PUBLIC_KEY_FILE
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)
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_BASE_SESSION = class_from_module(settings.BASE_SESSION_CLASS)
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_BASE_SESSION_CLASS = class_from_module(settings.BASE_SESSION_CLASS)
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# not used atm
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@ -85,7 +85,7 @@ class SSHServerFactory(protocol.ServerFactory):
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return "SSH"
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class SshProtocol(Manhole, _BASE_SESSION):
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class SshProtocol(Manhole, _BASE_SESSION_CLASS):
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"""
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Each account connecting over ssh gets this protocol assigned to
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them. All communication between game and account goes through
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@ -43,10 +43,10 @@ example (linux, using the openssl program):
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{exestring}
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"""
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_TELNET_PROTOCOL = class_from_module(settings.TELNET_PROTOCOL_CLASS)
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_TELNET_PROTOCOL_CLASS = class_from_module(settings.TELNET_PROTOCOL_CLASS)
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class SSLProtocol(_TELNET_PROTOCOL):
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class SSLProtocol(_TELNET_PROTOCOL_CLASS):
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"""
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Communication is the same as telnet, except data transfer
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is done with encryption.
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@ -55,7 +55,7 @@ _HTTP_WARNING = bytes(
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)
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_BASE_SESSION = class_from_module(settings.BASE_SESSION_CLASS)
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_BASE_SESSION_CLASS = class_from_module(settings.BASE_SESSION_CLASS)
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@ -67,7 +67,7 @@ class TelnetServerFactory(protocol.ServerFactory):
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return "Telnet"
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class TelnetProtocol(Telnet, StatefulTelnetProtocol, _BASE_SESSION):
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class TelnetProtocol(Telnet, StatefulTelnetProtocol, _BASE_SESSION_CLASS):
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"""
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Each player connecting over telnet (ie using most traditional mud
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clients) gets a telnet protocol instance assigned to them. All
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@ -37,10 +37,10 @@ CLOSE_NORMAL = WebSocketServerProtocol.CLOSE_STATUS_CODE_NORMAL
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# called when the browser is navigating away from the page
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GOING_AWAY = WebSocketServerProtocol.CLOSE_STATUS_CODE_GOING_AWAY
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_BASE_SESSION = class_from_module(settings.BASE_SESSION_CLASS)
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_BASE_SESSION_CLASS = class_from_module(settings.BASE_SESSION_CLASS)
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class WebSocketClient(WebSocketServerProtocol, _BASE_SESSION):
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class WebSocketClient(WebSocketServerProtocol, _BASE_SESSION_CLASS):
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"""
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Implements the server-side of the Websocket connection.
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"""
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@ -35,9 +35,6 @@ class Session(object):
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"""
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# names of attributes that should be affected by syncing.
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_attrs_to_sync = settings.SESSION_SYNC_ATTRS
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def init_session(self, protocol_key, address, sessionhandler):
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"""
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Initialize the Session. This should be called by the protocol when
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@ -104,9 +101,7 @@ class Session(object):
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the keys given by self._attrs_to_sync.
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"""
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return dict(
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(key, value) for key, value in self.__dict__.items() if key in self._attrs_to_sync
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)
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return {attr: getattr(self, attr, None) for attr in settings.SESSION_SYNC_ATTRS}
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def load_sync_data(self, sessdata):
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"""
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@ -859,8 +859,8 @@ class ServerSessionHandler(SessionHandler):
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# import class from settings
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_session_handler_class = class_from_module(settings.SERVER_SESSION_HANDLER_CLASS)
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_SESSION_HANDLER_CLASS = class_from_module(settings.SERVER_SESSION_HANDLER_CLASS)
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# Instantiate class. These globals are used to provide singleton-like behavior.
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SESSION_HANDLER = _session_handler_class()
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SESSION_HANDLER = _SESSION_HANDLER_CLASS()
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SESSIONS = SESSION_HANDLER # legacy
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