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<li><a class="reference internal" href="#">Slow Exit</a><ul>
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<section class="tex2jax_ignore mathjax_ignore" id="slow-exit">
<h1>Slow Exit<a class="headerlink" href="#slow-exit" title="Permalink to this headline"></a></h1>
<p>Contribution by Griatch 2014</p>
<p>An example of an Exit-type that delays its traversal. This simulates
slow movement, common in many games. The contrib also
contains two commands, <code class="docutils literal notranslate"><span class="pre">setspeed</span></code> and <code class="docutils literal notranslate"><span class="pre">stop</span></code> for changing the movement speed
and abort an ongoing traversal, respectively.</p>
<section id="installation">
<h2>Installation:<a class="headerlink" href="#installation" title="Permalink to this headline"></a></h2>
<p>To try out an exit of this type, you could connect two existing rooms
using something like this:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>@open north:contrib.grid.slow_exit.SlowExit = &lt;destination&gt;
</pre></div>
</div>
<p>To make this your new default exit, modify <code class="docutils literal notranslate"><span class="pre">mygame/typeclasses/exits.py</span></code>
to import this module and change the default <code class="docutils literal notranslate"><span class="pre">Exit</span></code> class to inherit
from <code class="docutils literal notranslate"><span class="pre">SlowExit</span></code> instead.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># in mygame/typeclasses/exits.py</span>
<span class="kn">from</span> <span class="nn">evennia.contrib.grid.slowexit</span> <span class="kn">import</span> <span class="n">SlowExit</span>
<span class="k">class</span> <span class="nc">Exit</span><span class="p">(</span><span class="n">SlowExit</span><span class="p">):</span>
<span class="c1"># ...</span>
</pre></div>
</div>
<p>To get the ability to change your speed and abort your movement, import</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># in mygame/commands/default_cmdsets.py</span>
<span class="kn">from</span> <span class="nn">evennia.contrib.grid</span> <span class="kn">import</span> <span class="n">slow_exit</span> <span class="o">&lt;---</span>
<span class="k">class</span> <span class="nc">CharacterCmdSet</span><span class="p">(</span><span class="n">default_cmds</span><span class="o">.</span><span class="n">CharacterCmdSet</span><span class="p">):</span>
<span class="c1"># ...</span>
<span class="k">def</span> <span class="nf">at_cmdset_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="c1"># ...</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">slow_exit</span><span class="o">.</span><span class="n">SlowDoorCmdSet</span><span class="p">)</span> <span class="o">&lt;---</span>
</pre></div>
</div>
<p>simply import and add CmdSetSpeed and CmdStop from this module to your
default cmdset (see tutorials on how to do this if you are unsure).</p>
<p>To try out an exit of this type, you could connect two existing rooms using
something like this:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>@open north:contrib.grid.slow_exit.SlowExit = &lt;destination&gt;
</pre></div>
</div>
</section>
<section id="notes">
<h2>Notes:<a class="headerlink" href="#notes" title="Permalink to this headline"></a></h2>
<p>This implementation is efficient but not persistent; so incomplete
movement will be lost in a server reload. This is acceptable for most
game types - to simulate longer travel times (more than the couple of
seconds assumed here), a more persistent variant using Scripts or the
TickerHandler might be better.</p>
<hr class="docutils" />
<p><small>This document page is generated from <code class="docutils literal notranslate"><span class="pre">evennia/contrib/grid/slow_exit/README.md</span></code>. Changes to this
file will be overwritten, so edit that file rather than this one.</small></p>
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