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< li > < a class = "reference internal" href = "#" > Slow Exit< / a > < ul >
< li > < a class = "reference internal" href = "#installation" > Installation:< / a > < / li >
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< section class = "tex2jax_ignore mathjax_ignore" id = "slow-exit" >
< h1 > Slow Exit< a class = "headerlink" href = "#slow-exit" title = "Permalink to this headline" > ¶< / a > < / h1 >
< p > Contribution by Griatch 2014< / p >
< p > An example of an Exit-type that delays its traversal. This simulates
slow movement, common in many games. The contrib also
contains two commands, < code class = "docutils literal notranslate" > < span class = "pre" > setspeed< / span > < / code > and < code class = "docutils literal notranslate" > < span class = "pre" > stop< / span > < / code > for changing the movement speed
and abort an ongoing traversal, respectively.< / p >
< section id = "installation" >
< h2 > Installation:< a class = "headerlink" href = "#installation" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > To try out an exit of this type, you could connect two existing rooms
using something like this:< / p >
< div class = "highlight-none notranslate" > < div class = "highlight" > < pre > < span > < / span > @open north:contrib.grid.slow_exit.SlowExit = < destination>
< / pre > < / div >
< / div >
< p > To make this your new default exit, modify < code class = "docutils literal notranslate" > < span class = "pre" > mygame/typeclasses/exits.py< / span > < / code >
to import this module and change the default < code class = "docutils literal notranslate" > < span class = "pre" > Exit< / span > < / code > class to inherit
from < code class = "docutils literal notranslate" > < span class = "pre" > SlowExit< / span > < / code > instead.< / p >
< div class = "highlight-default notranslate" > < div class = "highlight" > < pre > < span > < / span > < span class = "c1" > # in mygame/typeclasses/exits.py< / span >
< span class = "kn" > from< / span > < span class = "nn" > evennia.contrib.grid.slowexit< / span > < span class = "kn" > import< / span > < span class = "n" > SlowExit< / span >
< span class = "k" > class< / span > < span class = "nc" > Exit< / span > < span class = "p" > (< / span > < span class = "n" > SlowExit< / span > < span class = "p" > ):< / span >
< span class = "c1" > # ...< / span >
< / pre > < / div >
< / div >
< p > To get the ability to change your speed and abort your movement, import< / p >
< div class = "highlight-python notranslate" > < div class = "highlight" > < pre > < span > < / span > < span class = "c1" > # in mygame/commands/default_cmdsets.py< / span >
< span class = "kn" > from< / span > < span class = "nn" > evennia.contrib.grid< / span > < span class = "kn" > import< / span > < span class = "n" > slow_exit< / span > < span class = "o" > < ---< / span >
< span class = "k" > class< / span > < span class = "nc" > CharacterCmdSet< / span > < span class = "p" > (< / span > < span class = "n" > default_cmds< / span > < span class = "o" > .< / span > < span class = "n" > CharacterCmdSet< / span > < span class = "p" > ):< / span >
< span class = "c1" > # ...< / span >
< span class = "k" > def< / span > < span class = "nf" > at_cmdset_creation< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > ):< / span >
< span class = "c1" > # ...< / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > add< / span > < span class = "p" > (< / span > < span class = "n" > slow_exit< / span > < span class = "o" > .< / span > < span class = "n" > SlowDoorCmdSet< / span > < span class = "p" > )< / span > < span class = "o" > < ---< / span >
< / pre > < / div >
< / div >
< p > simply import and add CmdSetSpeed and CmdStop from this module to your
default cmdset (see tutorials on how to do this if you are unsure).< / p >
< p > To try out an exit of this type, you could connect two existing rooms using
something like this:< / p >
< div class = "highlight-none notranslate" > < div class = "highlight" > < pre > < span > < / span > @open north:contrib.grid.slow_exit.SlowExit = < destination>
< / pre > < / div >
< / div >
< / section >
< section id = "notes" >
< h2 > Notes:< a class = "headerlink" href = "#notes" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > This implementation is efficient but not persistent; so incomplete
movement will be lost in a server reload. This is acceptable for most
game types - to simulate longer travel times (more than the couple of
seconds assumed here), a more persistent variant using Scripts or the
TickerHandler might be better.< / p >
< hr class = "docutils" / >
< p > < small > This document page is generated from < code class = "docutils literal notranslate" > < span class = "pre" > evennia/contrib/grid/slow_exit/README.md< / span > < / code > . Changes to this
file will be overwritten, so edit that file rather than this one.< / small > < / p >
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