<spanid="evennia-contrib-puzzles"></span><h1>evennia.contrib.puzzles<aclass="headerlink"href="#module-evennia.contrib.puzzles"title="Permalink to this headline">¶</a></h1>
<p>Puzzles System - Provides a typeclass and commands for
objects that can be combined (i.e. ‘use’d) to produce
new objects.</p>
<p>Evennia contribution - Henddher 2018</p>
<p>A Puzzle is a recipe of what objects (aka parts) must
be combined by a player so a new set of objects
(aka results) are automatically created.</p>
<p>Consider this simple Puzzle:</p>
<blockquote>
<div><p>orange, mango, yogurt, blender = fruit smoothie</p>
</div></blockquote>
<p>As a Builder:</p>
<blockquote>
<div><p>@create/drop orange
@create/drop mango
@create/drop yogurt
@create/drop blender
@create/drop fruit smoothie</p>
<p>@puzzle smoothie, orange, mango, yogurt, blender = fruit smoothie
…
Puzzle smoothie(#1234) created successfuly.</p>
<p>@destroy/force orange, mango, yogurt, blender, fruit smoothie</p>
<p>@armpuzzle #1234
Part orange is spawned at …
Part mango is spawned at …
….
Puzzle smoothie(#1234) has been armed successfully</p>
</div></blockquote>
<p>As Player:</p>
<blockquote>
<div><p>use orange, mango, yogurt, blender
…
Genius, you blended all fruits to create a fruit smoothie!</p>
</div></blockquote>
<p>Details:</p>
<p>Puzzles are created from existing objects. The given
objects are introspected to create prototypes for the
puzzle parts and results. These prototypes become the
puzzle recipe. (See PuzzleRecipe and @puzzle
command). Once the recipe is created, all parts and result
can be disposed (i.e. destroyed).</p>
<p>At a later time, a Builder or a Script can arm the puzzle
and spawn all puzzle parts in their respective
locations (See @armpuzzle).</p>
<p>A regular player can collect the puzzle parts and combine
them (See use command). If player has specified
all pieces, the puzzle is considered solved and all
its puzzle parts are destroyed while the puzzle results
<codeclass="sig-prename descclassname">evennia.contrib.puzzles.</code><codeclass="sig-name descname">proto_def</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">obj</span></em>, <emclass="sig-param"><spanclass="n">with_tags</span><spanclass="o">=</span><spanclass="default_value">True</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#proto_def"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.proto_def"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-prename descclassname">evennia.contrib.puzzles.</code><codeclass="sig-name descname">maskout_protodef</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">protodef</span></em>, <emclass="sig-param"><spanclass="n">mask</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#maskout_protodef"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.maskout_protodef"title="Permalink to this definition">¶</a></dt>
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.puzzles.</code><codeclass="sig-name descname">PuzzleRecipe</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="o">*</span><spanclass="n">args</span></em>, <emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#PuzzleRecipe"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.PuzzleRecipe"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">save_recipe</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">puzzle_name</span></em>, <emclass="sig-param"><spanclass="n">parts</span></em>, <emclass="sig-param"><spanclass="n">results</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#PuzzleRecipe.save_recipe"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.PuzzleRecipe.save_recipe"title="Permalink to this definition">¶</a></dt>
<emclass="property">exception </em><codeclass="sig-name descname">DoesNotExist</code><aclass="headerlink"href="#evennia.contrib.puzzles.PuzzleRecipe.DoesNotExist"title="Permalink to this definition">¶</a></dt>
<emclass="property">exception </em><codeclass="sig-name descname">MultipleObjectsReturned</code><aclass="headerlink"href="#evennia.contrib.puzzles.PuzzleRecipe.MultipleObjectsReturned"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">path</code><emclass="property"> = 'evennia.contrib.puzzles.PuzzleRecipe'</em><aclass="headerlink"href="#evennia.contrib.puzzles.PuzzleRecipe.path"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">typename</code><emclass="property"> = 'PuzzleRecipe'</em><aclass="headerlink"href="#evennia.contrib.puzzles.PuzzleRecipe.typename"title="Permalink to this definition">¶</a></dt>
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.puzzles.</code><codeclass="sig-name descname">CmdCreatePuzzleRecipe</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#CmdCreatePuzzleRecipe"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.CmdCreatePuzzleRecipe"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">key</code><emclass="property"> = '@puzzle'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdCreatePuzzleRecipe.key"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">aliases</code><emclass="property"> = ['@puzzlerecipe']</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdCreatePuzzleRecipe.aliases"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">locks</code><emclass="property"> = 'cmd:perm(puzzle) or perm(Builder)'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdCreatePuzzleRecipe.locks"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">help_category</code><emclass="property"> = 'puzzles'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdCreatePuzzleRecipe.help_category"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">confirm</code><emclass="property"> = True</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdCreatePuzzleRecipe.confirm"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">default_confirm</code><emclass="property"> = 'no'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdCreatePuzzleRecipe.default_confirm"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">func</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#CmdCreatePuzzleRecipe.func"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.CmdCreatePuzzleRecipe.func"title="Permalink to this definition">¶</a></dt>
<dd><p>This is the hook function that actually does all the work. It is called
by the cmdhandler right after self.parser() finishes, and so has access
<codeclass="sig-name descname">lock_storage</code><emclass="property"> = 'cmd:perm(puzzle) or perm(Builder)'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdCreatePuzzleRecipe.lock_storage"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">search_index_entry</code><emclass="property"> = {'aliases': '@puzzlerecipe', 'category': 'puzzles', 'key': '@puzzle', 'tags': '', 'text': "\n Creates a puzzle recipe. A puzzle consists of puzzle-parts that\n the player can 'use' together to create a specified result.\n\n Usage:\n @puzzle name,<part1[,part2,...>] = <result1[,result2,...]>\n\n Example:\n create/drop balloon\n create/drop glass of water\n create/drop water balloon\n @puzzle waterballon,balloon,glass of water = water balloon\n @del ballon, glass of water, water balloon\n @armpuzzle #1\n\n Notes:\n Each part and result are objects that must (temporarily) exist and be placed in their\n corresponding location in order to create the puzzle. After the creation of the puzzle,\n these objects are not needed anymore and can be deleted. Components of the puzzle\n will be re-created by use of the `@armpuzzle` command later.\n\n "}</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdCreatePuzzleRecipe.search_index_entry"title="Permalink to this definition">¶</a></dt>
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.puzzles.</code><codeclass="sig-name descname">CmdEditPuzzle</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#CmdEditPuzzle"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.CmdEditPuzzle"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">key</code><emclass="property"> = '@puzzleedit'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdEditPuzzle.key"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">locks</code><emclass="property"> = 'cmd:perm(puzzleedit) or perm(Builder)'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdEditPuzzle.locks"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">help_category</code><emclass="property"> = 'puzzles'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdEditPuzzle.help_category"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">func</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#CmdEditPuzzle.func"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.CmdEditPuzzle.func"title="Permalink to this definition">¶</a></dt>
<dd><p>This is the hook function that actually does all the work. It is called
by the cmdhandler right after self.parser() finishes, and so has access
<codeclass="sig-name descname">aliases</code><emclass="property"> = []</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdEditPuzzle.aliases"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">lock_storage</code><emclass="property"> = 'cmd:perm(puzzleedit) or perm(Builder)'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdEditPuzzle.lock_storage"title="Permalink to this definition">¶</a></dt>
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.puzzles.</code><codeclass="sig-name descname">CmdArmPuzzle</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#CmdArmPuzzle"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.CmdArmPuzzle"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">key</code><emclass="property"> = '@armpuzzle'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdArmPuzzle.key"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">locks</code><emclass="property"> = 'cmd:perm(armpuzzle) or perm(Builder)'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdArmPuzzle.locks"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">help_category</code><emclass="property"> = 'puzzles'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdArmPuzzle.help_category"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">func</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#CmdArmPuzzle.func"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.CmdArmPuzzle.func"title="Permalink to this definition">¶</a></dt>
<dd><p>This is the hook function that actually does all the work. It is called
by the cmdhandler right after self.parser() finishes, and so has access
<codeclass="sig-name descname">aliases</code><emclass="property"> = []</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdArmPuzzle.aliases"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">lock_storage</code><emclass="property"> = 'cmd:perm(armpuzzle) or perm(Builder)'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdArmPuzzle.lock_storage"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">search_index_entry</code><emclass="property"> = {'aliases': '', 'category': 'puzzles', 'key': '@armpuzzle', 'tags': '', 'text': '\n Arms a puzzle by spawning all its parts.\n\n Usage:\n @armpuzzle <puzzle #dbref>\n\n Notes:\n Create puzzles with `@puzzle`; get list of\n defined puzzles using `@lspuzzlerecipes`.\n\n '}</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdArmPuzzle.search_index_entry"title="Permalink to this definition">¶</a></dt>
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.puzzles.</code><codeclass="sig-name descname">CmdUsePuzzleParts</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#CmdUsePuzzleParts"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.CmdUsePuzzleParts"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">key</code><emclass="property"> = 'use'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdUsePuzzleParts.key"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">aliases</code><emclass="property"> = ['combine']</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdUsePuzzleParts.aliases"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">locks</code><emclass="property"> = 'cmd:pperm(use) or pperm(Player)'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdUsePuzzleParts.locks"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">help_category</code><emclass="property"> = 'puzzles'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdUsePuzzleParts.help_category"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">func</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#CmdUsePuzzleParts.func"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.CmdUsePuzzleParts.func"title="Permalink to this definition">¶</a></dt>
<dd><p>This is the hook function that actually does all the work. It is called
by the cmdhandler right after self.parser() finishes, and so has access
<codeclass="sig-name descname">lock_storage</code><emclass="property"> = 'cmd:pperm(use) or pperm(Player)'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdUsePuzzleParts.lock_storage"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">search_index_entry</code><emclass="property"> = {'aliases': 'combine', 'category': 'puzzles', 'key': 'use', 'tags': '', 'text': '\n Use an object, or a group of objects at once.\n\n\n Example:\n You look around you and see a pole, a long string, and a needle.\n\n use pole, long string, needle\n\n Genius! You built a fishing pole.\n\n\n Usage:\n use <obj1> [,obj2,...]\n '}</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdUsePuzzleParts.search_index_entry"title="Permalink to this definition">¶</a></dt>
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.puzzles.</code><codeclass="sig-name descname">CmdListPuzzleRecipes</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#CmdListPuzzleRecipes"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.CmdListPuzzleRecipes"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">key</code><emclass="property"> = '@lspuzzlerecipes'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdListPuzzleRecipes.key"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">locks</code><emclass="property"> = 'cmd:perm(lspuzzlerecipes) or perm(Builder)'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdListPuzzleRecipes.locks"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">help_category</code><emclass="property"> = 'puzzles'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdListPuzzleRecipes.help_category"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">func</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#CmdListPuzzleRecipes.func"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.CmdListPuzzleRecipes.func"title="Permalink to this definition">¶</a></dt>
<dd><p>This is the hook function that actually does all the work. It is called
by the cmdhandler right after self.parser() finishes, and so has access
<codeclass="sig-name descname">aliases</code><emclass="property"> = []</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdListPuzzleRecipes.aliases"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">lock_storage</code><emclass="property"> = 'cmd:perm(lspuzzlerecipes) or perm(Builder)'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdListPuzzleRecipes.lock_storage"title="Permalink to this definition">¶</a></dt>
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.puzzles.</code><codeclass="sig-name descname">CmdListArmedPuzzles</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#CmdListArmedPuzzles"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.CmdListArmedPuzzles"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">key</code><emclass="property"> = '@lsarmedpuzzles'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdListArmedPuzzles.key"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">locks</code><emclass="property"> = 'cmd:perm(lsarmedpuzzles) or perm(Builder)'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdListArmedPuzzles.locks"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">help_category</code><emclass="property"> = 'puzzles'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdListArmedPuzzles.help_category"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">func</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#CmdListArmedPuzzles.func"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.CmdListArmedPuzzles.func"title="Permalink to this definition">¶</a></dt>
<dd><p>This is the hook function that actually does all the work. It is called
by the cmdhandler right after self.parser() finishes, and so has access
<codeclass="sig-name descname">aliases</code><emclass="property"> = []</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdListArmedPuzzles.aliases"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">lock_storage</code><emclass="property"> = 'cmd:perm(lsarmedpuzzles) or perm(Builder)'</em><aclass="headerlink"href="#evennia.contrib.puzzles.CmdListArmedPuzzles.lock_storage"title="Permalink to this definition">¶</a></dt>
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.puzzles.</code><codeclass="sig-name descname">PuzzleSystemCmdSet</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">cmdsetobj</span><spanclass="o">=</span><spanclass="default_value">None</span></em>, <emclass="sig-param"><spanclass="n">key</span><spanclass="o">=</span><spanclass="default_value">None</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#PuzzleSystemCmdSet"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.PuzzleSystemCmdSet"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">at_cmdset_creation</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/puzzles.html#PuzzleSystemCmdSet.at_cmdset_creation"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.puzzles.PuzzleSystemCmdSet.at_cmdset_creation"title="Permalink to this definition">¶</a></dt>
<dd><p>Hook method - this should be overloaded in the inheriting
class, and should take care of populating the cmdset by use of
<codeclass="sig-name descname">path</code><emclass="property"> = 'evennia.contrib.puzzles.PuzzleSystemCmdSet'</em><aclass="headerlink"href="#evennia.contrib.puzzles.PuzzleSystemCmdSet.path"title="Permalink to this definition">¶</a></dt>