When you send a command like `look` into Evennia - what actually happens? How does that `look` string end up being handled by the `CmdLook` class? What happens when we use e.g. `caller.msg()` to send the message back?
Ingoing data from the client (coming in as raw strings or serialized JSON) is converted by Evennia to a `commandtuple`. Thesa are the same regardless of what client or connection was used. A `commandtuple` is a simple tuple with three elements:
```python
(commandname, (args), {kwargs})
```
For the `look`-command (and anything else written by the player), the `text` `commandtuple` is generated:
```python
("text", ("look",), {})
```
### Inputfuncs
On the Evennia server side, a list of [inputfucs](Inputuncs) are registered. You can add your own by extending `settings.INPUT_FUNC_MODULES`.
```python
inputfunc_commandname(session, *args, **kwargs)
```
Here the `session` represents the unique client connection this is coming from (that is, it's identifying just _who_ is sending this input).
One such inputfunc is named `text`. For sending a `look`, it will be called as
```{sidebar}
If you know how `*args` and `**kwargs` work in Python, you'll see that this is the same as a call `text(session, "look")`
```
```python
text(session, *("look",), **{})
```
What an `inputfunc` does with this depends. For an [Out-of-band](./OOB.md) instruction, it could fetch the health of a player or tick down some counter.
```{sidebar} No text parsing happens before this
If you send `look here`, the call would be `text(session, *("look here", **{})`. All parsing of the text input happens in the command-parser, after this step.
```
For the `text` `inputfunc` the Evennia [CommandHandler](../Components/Commands.md) is invoked and the argument is parsed further in order to figure which command was intended.
In the example of `look`, the `CmdLook` command-class will be invoked. This will retrieve the description of the current location.
When the `inputfunc` has finished whatever it is supposed to, the server may or may not decide to return a result (Some types of `inputcommands` may not expect or require a response at all). The server also often sends outgoing messages without any prior matching ingoing data.
Whenever data needs to be sent "out" of Evennia, we must generalize it into a (now outgoing) `commandtuple` `(commandname, (args), {kwargs})`. This we do with the `msg()` method. For convenience, this methods is available on every major entity, such as `Object.msg()` and `Account.msg()`. They all link back to `Session.msg()`.
`outputfuncs` are tightly coupled to the protocol and you usually don't need to touch them, unless you are [adding a new protocol](./Protocols.md) entirely.
```
Since `msg()` is aware of which [Session](../Components/Sessions.md) to send to, the outgoing `commandtuple` is always end up pointed at the right client.
Each supported Evennia Protocol (Telnet, SSH, Webclient etc) has their own `outputfunc`, which converts the generic `commandtuple` into a form that particular protocol understands, such as telnet instructions or JSON.
For telnet (no SSL), the `look` will return over the wire as plain text:
A meadow\n\nThis is a beautiful meadow...
When sending to the webclient, the `commandtuple` is converted as serialized JSON, like this:
'["look", ["A meadow\\n\\nThis is a beautiful meadow..."], {}]'
This is then sent to the client over the wire. It's then up to the client to interpret and handle the data properly.
1. Client - sends handshake or commands over the wire. This is received by the Evennia [Portal](../Components/Portal-And-Server.md).
2. `PortalSession` represents one client connection. It understands the communiation protocol used. It converts the protocol-specific input to a generic `commandtuple` structure `(cmdname, (args), {kwargs})`.
3. `PortalSessionHandler` handles all connections. It pickles the `commandtuple` together with the session-id.
4. Pickled data is sent across the `AMP` (Asynchronous Message Protocol) connection to the [Server](Server-And-Portal) part of Evennia.
5. `ServerSessionHandler` unpickles the `commandtuple` and matches the session-id to a matching `SessionSession`.
6. `ServerSession` represents the session-connection on the Server side. It looks through its registry of [Inputfuncs](../Components/Inputfuncs.md) to find a match.
7. The appropriate `Inputfunc` is called with the args/kwargs included in the `commandtuple`. Depending on `Inputfunc`, this could have different effects. For the `text` inputfunc, it fires the [CommandHandler](../Components/Commands.md).
2. `ServerSession` and in particular `ServerSession.msg()` is the central point through which all `msg()` calls are routed in order to send data to that [Session](../Components/Sessions.md).
3. `ServerSessionHandler` converts the `msg` input to a proper `commandtuple` structure `(cmdname, (args), {kwargs})`. It pickles the `commandtuple` together with the session-id.
4. Pickled data is sent across across the `AMP` (Asynchronous Message Protocol) connection to the [Portal](Server-And-Portal) part of Evennia.
5. `PortalSessionHandler` unpickles the `commandtuple` and matches its session id to a matching `PortalSession`.
6. The `PortalSession` is now responsible for converting the generic `commandtuple` to the communication protocol used by that particular connection.
7. The Client receives the data and can act on it.