<h1>EvAdventure<aclass="headerlink"href="#evadventure"title="Permalink to this headline">¶</a></h1>
<p>Contrib by Griatch 2022</p>
<divclass="admonition warning">
<pclass="admonition-title">Warning</p>
<p>NOTE - this tutorial is WIP and NOT complete! It was put on hold to focus on
releasing Evennia 1.0. You will still learn things from it, but don’t expect
perfection.</p>
</div>
<p>A complete example MUD using Evennia. This is the final result of what is
implemented if you follow the Getting-Started tutorial. It’s recommended
that you follow the tutorial step by step and write your own code. But if
you prefer you can also pick apart or use this as a starting point for your
own game.</p>
<sectionid="features">
<h2>Features<aclass="headerlink"href="#features"title="Permalink to this headline">¶</a></h2>
<ulclass="simple">
<li><p>Uses a MUD-version of the <aclass="reference external"href="https://rpggeek.com/rpg/50827/knave">Knave</a> old-school
fantasy ruleset by Ben Milton (classless and overall compatible with early
edition D&D), released under the Creative Commons Attribution (all uses,
including commercial are allowed
as long as attribution is given).</p></li>
<li><p>Character creation using an editable character sheet</p></li>
<li><p>Weapons, effects, healing and resting</p></li>
<li><p>Two alternative combat systems (turn-based and twitch based)</p></li>
<li><p>Magic (three spells)</p></li>
<li><p>NPC/mobs with simple AI.</p></li>
<li><p>Simple Quest system.</p></li>
<li><p>Small game world.</p></li>
<li><p>Coded using best Evennia practices, with unit tests.</p></li>
</ul>
</section>
<sectionid="installation">
<h2>Installation<aclass="headerlink"href="#installation"title="Permalink to this headline">¶</a></h2>
<p>TODO</p>
<hrclass="docutils"/>
<p><small>This document page is generated from <codeclass="docutils literal notranslate"><spanclass="pre">evennia/contrib/tutorials/evadventure/README.md</span></code>. Changes to this
file will be overwritten, so edit that file rather than this one.</small></p>