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<section id="module-evennia.contrib.game_systems.mail.mail">
<span id="evennia-contrib-game-systems-mail-mail"></span><h1>evennia.contrib.game_systems.mail.mail<a class="headerlink" href="#module-evennia.contrib.game_systems.mail.mail" title="Permalink to this headline"></a></h1>
<p>In-Game Mail system</p>
<p>Evennia Contribution - grungies1138 2016</p>
<p>A simple Brandymail style &#64;mail system that uses the Msg class from Evennia
Core. It has two Commands, both of which can be used on their own:</p>
<blockquote>
<div><ul class="simple">
<li><p>CmdMail - this should sit on the Account cmdset and makes the <strong>mail</strong> command</p></li>
</ul>
<blockquote>
<div><p>available both IC and OOC. Mails will always go to Accounts (other players).</p>
</div></blockquote>
<ul class="simple">
<li><p>CmdMailCharacter - this should sit on the Character cmdset and makes the <strong>mail</strong></p></li>
</ul>
<blockquote>
<div><p>command ONLY available when puppeting a character. Mails will be sent to other
Characters only and will not be available when OOC.</p>
</div></blockquote>
<ul class="simple">
<li><p>If adding <em>both</em> commands to their respective cmdsets, youll get two separate</p></li>
</ul>
<blockquote>
<div><p>IC and OOC mailing systems, with different lists of mail for IC and OOC modes.</p>
</div></blockquote>
</div></blockquote>
<p>Installation:</p>
<p>Install one or both of the following (see above):</p>
<ul>
<li><p>CmdMail (IC + OOC mail, sent between players)</p>
<blockquote>
<div><p># mygame/commands/default_cmds.py</p>
<p>from evennia.contrib.game_systems import mail</p>
<dl class="simple">
<dt># in AccountCmdSet.at_cmdset_creation:</dt><dd><p>self.add(mail.CmdMail())</p>
</dd>
</dl>
</div></blockquote>
</li>
<li><p>CmdMailCharacter (optional, IC only mail, sent between characters)</p>
<blockquote>
<div><p># mygame/commands/default_cmds.py</p>
<p>from evennia.contrib.game_systems import mail</p>
<dl class="simple">
<dt># in CharacterCmdSet.at_cmdset_creation:</dt><dd><p>self.add(mail.CmdMailCharacter())</p>
</dd>
</dl>
</div></blockquote>
</li>
</ul>
<p>Once installed, use <strong>help mail</strong> in game for help with the mail command. Use
ic/ooc to switch in and out of IC/OOC modes.</p>
<dl class="py class">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMail">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.mail.mail.</code><code class="sig-name descname">CmdMail</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/mail/mail.html#CmdMail"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMail" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxAccountCommand" title="evennia.commands.default.muxcommand.MuxAccountCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.muxcommand.MuxAccountCommand</span></code></a></p>
<p>Communicate with others by sending mail.</p>
<dl>
<dt>Usage:</dt><dd><p>&#64;mail - Displays all the mail an account has in their mailbox
&#64;mail &lt;#&gt; - Displays a specific message
&#64;mail &lt;accounts&gt;=&lt;subject&gt;/&lt;message&gt;</p>
<blockquote>
<div><ul class="simple">
<li><p>Sends a message to the comma separated list of accounts.</p></li>
</ul>
</div></blockquote>
<p>&#64;mail/delete &lt;#&gt; - Deletes a specific message
&#64;mail/forward &lt;account list&gt;=&lt;#&gt;[/&lt;Message&gt;]</p>
<blockquote>
<div><ul class="simple">
<li><p>Forwards an existing message to the specified list of accounts,
original message is delivered with optional Message prepended.</p></li>
</ul>
</div></blockquote>
<dl class="simple">
<dt>&#64;mail/reply &lt;#&gt;=&lt;message&gt;</dt><dd><ul class="simple">
<li><p>Replies to a message #. Prepends message to the original
message text.</p></li>
</ul>
</dd>
</dl>
</dd>
<dt>Switches:</dt><dd><p>delete - deletes a message
forward - forward a received message to another object with an optional message attached.
reply - Replies to a received message, appending the original message to the bottom.</p>
</dd>
</dl>
<p class="rubric">Examples</p>
<p>&#64;mail 2
&#64;mail Griatch=New mail/Hey man, I am sending you a message!
&#64;mail/delete 6
&#64;mail/forward feend78 Griatch=4/You guys should read this.
&#64;mail/reply 9=Thanks for the info!</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMail.key">
<code class="sig-name descname">key</code><em class="property"> = '&#64;mail'</em><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMail.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMail.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['mail']</em><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMail.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMail.lock">
<code class="sig-name descname">lock</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMail.lock" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMail.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMail.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMail.parse">
<code class="sig-name descname">parse</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/mail/mail.html#CmdMail.parse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMail.parse" title="Permalink to this definition"></a></dt>
<dd><p>Add convenience check to know if caller is an Account or not since this cmd
will be able to add to either Object- or Account level.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMail.search_targets">
<code class="sig-name descname">search_targets</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">namelist</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/mail/mail.html#CmdMail.search_targets"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMail.search_targets" title="Permalink to this definition"></a></dt>
<dd><p>Search a list of targets of the same type as caller.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>caller</strong> (<em>Object</em><em> or </em><em>Account</em>) The type of object to search.</p></li>
<li><p><strong>namelist</strong> (<em>list</em>) List of strings for objects to search for.</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><em>targetlist (Queryset)</em> Any target matches.</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMail.get_all_mail">
<code class="sig-name descname">get_all_mail</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/mail/mail.html#CmdMail.get_all_mail"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMail.get_all_mail" title="Permalink to this definition"></a></dt>
<dd><dl class="simple">
<dt>Returns a list of all the messages where the caller is a recipient. These</dt><dd><p>are all messages tagged with tags of the <strong>mail</strong> category.</p>
</dd>
</dl>
<dl class="field-list simple">
<dt class="field-odd">Returns</dt>
<dd class="field-odd"><p><em>messages (QuerySet)</em> Matching Msg objects.</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMail.send_mail">
<code class="sig-name descname">send_mail</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">recipients</span></em>, <em class="sig-param"><span class="n">subject</span></em>, <em class="sig-param"><span class="n">message</span></em>, <em class="sig-param"><span class="n">caller</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/mail/mail.html#CmdMail.send_mail"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMail.send_mail" title="Permalink to this definition"></a></dt>
<dd><p>Function for sending new mail. Also useful for sending notifications
from objects or systems.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>recipients</strong> (<em>list</em>) list of Account or Character objects to receive
the newly created mails.</p></li>
<li><p><strong>subject</strong> (<em>str</em>) The header or subject of the message to be delivered.</p></li>
<li><p><strong>message</strong> (<em>str</em>) The body of the message being sent.</p></li>
<li><p><strong>caller</strong> (<em>obj</em>) The object (or Account or Character) that is sending the message.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMail.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/mail/mail.html#CmdMail.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMail.func" title="Permalink to this definition"></a></dt>
<dd><p>Do the main command functionality</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMail.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMail.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMail.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'mail', 'category': 'general', 'key': '&#64;mail', 'no_prefix': 'mail mail', 'tags': '', 'text': '\n Communicate with others by sending mail.\n\n Usage:\n &#64;mail - Displays all the mail an account has in their mailbox\n &#64;mail &lt;#&gt; - Displays a specific message\n &#64;mail &lt;accounts&gt;=&lt;subject&gt;/&lt;message&gt;\n - Sends a message to the comma separated list of accounts.\n &#64;mail/delete &lt;#&gt; - Deletes a specific message\n &#64;mail/forward &lt;account list&gt;=&lt;#&gt;[/&lt;Message&gt;]\n - Forwards an existing message to the specified list of accounts,\n original message is delivered with optional Message prepended.\n &#64;mail/reply &lt;#&gt;=&lt;message&gt;\n - Replies to a message #. Prepends message to the original\n message text.\n Switches:\n delete - deletes a message\n forward - forward a received message to another object with an optional message attached.\n reply - Replies to a received message, appending the original message to the bottom.\n Examples:\n &#64;mail 2\n &#64;mail Griatch=New mail/Hey man, I am sending you a message!\n &#64;mail/delete 6\n &#64;mail/forward feend78 Griatch=4/You guys should read this.\n &#64;mail/reply 9=Thanks for the info!\n\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMail.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMailCharacter">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.mail.mail.</code><code class="sig-name descname">CmdMailCharacter</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/mail/mail.html#CmdMailCharacter"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMailCharacter" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.game_systems.mail.mail.CmdMail" title="evennia.contrib.game_systems.mail.mail.CmdMail"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.game_systems.mail.mail.CmdMail</span></code></a></p>
<p>Communicate with others by sending mail.</p>
<dl>
<dt>Usage:</dt><dd><p>&#64;mail - Displays all the mail an account has in their mailbox
&#64;mail &lt;#&gt; - Displays a specific message
&#64;mail &lt;accounts&gt;=&lt;subject&gt;/&lt;message&gt;</p>
<blockquote>
<div><ul class="simple">
<li><p>Sends a message to the comma separated list of accounts.</p></li>
</ul>
</div></blockquote>
<p>&#64;mail/delete &lt;#&gt; - Deletes a specific message
&#64;mail/forward &lt;account list&gt;=&lt;#&gt;[/&lt;Message&gt;]</p>
<blockquote>
<div><ul class="simple">
<li><p>Forwards an existing message to the specified list of accounts,
original message is delivered with optional Message prepended.</p></li>
</ul>
</div></blockquote>
<dl class="simple">
<dt>&#64;mail/reply &lt;#&gt;=&lt;message&gt;</dt><dd><ul class="simple">
<li><p>Replies to a message #. Prepends message to the original
message text.</p></li>
</ul>
</dd>
</dl>
</dd>
<dt>Switches:</dt><dd><p>delete - deletes a message
forward - forward a received message to another object with an optional message attached.
reply - Replies to a received message, appending the original message to the bottom.</p>
</dd>
</dl>
<p class="rubric">Examples</p>
<p>&#64;mail 2
&#64;mail Griatch=New mail/Hey man, I am sending you a message!
&#64;mail/delete 6
&#64;mail/forward feend78 Griatch=4/You guys should read this.
&#64;mail/reply 9=Thanks for the info!</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMailCharacter.account_caller">
<code class="sig-name descname">account_caller</code><em class="property"> = False</em><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.account_caller" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMailCharacter.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['mail']</em><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMailCharacter.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMailCharacter.key">
<code class="sig-name descname">key</code><em class="property"> = '&#64;mail'</em><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMailCharacter.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.mail.mail.CmdMailCharacter.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'mail', 'category': 'general', 'key': '&#64;mail', 'no_prefix': 'mail mail', 'tags': '', 'text': '\n Communicate with others by sending mail.\n\n Usage:\n &#64;mail - Displays all the mail an account has in their mailbox\n &#64;mail &lt;#&gt; - Displays a specific message\n &#64;mail &lt;accounts&gt;=&lt;subject&gt;/&lt;message&gt;\n - Sends a message to the comma separated list of accounts.\n &#64;mail/delete &lt;#&gt; - Deletes a specific message\n &#64;mail/forward &lt;account list&gt;=&lt;#&gt;[/&lt;Message&gt;]\n - Forwards an existing message to the specified list of accounts,\n original message is delivered with optional Message prepended.\n &#64;mail/reply &lt;#&gt;=&lt;message&gt;\n - Replies to a message #. Prepends message to the original\n message text.\n Switches:\n delete - deletes a message\n forward - forward a received message to another object with an optional message attached.\n reply - Replies to a received message, appending the original message to the bottom.\n Examples:\n &#64;mail 2\n &#64;mail Griatch=New mail/Hey man, I am sending you a message!\n &#64;mail/delete 6\n &#64;mail/forward feend78 Griatch=4/You guys should read this.\n &#64;mail/reply 9=Thanks for the info!\n\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.search_index_entry" title="Permalink to this definition"></a></dt>
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