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<section id="module-evennia.contrib.full_systems.evscaperoom.room">
<span id="evennia-contrib-full-systems-evscaperoom-room"></span><h1>evennia.contrib.full_systems.evscaperoom.room<a class="headerlink" href="#module-evennia.contrib.full_systems.evscaperoom.room" title="Permalink to this headline"></a></h1>
<p>Room class and mechanics for the Evscaperoom.</p>
<p>This is a special room class that not only depicts the evscaperoom itself, it
also acts as a central store for the room state, score etc. When deleting this,
that particular escaperoom challenge should be gone.</p>
<dl class="py class">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.full_systems.evscaperoom.room.</code><code class="sig-name descname">EvscapeRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject" title="evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject</span></code></a>, <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultRoom" title="evennia.objects.objects.DefaultRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultRoom</span></code></a></p>
<p>The room to escape from.</p>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.at_object_creation">
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.at_object_creation" title="Permalink to this definition"></a></dt>
<dd><p>Called once, when the room is first created.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.statehandler">
<code class="sig-name descname">statehandler</code><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.statehandler"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.statehandler" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.state">
<em class="property">property </em><code class="sig-name descname">state</code><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.state" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.log">
<code class="sig-name descname">log</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">message</span></em>, <em class="sig-param"><span class="n">caller</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.log"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.log" title="Permalink to this definition"></a></dt>
<dd><p>Log to a file specificially for this room.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.score">
<code class="sig-name descname">score</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">new_score</span></em>, <em class="sig-param"><span class="n">reason</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.score"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.score" title="Permalink to this definition"></a></dt>
<dd><p>We dont score individually but for everyone in room together.
You can only be scored for a given reason once.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.progress">
<code class="sig-name descname">progress</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">new_progress</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.progress"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.progress" title="Permalink to this definition"></a></dt>
<dd><p>Progress is what we set it to be (0-100%)</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.achievement">
<code class="sig-name descname">achievement</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">achievement</span></em>, <em class="sig-param"><span class="n">subtext</span><span class="o">=</span><span class="default_value">''</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.achievement"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.achievement" title="Permalink to this definition"></a></dt>
<dd><p>Give the caller a personal achievment. You will only
ever get one of the same type</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>caller</strong> (<em>Object</em>) The receiver of the achievement.</p></li>
<li><p><strong>achievement</strong> (<em>str</em>) The title/name of the achievement.</p></li>
<li><p><strong>subtext</strong> (<em>str</em><em>, </em><em>optional</em>) Eventual subtext/explanation
of the achievement.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.get_all_characters">
<code class="sig-name descname">get_all_characters</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.get_all_characters"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.get_all_characters" title="Permalink to this definition"></a></dt>
<dd><p>Get the player characters in the room.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns</dt>
<dd class="field-odd"><p><em>chars (Queryset)</em> The characters.</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.set_flag">
<code class="sig-name descname">set_flag</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">flagname</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.set_flag"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.set_flag" title="Permalink to this definition"></a></dt>
<dd><p>Set flag on object</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.unset_flag">
<code class="sig-name descname">unset_flag</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">flagname</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.unset_flag"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.unset_flag" title="Permalink to this definition"></a></dt>
<dd><p>Unset flag on object</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.check_flag">
<code class="sig-name descname">check_flag</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">flagname</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.check_flag"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.check_flag" title="Permalink to this definition"></a></dt>
<dd><p>Check if flag is set on this object</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.check_perm">
<code class="sig-name descname">check_perm</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">permission</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.check_perm"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.check_perm" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.tag_character">
<code class="sig-name descname">tag_character</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">tag</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.tag_character"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.tag_character" title="Permalink to this definition"></a></dt>
<dd><p>Tag a given character in this room.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>character</strong> (<em>Character</em>) Player character to tag.</p></li>
<li><p><strong>tag</strong> (<em>str</em>) Tag to set.</p></li>
<li><p><strong>category</strong> (<em>str</em><em>, </em><em>optional</em>) Tag-category. If unset, use rooms
tagcategory.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.tag_all_characters">
<code class="sig-name descname">tag_all_characters</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">tag</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.tag_all_characters"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.tag_all_characters" title="Permalink to this definition"></a></dt>
<dd><p>Set a given tag on all players in the room.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>room</strong> (<a class="reference internal" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom" title="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom"><em>EvscapeRoom</em></a>) The room to escape from.</p></li>
<li><p><strong>tag</strong> (<em>str</em>) The tag to set.</p></li>
<li><p><strong>category</strong> (<em>str</em><em>, </em><em>optional</em>) If unset, will use the rooms tagcategory.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.character_cleanup">
<code class="sig-name descname">character_cleanup</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">char</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.character_cleanup"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.character_cleanup" title="Permalink to this definition"></a></dt>
<dd><p>Clean all custom tags/attrs on a character.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.character_exit">
<code class="sig-name descname">character_exit</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">char</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.character_exit"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.character_exit" title="Permalink to this definition"></a></dt>
<dd><p>Have a character exit the room - return them to the room menu.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.at_object_receive">
<code class="sig-name descname">at_object_receive</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">moved_obj</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.at_object_receive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.at_object_receive" title="Permalink to this definition"></a></dt>
<dd><p>Called when an object arrives in the room. This can be used to
sum up the situation, set tags etc.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.at_object_leave">
<code class="sig-name descname">at_object_leave</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">moved_obj</span></em>, <em class="sig-param"><span class="n">target_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.at_object_leave"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.at_object_leave" title="Permalink to this definition"></a></dt>
<dd><p>Called when an object leaves the room; if this is a Character we need
to clean them up and move them to the menu state.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.delete">
<code class="sig-name descname">delete</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.delete"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.delete" title="Permalink to this definition"></a></dt>
<dd><p>Delete this room and all items related to it. Only move the players.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.return_appearance">
<code class="sig-name descname">return_appearance</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">looker</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/room.html#EvscapeRoom.return_appearance"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.return_appearance" title="Permalink to this definition"></a></dt>
<dd><p>Could be modified per state. We generally dont worry about the
contents of the object by default.</p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.DoesNotExist">
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.DoesNotExist" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.DoesNotExist" title="evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.DoesNotExist</span></code></a>, <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultRoom.DoesNotExist" title="evennia.objects.objects.DefaultRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultRoom.DoesNotExist</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.MultipleObjectsReturned">
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.MultipleObjectsReturned" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.MultipleObjectsReturned" title="evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.MultipleObjectsReturned</span></code></a>, <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultRoom.MultipleObjectsReturned" title="evennia.objects.objects.DefaultRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultRoom.MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom'</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.typename">
<code class="sig-name descname">typename</code><em class="property"> = 'EvscapeRoom'</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.typename" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
</section>
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