2022-12-01 18:13:22 +00:00
<!DOCTYPE html>
< html >
< head >
< meta charset = "utf-8" / >
< meta name = "viewport" content = "width=device-width, initial-scale=1.0" / > < meta name = "generator" content = "Docutils 0.17.1: http://docutils.sourceforge.net/" / >
2023-10-19 20:22:27 +00:00
< title > Godot Websocket — Evennia 2.x documentation< / title >
2022-12-01 18:13:22 +00:00
< link rel = "stylesheet" href = "../_static/nature.css" type = "text/css" / >
< link rel = "stylesheet" href = "../_static/pygments.css" type = "text/css" / >
< script id = "documentation_options" data-url_root = "../" src = "../_static/documentation_options.js" > < / script >
< script src = "../_static/jquery.js" > < / script >
< script src = "../_static/underscore.js" > < / script >
< script src = "../_static/doctools.js" > < / script >
< script src = "../_static/language_data.js" > < / script >
< link rel = "shortcut icon" href = "../_static/favicon.ico" / >
< link rel = "index" title = "Index" href = "../genindex.html" / >
< link rel = "search" title = "Search" href = "../search.html" / >
< link rel = "next" title = "Evennia in-game Python system" href = "Contrib-Ingame-Python.html" / >
< link rel = "prev" title = "Email-based login system" href = "Contrib-Email-Login.html" / >
< / head > < body >
2023-10-19 20:22:27 +00:00
2022-12-01 18:13:22 +00:00
< div class = "related" role = "navigation" aria-label = "related navigation" >
< h3 > Navigation< / h3 >
< ul >
< li class = "right" style = "margin-right: 10px" >
< a href = "../genindex.html" title = "General Index"
accesskey="I">index< / a > < / li >
< li class = "right" >
< a href = "../py-modindex.html" title = "Python Module Index"
>modules< / a > |< / li >
< li class = "right" >
< a href = "Contrib-Ingame-Python.html" title = "Evennia in-game Python system"
accesskey="N">next< / a > |< / li >
< li class = "right" >
< a href = "Contrib-Email-Login.html" title = "Email-based login system"
accesskey="P">previous< / a > |< / li >
2023-10-19 20:22:27 +00:00
< li class = "nav-item nav-item-0" > < a href = "../index.html" > Evennia 2.x< / a > » < / li >
2022-12-01 18:13:22 +00:00
< li class = "nav-item nav-item-1" > < a href = "Contribs-Overview.html" accesskey = "U" > Contribs< / a > » < / li >
< li class = "nav-item nav-item-this" > < a href = "" > Godot Websocket< / a > < / li >
< / ul >
2023-06-10 08:53:19 +00:00
< / div >
2022-12-01 18:13:22 +00:00
< div class = "document" >
< div class = "documentwrapper" >
< div class = "sphinxsidebar" role = "navigation" aria-label = "main navigation" >
< div class = "sphinxsidebarwrapper" >
< p class = "logo" > < a href = "../index.html" >
< img class = "logo" src = "../_static/evennia_logo.png" alt = "Logo" / >
< / a > < / p >
< div id = "searchbox" style = "display: none" role = "search" >
< h3 id = "searchlabel" > Quick search< / h3 >
< div class = "searchformwrapper" >
< form class = "search" action = "../search.html" method = "get" >
< input type = "text" name = "q" aria-labelledby = "searchlabel" / >
< input type = "submit" value = "Go" / >
< / form >
< / div >
< / div >
< script > $ ( '#searchbox' ) . show ( 0 ) ; < / script >
< h3 > < a href = "../index.html" > Table of Contents< / a > < / h3 >
< ul >
< li > < a class = "reference internal" href = "#" > Godot Websocket< / a > < ul >
< li > < a class = "reference internal" href = "#installation" > Installation< / a > < / li >
< li > < a class = "reference internal" href = "#usage" > Usage< / a > < / li >
< li > < a class = "reference internal" href = "#known-issues" > Known Issues< / a > < / li >
< li > < a class = "reference internal" href = "#godot-3-example" > Godot 3 Example< / a > < / li >
< li > < a class = "reference internal" href = "#godot-4-example" > Godot 4 Example< / a > < / li >
< / ul >
< / li >
< / ul >
< h4 > Previous topic< / h4 >
< p class = "topless" > < a href = "Contrib-Email-Login.html"
title="previous chapter">Email-based login system< / a > < / p >
< h4 > Next topic< / h4 >
< p class = "topless" > < a href = "Contrib-Ingame-Python.html"
title="next chapter">Evennia in-game Python system< / a > < / p >
< div role = "note" aria-label = "source link" >
<!-- h3>This Page</h3 -->
< ul class = "this-page-menu" >
< li > < a href = "../_sources/Contribs/Contrib-Godotwebsocket.md.txt"
rel="nofollow">Show Page Source< / a > < / li >
< / ul >
< / div > < h3 > Links< / h3 >
< ul >
2023-10-19 20:22:27 +00:00
< li > < a href = "https://www.evennia.com/docs/latest/index.html" > Documentation Top< / a > < / li >
< li > < a href = "https://www.evennia.com" > Evennia Home< / a > < / li >
< li > < a href = "https://github.com/evennia/evennia" > Github< / a > < / li >
2022-12-01 18:13:22 +00:00
< li > < a href = "http://games.evennia.com" > Game Index< / a > < / li >
< li >
< a href = "https://discord.gg/AJJpcRUhtF" > Discord< / a > -
< a href = "https://github.com/evennia/evennia/discussions" > Discussions< / a > -
< a href = "https://evennia.blogspot.com/" > Blog< / a >
< / li >
< / ul >
2023-10-19 20:22:27 +00:00
< h3 > Doc Versions< / h3 >
2022-12-01 18:13:22 +00:00
< ul >
2023-10-19 20:22:27 +00:00
< li > < a href = "Contrib-Godotwebsocket.html" > 2.x (main branch)< / a > < / li >
2022-12-01 18:13:22 +00:00
< ul >
2023-10-19 20:22:27 +00:00
< li > < a href = "../1.3.0/index.html" > 1.3.0 (v1.3.0 branch)< / a > < / li >
< li > < a href = "../0.9.5/index.html" > 0.9.5 (v0.9.5 branch)< / a > < / li >
2022-12-01 18:13:22 +00:00
< / ul >
< / div >
< / div >
< div class = "bodywrapper" >
< div class = "body" role = "main" >
< section class = "tex2jax_ignore mathjax_ignore" id = "godot-websocket" >
< h1 > Godot Websocket< a class = "headerlink" href = "#godot-websocket" title = "Permalink to this headline" > ¶< / a > < / h1 >
< p > Contribution by ChrisLR, 2022< / p >
< p > This contrib allows you to connect a Godot Client directly to your mud,
and display regular text with color in Godot’ s RichTextLabel using BBCode.
You can use Godot to provide advanced functionality with proper Evennia support.< / p >
< section id = "installation" >
< h2 > Installation< a class = "headerlink" href = "#installation" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > You need to add the following settings in your < a class = "reference external" href = "http://settings.py" > settings.py< / a > and restart evennia.< / p >
< div class = "highlight-python notranslate" > < div class = "highlight" > < pre > < span > < / span > < span class = "n" > PORTAL_SERVICES_PLUGIN_MODULES< / span > < span class = "o" > .< / span > < span class = "n" > append< / span > < span class = "p" > (< / span > < span class = "s1" > ' evennia.contrib.base_systems.godotwebsocket.webclient' < / span > < span class = "p" > )< / span >
< span class = "n" > GODOT_CLIENT_WEBSOCKET_PORT< / span > < span class = "o" > =< / span > < span class = "mi" > 4008< / span >
< span class = "n" > GODOT_CLIENT_WEBSOCKET_CLIENT_INTERFACE< / span > < span class = "o" > =< / span > < span class = "s2" > " 127.0.0.1" < / span >
< / pre > < / div >
< / div >
< p > This will make evennia listen on the port 4008 for Godot.
You can change the port and interface as you want.< / p >
< / section >
< section id = "usage" >
< h2 > Usage< a class = "headerlink" href = "#usage" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > The tl;dr of it is to connect using a Godot Websocket using the port defined above.
It will let you transfer data from Evennia to Godot, allowing you
to get styled text in a RichTextLabel with bbcode enabled or to handle
the extra data given from Evennia as needed.< / p >
< p > This section assumes you have basic knowledge on how to use Godot.
You can read the following url for more details on Godot Websockets
and to implement a minimal client.< / p >
< p > < a class = "reference external" href = "https://docs.godotengine.org/en/stable/tutorials/networking/websocket.html" > https://docs.godotengine.org/en/stable/tutorials/networking/websocket.html< / a > < / p >
< p > The rest of this document will be for Godot 3, an example is left at the bottom
of this readme for Godot 4.< / p >
< p > At the top of the file you must change the url to point at your mud.< / p >
< div class = "highlight-default notranslate" > < div class = "highlight" > < pre > < span > < / span > < span class = "n" > extends< / span > < span class = "n" > Node< / span >
< span class = "c1" > # The URL we will connect to< / span >
< span class = "n" > export< / span > < span class = "n" > var< / span > < span class = "n" > websocket_url< / span > < span class = "o" > =< / span > < span class = "s2" > " ws://localhost:4008" < / span >
< / pre > < / div >
< / div >
< p > You must also remove the protocol from the < code class = "docutils literal notranslate" > < span class = "pre" > connect_to_url< / span > < / code > call made
within the < code class = "docutils literal notranslate" > < span class = "pre" > _ready< / span > < / code > function.< / p >
2022-12-03 09:12:37 +00:00
< div class = "highlight-default notranslate" > < div class = "highlight" > < pre > < span > < / span > < span class = "n" > func< / span > < span class = "n" > _ready< / span > < span class = "p" > ():< / span >
2022-12-01 18:13:22 +00:00
< span class = "c1" > # ...< / span >
< span class = "c1" > # Change the following line from this< / span >
< span class = "n" > var< / span > < span class = "n" > err< / span > < span class = "o" > =< / span > < span class = "n" > _client< / span > < span class = "o" > .< / span > < span class = "n" > connect_to_url< / span > < span class = "p" > (< / span > < span class = "n" > websocket_url< / span > < span class = "p" > ,< / span > < span class = "p" > [< / span > < span class = "s2" > " lws-mirror-protocol" < / span > < span class = "p" > ])< / span >
< span class = "c1" > # To this< / span >
< span class = "n" > var< / span > < span class = "n" > err< / span > < span class = "o" > =< / span > < span class = "n" > _client< / span > < span class = "o" > .< / span > < span class = "n" > connect_to_url< / span > < span class = "p" > (< / span > < span class = "n" > websocket_url< / span > < span class = "p" > )< / span >
< span class = "c1" > # ...< / span >
< / pre > < / div >
< / div >
< p > This will allow you to connect to your mud.
After that you need to properly handle the data sent by evennia.
To do this, you should replace your < code class = "docutils literal notranslate" > < span class = "pre" > _on_data< / span > < / code > method.
You will need to parse the JSON received to properly act on the data.
Here is an example< / p >
< div class = "highlight-default notranslate" > < div class = "highlight" > < pre > < span > < / span > < span class = "n" > func< / span > < span class = "n" > _on_data< / span > < span class = "p" > ():< / span >
< span class = "c1" > # The following two lines will get us the data from Evennia.< / span >
< span class = "n" > var< / span > < span class = "n" > data< / span > < span class = "o" > =< / span > < span class = "n" > _client< / span > < span class = "o" > .< / span > < span class = "n" > get_peer< / span > < span class = "p" > (< / span > < span class = "mi" > 1< / span > < span class = "p" > )< / span > < span class = "o" > .< / span > < span class = "n" > get_packet< / span > < span class = "p" > ()< / span > < span class = "o" > .< / span > < span class = "n" > get_string_from_utf8< / span > < span class = "p" > ()< / span >
< span class = "n" > var< / span > < span class = "n" > json_data< / span > < span class = "o" > =< / span > < span class = "n" > JSON< / span > < span class = "o" > .< / span > < span class = "n" > parse< / span > < span class = "p" > (< / span > < span class = "n" > data< / span > < span class = "p" > )< / span > < span class = "o" > .< / span > < span class = "n" > result< / span >
< span class = "c1" > # The json_data is an array< / span >
2022-12-03 09:12:37 +00:00
2022-12-01 18:13:22 +00:00
< span class = "c1" > # The first element informs us this is simple text< / span >
< span class = "c1" > # so we add it to the RichTextlabel< / span >
< span class = "k" > if< / span > < span class = "n" > json_data< / span > < span class = "p" > [< / span > < span class = "mi" > 0< / span > < span class = "p" > ]< / span > < span class = "o" > ==< / span > < span class = "s1" > ' text' < / span > < span class = "p" > :< / span >
< span class = "k" > for< / span > < span class = "n" > msg< / span > < span class = "ow" > in< / span > < span class = "n" > json_data< / span > < span class = "p" > [< / span > < span class = "mi" > 1< / span > < span class = "p" > ]:< / span > < span class = "n" > label< / span > < span class = "o" > .< / span > < span class = "n" > append_bbcode< / span > < span class = "p" > (< / span > < span class = "n" > msg< / span > < span class = "p" > )< / span >
2022-12-03 09:12:37 +00:00
2022-12-01 18:13:22 +00:00
< span class = "c1" > # Always useful to print the data and see what we got.< / span >
< span class = "nb" > print< / span > < span class = "p" > (< / span > < span class = "n" > data< / span > < span class = "p" > )< / span >
< / pre > < / div >
< / div >
< p > The first element is the type, it will be < code class = "docutils literal notranslate" > < span class = "pre" > text< / span > < / code > if it is a message
It can be anything you would provide to the Evennia < code class = "docutils literal notranslate" > < span class = "pre" > msg< / span > < / code > function.
The second element will be the data related to the type of message, in this case it is a list of text to display.
Since it is parsed BBCode, we can add that directly to a RichTextLabel by calling its append_bbcode method.< / p >
< p > If you want anything better than fancy text in Godot, you will have
to leverage Evennia’ s OOB to send extra data.< / p >
< p > You can < a class = "reference external" href = "https://www.evennia.com/docs/latest/OOB.html#oob" > read more on OOB here< / a > .< / p >
< p > In this example, we send coordinates whenever we message our character.< / p >
< p > Evennia< / p >
< div class = "highlight-python notranslate" > < div class = "highlight" > < pre > < span > < / span > < span class = "n" > caller< / span > < span class = "o" > .< / span > < span class = "n" > msg< / span > < span class = "p" > (< / span > < span class = "n" > coordinates< / span > < span class = "o" > =< / span > < span class = "p" > (< / span > < span class = "mi" > 9< / span > < span class = "p" > ,< / span > < span class = "mi" > 2< / span > < span class = "p" > ))< / span >
< / pre > < / div >
< / div >
< p > Godot< / p >
2022-12-03 09:12:37 +00:00
< div class = "highlight-default notranslate" > < div class = "highlight" > < pre > < span > < / span > < span class = "n" > func< / span > < span class = "n" > _on_data< / span > < span class = "p" > ():< / span >
< span class = "o" > ...< / span >
< span class = "k" > if< / span > < span class = "n" > json_data< / span > < span class = "p" > [< / span > < span class = "mi" > 0< / span > < span class = "p" > ]< / span > < span class = "o" > ==< / span > < span class = "s1" > ' text' < / span > < span class = "p" > :< / span >
< span class = "k" > for< / span > < span class = "n" > msg< / span > < span class = "ow" > in< / span > < span class = "n" > json_data< / span > < span class = "p" > [< / span > < span class = "mi" > 1< / span > < span class = "p" > ]:< / span > < span class = "n" > label< / span > < span class = "o" > .< / span > < span class = "n" > append_bbcode< / span > < span class = "p" > (< / span > < span class = "n" > msg< / span > < span class = "p" > )< / span >
< span class = "c1" > # Notice the first element is the name of the kwarg we used from evennia.< / span >
< span class = "k" > elif< / span > < span class = "n" > json_data< / span > < span class = "p" > [< / span > < span class = "mi" > 0< / span > < span class = "p" > ]< / span > < span class = "o" > ==< / span > < span class = "s1" > ' coordinates' < / span > < span class = "p" > :< / span >
< span class = "n" > var< / span > < span class = "n" > coords_data< / span > < span class = "o" > =< / span > < span class = "n" > json_data< / span > < span class = "p" > [< / span > < span class = "mi" > 2< / span > < span class = "p" > ]< / span >
< span class = "n" > player< / span > < span class = "o" > .< / span > < span class = "n" > set_pos< / span > < span class = "p" > (< / span > < span class = "n" > coords_data< / span > < span class = "p" > )< / span >
< span class = "o" > ...< / span >
2022-12-01 18:13:22 +00:00
< / pre > < / div >
< / div >
< p > A good idea would be to set up Godot Signals you can trigger based on the data
you receive, so you can manage the code better.< / p >
< / section >
< section id = "known-issues" >
< h2 > Known Issues< a class = "headerlink" href = "#known-issues" title = "Permalink to this headline" > ¶< / a > < / h2 >
< ul class = "simple" >
< li > < p > Sending SaverDicts and similar objects straight from Evennia .DB will cause issues,
cast them to dict() or list() before doing so.< / p > < / li >
< li > < p > Background colors are only supported by Godot 4.< / p > < / li >
< / ul >
< / section >
< section id = "godot-3-example" >
< h2 > Godot 3 Example< a class = "headerlink" href = "#godot-3-example" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > This is an example of a Script to use in Godot 3.
The script can be attached to the root UI node.< / p >
2022-12-03 09:12:37 +00:00
< div class = "highlight-default notranslate" > < div class = "highlight" > < pre > < span > < / span > < span class = "n" > extends< / span > < span class = "n" > Node< / span >
< span class = "c1" > # The URL to connect to, should be your mud.< / span >
< span class = "n" > export< / span > < span class = "n" > var< / span > < span class = "n" > websocket_url< / span > < span class = "o" > =< / span > < span class = "s2" > " ws://127.0.0.1:4008" < / span >
< span class = "c1" > # These are references to controls in the scene< / span >
< span class = "n" > onready< / span > < span class = "n" > var< / span > < span class = "n" > parent< / span > < span class = "o" > =< / span > < span class = "n" > get_parent< / span > < span class = "p" > ()< / span >
< span class = "n" > onready< / span > < span class = "n" > var< / span > < span class = "n" > label< / span > < span class = "o" > =< / span > < span class = "n" > parent< / span > < span class = "o" > .< / span > < span class = "n" > get_node< / span > < span class = "p" > (< / span > < span class = "s2" > " %ChatLog" < / span > < span class = "p" > )< / span >
< span class = "n" > onready< / span > < span class = "n" > var< / span > < span class = "n" > txtEdit< / span > < span class = "o" > =< / span > < span class = "n" > parent< / span > < span class = "o" > .< / span > < span class = "n" > get_node< / span > < span class = "p" > (< / span > < span class = "s2" > " %ChatInput" < / span > < span class = "p" > )< / span >
< span class = "n" > onready< / span > < span class = "n" > var< / span > < span class = "n" > room< / span > < span class = "o" > =< / span > < span class = "n" > get_node< / span > < span class = "p" > (< / span > < span class = "s2" > " /root/World/Room" < / span > < span class = "p" > )< / span >
< span class = "c1" > # Our WebSocketClient instance< / span >
< span class = "n" > var< / span > < span class = "n" > _client< / span > < span class = "o" > =< / span > < span class = "n" > WebSocketClient< / span > < span class = "o" > .< / span > < span class = "n" > new< / span > < span class = "p" > ()< / span >
< span class = "n" > var< / span > < span class = "n" > is_connected< / span > < span class = "o" > =< / span > < span class = "n" > false< / span >
< span class = "n" > func< / span > < span class = "n" > _ready< / span > < span class = "p" > ():< / span >
< span class = "c1" > # Connect base signals to get notified of connection open, close, errors and messages< / span >
< span class = "n" > _client< / span > < span class = "o" > .< / span > < span class = "n" > connect< / span > < span class = "p" > (< / span > < span class = "s2" > " connection_closed" < / span > < span class = "p" > ,< / span > < span class = "bp" > self< / span > < span class = "p" > ,< / span > < span class = "s2" > " _closed" < / span > < span class = "p" > )< / span >
< span class = "n" > _client< / span > < span class = "o" > .< / span > < span class = "n" > connect< / span > < span class = "p" > (< / span > < span class = "s2" > " connection_error" < / span > < span class = "p" > ,< / span > < span class = "bp" > self< / span > < span class = "p" > ,< / span > < span class = "s2" > " _closed" < / span > < span class = "p" > )< / span >
< span class = "n" > _client< / span > < span class = "o" > .< / span > < span class = "n" > connect< / span > < span class = "p" > (< / span > < span class = "s2" > " connection_established" < / span > < span class = "p" > ,< / span > < span class = "bp" > self< / span > < span class = "p" > ,< / span > < span class = "s2" > " _connected" < / span > < span class = "p" > )< / span >
< span class = "n" > _client< / span > < span class = "o" > .< / span > < span class = "n" > connect< / span > < span class = "p" > (< / span > < span class = "s2" > " data_received" < / span > < span class = "p" > ,< / span > < span class = "bp" > self< / span > < span class = "p" > ,< / span > < span class = "s2" > " _on_data" < / span > < span class = "p" > )< / span >
< span class = "nb" > print< / span > < span class = "p" > (< / span > < span class = "s1" > ' Ready' < / span > < span class = "p" > )< / span >
< span class = "c1" > # Initiate connection to the given URL.< / span >
< span class = "n" > var< / span > < span class = "n" > err< / span > < span class = "o" > =< / span > < span class = "n" > _client< / span > < span class = "o" > .< / span > < span class = "n" > connect_to_url< / span > < span class = "p" > (< / span > < span class = "n" > websocket_url< / span > < span class = "p" > )< / span >
< span class = "k" > if< / span > < span class = "n" > err< / span > < span class = "o" > !=< / span > < span class = "n" > OK< / span > < span class = "p" > :< / span >
< span class = "nb" > print< / span > < span class = "p" > (< / span > < span class = "s2" > " Unable to connect" < / span > < span class = "p" > )< / span >
< span class = "n" > set_process< / span > < span class = "p" > (< / span > < span class = "n" > false< / span > < span class = "p" > )< / span >
< span class = "n" > func< / span > < span class = "n" > _closed< / span > < span class = "p" > (< / span > < span class = "n" > was_clean< / span > < span class = "o" > =< / span > < span class = "n" > false< / span > < span class = "p" > ):< / span >
< span class = "c1" > # was_clean will tell you if the disconnection was correctly notified< / span >
< span class = "c1" > # by the remote peer before closing the socket.< / span >
< span class = "nb" > print< / span > < span class = "p" > (< / span > < span class = "s2" > " Closed, clean: " < / span > < span class = "p" > ,< / span > < span class = "n" > was_clean< / span > < span class = "p" > )< / span >
< span class = "n" > set_process< / span > < span class = "p" > (< / span > < span class = "n" > false< / span > < span class = "p" > )< / span >
< span class = "n" > func< / span > < span class = "n" > _connected< / span > < span class = "p" > (< / span > < span class = "n" > proto< / span > < span class = "o" > =< / span > < span class = "s2" > " " < / span > < span class = "p" > ):< / span >
< span class = "n" > is_connected< / span > < span class = "o" > =< / span > < span class = "n" > true< / span >
< span class = "nb" > print< / span > < span class = "p" > (< / span > < span class = "s2" > " Connected with protocol: " < / span > < span class = "p" > ,< / span > < span class = "n" > proto< / span > < span class = "p" > )< / span >
< span class = "n" > func< / span > < span class = "n" > _on_data< / span > < span class = "p" > ():< / span >
< span class = "c1" > # This is called when Godot receives data from evennia< / span >
< span class = "n" > var< / span > < span class = "n" > data< / span > < span class = "o" > =< / span > < span class = "n" > _client< / span > < span class = "o" > .< / span > < span class = "n" > get_peer< / span > < span class = "p" > (< / span > < span class = "mi" > 1< / span > < span class = "p" > )< / span > < span class = "o" > .< / span > < span class = "n" > get_packet< / span > < span class = "p" > ()< / span > < span class = "o" > .< / span > < span class = "n" > get_string_from_utf8< / span > < span class = "p" > ()< / span >
< span class = "n" > var< / span > < span class = "n" > json_data< / span > < span class = "o" > =< / span > < span class = "n" > JSON< / span > < span class = "o" > .< / span > < span class = "n" > parse< / span > < span class = "p" > (< / span > < span class = "n" > data< / span > < span class = "p" > )< / span > < span class = "o" > .< / span > < span class = "n" > result< / span >
< span class = "c1" > # Here we have the data from Evennia which is an array.< / span >
< span class = "c1" > # The first element will be text if it is a message< / span >
< span class = "c1" > # and would be the key of the OOB data you passed otherwise.< / span >
< span class = "k" > if< / span > < span class = "n" > json_data< / span > < span class = "p" > [< / span > < span class = "mi" > 0< / span > < span class = "p" > ]< / span > < span class = "o" > ==< / span > < span class = "s1" > ' text' < / span > < span class = "p" > :< / span >
< span class = "c1" > # In this case, we simply append the data as bbcode to our label.< / span >
< span class = "k" > for< / span > < span class = "n" > msg< / span > < span class = "ow" > in< / span > < span class = "n" > json_data< / span > < span class = "p" > [< / span > < span class = "mi" > 1< / span > < span class = "p" > ]:< / span > < span class = "n" > label< / span > < span class = "o" > .< / span > < span class = "n" > append_bbcode< / span > < span class = "p" > (< / span > < span class = "n" > msg< / span > < span class = "p" > )< / span >
< span class = "k" > elif< / span > < span class = "n" > json_data< / span > < span class = "p" > [< / span > < span class = "mi" > 0< / span > < span class = "p" > ]< / span > < span class = "o" > ==< / span > < span class = "s1" > ' coordinates' < / span > < span class = "p" > :< / span >
< span class = "c1" > # Dummy signal emitted if we wanted to handle the new coordinates< / span >
< span class = "c1" > # elsewhere in the project.< / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > emit_signal< / span > < span class = "p" > (< / span > < span class = "s1" > ' updated_coordinates' < / span > < span class = "p" > ,< / span > < span class = "n" > json_data< / span > < span class = "p" > [< / span > < span class = "mi" > 1< / span > < span class = "p" > ])< / span >
< span class = "c1" > # We only print this for easier debugging.< / span >
< span class = "nb" > print< / span > < span class = "p" > (< / span > < span class = "n" > data< / span > < span class = "p" > )< / span >
< span class = "n" > func< / span > < span class = "n" > _process< / span > < span class = "p" > (< / span > < span class = "n" > delta< / span > < span class = "p" > ):< / span >
< span class = "c1" > # Required for websocket to properly react< / span >
< span class = "n" > _client< / span > < span class = "o" > .< / span > < span class = "n" > poll< / span > < span class = "p" > ()< / span >
< span class = "n" > func< / span > < span class = "n" > _on_button_send< / span > < span class = "p" > ():< / span >
< span class = "c1" > # This is called when we press the button in the scene< / span >
< span class = "c1" > # with a connected signal, it sends the written message to Evennia.< / span >
< span class = "n" > var< / span > < span class = "n" > msg< / span > < span class = "o" > =< / span > < span class = "n" > txtEdit< / span > < span class = "o" > .< / span > < span class = "n" > text< / span >
< span class = "n" > var< / span > < span class = "n" > msg_arr< / span > < span class = "o" > =< / span > < span class = "p" > [< / span > < span class = "s1" > ' text' < / span > < span class = "p" > ,< / span > < span class = "p" > [< / span > < span class = "n" > msg< / span > < span class = "p" > ],< / span > < span class = "p" > {}]< / span >
< span class = "n" > var< / span > < span class = "n" > msg_str< / span > < span class = "o" > =< / span > < span class = "n" > JSON< / span > < span class = "o" > .< / span > < span class = "n" > print< / span > < span class = "p" > (< / span > < span class = "n" > msg_arr< / span > < span class = "p" > )< / span >
< span class = "n" > _client< / span > < span class = "o" > .< / span > < span class = "n" > get_peer< / span > < span class = "p" > (< / span > < span class = "mi" > 1< / span > < span class = "p" > )< / span > < span class = "o" > .< / span > < span class = "n" > put_packet< / span > < span class = "p" > (< / span > < span class = "n" > msg_str< / span > < span class = "o" > .< / span > < span class = "n" > to_utf8< / span > < span class = "p" > ())< / span >
< span class = "n" > func< / span > < span class = "n" > _notification< / span > < span class = "p" > (< / span > < span class = "n" > what< / span > < span class = "p" > ):< / span >
< span class = "c1" > # This is a special method that allows us to notify Evennia we are closing.< / span >
< span class = "k" > if< / span > < span class = "n" > what< / span > < span class = "o" > ==< / span > < span class = "n" > MainLoop< / span > < span class = "o" > .< / span > < span class = "n" > NOTIFICATION_WM_QUIT_REQUEST< / span > < span class = "p" > :< / span >
< span class = "k" > if< / span > < span class = "n" > is_connected< / span > < span class = "p" > :< / span >
< span class = "n" > var< / span > < span class = "n" > msg_arr< / span > < span class = "o" > =< / span > < span class = "p" > [< / span > < span class = "s1" > ' text' < / span > < span class = "p" > ,< / span > < span class = "p" > [< / span > < span class = "s1" > ' quit' < / span > < span class = "p" > ],< / span > < span class = "p" > {}]< / span >
< span class = "n" > var< / span > < span class = "n" > msg_str< / span > < span class = "o" > =< / span > < span class = "n" > JSON< / span > < span class = "o" > .< / span > < span class = "n" > print< / span > < span class = "p" > (< / span > < span class = "n" > msg_arr< / span > < span class = "p" > )< / span >
< span class = "n" > _client< / span > < span class = "o" > .< / span > < span class = "n" > get_peer< / span > < span class = "p" > (< / span > < span class = "mi" > 1< / span > < span class = "p" > )< / span > < span class = "o" > .< / span > < span class = "n" > put_packet< / span > < span class = "p" > (< / span > < span class = "n" > msg_str< / span > < span class = "o" > .< / span > < span class = "n" > to_utf8< / span > < span class = "p" > ())< / span >
< span class = "n" > get_tree< / span > < span class = "p" > ()< / span > < span class = "o" > .< / span > < span class = "n" > quit< / span > < span class = "p" > ()< / span > < span class = "c1" > # default behavior< / span >
2022-12-01 18:13:22 +00:00
< / pre > < / div >
< / div >
< / section >
< section id = "godot-4-example" >
< h2 > Godot 4 Example< a class = "headerlink" href = "#godot-4-example" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > This is an example of a Script to use in Godot 4.
Note that the version is not final so the code may break.
It requires a WebSocketClientNode as a child of the root node.
The script can be attached to the root UI node.< / p >
2022-12-03 09:12:37 +00:00
< div class = "highlight-default notranslate" > < div class = "highlight" > < pre > < span > < / span > < span class = "n" > extends< / span > < span class = "n" > Control< / span >
< span class = "c1" > # The URL to connect to, should be your mud.< / span >
< span class = "n" > var< / span > < span class = "n" > websocket_url< / span > < span class = "o" > =< / span > < span class = "s2" > " ws://127.0.0.1:4008" < / span >
< span class = "c1" > # These are references to controls in the scene< / span >
< span class = "nd" > @onready< / span >
< span class = "n" > var< / span > < span class = "n" > label< / span > < span class = "p" > :< / span > < span class = "n" > RichTextLabel< / span > < span class = "o" > =< / span > < span class = "n" > get_node< / span > < span class = "p" > (< / span > < span class = "s2" > " %ChatLog" < / span > < span class = "p" > )< / span >
< span class = "nd" > @onready< / span >
< span class = "n" > var< / span > < span class = "n" > txtEdit< / span > < span class = "p" > :< / span > < span class = "n" > TextEdit< / span > < span class = "o" > =< / span > < span class = "n" > get_node< / span > < span class = "p" > (< / span > < span class = "s2" > " %ChatInput" < / span > < span class = "p" > )< / span >
< span class = "nd" > @onready< / span >
< span class = "n" > var< / span > < span class = "n" > websocket< / span > < span class = "o" > =< / span > < span class = "n" > get_node< / span > < span class = "p" > (< / span > < span class = "s2" > " WebSocketClient" < / span > < span class = "p" > )< / span >
< span class = "n" > func< / span > < span class = "n" > _ready< / span > < span class = "p" > ():< / span >
< span class = "c1" > # We connect the various signals< / span >
< span class = "n" > websocket< / span > < span class = "o" > .< / span > < span class = "n" > connect< / span > < span class = "p" > (< / span > < span class = "s1" > ' connected_to_server' < / span > < span class = "p" > ,< / span > < span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > _connected< / span > < span class = "p" > )< / span >
< span class = "n" > websocket< / span > < span class = "o" > .< / span > < span class = "n" > connect< / span > < span class = "p" > (< / span > < span class = "s1" > ' connection_closed' < / span > < span class = "p" > ,< / span > < span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > _closed< / span > < span class = "p" > )< / span >
< span class = "n" > websocket< / span > < span class = "o" > .< / span > < span class = "n" > connect< / span > < span class = "p" > (< / span > < span class = "s1" > ' message_received' < / span > < span class = "p" > ,< / span > < span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > _on_data< / span > < span class = "p" > )< / span >
< span class = "c1" > # We attempt to connect and print out the error if we have one.< / span >
< span class = "n" > var< / span > < span class = "n" > result< / span > < span class = "o" > =< / span > < span class = "n" > websocket< / span > < span class = "o" > .< / span > < span class = "n" > connect_to_url< / span > < span class = "p" > (< / span > < span class = "n" > websocket_url< / span > < span class = "p" > )< / span >
< span class = "k" > if< / span > < span class = "n" > result< / span > < span class = "o" > !=< / span > < span class = "n" > OK< / span > < span class = "p" > :< / span >
< span class = "nb" > print< / span > < span class = "p" > (< / span > < span class = "s1" > ' Could not connect:' < / span > < span class = "o" > +< / span > < span class = "nb" > str< / span > < span class = "p" > (< / span > < span class = "n" > result< / span > < span class = "p" > ))< / span >
< span class = "n" > func< / span > < span class = "n" > _closed< / span > < span class = "p" > ():< / span >
< span class = "c1" > # This emits if the connection was closed by the remote host or unexpectedly< / span >
< span class = "nb" > print< / span > < span class = "p" > (< / span > < span class = "s1" > ' Connection closed.' < / span > < span class = "p" > )< / span >
< span class = "n" > set_process< / span > < span class = "p" > (< / span > < span class = "n" > false< / span > < span class = "p" > )< / span >
< span class = "n" > func< / span > < span class = "n" > _connected< / span > < span class = "p" > ():< / span >
< span class = "c1" > # This emits when the connection succeeds.< / span >
< span class = "nb" > print< / span > < span class = "p" > (< / span > < span class = "s1" > ' Connected!' < / span > < span class = "p" > )< / span >
< span class = "n" > func< / span > < span class = "n" > _on_data< / span > < span class = "p" > (< / span > < span class = "n" > data< / span > < span class = "p" > ):< / span >
< span class = "c1" > # This is called when Godot receives data from evennia< / span >
< span class = "n" > var< / span > < span class = "n" > json_data< / span > < span class = "o" > =< / span > < span class = "n" > JSON< / span > < span class = "o" > .< / span > < span class = "n" > parse_string< / span > < span class = "p" > (< / span > < span class = "n" > data< / span > < span class = "p" > )< / span >
< span class = "c1" > # Here we have the data from Evennia which is an array.< / span >
< span class = "c1" > # The first element will be text if it is a message< / span >
< span class = "c1" > # and would be the key of the OOB data you passed otherwise.< / span >
< span class = "k" > if< / span > < span class = "n" > json_data< / span > < span class = "p" > [< / span > < span class = "mi" > 0< / span > < span class = "p" > ]< / span > < span class = "o" > ==< / span > < span class = "s1" > ' text' < / span > < span class = "p" > :< / span >
< span class = "c1" > # In this case, we simply append the data as bbcode to our label.< / span >
< span class = "k" > for< / span > < span class = "n" > msg< / span > < span class = "ow" > in< / span > < span class = "n" > json_data< / span > < span class = "p" > [< / span > < span class = "mi" > 1< / span > < span class = "p" > ]:< / span > < span class = "c1" > # Here we include a newline at every message.< / span >
< span class = "n" > label< / span > < span class = "o" > .< / span > < span class = "n" > append_text< / span > < span class = "p" > (< / span > < span class = "s2" > " < / span > < span class = "se" > \n< / span > < span class = "s2" > " < / span > < span class = "o" > +< / span > < span class = "n" > msg< / span > < span class = "p" > )< / span >
< span class = "k" > elif< / span > < span class = "n" > json_data< / span > < span class = "p" > [< / span > < span class = "mi" > 0< / span > < span class = "p" > ]< / span > < span class = "o" > ==< / span > < span class = "s1" > ' coordinates' < / span > < span class = "p" > :< / span >
< span class = "c1" > # Dummy signal emitted if we wanted to handle the new coordinates< / span >
< span class = "c1" > # elsewhere in the project.< / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > emit_signal< / span > < span class = "p" > (< / span > < span class = "s1" > ' updated_coordinates' < / span > < span class = "p" > ,< / span > < span class = "n" > json_data< / span > < span class = "p" > [< / span > < span class = "mi" > 1< / span > < span class = "p" > ])< / span >
< span class = "c1" > # We only print this for easier debugging.< / span >
< span class = "nb" > print< / span > < span class = "p" > (< / span > < span class = "n" > data< / span > < span class = "p" > )< / span >
< span class = "n" > func< / span > < span class = "n" > _on_button_pressed< / span > < span class = "p" > ():< / span >
< span class = "c1" > # This is called when we press the button in the scene< / span >
< span class = "c1" > # with a connected signal, it sends the written message to Evennia.< / span >
< span class = "n" > var< / span > < span class = "n" > msg< / span > < span class = "o" > =< / span > < span class = "n" > txtEdit< / span > < span class = "o" > .< / span > < span class = "n" > text< / span >
< span class = "n" > var< / span > < span class = "n" > msg_arr< / span > < span class = "o" > =< / span > < span class = "p" > [< / span > < span class = "s1" > ' text' < / span > < span class = "p" > ,< / span > < span class = "p" > [< / span > < span class = "n" > msg< / span > < span class = "p" > ],< / span > < span class = "p" > {}]< / span >
< span class = "n" > var< / span > < span class = "n" > msg_str< / span > < span class = "o" > =< / span > < span class = "n" > JSON< / span > < span class = "o" > .< / span > < span class = "n" > stringify< / span > < span class = "p" > (< / span > < span class = "n" > msg_arr< / span > < span class = "p" > )< / span >
< span class = "n" > websocket< / span > < span class = "o" > .< / span > < span class = "n" > send< / span > < span class = "p" > (< / span > < span class = "n" > msg_str< / span > < span class = "p" > )< / span >
2022-12-01 18:13:22 +00:00
< / pre > < / div >
< / div >
< hr class = "docutils" / >
< p > < small > This document page is generated from < code class = "docutils literal notranslate" > < span class = "pre" > evennia/contrib/base_systems/godotwebsocket/README.md< / span > < / code > . Changes to this
file will be overwritten, so edit that file rather than this one.< / small > < / p >
< / section >
< / section >
< / div >
< / div >
< / div >
< / div >
< div class = "related" role = "navigation" aria-label = "related navigation" >
< h3 > Navigation< / h3 >
< ul >
< li class = "right" style = "margin-right: 10px" >
< a href = "../genindex.html" title = "General Index"
>index< / a > < / li >
< li class = "right" >
< a href = "../py-modindex.html" title = "Python Module Index"
>modules< / a > |< / li >
< li class = "right" >
< a href = "Contrib-Ingame-Python.html" title = "Evennia in-game Python system"
>next< / a > |< / li >
< li class = "right" >
< a href = "Contrib-Email-Login.html" title = "Email-based login system"
>previous< / a > |< / li >
2023-10-19 20:22:27 +00:00
< li class = "nav-item nav-item-0" > < a href = "../index.html" > Evennia 2.x< / a > » < / li >
2022-12-01 18:13:22 +00:00
< li class = "nav-item nav-item-1" > < a href = "Contribs-Overview.html" > Contribs< / a > » < / li >
< li class = "nav-item nav-item-this" > < a href = "" > Godot Websocket< / a > < / li >
< / ul >
< / div >
2023-10-19 20:22:27 +00:00
2022-12-01 18:13:22 +00:00
< div class = "footer" role = "contentinfo" >
2023-10-19 20:22:27 +00:00
© Copyright 2023, The Evennia developer community.
2022-12-01 18:13:22 +00:00
Created using < a href = "https://www.sphinx-doc.org/" > Sphinx< / a > 3.2.1.
< / div >
< / body >
< / html >