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< li > < a class = "reference internal" href = "#" > Dice roller< / a > < ul >
< li > < a class = "reference internal" href = "#installation" > Installation:< / a > < / li >
< li > < a class = "reference internal" href = "#usage" > Usage:< / a > < ul >
< li > < a class = "reference internal" href = "#rolling-dice-from-code" > Rolling dice from code< / a > < / li >
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< h1 > Dice roller< a class = "headerlink" href = "#dice-roller" title = "Permalink to this headline" > ¶< / a > < / h1 >
< p > Contribution by Griatch, 2012< / p >
< p > A dice roller for any number and side of dice. Adds in-game dice rolling
(< code class = "docutils literal notranslate" > < span class = "pre" > roll< / span > < span class = "pre" > 2d10< / span > < span class = "pre" > +< / span > < span class = "pre" > 1< / span > < / code > ) as well as conditionals (roll under/over/equal to a target)
and functions for rolling dice in code. Command also supports hidden or secret
rolls for use by a human game master.< / p >
< section id = "installation" >
< h2 > Installation:< a class = "headerlink" href = "#installation" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > Add the < code class = "docutils literal notranslate" > < span class = "pre" > CmdDice< / span > < / code > command from this module to your character’ s cmdset
(and then restart the server):< / p >
< div class = "highlight-python notranslate" > < div class = "highlight" > < pre > < span > < / span > < span class = "c1" > # in mygame/commands/default_cmdsets.py< / span >
< span class = "c1" > # ...< / span >
< span class = "kn" > from< / span > < span class = "nn" > evennia.contrib.rpg< / span > < span class = "kn" > import< / span > < span class = "n" > dice< / span > < span class = "o" > < ---< / span >
< span class = "k" > class< / span > < span class = "nc" > CharacterCmdSet< / span > < span class = "p" > (< / span > < span class = "n" > default_cmds< / span > < span class = "o" > .< / span > < span class = "n" > CharacterCmdSet< / span > < span class = "p" > ):< / span >
< span class = "c1" > # ...< / span >
< span class = "k" > def< / span > < span class = "nf" > at_object_creation< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > ):< / span >
< span class = "c1" > # ...< / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > add< / span > < span class = "p" > (< / span > < span class = "n" > dice< / span > < span class = "o" > .< / span > < span class = "n" > CmdDice< / span > < span class = "p" > ())< / span > < span class = "c1" > # < ---< / span >
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< h2 > Usage:< a class = "headerlink" href = "#usage" title = "Permalink to this headline" > ¶< / a > < / h2 >
< div class = "highlight-none notranslate" > < div class = "highlight" > < pre > < span > < / span > > roll 1d100 + 2
> roll 1d20
> roll 1d20 - 4
< / pre > < / div >
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< p > The result of the roll will be echoed to the room< / p >
< p > One can also specify a standard Python operator in order to specify
eventual target numbers and get results in a fair and guaranteed
unbiased way. For example:< / p >
< div class = "highlight-none notranslate" > < div class = "highlight" > < pre > < span > < / span > > roll 2d6 + 2 < 8
< / pre > < / div >
< / div >
< p > Rolling this will inform all parties if roll was indeed below 8 or not.< / p >
< div class = "highlight-none notranslate" > < div class = "highlight" > < pre > < span > < / span > > roll/hidden
< / pre > < / div >
< / div >
< p > Informs the room that the roll is being made without telling what the result
was.< / p >
< div class = "highlight-none notranslate" > < div class = "highlight" > < pre > < span > < / span > > roll/secret
< / pre > < / div >
< / div >
< p > Is a hidden roll that does not inform the room it happened.< / p >
< section id = "rolling-dice-from-code" >
< h3 > Rolling dice from code< a class = "headerlink" href = "#rolling-dice-from-code" title = "Permalink to this headline" > ¶< / a > < / h3 >
< p > To roll dice in code, use the < code class = "docutils literal notranslate" > < span class = "pre" > roll< / span > < / code > function from this module:< / p >
< div class = "highlight-python notranslate" > < div class = "highlight" > < pre > < span > < / span >
< span class = "kn" > from< / span > < span class = "nn" > evennia.contrib.rpg< / span > < span class = "kn" > import< / span > < span class = "n" > dice< / span >
< span class = "n" > dice< / span > < span class = "o" > .< / span > < span class = "n" > roll< / span > < span class = "p" > (< / span > < span class = "mi" > 3< / span > < span class = "p" > ,< / span > < span class = "mi" > 10< / span > < span class = "p" > ,< / span > < span class = "p" > (< / span > < span class = "s2" > " +" < / span > < span class = "p" > ,< / span > < span class = "mi" > 2< / span > < span class = "p" > ))< / span > < span class = "c1" > # 3d10 + 2< / span >
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< p > < small > This document page is generated from < code class = "docutils literal notranslate" > < span class = "pre" > evennia/contrib/rpg/dice/README.md< / span > < / code > . Changes to this
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