Cleaned up the pep8

This commit is contained in:
Andrew Bastien 2020-04-12 13:00:47 -07:00
parent 58230504c5
commit 0639d43ddc
7 changed files with 13 additions and 18 deletions

View file

@ -464,6 +464,6 @@ class PortalSessionHandler(SessionHandler):
log_trace()
_portal_sessionhandler_class = class_from_module(settings.PORTAL_SESSION_HANDLER_CLASS)
_PORTAL_SESSION_HANDLER_CLASS = class_from_module(settings.PORTAL_SESSION_HANDLER_CLASS)
PORTAL_SESSIONS = _portal_sessionhandler_class()
PORTAL_SESSIONS = _PORTAL_SESSION_HANDLER_CLASS()

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@ -73,7 +73,7 @@ and put them here:
_PRIVATE_KEY_FILE, _PUBLIC_KEY_FILE
)
_BASE_SESSION = class_from_module(settings.BASE_SESSION_CLASS)
_BASE_SESSION_CLASS = class_from_module(settings.BASE_SESSION_CLASS)
# not used atm
@ -85,7 +85,7 @@ class SSHServerFactory(protocol.ServerFactory):
return "SSH"
class SshProtocol(Manhole, _BASE_SESSION):
class SshProtocol(Manhole, _BASE_SESSION_CLASS):
"""
Each account connecting over ssh gets this protocol assigned to
them. All communication between game and account goes through

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@ -43,10 +43,10 @@ example (linux, using the openssl program):
{exestring}
"""
_TELNET_PROTOCOL = class_from_module(settings.TELNET_PROTOCOL_CLASS)
_TELNET_PROTOCOL_CLASS = class_from_module(settings.TELNET_PROTOCOL_CLASS)
class SSLProtocol(_TELNET_PROTOCOL):
class SSLProtocol(_TELNET_PROTOCOL_CLASS):
"""
Communication is the same as telnet, except data transfer
is done with encryption.

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@ -55,7 +55,7 @@ _HTTP_WARNING = bytes(
)
_BASE_SESSION = class_from_module(settings.BASE_SESSION_CLASS)
_BASE_SESSION_CLASS = class_from_module(settings.BASE_SESSION_CLASS)
@ -67,7 +67,7 @@ class TelnetServerFactory(protocol.ServerFactory):
return "Telnet"
class TelnetProtocol(Telnet, StatefulTelnetProtocol, _BASE_SESSION):
class TelnetProtocol(Telnet, StatefulTelnetProtocol, _BASE_SESSION_CLASS):
"""
Each player connecting over telnet (ie using most traditional mud
clients) gets a telnet protocol instance assigned to them. All

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@ -37,10 +37,10 @@ CLOSE_NORMAL = WebSocketServerProtocol.CLOSE_STATUS_CODE_NORMAL
# called when the browser is navigating away from the page
GOING_AWAY = WebSocketServerProtocol.CLOSE_STATUS_CODE_GOING_AWAY
_BASE_SESSION = class_from_module(settings.BASE_SESSION_CLASS)
_BASE_SESSION_CLASS = class_from_module(settings.BASE_SESSION_CLASS)
class WebSocketClient(WebSocketServerProtocol, _BASE_SESSION):
class WebSocketClient(WebSocketServerProtocol, _BASE_SESSION_CLASS):
"""
Implements the server-side of the Websocket connection.
"""

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@ -35,9 +35,6 @@ class Session(object):
"""
# names of attributes that should be affected by syncing.
_attrs_to_sync = settings.SESSION_SYNC_ATTRS
def init_session(self, protocol_key, address, sessionhandler):
"""
Initialize the Session. This should be called by the protocol when
@ -104,9 +101,7 @@ class Session(object):
the keys given by self._attrs_to_sync.
"""
return dict(
(key, value) for key, value in self.__dict__.items() if key in self._attrs_to_sync
)
return {attr: getattr(self, attr, None) for attr in settings.SESSION_SYNC_ATTRS}
def load_sync_data(self, sessdata):
"""

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@ -859,8 +859,8 @@ class ServerSessionHandler(SessionHandler):
# import class from settings
_session_handler_class = class_from_module(settings.SERVER_SESSION_HANDLER_CLASS)
_SESSION_HANDLER_CLASS = class_from_module(settings.SERVER_SESSION_HANDLER_CLASS)
# Instantiate class. These globals are used to provide singleton-like behavior.
SESSION_HANDLER = _session_handler_class()
SESSION_HANDLER = _SESSION_HANDLER_CLASS()
SESSIONS = SESSION_HANDLER # legacy