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Made the inlinefunc->inlinefuncs error appear in a safer location since it could fall away in some common situations.
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parent
644cf9451f
commit
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2 changed files with 10 additions and 6 deletions
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@ -805,11 +805,6 @@ def error_check_python_modules():
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imp(settings.BASE_ROOM_TYPECLASS)
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imp(settings.BASE_EXIT_TYPECLASS)
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imp(settings.BASE_SCRIPT_TYPECLASS)
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# changed game dir settings file names
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if os.path.isfile(os.path.join("server", "conf", "inlinefunc.py")):
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raise DeprecationWarning("Name change: mygame/server/conf/inlinefunc.py should "
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"be renamed to mygame/server/conf/inlinefuncs.py (note the S at the end)")
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def init_game_directory(path, check_db=True):
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@ -166,7 +166,16 @@ _INLINE_FUNCS = {"nomatch": lambda *args, **kwargs: "<UKNOWN>",
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# load custom inline func modules.
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for module in utils.make_iter(settings.INLINEFUNC_MODULES):
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_INLINE_FUNCS.update(utils.callables_from_module(module))
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try:
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_INLINE_FUNCS.update(utils.callables_from_module(module))
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except ImportError as err:
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if module == "server.conf.inlinefuncs":
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# a temporary warning since the default module changed name
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raise ImportError("Error: %s\nPossible reason: mygame/server/conf/inlinefunc.py should "
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"be renamed to mygame/server/conf/inlinefuncs.py (note the S at the end)." % err)
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else:
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raise
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# remove the core function if we include examples in this module itself
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#_INLINE_FUNCS.pop("inline_func_parse", None)
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