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< title > Evennia Starting Tutorial (Part 2) — Evennia 1.0-dev documentation< / title >
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< li class = "nav-item nav-item-this" > < a href = "" > Evennia Starting Tutorial (Part 2)< / a > < / li >
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< h1 > Evennia Starting Tutorial (Part 2)< a class = "headerlink" href = "#evennia-starting-tutorial-part-2" title = "Permalink to this headline" > ¶< / a > < / h1 >
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< p class = "sidebar-title" > Tutorial Parts< / p >
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< dt > Part 1: < a class = "reference external" href = "../Part1/Starting-Part1.html" > What we have< / a > < / dt > < dd > < p > A tour of Evennia and how to use the tools, including an introduction to Python.< / p >
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< / dd >
< dt > < strong > Part 2: What we want< / strong > < / dt > < dd > < p > Planning our tutorial game and what to think about when planning your own in the future.< / p >
< / dd >
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< dt > Part 3: < a class = "reference external" href = "../Part3/Starting-Part3.html" > How we get there< / a > < / dt > < dd > < p > Getting down to the meat of extending Evennia to make our game< / p >
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< / dd >
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< dt > Part 4: < a class = "reference external" href = "../Part4/Starting-Part4.html" > Using what we created< / a > < / dt > < dd > < p > Building a tech-demo and world content to go with our code< / p >
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< / dd >
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< dt > Part 5: < a class = "reference external" href = "../Part5/Starting-Part5.html" > Showing the world< / a > < / dt > < dd > < p > Taking our new game online and let players try it out< / p >
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< h2 > Lessons for Part 2< a class = "headerlink" href = "#lessons-for-part-2" title = "Permalink to this headline" > ¶< / a > < / h2 >
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< p > In Part two of the Starting tutorial we’ ll step back and plan out the kind of tutorial
game we want to make. This is a more ‘ theoretical’ part where we won’ t do any hands-on
programming.< / p >
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< li > < p > Introduction & Overview (you are here)< / p > < / li >
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< li > < p > < a class = "reference internal" href = "Planning-Where-Do-I-Begin.html" > < span class = "doc" > Where do I begin< / span > < / a > < / p > < / li >
< li > < p > < a class = "reference internal" href = "Game-Planning.html" > < span class = "doc" > On planning a game< / span > < / a > < / p > < / li >
< li > < p > < a class = "reference internal" href = "Planning-Some-Useful-Contribs.html" > < span class = "doc" > Planning to use some useful Contribs< / span > < / a > < / p > < / li >
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< / ol >
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< p > In the process we’ ll go through the common questions of “where to start”
and “what to think about” when creating a multiplayer online text game.< / p >
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< p > < h3 > < a href = "../../../index.html" > Table of Contents< / a > < / h3 >
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< li > < a class = "reference internal" href = "#" > Evennia Starting Tutorial (Part 2)< / a > < ul >
< li > < a class = "reference internal" href = "#lessons-for-part-2" > Lessons for Part 2< / a > < / li >
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< h4 > Previous topic< / h4 >
< p class = "topless" > < a href = "../Part1/Django-queries.html"
title="previous chapter">Django Database queries< / a > < / p >
< h4 > Next topic< / h4 >
< p class = "topless" > < a href = "Planning-Where-Do-I-Begin.html"
title="next chapter">Where do I begin?< / a > < / p >
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< h3 > Versions< / h3 >
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< li > < a href = "Starting-Part2.html" > 1.0-dev (develop branch)< / a > < / li >
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< li > < a href = "../../../../0.9.5/index.html" > 0.9.5 (master branch)< / a > < / li >
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